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boss_warp_splinter::boss_warp_splinterAI Struct Reference

Public Member Functions

 boss_warp_splinterAI (Creature *creature)
 
void Initialize ()
 
void Reset () override
 
void EnterCombat (Unit *) override
 
void KilledUnit (Unit *) override
 
void JustDied (Unit *) override
 
void SummonTreants ()
 
void UpdateAI (uint32 diff) override
 
- Public Member Functions inherited from BossAI
 BossAI (Creature *creature, uint32 bossId)
 
virtual ~BossAI ()
 
void JustSummoned (Creature *summon) override
 
void SummonedCreatureDespawn (Creature *summon) override
 
virtual void ExecuteEvent (uint32)
 
virtual void ScheduleTasks ()
 
void JustReachedHome () override
 
bool CanAIAttack (Unit const *target) const override
 
- Public Member Functions inherited from ScriptedAI
 ScriptedAI (Creature *creature)
 
virtual ~ScriptedAI ()
 
void AttackStartNoMove (Unit *target)
 
void DamageTaken (Unit *, uint32 &) override
 
void SpellHit (Unit *, SpellInfo const *) override
 
void SpellHitTarget (Unit *, SpellInfo const *) override
 
void OnPossess (bool)
 
void AttackStart (Unit *) override
 
void DoStartMovement (Unit *target, float distance=0.0f, float angle=0.0f)
 
void DoStartNoMovement (Unit *target)
 
void DoStopAttack ()
 
void DoCastSpell (Unit *target, SpellInfo const *spellInfo, bool triggered=false)
 
void DoPlaySoundToSet (WorldObject *source, uint32 soundId)
 
void DoResetThreat ()
 
float DoGetThreat (Unit *unit)
 
void DoModifyThreatPercent (Unit *unit, int32 pct)
 
void DoTeleportTo (float x, float y, float z, uint32 time=0)
 
void DoTeleportTo (float const pos[4])
 
void DoTeleportPlayer (Unit *unit, float x, float y, float z, float o)
 
void DoTeleportAll (float x, float y, float z, float o)
 
UnitDoSelectLowestHpFriendly (float range, uint32 minHPDiff=1)
 
std::list< Creature * > DoFindFriendlyCC (float range)
 
std::list< Creature * > DoFindFriendlyMissingBuff (float range, uint32 spellId)
 
PlayerGetPlayerAtMinimumRange (float minRange)
 
CreatureDoSpawnCreature (uint32 entry, float offsetX, float offsetY, float offsetZ, float angle, uint32 type, uint32 despawntime)
 
bool HealthBelowPct (uint32 pct) const
 
bool HealthAbovePct (uint32 pct) const
 
SpellInfo constSelectSpell (Unit *target, uint32 school, uint32 mechanic, SelectTargetType targets, float rangeMin, float rangeMax, SelectEffect effect)
 
void SetEquipmentSlots (bool loadDefault, int32 mainHand=EQUIP_NO_CHANGE, int32 offHand=EQUIP_NO_CHANGE, int32 ranged=EQUIP_NO_CHANGE)
 
void SetCombatMovement (bool allowMovement)
 
bool IsCombatMovementAllowed () const
 
bool IsHeroic () const
 
Difficulty GetDifficulty () const
 
bool Is25ManRaid () const
 
template<class T >
const T & DUNGEON_MODE (const T &normal5, const T &heroic10) const
 
template<class T >
const T & RAID_MODE (const T &normal10, const T &normal25) const
 
template<class T >
const T & RAID_MODE (const T &normal10, const T &normal25, const T &heroic10, const T &heroic25) const
 
- Public Member Functions inherited from CreatureAI
void Talk (uint8 id, WorldObject const *whisperTarget=nullptr)
 
 CreatureAI (Creature *creature)
 
virtual ~CreatureAI ()
 
void MoveInLineOfSight_Safe (Unit *who)
 == Reactions At ================================= More...
 
void TriggerAlert (Unit const *who) const
 
virtual bool CanRespawn ()
 
virtual void EnterEvadeMode (EvadeReason why=EVADE_REASON_OTHER)
 
virtual void IsSummonedBy (Unit *)
 
virtual void SummonedCreatureDies (Creature *, Unit *)
 
virtual void AttackedBy (Unit *)
 
virtual bool IsEscorted () const
 
virtual void JustRespawned ()
 
virtual void MovementInform (uint32, uint32)
 
void OnCharmed (bool apply) override
 
void DoZoneInCombat (Creature *creature=NULL, float maxRangeToNearestTarget=50.0f)
 
virtual void ReceiveEmote (Player *, uint32)
 
virtual void OwnerAttackedBy (Unit *)
 
virtual void OwnerAttacked (Unit *)
 
virtual void CorpseRemoved (uint32 &)
 == Triggered Actions Requested ================== More...
 
virtual void PassengerBoarded (Unit *, int8, bool)
 == Fields ======================================= More...
 
virtual void OnSpellClick (Unit *, bool &)
 
virtual bool CanSeeAlways (WorldObject const *)
 
int32 VisualizeBoundary (uint32 duration, Unit *owner=nullptr, bool fill=false) const
 
virtual bool CheckInRoom ()
 
CreatureBoundary constGetBoundary () const
 
- Public Member Functions inherited from UnitAI
 UnitAI (Unit *unit)
 
virtual ~UnitAI ()
 
virtual void InitializeAI ()
 
virtual void DoAction (int32)
 
virtual uint32 GetData (uint32) const
 
virtual void SetData (uint32, uint32)
 
virtual void SetGUID (ObjectGuid, int32=0)
 
virtual ObjectGuid GetGUID (int32=0) const
 
UnitSelectTarget (SelectAggroTarget targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, int32 aura=0)
 
template<class PREDICATE >
UnitSelectTarget (SelectAggroTarget targetType, uint32 position, PREDICATE const &predicate)
 
void SelectTargetList (std::list< Unit * > &targetList, uint32 num, SelectAggroTarget targetType, float dist=0.0f, bool playerOnly=false, int32 aura=0)
 
template<class PREDICATE >
void SelectTargetList (std::list< Unit * > &targetList, PREDICATE const &predicate, uint32 maxTargets, SelectAggroTarget targetType)
 
virtual void DamageDealt (Unit *, uint32 &, DamageEffectType)
 
virtual void HealReceived (Unit *, uint32 &)
 
virtual void HealDone (Unit *, uint32 &)
 
virtual void SpellInterrupted (uint32, uint32)
 
void AttackStartCaster (Unit *victim, float dist)
 
void DoCast (uint32 spellId)
 
void DoCast (Unit *victim, uint32 spellId, bool triggered=false)
 
void DoCastVictim (uint32 spellId, bool triggered=false)
 
void DoCastAOE (uint32 spellId, bool triggered=false)
 
void DoMeleeAttackIfReady ()
 
bool DoSpellAttackIfReady (uint32 spellId)
 
virtual void sGossipHello (Player *)
 
virtual void sGossipSelect (Player *, uint32, uint32)
 
virtual void sGossipSelectCode (Player *, uint32, uint32, char const *)
 
virtual void sQuestAccept (Player *, Quest const *)
 
virtual void sQuestSelect (Player *, Quest const *)
 
virtual void sQuestReward (Player *, Quest const *, uint32)
 
virtual bool sOnDummyEffect (Unit *, uint32, SpellEffIndex)
 
virtual void sOnGameEvent (bool, uint16)
 

Public Attributes

uint32 War_Stomp_Timer
 
uint32 Summon_Treants_Timer
 
uint32 Arcane_Volley_Timer
 
float Treant_Spawn_Pos_X
 
float Treant_Spawn_Pos_Y
 
- Public Attributes inherited from BossAI
InstanceScript *const instance
 
- Public Attributes inherited from ScriptedAI
bool IsFleeing
 

Additional Inherited Members

- Public Types inherited from CreatureAI
enum  EvadeReason { EVADE_REASON_NO_HOSTILES, EVADE_REASON_BOUNDARY, EVADE_REASON_SEQUENCE_BREAK, EVADE_REASON_OTHER }
 
- Static Public Member Functions inherited from UnitAI
static void FillAISpellInfo ()
 
- Static Public Attributes inherited from UnitAI
static AISpellInfoTypeAISpellInfo
 
- Protected Member Functions inherited from BossAI
void _Reset ()
 
void _EnterCombat ()
 
void _JustDied ()
 
void _JustReachedHome ()
 
void _DespawnAtEvade ()
 
void TeleportCheaters ()
 
- Protected Member Functions inherited from CreatureAI
bool UpdateVictim ()
 
bool UpdateVictimWithGaze ()
 
void SetGazeOn (Unit *target)
 
CreatureDoSummon (uint32 entry, Position const &pos, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
CreatureDoSummon (uint32 entry, WorldObject *obj, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
CreatureDoSummonFlyer (uint32 entry, WorldObject *obj, float flightZ, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
bool CheckBoundary (Position const *who=nullptr) const
 
void SetBoundary (CreatureBoundary const *boundary)
 
virtual void MoveInLineOfSight (Unit *)
 
bool _EnterEvadeMode (EvadeReason why=EVADE_REASON_OTHER)
 
- Protected Attributes inherited from BossAI
EventMap events
 
SummonList summons
 
TaskScheduler scheduler
 
- Protected Attributes inherited from CreatureAI
Creature *const me
 
CreatureBoundary const_boundary
 
- Protected Attributes inherited from UnitAI
Unit *const me
 

Constructor & Destructor Documentation

boss_warp_splinter::boss_warp_splinterAI::boss_warp_splinterAI ( Creature creature)
inline
145  : BossAI(creature, DATA_WARP_SPLINTER)
146  {
147  Initialize();
148  Treant_Spawn_Pos_X = creature->GetPositionX();
149  Treant_Spawn_Pos_Y = creature->GetPositionY();
150  }
void Initialize()
Definition: boss_warp_splinter.cpp:152
Definition: the_botanica.h:32
float Treant_Spawn_Pos_X
Definition: boss_warp_splinter.cpp:163
float GetPositionY() const
Definition: Position.h:105
float GetPositionX() const
Definition: Position.h:104
BossAI(Creature *creature, uint32 bossId)
Definition: ScriptedCreature.cpp:444
float Treant_Spawn_Pos_Y
Definition: boss_warp_splinter.cpp:164

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Member Function Documentation

void boss_warp_splinter::boss_warp_splinterAI::EnterCombat ( Unit )
inlineoverridevirtual

Reimplemented from BossAI.

174  {
175  Talk(SAY_AGGRO);
176  }
Definition: boss_warp_splinter.cpp:32
void Talk(uint8 id, WorldObject const *whisperTarget=nullptr)
Definition: CreatureAI.cpp:42

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void boss_warp_splinter::boss_warp_splinterAI::Initialize ( void  )
inline
153  {
154  War_Stomp_Timer = urand(25000, 40000);
155  Summon_Treants_Timer = 45000;
156  Arcane_Volley_Timer = urand(8000, 20000);
157  }
uint32 Summon_Treants_Timer
Definition: boss_warp_splinter.cpp:160
uint32 urand(uint32 min, uint32 max)
Definition: Random.cpp:45
uint32 Arcane_Volley_Timer
Definition: boss_warp_splinter.cpp:161
uint32 War_Stomp_Timer
Definition: boss_warp_splinter.cpp:159

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void boss_warp_splinter::boss_warp_splinterAI::JustDied ( Unit )
inlineoverridevirtual

Reimplemented from BossAI.

184  {
185  Talk(SAY_DEATH);
186  }
Definition: boss_warp_splinter.cpp:35
void Talk(uint8 id, WorldObject const *whisperTarget=nullptr)
Definition: CreatureAI.cpp:42

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void boss_warp_splinter::boss_warp_splinterAI::KilledUnit ( Unit )
inlineoverridevirtual

Reimplemented from ScriptedAI.

179  {
180  Talk(SAY_SLAY);
181  }
Definition: boss_warp_splinter.cpp:33
void Talk(uint8 id, WorldObject const *whisperTarget=nullptr)
Definition: CreatureAI.cpp:42

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void boss_warp_splinter::boss_warp_splinterAI::Reset ( )
inlineoverridevirtual

Reimplemented from BossAI.

167  {
168  Initialize();
169 
170  me->SetSpeed(MOVE_RUN, 0.7f, true);
171  }
void Initialize()
Definition: boss_warp_splinter.cpp:152
Creature *const me
Definition: CreatureAI.h:71
Definition: Unit.h:600
void SetSpeed(UnitMoveType mtype, float rate, bool forced=false)
Definition: Unit.cpp:10531

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void boss_warp_splinter::boss_warp_splinterAI::SummonTreants ( )
inline
189  {
190  for (uint8 i = 0; i < 6; ++i)
191  {
192  float angle = (float(M_PI) / 3) * i;
193 
194  float X = Treant_Spawn_Pos_X + TREANT_SPAWN_DIST * std::cos(angle);
195  float Y = Treant_Spawn_Pos_Y + TREANT_SPAWN_DIST * std::sin(angle);
196  float O = - me->GetAngle(X, Y);
197 
200  }
201  Talk(SAY_SUMMON);
202  }
#define M_PI
Definition: Common.h:163
#define X
Definition: CollisionDetection.cpp:2281
Definition: Creature.h:467
float Treant_Spawn_Pos_X
Definition: boss_warp_splinter.cpp:163
Creature *const me
Definition: CreatureAI.h:71
Definition: boss_warp_splinter.cpp:48
#define ENSURE_AI(a, b)
Definition: ScriptedCreature.h:29
float GetAngle(Position const *pos) const
Definition: Position.cpp:63
void Talk(uint8 id, WorldObject const *whisperTarget=nullptr)
Definition: CreatureAI.cpp:42
float treant_pos[6][3]
Definition: boss_warp_splinter.cpp:52
Definition: Object.h:55
Definition: boss_warp_splinter.cpp:34
ObjectGuid const & GetGUID() const
Definition: Object.h:105
Definition: boss_warp_splinter.cpp:49
uint8_t uint8
Definition: Define.h:152
#define Y
Definition: CollisionDetection.cpp:2282
TempSummon * SummonCreature(uint32 id, Position const &pos, TempSummonType spwtype=TEMPSUMMON_MANUAL_DESPAWN, uint32 despwtime=0, uint32 vehId=0) const
Definition: Object.cpp:2346
Definition: boss_warp_splinter.cpp:73
float Treant_Spawn_Pos_Y
Definition: boss_warp_splinter.cpp:164

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void boss_warp_splinter::boss_warp_splinterAI::UpdateAI ( uint32  diff)
inlineoverridevirtual

Reimplemented from BossAI.

205  {
206  if (!UpdateVictim())
207  return;
208 
209  //Check for War Stomp
210  if (War_Stomp_Timer <= diff)
211  {
213  War_Stomp_Timer = urand(25000, 40000);
214  }
215  else
216  War_Stomp_Timer -= diff;
217 
218  //Check for Arcane Volley
219  if (Arcane_Volley_Timer <= diff)
220  {
222  Arcane_Volley_Timer = urand(20000, 35000);
223  }
224  else
225  Arcane_Volley_Timer -= diff;
226 
227  //Check for Summon Treants
228  if (Summon_Treants_Timer <= diff)
229  {
230  SummonTreants();
231  Summon_Treants_Timer = 45000;
232  }
233  else
234  Summon_Treants_Timer -= diff;
235 
237  }
uint32 Summon_Treants_Timer
Definition: boss_warp_splinter.cpp:160
bool UpdateVictim()
Definition: CreatureAI.cpp:233
void SummonTreants()
Definition: boss_warp_splinter.cpp:188
uint32 urand(uint32 min, uint32 max)
Definition: Random.cpp:45
uint32 Arcane_Volley_Timer
Definition: boss_warp_splinter.cpp:161
uint32 War_Stomp_Timer
Definition: boss_warp_splinter.cpp:159
Definition: boss_warp_splinter.cpp:40
void DoMeleeAttackIfReady()
Definition: UnitAI.cpp:49
Definition: boss_warp_splinter.cpp:42
void DoCastVictim(uint32 spellId, bool triggered=false)
Definition: UnitAI.cpp:159

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Member Data Documentation

uint32 boss_warp_splinter::boss_warp_splinterAI::Arcane_Volley_Timer
uint32 boss_warp_splinter::boss_warp_splinterAI::Summon_Treants_Timer
float boss_warp_splinter::boss_warp_splinterAI::Treant_Spawn_Pos_X
float boss_warp_splinter::boss_warp_splinterAI::Treant_Spawn_Pos_Y
uint32 boss_warp_splinter::boss_warp_splinterAI::War_Stomp_Timer

The documentation for this struct was generated from the following file: