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npc_felkael_phoenix::npc_felkael_phoenixAI Struct Reference

Public Member Functions

 npc_felkael_phoenixAI (Creature *creature)
 
void Initialize ()
 
void Reset () override
 
void EnterCombat (Unit *) override
 
void DamageTaken (Unit *, uint32 &damage) override
 
void JustDied (Unit *) override
 
void UpdateAI (uint32 diff) override
 
- Public Member Functions inherited from ScriptedAI
 ScriptedAI (Creature *creature)
 
virtual ~ScriptedAI ()
 
void AttackStartNoMove (Unit *target)
 
void KilledUnit (Unit *) override
 
void JustSummoned (Creature *) override
 
void SummonedCreatureDespawn (Creature *) override
 
void SpellHit (Unit *, SpellInfo const *) override
 
void SpellHitTarget (Unit *, SpellInfo const *) override
 
void OnPossess (bool)
 
void AttackStart (Unit *) override
 
void DoStartMovement (Unit *target, float distance=0.0f, float angle=0.0f)
 
void DoStartNoMovement (Unit *target)
 
void DoStopAttack ()
 
void DoCastSpell (Unit *target, SpellInfo const *spellInfo, bool triggered=false)
 
void DoPlaySoundToSet (WorldObject *source, uint32 soundId)
 
void DoResetThreat ()
 
float DoGetThreat (Unit *unit)
 
void DoModifyThreatPercent (Unit *unit, int32 pct)
 
void DoTeleportTo (float x, float y, float z, uint32 time=0)
 
void DoTeleportTo (float const pos[4])
 
void DoTeleportPlayer (Unit *unit, float x, float y, float z, float o)
 
void DoTeleportAll (float x, float y, float z, float o)
 
UnitDoSelectLowestHpFriendly (float range, uint32 minHPDiff=1)
 
std::list< Creature * > DoFindFriendlyCC (float range)
 
std::list< Creature * > DoFindFriendlyMissingBuff (float range, uint32 spellId)
 
PlayerGetPlayerAtMinimumRange (float minRange)
 
CreatureDoSpawnCreature (uint32 entry, float offsetX, float offsetY, float offsetZ, float angle, uint32 type, uint32 despawntime)
 
bool HealthBelowPct (uint32 pct) const
 
bool HealthAbovePct (uint32 pct) const
 
SpellInfo constSelectSpell (Unit *target, uint32 school, uint32 mechanic, SelectTargetType targets, float rangeMin, float rangeMax, SelectEffect effect)
 
void SetEquipmentSlots (bool loadDefault, int32 mainHand=EQUIP_NO_CHANGE, int32 offHand=EQUIP_NO_CHANGE, int32 ranged=EQUIP_NO_CHANGE)
 
void SetCombatMovement (bool allowMovement)
 
bool IsCombatMovementAllowed () const
 
bool IsHeroic () const
 
Difficulty GetDifficulty () const
 
bool Is25ManRaid () const
 
template<class T >
const T & DUNGEON_MODE (const T &normal5, const T &heroic10) const
 
template<class T >
const T & RAID_MODE (const T &normal10, const T &normal25) const
 
template<class T >
const T & RAID_MODE (const T &normal10, const T &normal25, const T &heroic10, const T &heroic25) const
 
- Public Member Functions inherited from CreatureAI
void Talk (uint8 id, WorldObject const *whisperTarget=nullptr)
 
 CreatureAI (Creature *creature)
 
virtual ~CreatureAI ()
 
void MoveInLineOfSight_Safe (Unit *who)
 == Reactions At ================================= More...
 
void TriggerAlert (Unit const *who) const
 
virtual bool CanRespawn ()
 
virtual void EnterEvadeMode (EvadeReason why=EVADE_REASON_OTHER)
 
virtual void IsSummonedBy (Unit *)
 
virtual void SummonedCreatureDies (Creature *, Unit *)
 
virtual void AttackedBy (Unit *)
 
virtual bool IsEscorted () const
 
virtual void JustRespawned ()
 
virtual void MovementInform (uint32, uint32)
 
void OnCharmed (bool apply) override
 
virtual void JustReachedHome ()
 
void DoZoneInCombat (Creature *creature=NULL, float maxRangeToNearestTarget=50.0f)
 
virtual void ReceiveEmote (Player *, uint32)
 
virtual void OwnerAttackedBy (Unit *)
 
virtual void OwnerAttacked (Unit *)
 
virtual void CorpseRemoved (uint32 &)
 == Triggered Actions Requested ================== More...
 
virtual void PassengerBoarded (Unit *, int8, bool)
 == Fields ======================================= More...
 
virtual void OnSpellClick (Unit *, bool &)
 
virtual bool CanSeeAlways (WorldObject const *)
 
int32 VisualizeBoundary (uint32 duration, Unit *owner=nullptr, bool fill=false) const
 
virtual bool CheckInRoom ()
 
CreatureBoundary constGetBoundary () const
 
- Public Member Functions inherited from UnitAI
 UnitAI (Unit *unit)
 
virtual ~UnitAI ()
 
virtual bool CanAIAttack (Unit const *) const
 
virtual void InitializeAI ()
 
virtual void DoAction (int32)
 
virtual uint32 GetData (uint32) const
 
virtual void SetData (uint32, uint32)
 
virtual void SetGUID (ObjectGuid, int32=0)
 
virtual ObjectGuid GetGUID (int32=0) const
 
UnitSelectTarget (SelectAggroTarget targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, int32 aura=0)
 
template<class PREDICATE >
UnitSelectTarget (SelectAggroTarget targetType, uint32 position, PREDICATE const &predicate)
 
void SelectTargetList (std::list< Unit * > &targetList, uint32 num, SelectAggroTarget targetType, float dist=0.0f, bool playerOnly=false, int32 aura=0)
 
template<class PREDICATE >
void SelectTargetList (std::list< Unit * > &targetList, PREDICATE const &predicate, uint32 maxTargets, SelectAggroTarget targetType)
 
virtual void DamageDealt (Unit *, uint32 &, DamageEffectType)
 
virtual void HealReceived (Unit *, uint32 &)
 
virtual void HealDone (Unit *, uint32 &)
 
virtual void SpellInterrupted (uint32, uint32)
 
void AttackStartCaster (Unit *victim, float dist)
 
void DoCast (uint32 spellId)
 
void DoCast (Unit *victim, uint32 spellId, bool triggered=false)
 
void DoCastVictim (uint32 spellId, bool triggered=false)
 
void DoCastAOE (uint32 spellId, bool triggered=false)
 
void DoMeleeAttackIfReady ()
 
bool DoSpellAttackIfReady (uint32 spellId)
 
virtual void sGossipHello (Player *)
 
virtual void sGossipSelect (Player *, uint32, uint32)
 
virtual void sGossipSelectCode (Player *, uint32, uint32, char const *)
 
virtual void sQuestAccept (Player *, Quest const *)
 
virtual void sQuestSelect (Player *, Quest const *)
 
virtual void sQuestReward (Player *, Quest const *, uint32)
 
virtual bool sOnDummyEffect (Unit *, uint32, SpellEffIndex)
 
virtual void sOnGameEvent (bool, uint16)
 

Public Attributes

InstanceScriptinstance
 
uint32 BurnTimer
 
uint32 Death_Timer
 
bool Rebirth
 
bool FakeDeath
 
- Public Attributes inherited from ScriptedAI
bool IsFleeing
 

Additional Inherited Members

- Public Types inherited from CreatureAI
enum  EvadeReason { EVADE_REASON_NO_HOSTILES, EVADE_REASON_BOUNDARY, EVADE_REASON_SEQUENCE_BREAK, EVADE_REASON_OTHER }
 
- Static Public Member Functions inherited from UnitAI
static void FillAISpellInfo ()
 
- Static Public Attributes inherited from UnitAI
static AISpellInfoTypeAISpellInfo
 
- Protected Member Functions inherited from CreatureAI
bool UpdateVictim ()
 
bool UpdateVictimWithGaze ()
 
void SetGazeOn (Unit *target)
 
CreatureDoSummon (uint32 entry, Position const &pos, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
CreatureDoSummon (uint32 entry, WorldObject *obj, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
CreatureDoSummonFlyer (uint32 entry, WorldObject *obj, float flightZ, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
bool CheckBoundary (Position const *who=nullptr) const
 
void SetBoundary (CreatureBoundary const *boundary)
 
virtual void MoveInLineOfSight (Unit *)
 
bool _EnterEvadeMode (EvadeReason why=EVADE_REASON_OTHER)
 
- Protected Attributes inherited from CreatureAI
Creature *const me
 
CreatureBoundary const_boundary
 
- Protected Attributes inherited from UnitAI
Unit *const me
 

Constructor & Destructor Documentation

npc_felkael_phoenix::npc_felkael_phoenixAI::npc_felkael_phoenixAI ( Creature creature)
inline
494  : ScriptedAI(creature)
495  {
496  Initialize();
497  instance = creature->GetInstanceScript();
498  }
ScriptedAI(Creature *creature)
Definition: ScriptedCreature.cpp:100
InstanceScript * GetInstanceScript()
Definition: Object.cpp:1540
void Initialize()
Definition: boss_felblood_kaelthas.cpp:500
InstanceScript * instance
Definition: boss_felblood_kaelthas.cpp:508

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Member Function Documentation

void npc_felkael_phoenix::npc_felkael_phoenixAI::DamageTaken ( Unit ,
uint32 damage 
)
inlineoverridevirtual

Reimplemented from ScriptedAI.

525  {
526  if (damage < me->GetHealth())
527  return;
528 
529  //Prevent glitch if in fake death
530  if (FakeDeath)
531  {
532  damage = 0;
533  return;
534  }
535  //Don't really die in all phases of Kael'Thas
537  {
538  //prevent death
539  damage = 0;
540  FakeDeath = true;
541 
542  me->InterruptNonMeleeSpells(false);
543  me->SetHealth(0);
544  me->StopMoving();
551  me->GetMotionMaster()->Clear();
554  }
555  }
void ModifyAuraState(AuraStateType flag, bool apply)
Definition: Unit.cpp:7422
Definition: Unit.h:214
void ClearAllReactives()
Definition: Unit.cpp:12841
static ObjectGuid const Empty
Definition: ObjectGuid.h:196
void MoveIdle()
Definition: MotionMaster.cpp:185
void Clear(bool reset=true)
Definition: MotionMaster.h:138
Definition: magisters_terrace.h:31
MotionMaster * GetMotionMaster()
Definition: Unit.h:2101
void SetFlag(uint16 index, uint32 newFlag)
Definition: Object.cpp:1199
Creature *const me
Definition: CreatureAI.h:71
Definition: SharedDefines.h:1771
InstanceScript * instance
Definition: boss_felblood_kaelthas.cpp:508
Definition: SharedDefines.h:1759
Definition: UpdateFields.h:109
void InterruptNonMeleeSpells(bool withDelayed, uint32 spellid=0, bool withInstant=true)
Definition: Unit.cpp:2916
void SetStandState(UnitStandStateType state, uint32 animKitID=0)
Definition: Unit.cpp:12772
bool FakeDeath
Definition: boss_felblood_kaelthas.cpp:512
void SetHealth(uint32 val)
Definition: Unit.cpp:11537
EncounterState GetBossState(uint32 id) const
Definition: InstanceScript.h:227
void StopMoving()
-------—End of Pet responses methods-------—
Definition: Unit.cpp:12743
void RemoveAllAurasOnDeath()
Definition: Unit.cpp:3953
Definition: Unit.h:698
void SetTarget(ObjectGuid const &guid) override
Definition: Creature.cpp:2675

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void npc_felkael_phoenix::npc_felkael_phoenixAI::EnterCombat ( Unit )
inlineoverridevirtual

Reimplemented from ScriptedAI.

522 { }
void npc_felkael_phoenix::npc_felkael_phoenixAI::Initialize ( void  )
inline
501  {
502  BurnTimer = 2000;
503  Death_Timer = 3000;
504  Rebirth = false;
505  FakeDeath = false;
506  }
uint32 Death_Timer
Definition: boss_felblood_kaelthas.cpp:510
uint32 BurnTimer
Definition: boss_felblood_kaelthas.cpp:509
bool Rebirth
Definition: boss_felblood_kaelthas.cpp:511
bool FakeDeath
Definition: boss_felblood_kaelthas.cpp:512

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void npc_felkael_phoenix::npc_felkael_phoenixAI::JustDied ( Unit )
inlineoverridevirtual

Reimplemented from ScriptedAI.

558  {
560  }
Creature *const me
Definition: CreatureAI.h:71
Definition: Object.h:55
Definition: boss_felblood_kaelthas.cpp:77
TempSummon * SummonCreature(uint32 id, Position const &pos, TempSummonType spwtype=TEMPSUMMON_MANUAL_DESPAWN, uint32 despwtime=0, uint32 vehId=0) const
Definition: Object.cpp:2346

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void npc_felkael_phoenix::npc_felkael_phoenixAI::Reset ( )
inlineoverridevirtual

Reimplemented from ScriptedAI.

515  {
517  me->SetDisableGravity(true);
518  DoCast(me, SPELL_PHOENIX_BURN, true);
519  Initialize();
520  }
Definition: Unit.h:674
bool SetDisableGravity(bool disable, bool packetOnly=false)
Definition: Unit.cpp:15818
void Initialize()
Definition: boss_felblood_kaelthas.cpp:500
Creature *const me
Definition: CreatureAI.h:71
Definition: boss_felblood_kaelthas.cpp:51
void DoCast(uint32 spellId)
Definition: UnitAI.cpp:101
void RemoveFlag(uint16 index, uint32 oldFlag)
Definition: Object.cpp:1214
Definition: UpdateFields.h:109
Definition: Unit.h:698

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void npc_felkael_phoenix::npc_felkael_phoenixAI::UpdateAI ( uint32  diff)
inlineoverridevirtual

Reimplemented from ScriptedAI.

563  {
564  //If we are fake death, we cast revbirth and after that we kill the phoenix to spawn the egg.
565  if (FakeDeath)
566  {
567  if (!Rebirth)
568  {
570  Rebirth = true;
571  }
572 
573  if (Rebirth)
574  {
575  if (Death_Timer <= diff)
576  {
578  me->DisappearAndDie();
579  Rebirth = false;
580  } else Death_Timer -= diff;
581  }
582  }
583 
584  if (!UpdateVictim())
585  return;
586 
587  if (BurnTimer <= diff)
588  {
589  //spell Burn should possible do this, but it doesn't, so do this for now.
590  uint16 dmg = urand(1650, 2050);
591  me->DealDamage(me, dmg, 0, DOT, SPELL_SCHOOL_MASK_FIRE, NULL, false);
592  BurnTimer += 2000;
593  } BurnTimer -= diff;
594 
596  }
bool UpdateVictim()
Definition: CreatureAI.cpp:233
arena_t NULL
Definition: jemalloc_internal.h:624
Definition: Unit.h:664
uint32 Death_Timer
Definition: boss_felblood_kaelthas.cpp:510
Creature *const me
Definition: CreatureAI.h:71
uint32 BurnTimer
Definition: boss_felblood_kaelthas.cpp:509
bool Rebirth
Definition: boss_felblood_kaelthas.cpp:511
uint32 urand(uint32 min, uint32 max)
Definition: Random.cpp:45
Definition: SharedDefines.h:290
uint16_t uint16
Definition: Define.h:151
void DoCast(uint32 spellId)
Definition: UnitAI.cpp:101
Definition: Object.h:55
Definition: boss_felblood_kaelthas.cpp:77
Definition: boss_felblood_kaelthas.cpp:52
void DoMeleeAttackIfReady()
Definition: UnitAI.cpp:49
bool FakeDeath
Definition: boss_felblood_kaelthas.cpp:512
void DisappearAndDie()
Definition: Creature.cpp:256
uint32 DealDamage(Unit *victim, uint32 damage, CleanDamage const *cleanDamage=NULL, DamageEffectType damagetype=DIRECT_DAMAGE, SpellSchoolMask damageSchoolMask=SPELL_SCHOOL_MASK_NORMAL, SpellInfo const *spellProto=NULL, bool durabilityLoss=true)
Definition: Unit.cpp:613
TempSummon * SummonCreature(uint32 id, Position const &pos, TempSummonType spwtype=TEMPSUMMON_MANUAL_DESPAWN, uint32 despwtime=0, uint32 vehId=0) const
Definition: Object.cpp:2346

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Member Data Documentation

uint32 npc_felkael_phoenix::npc_felkael_phoenixAI::BurnTimer
uint32 npc_felkael_phoenix::npc_felkael_phoenixAI::Death_Timer
bool npc_felkael_phoenix::npc_felkael_phoenixAI::FakeDeath
InstanceScript* npc_felkael_phoenix::npc_felkael_phoenixAI::instance
bool npc_felkael_phoenix::npc_felkael_phoenixAI::Rebirth

The documentation for this struct was generated from the following file: