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npc_felkael_phoenix::npc_felkael_phoenixAI Struct Reference

Public Member Functions

 npc_felkael_phoenixAI (Creature *creature)
 
void Initialize ()
 
void Reset () override
 
void EnterCombat (Unit *) override
 
void DamageTaken (Unit *, uint32 &damage) override
 
void JustDied (Unit *) override
 
void UpdateAI (uint32 diff) override
 
- Public Member Functions inherited from ScriptedAI
 ScriptedAI (Creature *creature)
 
virtual ~ScriptedAI ()
 
void AttackStartNoMove (Unit *target)
 
void KilledUnit (Unit *) override
 
void JustSummoned (Creature *) override
 
void SummonedCreatureDespawn (Creature *) override
 
void SpellHit (Unit *, SpellInfo const *) override
 
void SpellHitTarget (Unit *, SpellInfo const *) override
 
void OnPossess (bool)
 
void AttackStart (Unit *) override
 
void DoStartMovement (Unit *target, float distance=0.0f, float angle=0.0f)
 
void DoStartNoMovement (Unit *target)
 
void DoStopAttack ()
 
void DoCastSpell (Unit *target, SpellInfo const *spellInfo, bool triggered=false)
 
void DoPlaySoundToSet (WorldObject *source, uint32 soundId)
 
void DoResetThreat ()
 
float DoGetThreat (Unit *unit)
 
void DoModifyThreatPercent (Unit *unit, int32 pct)
 
void DoTeleportTo (float x, float y, float z, uint32 time=0)
 
void DoTeleportTo (float const pos[4])
 
void DoTeleportPlayer (Unit *unit, float x, float y, float z, float o)
 
void DoTeleportAll (float x, float y, float z, float o)
 
Unit * DoSelectLowestHpFriendly (float range, uint32 minHPDiff=1)
 
std::list< Creature * > DoFindFriendlyCC (float range)
 
std::list< Creature * > DoFindFriendlyMissingBuff (float range, uint32 spellId)
 
Player * GetPlayerAtMinimumRange (float minRange)
 
Creature * DoSpawnCreature (uint32 entry, float offsetX, float offsetY, float offsetZ, float angle, uint32 type, uint32 despawntime)
 
bool HealthBelowPct (uint32 pct) const
 
bool HealthAbovePct (uint32 pct) const
 
SpellInfo const * SelectSpell (Unit *target, uint32 school, uint32 mechanic, SelectTargetType targets, float rangeMin, float rangeMax, SelectEffect effect)
 
void SetEquipmentSlots (bool loadDefault, int32 mainHand=EQUIP_NO_CHANGE, int32 offHand=EQUIP_NO_CHANGE, int32 ranged=EQUIP_NO_CHANGE)
 
void SetCombatMovement (bool allowMovement)
 
bool IsCombatMovementAllowed () const
 
bool IsHeroic () const
 
Difficulty GetDifficulty () const
 
bool Is25ManRaid () const
 
template<class T >
const T & DUNGEON_MODE (const T &normal5, const T &heroic10) const
 
template<class T >
const T & RAID_MODE (const T &normal10, const T &normal25) const
 
template<class T >
const T & RAID_MODE (const T &normal10, const T &normal25, const T &heroic10, const T &heroic25) const
 
- Public Member Functions inherited from CreatureAI
void Talk (uint8 id, WorldObject const *whisperTarget=nullptr)
 
 CreatureAI (Creature *creature)
 
virtual ~CreatureAI ()
 
void MoveInLineOfSight_Safe (Unit *who)
 == Reactions At ================================= More...
 
void TriggerAlert (Unit const *who) const
 
virtual bool CanRespawn ()
 
virtual void EnterEvadeMode (EvadeReason why=EVADE_REASON_OTHER)
 
virtual void IsSummonedBy (Unit *)
 
virtual void SummonedCreatureDies (Creature *, Unit *)
 
virtual void AttackedBy (Unit *)
 
virtual bool IsEscorted () const
 
virtual void JustRespawned ()
 
virtual void MovementInform (uint32, uint32)
 
void OnCharmed (bool apply) override
 
virtual void JustReachedHome ()
 
void DoZoneInCombat (Creature *creature=NULL, float maxRangeToNearestTarget=50.0f)
 
virtual void ReceiveEmote (Player *, uint32)
 
virtual void OwnerAttackedBy (Unit *)
 
virtual void OwnerAttacked (Unit *)
 
virtual void CorpseRemoved (uint32 &)
 == Triggered Actions Requested ================== More...
 
virtual void PassengerBoarded (Unit *, int8, bool)
 == Fields ======================================= More...
 
virtual void OnSpellClick (Unit *, bool &)
 
virtual bool CanSeeAlways (WorldObject const *)
 
int32 VisualizeBoundary (uint32 duration, Unit *owner=nullptr, bool fill=false) const
 
virtual bool CheckInRoom ()
 
CreatureBoundary const * GetBoundary () const
 
- Public Member Functions inherited from UnitAI
 UnitAI (Unit *unit)
 
virtual ~UnitAI ()
 
virtual bool CanAIAttack (Unit const *) const
 
virtual void InitializeAI ()
 
virtual void DoAction (int32)
 
virtual uint32 GetData (uint32) const
 
virtual void SetData (uint32, uint32)
 
virtual void SetGUID (ObjectGuid, int32=0)
 
virtual ObjectGuid GetGUID (int32=0) const
 
Unit * SelectTarget (SelectAggroTarget targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, int32 aura=0)
 
template<class PREDICATE >
Unit * SelectTarget (SelectAggroTarget targetType, uint32 position, PREDICATE const &predicate)
 
void SelectTargetList (std::list< Unit * > &targetList, uint32 num, SelectAggroTarget targetType, float dist=0.0f, bool playerOnly=false, int32 aura=0)
 
template<class PREDICATE >
void SelectTargetList (std::list< Unit * > &targetList, PREDICATE const &predicate, uint32 maxTargets, SelectAggroTarget targetType)
 
virtual void DamageDealt (Unit *, uint32 &, DamageEffectType)
 
virtual void HealReceived (Unit *, uint32 &)
 
virtual void HealDone (Unit *, uint32 &)
 
virtual void SpellInterrupted (uint32, uint32)
 
void AttackStartCaster (Unit *victim, float dist)
 
void DoCast (uint32 spellId)
 
void DoCast (Unit *victim, uint32 spellId, bool triggered=false)
 
void DoCastVictim (uint32 spellId, bool triggered=false)
 
void DoCastAOE (uint32 spellId, bool triggered=false)
 
void DoMeleeAttackIfReady ()
 
bool DoSpellAttackIfReady (uint32 spellId)
 
virtual void sGossipHello (Player *)
 
virtual void sGossipSelect (Player *, uint32, uint32)
 
virtual void sGossipSelectCode (Player *, uint32, uint32, char const *)
 
virtual void sQuestAccept (Player *, Quest const *)
 
virtual void sQuestSelect (Player *, Quest const *)
 
virtual void sQuestReward (Player *, Quest const *, uint32)
 
virtual bool sOnDummyEffect (Unit *, uint32, SpellEffIndex)
 
virtual void sOnGameEvent (bool, uint16)
 

Public Attributes

InstanceScript * instance
 
uint32 BurnTimer
 
uint32 Death_Timer
 
bool Rebirth
 
bool FakeDeath
 
- Public Attributes inherited from ScriptedAI
bool IsFleeing
 

Additional Inherited Members

- Public Types inherited from CreatureAI
enum  EvadeReason { EVADE_REASON_NO_HOSTILES, EVADE_REASON_BOUNDARY, EVADE_REASON_SEQUENCE_BREAK, EVADE_REASON_OTHER }
 
- Static Public Member Functions inherited from UnitAI
static void FillAISpellInfo ()
 
- Static Public Attributes inherited from UnitAI
static AISpellInfoType * AISpellInfo
 
- Protected Member Functions inherited from CreatureAI
bool UpdateVictim ()
 
bool UpdateVictimWithGaze ()
 
void SetGazeOn (Unit *target)
 
Creature * DoSummon (uint32 entry, Position const &pos, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
Creature * DoSummon (uint32 entry, WorldObject *obj, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
Creature * DoSummonFlyer (uint32 entry, WorldObject *obj, float flightZ, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
bool CheckBoundary (Position const *who=nullptr) const
 
void SetBoundary (CreatureBoundary const *boundary)
 
virtual void MoveInLineOfSight (Unit *)
 
bool _EnterEvadeMode (EvadeReason why=EVADE_REASON_OTHER)
 
- Protected Attributes inherited from CreatureAI
Creature *const me
 
CreatureBoundary const * _boundary
 
- Protected Attributes inherited from UnitAI
Unit *const me
 

Constructor & Destructor Documentation

npc_felkael_phoenix::npc_felkael_phoenixAI::npc_felkael_phoenixAI ( Creature *  creature)
inline
494  : ScriptedAI(creature)
495  {
496  Initialize();
497  instance = creature->GetInstanceScript();
498  }
ScriptedAI(Creature *creature)
Definition: ScriptedCreature.cpp:100
InstanceScript * GetInstanceScript()
Definition: Object.cpp:1540
void Initialize()
Definition: boss_felblood_kaelthas.cpp:500
InstanceScript * instance
Definition: boss_felblood_kaelthas.cpp:508

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Member Function Documentation

void npc_felkael_phoenix::npc_felkael_phoenixAI::DamageTaken ( Unit *  ,
uint32 &  damage 
)
inlineoverridevirtual

Reimplemented from ScriptedAI.

525  {
526  if (damage < me->GetHealth())
527  return;
528 
529  //Prevent glitch if in fake death
530  if (FakeDeath)
531  {
532  damage = 0;
533  return;
534  }
535  //Don't really die in all phases of Kael'Thas
537  {
538  //prevent death
539  damage = 0;
540  FakeDeath = true;
541 
542  me->InterruptNonMeleeSpells(false);
543  me->SetHealth(0);
544  me->StopMoving();
551  me->GetMotionMaster()->Clear();
554  }
555  }
void ModifyAuraState(AuraStateType flag, bool apply)
Definition: Unit.cpp:7422
Definition: Unit.h:214
void ClearAllReactives()
Definition: Unit.cpp:12841
static ObjectGuid const Empty
Definition: ObjectGuid.h:196
void MoveIdle()
Definition: MotionMaster.cpp:185
void Clear(bool reset=true)
Definition: MotionMaster.h:138
Definition: magisters_terrace.h:31
MotionMaster * GetMotionMaster()
Definition: Unit.h:2101
void SetFlag(uint16 index, uint32 newFlag)
Definition: Object.cpp:1199
Creature *const me
Definition: CreatureAI.h:71
Definition: SharedDefines.h:1771
InstanceScript * instance
Definition: boss_felblood_kaelthas.cpp:508
Definition: SharedDefines.h:1759
Definition: UpdateFields.h:109
void InterruptNonMeleeSpells(bool withDelayed, uint32 spellid=0, bool withInstant=true)
Definition: Unit.cpp:2916
void SetStandState(UnitStandStateType state, uint32 animKitID=0)
Definition: Unit.cpp:12772
bool FakeDeath
Definition: boss_felblood_kaelthas.cpp:512
void SetHealth(uint32 val)
Definition: Unit.cpp:11537
EncounterState GetBossState(uint32 id) const
Definition: InstanceScript.h:227
void StopMoving()
-------—End of Pet responses methods-------—
Definition: Unit.cpp:12743
void RemoveAllAurasOnDeath()
Definition: Unit.cpp:3953
Definition: Unit.h:698
void SetTarget(ObjectGuid const &guid) override
Definition: Creature.cpp:2675

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void npc_felkael_phoenix::npc_felkael_phoenixAI::EnterCombat ( Unit *  )
inlineoverridevirtual

Reimplemented from ScriptedAI.

522 { }
void npc_felkael_phoenix::npc_felkael_phoenixAI::Initialize ( void  )
inline
501  {
502  BurnTimer = 2000;
503  Death_Timer = 3000;
504  Rebirth = false;
505  FakeDeath = false;
506  }
uint32 Death_Timer
Definition: boss_felblood_kaelthas.cpp:510
uint32 BurnTimer
Definition: boss_felblood_kaelthas.cpp:509
bool Rebirth
Definition: boss_felblood_kaelthas.cpp:511
bool FakeDeath
Definition: boss_felblood_kaelthas.cpp:512

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void npc_felkael_phoenix::npc_felkael_phoenixAI::JustDied ( Unit *  )
inlineoverridevirtual

Reimplemented from ScriptedAI.

558  {
560  }
Creature *const me
Definition: CreatureAI.h:71
Definition: Object.h:55
Definition: boss_felblood_kaelthas.cpp:77
TempSummon * SummonCreature(uint32 id, Position const &pos, TempSummonType spwtype=TEMPSUMMON_MANUAL_DESPAWN, uint32 despwtime=0, uint32 vehId=0) const
Definition: Object.cpp:2346

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void npc_felkael_phoenix::npc_felkael_phoenixAI::Reset ( )
inlineoverridevirtual

Reimplemented from ScriptedAI.

515  {
517  me->SetDisableGravity(true);
518  DoCast(me, SPELL_PHOENIX_BURN, true);
519  Initialize();
520  }
Definition: Unit.h:674
bool SetDisableGravity(bool disable, bool packetOnly=false)
Definition: Unit.cpp:15818
void Initialize()
Definition: boss_felblood_kaelthas.cpp:500
Creature *const me
Definition: CreatureAI.h:71
Definition: boss_felblood_kaelthas.cpp:51
void DoCast(uint32 spellId)
Definition: UnitAI.cpp:101
void RemoveFlag(uint16 index, uint32 oldFlag)
Definition: Object.cpp:1214
Definition: UpdateFields.h:109
Definition: Unit.h:698

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void npc_felkael_phoenix::npc_felkael_phoenixAI::UpdateAI ( uint32  diff)
inlineoverridevirtual

Reimplemented from ScriptedAI.

563  {
564  //If we are fake death, we cast revbirth and after that we kill the phoenix to spawn the egg.
565  if (FakeDeath)
566  {
567  if (!Rebirth)
568  {
570  Rebirth = true;
571  }
572 
573  if (Rebirth)
574  {
575  if (Death_Timer <= diff)
576  {
578  me->DisappearAndDie();
579  Rebirth = false;
580  } else Death_Timer -= diff;
581  }
582  }
583 
584  if (!UpdateVictim())
585  return;
586 
587  if (BurnTimer <= diff)
588  {
589  //spell Burn should possible do this, but it doesn't, so do this for now.
590  uint16 dmg = urand(1650, 2050);
591  me->DealDamage(me, dmg, 0, DOT, SPELL_SCHOOL_MASK_FIRE, NULL, false);
592  BurnTimer += 2000;
593  } BurnTimer -= diff;
594 
596  }
bool UpdateVictim()
Definition: CreatureAI.cpp:233
arena_t NULL
Definition: jemalloc_internal.h:624
Definition: Unit.h:664
uint32 Death_Timer
Definition: boss_felblood_kaelthas.cpp:510
Creature *const me
Definition: CreatureAI.h:71
uint32 BurnTimer
Definition: boss_felblood_kaelthas.cpp:509
bool Rebirth
Definition: boss_felblood_kaelthas.cpp:511
uint32 urand(uint32 min, uint32 max)
Definition: Random.cpp:45
Definition: SharedDefines.h:290
uint16_t uint16
Definition: Define.h:151
void DoCast(uint32 spellId)
Definition: UnitAI.cpp:101
Definition: Object.h:55
Definition: boss_felblood_kaelthas.cpp:77
Definition: boss_felblood_kaelthas.cpp:52
void DoMeleeAttackIfReady()
Definition: UnitAI.cpp:49
bool FakeDeath
Definition: boss_felblood_kaelthas.cpp:512
void DisappearAndDie()
Definition: Creature.cpp:256
uint32 DealDamage(Unit *victim, uint32 damage, CleanDamage const *cleanDamage=NULL, DamageEffectType damagetype=DIRECT_DAMAGE, SpellSchoolMask damageSchoolMask=SPELL_SCHOOL_MASK_NORMAL, SpellInfo const *spellProto=NULL, bool durabilityLoss=true)
Definition: Unit.cpp:613
TempSummon * SummonCreature(uint32 id, Position const &pos, TempSummonType spwtype=TEMPSUMMON_MANUAL_DESPAWN, uint32 despwtime=0, uint32 vehId=0) const
Definition: Object.cpp:2346

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Member Data Documentation

uint32 npc_felkael_phoenix::npc_felkael_phoenixAI::BurnTimer
uint32 npc_felkael_phoenix::npc_felkael_phoenixAI::Death_Timer
bool npc_felkael_phoenix::npc_felkael_phoenixAI::FakeDeath
InstanceScript* npc_felkael_phoenix::npc_felkael_phoenixAI::instance
bool npc_felkael_phoenix::npc_felkael_phoenixAI::Rebirth

The documentation for this struct was generated from the following file: