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boss_viscidus::boss_viscidusAI Struct Reference

Public Member Functions

 boss_viscidusAI (Creature *creature)
 
void Initialize ()
 
void Reset () override
 
void DamageTaken (Unit *attacker, uint32 &) override
 
void SpellHit (Unit *, SpellInfo const *spell) override
 
void EnterCombat (Unit *) override
 
void InitSpells ()
 
void EnterEvadeMode (EvadeReason why) override
 
void JustDied (Unit *) override
 
void UpdateAI (uint32 diff) override
 
- Public Member Functions inherited from BossAI
 BossAI (Creature *creature, uint32 bossId)
 
virtual ~BossAI ()
 
void JustSummoned (Creature *summon) override
 
void SummonedCreatureDespawn (Creature *summon) override
 
virtual void ExecuteEvent (uint32)
 
virtual void ScheduleTasks ()
 
void JustReachedHome () override
 
bool CanAIAttack (Unit const *target) const override
 
- Public Member Functions inherited from ScriptedAI
 ScriptedAI (Creature *creature)
 
virtual ~ScriptedAI ()
 
void AttackStartNoMove (Unit *target)
 
void KilledUnit (Unit *) override
 
void SpellHitTarget (Unit *, SpellInfo const *) override
 
void OnPossess (bool)
 
void AttackStart (Unit *) override
 
void DoStartMovement (Unit *target, float distance=0.0f, float angle=0.0f)
 
void DoStartNoMovement (Unit *target)
 
void DoStopAttack ()
 
void DoCastSpell (Unit *target, SpellInfo const *spellInfo, bool triggered=false)
 
void DoPlaySoundToSet (WorldObject *source, uint32 soundId)
 
void DoResetThreat ()
 
float DoGetThreat (Unit *unit)
 
void DoModifyThreatPercent (Unit *unit, int32 pct)
 
void DoTeleportTo (float x, float y, float z, uint32 time=0)
 
void DoTeleportTo (float const pos[4])
 
void DoTeleportPlayer (Unit *unit, float x, float y, float z, float o)
 
void DoTeleportAll (float x, float y, float z, float o)
 
UnitDoSelectLowestHpFriendly (float range, uint32 minHPDiff=1)
 
std::list< Creature * > DoFindFriendlyCC (float range)
 
std::list< Creature * > DoFindFriendlyMissingBuff (float range, uint32 spellId)
 
PlayerGetPlayerAtMinimumRange (float minRange)
 
CreatureDoSpawnCreature (uint32 entry, float offsetX, float offsetY, float offsetZ, float angle, uint32 type, uint32 despawntime)
 
bool HealthBelowPct (uint32 pct) const
 
bool HealthAbovePct (uint32 pct) const
 
SpellInfo constSelectSpell (Unit *target, uint32 school, uint32 mechanic, SelectTargetType targets, float rangeMin, float rangeMax, SelectEffect effect)
 
void SetEquipmentSlots (bool loadDefault, int32 mainHand=EQUIP_NO_CHANGE, int32 offHand=EQUIP_NO_CHANGE, int32 ranged=EQUIP_NO_CHANGE)
 
void SetCombatMovement (bool allowMovement)
 
bool IsCombatMovementAllowed () const
 
bool IsHeroic () const
 
Difficulty GetDifficulty () const
 
bool Is25ManRaid () const
 
template<class T >
const T & DUNGEON_MODE (const T &normal5, const T &heroic10) const
 
template<class T >
const T & RAID_MODE (const T &normal10, const T &normal25) const
 
template<class T >
const T & RAID_MODE (const T &normal10, const T &normal25, const T &heroic10, const T &heroic25) const
 
- Public Member Functions inherited from CreatureAI
void Talk (uint8 id, WorldObject const *whisperTarget=nullptr)
 
 CreatureAI (Creature *creature)
 
virtual ~CreatureAI ()
 
void MoveInLineOfSight_Safe (Unit *who)
 == Reactions At ================================= More...
 
void TriggerAlert (Unit const *who) const
 
virtual bool CanRespawn ()
 
virtual void IsSummonedBy (Unit *)
 
virtual void SummonedCreatureDies (Creature *, Unit *)
 
virtual void AttackedBy (Unit *)
 
virtual bool IsEscorted () const
 
virtual void JustRespawned ()
 
virtual void MovementInform (uint32, uint32)
 
void OnCharmed (bool apply) override
 
void DoZoneInCombat (Creature *creature=NULL, float maxRangeToNearestTarget=50.0f)
 
virtual void ReceiveEmote (Player *, uint32)
 
virtual void OwnerAttackedBy (Unit *)
 
virtual void OwnerAttacked (Unit *)
 
virtual void CorpseRemoved (uint32 &)
 == Triggered Actions Requested ================== More...
 
virtual void PassengerBoarded (Unit *, int8, bool)
 == Fields ======================================= More...
 
virtual void OnSpellClick (Unit *, bool &)
 
virtual bool CanSeeAlways (WorldObject const *)
 
int32 VisualizeBoundary (uint32 duration, Unit *owner=nullptr, bool fill=false) const
 
virtual bool CheckInRoom ()
 
CreatureBoundary constGetBoundary () const
 
- Public Member Functions inherited from UnitAI
 UnitAI (Unit *unit)
 
virtual ~UnitAI ()
 
virtual void InitializeAI ()
 
virtual void DoAction (int32)
 
virtual uint32 GetData (uint32) const
 
virtual void SetData (uint32, uint32)
 
virtual void SetGUID (ObjectGuid, int32=0)
 
virtual ObjectGuid GetGUID (int32=0) const
 
UnitSelectTarget (SelectAggroTarget targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, int32 aura=0)
 
template<class PREDICATE >
UnitSelectTarget (SelectAggroTarget targetType, uint32 position, PREDICATE const &predicate)
 
void SelectTargetList (std::list< Unit * > &targetList, uint32 num, SelectAggroTarget targetType, float dist=0.0f, bool playerOnly=false, int32 aura=0)
 
template<class PREDICATE >
void SelectTargetList (std::list< Unit * > &targetList, PREDICATE const &predicate, uint32 maxTargets, SelectAggroTarget targetType)
 
virtual void DamageDealt (Unit *, uint32 &, DamageEffectType)
 
virtual void HealReceived (Unit *, uint32 &)
 
virtual void HealDone (Unit *, uint32 &)
 
virtual void SpellInterrupted (uint32, uint32)
 
void AttackStartCaster (Unit *victim, float dist)
 
void DoCast (uint32 spellId)
 
void DoCast (Unit *victim, uint32 spellId, bool triggered=false)
 
void DoCastVictim (uint32 spellId, bool triggered=false)
 
void DoCastAOE (uint32 spellId, bool triggered=false)
 
void DoMeleeAttackIfReady ()
 
bool DoSpellAttackIfReady (uint32 spellId)
 
virtual void sGossipHello (Player *)
 
virtual void sGossipSelect (Player *, uint32, uint32)
 
virtual void sGossipSelectCode (Player *, uint32, uint32, char const *)
 
virtual void sQuestAccept (Player *, Quest const *)
 
virtual void sQuestSelect (Player *, Quest const *)
 
virtual void sQuestReward (Player *, Quest const *, uint32)
 
virtual bool sOnDummyEffect (Unit *, uint32, SpellEffIndex)
 
virtual void sOnGameEvent (bool, uint16)
 

Private Attributes

uint8 _hitcounter
 
Phases _phase
 

Additional Inherited Members

- Public Types inherited from CreatureAI
enum  EvadeReason { EVADE_REASON_NO_HOSTILES, EVADE_REASON_BOUNDARY, EVADE_REASON_SEQUENCE_BREAK, EVADE_REASON_OTHER }
 
- Static Public Member Functions inherited from UnitAI
static void FillAISpellInfo ()
 
- Public Attributes inherited from BossAI
InstanceScript *const instance
 
- Public Attributes inherited from ScriptedAI
bool IsFleeing
 
- Static Public Attributes inherited from UnitAI
static AISpellInfoTypeAISpellInfo
 
- Protected Member Functions inherited from BossAI
void _Reset ()
 
void _EnterCombat ()
 
void _JustDied ()
 
void _JustReachedHome ()
 
void _DespawnAtEvade ()
 
void TeleportCheaters ()
 
- Protected Member Functions inherited from CreatureAI
bool UpdateVictim ()
 
bool UpdateVictimWithGaze ()
 
void SetGazeOn (Unit *target)
 
CreatureDoSummon (uint32 entry, Position const &pos, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
CreatureDoSummon (uint32 entry, WorldObject *obj, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
CreatureDoSummonFlyer (uint32 entry, WorldObject *obj, float flightZ, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
bool CheckBoundary (Position const *who=nullptr) const
 
void SetBoundary (CreatureBoundary const *boundary)
 
virtual void MoveInLineOfSight (Unit *)
 
bool _EnterEvadeMode (EvadeReason why=EVADE_REASON_OTHER)
 
- Protected Attributes inherited from BossAI
EventMap events
 
SummonList summons
 
TaskScheduler scheduler
 
- Protected Attributes inherited from CreatureAI
Creature *const me
 
CreatureBoundary const_boundary
 
- Protected Attributes inherited from UnitAI
Unit *const me
 

Constructor & Destructor Documentation

boss_viscidus::boss_viscidusAI::boss_viscidusAI ( Creature creature)
inline
94  : BossAI(creature, DATA_VISCIDUS)
95  {
96  Initialize();
97  }
Definition: temple_of_ahnqiraj.h:39
void Initialize()
Definition: boss_viscidus.cpp:99
BossAI(Creature *creature, uint32 bossId)
Definition: ScriptedCreature.cpp:444

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Member Function Documentation

void boss_viscidus::boss_viscidusAI::DamageTaken ( Unit attacker,
uint32  
)
inlineoverridevirtual

Reimplemented from ScriptedAI.

112  {
113  if (_phase != PHASE_MELEE)
114  return;
115 
116  ++_hitcounter;
117 
119  {
121  events.Reset();
122  _phase = PHASE_GLOB;
124  me->SetVisible(false);
127 
128  uint8 NumGlobes = me->GetHealthPct() / 5.0f;
129  for (uint8 i = 0; i < NumGlobes; ++i)
130  {
131  float Angle = i * 2 * float(M_PI) / NumGlobes;
132  float X = ViscidusCoord.GetPositionX() + std::cos(Angle) * RoomRadius;
133  float Y = ViscidusCoord.GetPositionY() + std::sin(Angle) * RoomRadius;
134  float Z = -35.0f;
135 
136  if (TempSummon* Glob = me->SummonCreature(NPC_GLOB_OF_VISCIDUS, X, Y, Z))
137  {
138  Glob->UpdateAllowedPositionZ(X, Y, Z);
139  Glob->NearTeleportTo(X, Y, Z, 0.0f);
140  Glob->GetMotionMaster()->MovePoint(ROOM_CENTER, ViscidusCoord);
141  }
142  }
143  }
144  else if (_hitcounter == HITCOUNTER_SHATTER)
146  else if (_hitcounter == HITCOUNTER_CRACK)
147  Talk(EMOTE_CRACK);
148  }
#define Z
Definition: CollisionDetection.cpp:2283
Definition: boss_viscidus.cpp:76
Definition: TemporarySummon.h:40
#define M_PI
Definition: Common.h:163
void Reset()
Definition: EventMap.cpp:20
#define X
Definition: CollisionDetection.cpp:2281
Definition: boss_viscidus.cpp:27
void RemoveAura(AuraApplicationMap::iterator &i, AuraRemoveMode mode=AURA_REMOVE_BY_DEFAULT)
Definition: Unit.cpp:3442
float const RoomRadius
Definition: boss_viscidus.cpp:85
uint8 _hitcounter
Definition: boss_viscidus.cpp:252
Definition: Unit.h:551
Definition: boss_viscidus.cpp:30
Definition: temple_of_ahnqiraj.h:56
Creature *const me
Definition: CreatureAI.h:71
Definition: boss_viscidus.cpp:64
Definition: boss_viscidus.cpp:54
Phases _phase
Definition: boss_viscidus.cpp:253
float GetPositionY() const
Definition: Position.h:105
Position const ViscidusCoord
Definition: boss_viscidus.cpp:84
void SetVisible(bool x)
Definition: Unit.cpp:10368
Definition: boss_viscidus.cpp:81
Definition: boss_viscidus.cpp:32
Definition: boss_viscidus.cpp:53
void DoCast(uint32 spellId)
Definition: UnitAI.cpp:101
void Talk(uint8 id, WorldObject const *whisperTarget=nullptr)
Definition: CreatureAI.cpp:42
Definition: boss_viscidus.cpp:75
Definition: boss_viscidus.cpp:63
bool HasUnitState(const uint32 f) const
Definition: Unit.h:1395
uint8_t uint8
Definition: Define.h:152
EventMap events
Definition: ScriptedCreature.h:371
float GetPositionX() const
Definition: Position.h:104
Definition: boss_viscidus.cpp:74
Definition: boss_viscidus.cpp:65
#define Y
Definition: CollisionDetection.cpp:2282
TempSummon * SummonCreature(uint32 id, Position const &pos, TempSummonType spwtype=TEMPSUMMON_MANUAL_DESPAWN, uint32 despwtime=0, uint32 vehId=0) const
Definition: Object.cpp:2346
float GetHealthPct() const
Definition: Unit.h:1434

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void boss_viscidus::boss_viscidusAI::EnterCombat ( Unit )
inlineoverridevirtual

Reimplemented from BossAI.

180  {
181  _EnterCombat();
182  events.Reset();
183  InitSpells();
184  }
void _EnterCombat()
Definition: ScriptedCreature.cpp:480
void InitSpells()
Definition: boss_viscidus.cpp:186
void Reset()
Definition: EventMap.cpp:20
EventMap events
Definition: ScriptedCreature.h:371

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void boss_viscidus::boss_viscidusAI::EnterEvadeMode ( EvadeReason  why)
inlineoverridevirtual

Reimplemented from CreatureAI.

194  {
197  }
void DespawnAll()
Definition: ScriptedCreature.cpp:66
virtual void EnterEvadeMode(EvadeReason why=EVADE_REASON_OTHER)
Definition: CreatureAI.cpp:168
SummonList summons
Definition: ScriptedCreature.h:372

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void boss_viscidus::boss_viscidusAI::Initialize ( void  )
inline
100  {
101  _hitcounter = 0;
103  }
uint8 _hitcounter
Definition: boss_viscidus.cpp:252
Phases _phase
Definition: boss_viscidus.cpp:253
Definition: boss_viscidus.cpp:52

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void boss_viscidus::boss_viscidusAI::InitSpells ( )
inline
187  {
191  }
Definition: boss_viscidus.cpp:27
Definition: boss_viscidus.cpp:45
Creature *const me
Definition: CreatureAI.h:71
uint32 urand(uint32 min, uint32 max)
Definition: Random.cpp:45
void DoCast(uint32 spellId)
Definition: UnitAI.cpp:101
void ScheduleEvent(uint32 eventId, Milliseconds const &time, uint32 group=0, uint8 phase=0)
Definition: EventMap.h:123
Definition: boss_viscidus.cpp:46
EventMap events
Definition: ScriptedCreature.h:371

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void boss_viscidus::boss_viscidusAI::JustDied ( Unit )
inlineoverridevirtual

Reimplemented from BossAI.

200  {
203  }
void DespawnAll()
Definition: ScriptedCreature.cpp:66
Creature *const me
Definition: CreatureAI.h:71
void DoCast(uint32 spellId)
Definition: UnitAI.cpp:101
SummonList summons
Definition: ScriptedCreature.h:372
Definition: boss_viscidus.cpp:33

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void boss_viscidus::boss_viscidusAI::Reset ( )
inlineoverridevirtual

Reimplemented from BossAI.

106  {
107  _Reset();
108  Initialize();
109  }
void Initialize()
Definition: boss_viscidus.cpp:99
void _Reset()
Definition: ScriptedCreature.cpp:457

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void boss_viscidus::boss_viscidusAI::SpellHit ( Unit ,
SpellInfo const spell 
)
inlineoverridevirtual

Reimplemented from ScriptedAI.

151  {
152  if ((spell->GetSchoolMask() & SPELL_SCHOOL_MASK_FROST) && _phase == PHASE_FROST && me->GetHealthPct() > 5.0f)
153  {
154  ++_hitcounter;
155 
157  {
158  _hitcounter = 0;
164  }
165  else if (_hitcounter >= HITCOUNTER_SLOW_MORE)
166  {
170  }
171  else if (_hitcounter >= HITCOUNTER_SLOW)
172  {
173  Talk(EMOTE_SLOW);
175  }
176  }
177  }
Definition: boss_viscidus.cpp:61
Definition: boss_viscidus.cpp:59
Definition: boss_viscidus.cpp:29
void RemoveAura(AuraApplicationMap::iterator &i, AuraRemoveMode mode=AURA_REMOVE_BY_DEFAULT)
Definition: Unit.cpp:3442
uint8 _hitcounter
Definition: boss_viscidus.cpp:252
Definition: boss_viscidus.cpp:30
Definition: SharedDefines.h:292
Creature *const me
Definition: CreatureAI.h:71
Phases _phase
Definition: boss_viscidus.cpp:253
Definition: boss_viscidus.cpp:53
void DoCast(uint32 spellId)
Definition: UnitAI.cpp:101
Definition: boss_viscidus.cpp:71
void Talk(uint8 id, WorldObject const *whisperTarget=nullptr)
Definition: CreatureAI.cpp:42
Definition: boss_viscidus.cpp:52
Definition: boss_viscidus.cpp:28
void ScheduleEvent(uint32 eventId, Milliseconds const &time, uint32 group=0, uint8 phase=0)
Definition: EventMap.h:123
Definition: boss_viscidus.cpp:60
EventMap events
Definition: ScriptedCreature.h:371
Definition: boss_viscidus.cpp:47
Definition: boss_viscidus.cpp:72
Definition: boss_viscidus.cpp:70
float GetHealthPct() const
Definition: Unit.h:1434

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void boss_viscidus::boss_viscidusAI::UpdateAI ( uint32  diff)
inlineoverridevirtual

Reimplemented from BossAI.

206  {
207  if (!UpdateVictim())
208  return;
209 
210  if (_phase == PHASE_GLOB && summons.empty())
211  {
212  DoResetThreat();
217 
218  _hitcounter = 0;
220  InitSpells();
221  me->SetVisible(true);
222  }
223 
224  events.Update(diff);
225 
226  while (uint32 eventId = events.ExecuteEvent())
227  {
228  switch (eventId)
229  {
233  break;
234  case EVENT_POISON_SHOCK:
237  break;
238  case EVENT_RESET_PHASE:
239  _hitcounter = 0;
241  break;
242  default:
243  break;
244  }
245  }
246 
247  if (_phase != PHASE_GLOB)
249  }
bool UpdateVictim()
Definition: CreatureAI.cpp:233
void InitSpells()
Definition: boss_viscidus.cpp:186
Definition: boss_viscidus.cpp:45
uint8 _hitcounter
Definition: boss_viscidus.cpp:252
Creature *const me
Definition: CreatureAI.h:71
float GetOrientation() const
Definition: Position.h:107
void NearTeleportTo(float x, float y, float z, float orientation, bool casting=false)
Definition: Unit.cpp:15407
Definition: boss_viscidus.cpp:54
Phases _phase
Definition: boss_viscidus.cpp:253
float GetPositionY() const
Definition: Position.h:105
uint32 urand(uint32 min, uint32 max)
Definition: Random.cpp:45
Position const ViscidusCoord
Definition: boss_viscidus.cpp:84
void SetVisible(bool x)
Definition: Unit.cpp:10368
float GetPositionZ() const
Definition: Position.h:106
uint32_t uint32
Definition: Define.h:150
void DoCast(uint32 spellId)
Definition: UnitAI.cpp:101
Definition: boss_viscidus.cpp:52
void ScheduleEvent(uint32 eventId, Milliseconds const &time, uint32 group=0, uint8 phase=0)
Definition: EventMap.h:123
SummonList summons
Definition: ScriptedCreature.h:372
void Update(uint32 time)
Definition: EventMap.h:54
Definition: boss_viscidus.cpp:46
void DoResetThreat()
Definition: ScriptedCreature.cpp:248
uint32 ExecuteEvent()
Definition: EventMap.cpp:46
void DoMeleeAttackIfReady()
Definition: UnitAI.cpp:49
EventMap events
Definition: ScriptedCreature.h:371
Definition: boss_viscidus.cpp:26
float GetPositionX() const
Definition: Position.h:104
bool empty() const
Definition: ScriptedCreature.h:82
Definition: boss_viscidus.cpp:47
Definition: boss_viscidus.cpp:25

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Member Data Documentation

uint8 boss_viscidus::boss_viscidusAI::_hitcounter
private
Phases boss_viscidus::boss_viscidusAI::_phase
private

The documentation for this struct was generated from the following file: