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boss_warp_splinter::boss_warp_splinterAI Struct Reference

Public Member Functions

 boss_warp_splinterAI (Creature *creature)
 
void Initialize ()
 
void Reset () override
 
void EnterCombat (Unit *) override
 
void KilledUnit (Unit *) override
 
void JustDied (Unit *) override
 
void SummonTreants ()
 
void UpdateAI (uint32 diff) override
 
- Public Member Functions inherited from BossAI
 BossAI (Creature *creature, uint32 bossId)
 
virtual ~BossAI ()
 
void JustSummoned (Creature *summon) override
 
void SummonedCreatureDespawn (Creature *summon) override
 
virtual void ExecuteEvent (uint32)
 
virtual void ScheduleTasks ()
 
void JustReachedHome () override
 
bool CanAIAttack (Unit const *target) const override
 
- Public Member Functions inherited from ScriptedAI
 ScriptedAI (Creature *creature)
 
virtual ~ScriptedAI ()
 
void AttackStartNoMove (Unit *target)
 
void DamageTaken (Unit *, uint32 &) override
 
void SpellHit (Unit *, SpellInfo const *) override
 
void SpellHitTarget (Unit *, SpellInfo const *) override
 
void OnPossess (bool)
 
void AttackStart (Unit *) override
 
void DoStartMovement (Unit *target, float distance=0.0f, float angle=0.0f)
 
void DoStartNoMovement (Unit *target)
 
void DoStopAttack ()
 
void DoCastSpell (Unit *target, SpellInfo const *spellInfo, bool triggered=false)
 
void DoPlaySoundToSet (WorldObject *source, uint32 soundId)
 
void DoResetThreat ()
 
float DoGetThreat (Unit *unit)
 
void DoModifyThreatPercent (Unit *unit, int32 pct)
 
void DoTeleportTo (float x, float y, float z, uint32 time=0)
 
void DoTeleportTo (float const pos[4])
 
void DoTeleportPlayer (Unit *unit, float x, float y, float z, float o)
 
void DoTeleportAll (float x, float y, float z, float o)
 
Unit * DoSelectLowestHpFriendly (float range, uint32 minHPDiff=1)
 
std::list< Creature * > DoFindFriendlyCC (float range)
 
std::list< Creature * > DoFindFriendlyMissingBuff (float range, uint32 spellId)
 
Player * GetPlayerAtMinimumRange (float minRange)
 
Creature * DoSpawnCreature (uint32 entry, float offsetX, float offsetY, float offsetZ, float angle, uint32 type, uint32 despawntime)
 
bool HealthBelowPct (uint32 pct) const
 
bool HealthAbovePct (uint32 pct) const
 
SpellInfo const * SelectSpell (Unit *target, uint32 school, uint32 mechanic, SelectTargetType targets, float rangeMin, float rangeMax, SelectEffect effect)
 
void SetEquipmentSlots (bool loadDefault, int32 mainHand=EQUIP_NO_CHANGE, int32 offHand=EQUIP_NO_CHANGE, int32 ranged=EQUIP_NO_CHANGE)
 
void SetCombatMovement (bool allowMovement)
 
bool IsCombatMovementAllowed () const
 
bool IsHeroic () const
 
Difficulty GetDifficulty () const
 
bool Is25ManRaid () const
 
template<class T >
const T & DUNGEON_MODE (const T &normal5, const T &heroic10) const
 
template<class T >
const T & RAID_MODE (const T &normal10, const T &normal25) const
 
template<class T >
const T & RAID_MODE (const T &normal10, const T &normal25, const T &heroic10, const T &heroic25) const
 
- Public Member Functions inherited from CreatureAI
void Talk (uint8 id, WorldObject const *whisperTarget=nullptr)
 
 CreatureAI (Creature *creature)
 
virtual ~CreatureAI ()
 
void MoveInLineOfSight_Safe (Unit *who)
 == Reactions At ================================= More...
 
void TriggerAlert (Unit const *who) const
 
virtual bool CanRespawn ()
 
virtual void EnterEvadeMode (EvadeReason why=EVADE_REASON_OTHER)
 
virtual void IsSummonedBy (Unit *)
 
virtual void SummonedCreatureDies (Creature *, Unit *)
 
virtual void AttackedBy (Unit *)
 
virtual bool IsEscorted () const
 
virtual void JustRespawned ()
 
virtual void MovementInform (uint32, uint32)
 
void OnCharmed (bool apply) override
 
void DoZoneInCombat (Creature *creature=NULL, float maxRangeToNearestTarget=50.0f)
 
virtual void ReceiveEmote (Player *, uint32)
 
virtual void OwnerAttackedBy (Unit *)
 
virtual void OwnerAttacked (Unit *)
 
virtual void CorpseRemoved (uint32 &)
 == Triggered Actions Requested ================== More...
 
virtual void PassengerBoarded (Unit *, int8, bool)
 == Fields ======================================= More...
 
virtual void OnSpellClick (Unit *, bool &)
 
virtual bool CanSeeAlways (WorldObject const *)
 
int32 VisualizeBoundary (uint32 duration, Unit *owner=nullptr, bool fill=false) const
 
virtual bool CheckInRoom ()
 
CreatureBoundary const * GetBoundary () const
 
- Public Member Functions inherited from UnitAI
 UnitAI (Unit *unit)
 
virtual ~UnitAI ()
 
virtual void InitializeAI ()
 
virtual void DoAction (int32)
 
virtual uint32 GetData (uint32) const
 
virtual void SetData (uint32, uint32)
 
virtual void SetGUID (ObjectGuid, int32=0)
 
virtual ObjectGuid GetGUID (int32=0) const
 
Unit * SelectTarget (SelectAggroTarget targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, int32 aura=0)
 
template<class PREDICATE >
Unit * SelectTarget (SelectAggroTarget targetType, uint32 position, PREDICATE const &predicate)
 
void SelectTargetList (std::list< Unit * > &targetList, uint32 num, SelectAggroTarget targetType, float dist=0.0f, bool playerOnly=false, int32 aura=0)
 
template<class PREDICATE >
void SelectTargetList (std::list< Unit * > &targetList, PREDICATE const &predicate, uint32 maxTargets, SelectAggroTarget targetType)
 
virtual void DamageDealt (Unit *, uint32 &, DamageEffectType)
 
virtual void HealReceived (Unit *, uint32 &)
 
virtual void HealDone (Unit *, uint32 &)
 
virtual void SpellInterrupted (uint32, uint32)
 
void AttackStartCaster (Unit *victim, float dist)
 
void DoCast (uint32 spellId)
 
void DoCast (Unit *victim, uint32 spellId, bool triggered=false)
 
void DoCastVictim (uint32 spellId, bool triggered=false)
 
void DoCastAOE (uint32 spellId, bool triggered=false)
 
void DoMeleeAttackIfReady ()
 
bool DoSpellAttackIfReady (uint32 spellId)
 
virtual void sGossipHello (Player *)
 
virtual void sGossipSelect (Player *, uint32, uint32)
 
virtual void sGossipSelectCode (Player *, uint32, uint32, char const *)
 
virtual void sQuestAccept (Player *, Quest const *)
 
virtual void sQuestSelect (Player *, Quest const *)
 
virtual void sQuestReward (Player *, Quest const *, uint32)
 
virtual bool sOnDummyEffect (Unit *, uint32, SpellEffIndex)
 
virtual void sOnGameEvent (bool, uint16)
 

Public Attributes

uint32 War_Stomp_Timer
 
uint32 Summon_Treants_Timer
 
uint32 Arcane_Volley_Timer
 
float Treant_Spawn_Pos_X
 
float Treant_Spawn_Pos_Y
 
- Public Attributes inherited from BossAI
InstanceScript *const instance
 
- Public Attributes inherited from ScriptedAI
bool IsFleeing
 

Additional Inherited Members

- Public Types inherited from CreatureAI
enum  EvadeReason { EVADE_REASON_NO_HOSTILES, EVADE_REASON_BOUNDARY, EVADE_REASON_SEQUENCE_BREAK, EVADE_REASON_OTHER }
 
- Static Public Member Functions inherited from UnitAI
static void FillAISpellInfo ()
 
- Static Public Attributes inherited from UnitAI
static AISpellInfoType * AISpellInfo
 
- Protected Member Functions inherited from BossAI
void _Reset ()
 
void _EnterCombat ()
 
void _JustDied ()
 
void _JustReachedHome ()
 
void _DespawnAtEvade ()
 
void TeleportCheaters ()
 
- Protected Member Functions inherited from CreatureAI
bool UpdateVictim ()
 
bool UpdateVictimWithGaze ()
 
void SetGazeOn (Unit *target)
 
Creature * DoSummon (uint32 entry, Position const &pos, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
Creature * DoSummon (uint32 entry, WorldObject *obj, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
Creature * DoSummonFlyer (uint32 entry, WorldObject *obj, float flightZ, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
bool CheckBoundary (Position const *who=nullptr) const
 
void SetBoundary (CreatureBoundary const *boundary)
 
virtual void MoveInLineOfSight (Unit *)
 
bool _EnterEvadeMode (EvadeReason why=EVADE_REASON_OTHER)
 
- Protected Attributes inherited from BossAI
EventMap events
 
SummonList summons
 
TaskScheduler scheduler
 
- Protected Attributes inherited from CreatureAI
Creature *const me
 
CreatureBoundary const * _boundary
 
- Protected Attributes inherited from UnitAI
Unit *const me
 

Constructor & Destructor Documentation

boss_warp_splinter::boss_warp_splinterAI::boss_warp_splinterAI ( Creature *  creature)
inline
145  : BossAI(creature, DATA_WARP_SPLINTER)
146  {
147  Initialize();
148  Treant_Spawn_Pos_X = creature->GetPositionX();
149  Treant_Spawn_Pos_Y = creature->GetPositionY();
150  }
void Initialize()
Definition: boss_warp_splinter.cpp:152
Definition: the_botanica.h:32
float Treant_Spawn_Pos_X
Definition: boss_warp_splinter.cpp:163
float GetPositionY() const
Definition: Position.h:105
float GetPositionX() const
Definition: Position.h:104
BossAI(Creature *creature, uint32 bossId)
Definition: ScriptedCreature.cpp:444
float Treant_Spawn_Pos_Y
Definition: boss_warp_splinter.cpp:164

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Member Function Documentation

void boss_warp_splinter::boss_warp_splinterAI::EnterCombat ( Unit *  )
inlineoverridevirtual

Reimplemented from BossAI.

174  {
175  Talk(SAY_AGGRO);
176  }
Definition: boss_warp_splinter.cpp:32
void Talk(uint8 id, WorldObject const *whisperTarget=nullptr)
Definition: CreatureAI.cpp:42

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void boss_warp_splinter::boss_warp_splinterAI::Initialize ( void  )
inline
153  {
154  War_Stomp_Timer = urand(25000, 40000);
155  Summon_Treants_Timer = 45000;
156  Arcane_Volley_Timer = urand(8000, 20000);
157  }
uint32 Summon_Treants_Timer
Definition: boss_warp_splinter.cpp:160
uint32 urand(uint32 min, uint32 max)
Definition: Random.cpp:45
uint32 Arcane_Volley_Timer
Definition: boss_warp_splinter.cpp:161
uint32 War_Stomp_Timer
Definition: boss_warp_splinter.cpp:159

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void boss_warp_splinter::boss_warp_splinterAI::JustDied ( Unit *  )
inlineoverridevirtual

Reimplemented from BossAI.

184  {
185  Talk(SAY_DEATH);
186  }
Definition: boss_warp_splinter.cpp:35
void Talk(uint8 id, WorldObject const *whisperTarget=nullptr)
Definition: CreatureAI.cpp:42

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void boss_warp_splinter::boss_warp_splinterAI::KilledUnit ( Unit *  )
inlineoverridevirtual

Reimplemented from ScriptedAI.

179  {
180  Talk(SAY_SLAY);
181  }
Definition: boss_warp_splinter.cpp:33
void Talk(uint8 id, WorldObject const *whisperTarget=nullptr)
Definition: CreatureAI.cpp:42

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void boss_warp_splinter::boss_warp_splinterAI::Reset ( )
inlineoverridevirtual

Reimplemented from BossAI.

167  {
168  Initialize();
169 
170  me->SetSpeed(MOVE_RUN, 0.7f, true);
171  }
void Initialize()
Definition: boss_warp_splinter.cpp:152
Creature *const me
Definition: CreatureAI.h:71
Definition: Unit.h:600
void SetSpeed(UnitMoveType mtype, float rate, bool forced=false)
Definition: Unit.cpp:10531

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void boss_warp_splinter::boss_warp_splinterAI::SummonTreants ( )
inline
189  {
190  for (uint8 i = 0; i < 6; ++i)
191  {
192  float angle = (float(M_PI) / 3) * i;
193 
194  float X = Treant_Spawn_Pos_X + TREANT_SPAWN_DIST * std::cos(angle);
195  float Y = Treant_Spawn_Pos_Y + TREANT_SPAWN_DIST * std::sin(angle);
196  float O = - me->GetAngle(X, Y);
197 
200  }
201  Talk(SAY_SUMMON);
202  }
#define M_PI
Definition: Common.h:163
#define X
Definition: CollisionDetection.cpp:2281
Definition: Creature.h:467
float Treant_Spawn_Pos_X
Definition: boss_warp_splinter.cpp:163
Creature *const me
Definition: CreatureAI.h:71
Definition: boss_warp_splinter.cpp:48
#define ENSURE_AI(a, b)
Definition: ScriptedCreature.h:29
float GetAngle(Position const *pos) const
Definition: Position.cpp:63
void Talk(uint8 id, WorldObject const *whisperTarget=nullptr)
Definition: CreatureAI.cpp:42
float treant_pos[6][3]
Definition: boss_warp_splinter.cpp:52
Definition: Object.h:55
Definition: boss_warp_splinter.cpp:34
ObjectGuid const & GetGUID() const
Definition: Object.h:105
Definition: boss_warp_splinter.cpp:49
uint8_t uint8
Definition: Define.h:152
#define Y
Definition: CollisionDetection.cpp:2282
TempSummon * SummonCreature(uint32 id, Position const &pos, TempSummonType spwtype=TEMPSUMMON_MANUAL_DESPAWN, uint32 despwtime=0, uint32 vehId=0) const
Definition: Object.cpp:2346
Definition: boss_warp_splinter.cpp:73
float Treant_Spawn_Pos_Y
Definition: boss_warp_splinter.cpp:164

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void boss_warp_splinter::boss_warp_splinterAI::UpdateAI ( uint32  diff)
inlineoverridevirtual

Reimplemented from BossAI.

205  {
206  if (!UpdateVictim())
207  return;
208 
209  //Check for War Stomp
210  if (War_Stomp_Timer <= diff)
211  {
213  War_Stomp_Timer = urand(25000, 40000);
214  }
215  else
216  War_Stomp_Timer -= diff;
217 
218  //Check for Arcane Volley
219  if (Arcane_Volley_Timer <= diff)
220  {
222  Arcane_Volley_Timer = urand(20000, 35000);
223  }
224  else
225  Arcane_Volley_Timer -= diff;
226 
227  //Check for Summon Treants
228  if (Summon_Treants_Timer <= diff)
229  {
230  SummonTreants();
231  Summon_Treants_Timer = 45000;
232  }
233  else
234  Summon_Treants_Timer -= diff;
235 
237  }
uint32 Summon_Treants_Timer
Definition: boss_warp_splinter.cpp:160
bool UpdateVictim()
Definition: CreatureAI.cpp:233
void SummonTreants()
Definition: boss_warp_splinter.cpp:188
uint32 urand(uint32 min, uint32 max)
Definition: Random.cpp:45
uint32 Arcane_Volley_Timer
Definition: boss_warp_splinter.cpp:161
uint32 War_Stomp_Timer
Definition: boss_warp_splinter.cpp:159
Definition: boss_warp_splinter.cpp:40
void DoMeleeAttackIfReady()
Definition: UnitAI.cpp:49
Definition: boss_warp_splinter.cpp:42
void DoCastVictim(uint32 spellId, bool triggered=false)
Definition: UnitAI.cpp:159

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Member Data Documentation

uint32 boss_warp_splinter::boss_warp_splinterAI::Arcane_Volley_Timer
uint32 boss_warp_splinter::boss_warp_splinterAI::Summon_Treants_Timer
float boss_warp_splinter::boss_warp_splinterAI::Treant_Spawn_Pos_X
float boss_warp_splinter::boss_warp_splinterAI::Treant_Spawn_Pos_Y
uint32 boss_warp_splinter::boss_warp_splinterAI::War_Stomp_Timer

The documentation for this struct was generated from the following file: