TrinityCore
|
#include "ScriptMgr.h"
#include "InstanceScript.h"
#include "ScriptedCreature.h"
#include "shadow_labyrinth.h"
Classes | |
class | instance_shadow_labyrinth |
struct | instance_shadow_labyrinth::instance_shadow_labyrinth_InstanceMapScript |
Functions | |
void | AddSC_instance_shadow_labyrinth () |
Variables | |
DoorData const | doorData [] |
void AddSC_instance_shadow_labyrinth | ( | ) |