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instance_shadow_labyrinth::instance_shadow_labyrinth_InstanceMapScript Struct Reference

Public Member Functions

 instance_shadow_labyrinth_InstanceMapScript (Map *map)
 
void OnCreatureCreate (Creature *creature) override
 
void OnGameObjectCreate (GameObject *go) override
 
void OnGameObjectRemove (GameObject *go) override
 
void OnUnitDeath (Unit *unit) override
 
uint32 GetData (uint32 type) const override
 
ObjectGuid GetGuidData (uint32 type) const override
 
- Public Member Functions inherited from InstanceScript
 InstanceScript (Map *map)
 
virtual ~InstanceScript ()
 
virtual void Initialize ()
 
virtual void Load (char const *data)
 
virtual std::string GetSaveData ()
 
void SaveToDB ()
 
virtual void Update (uint32)
 
virtual bool IsEncounterInProgress () const
 
virtual void OnCreatureRemove (Creature *creature) override
 
ObjectGuid GetObjectGuid (uint32 type) const
 
CreatureGetCreature (uint32 type)
 
GameObjectGetGameObject (uint32 type)
 
virtual void OnPlayerEnter (Player *)
 
void HandleGameObject (ObjectGuid guid, bool open, GameObject *go=nullptr)
 
void DoUseDoorOrButton (ObjectGuid guid, uint32 withRestoreTime=0, bool useAlternativeState=false)
 
void DoCloseDoorOrButton (ObjectGuid guid)
 
void DoRespawnGameObject (ObjectGuid guid, uint32 timeToDespawn=MINUTE)
 
void DoUpdateWorldState (uint32 worldstateId, uint32 worldstateValue)
 
void DoSendNotifyToInstance (char const *format,...)
 
void DoUpdateAchievementCriteria (AchievementCriteriaTypes type, uint32 miscValue1=0, uint32 miscValue2=0, Unit *unit=NULL)
 
void DoStartTimedAchievement (AchievementCriteriaTimedTypes type, uint32 entry)
 
void DoStopTimedAchievement (AchievementCriteriaTimedTypes type, uint32 entry)
 
void DoRemoveAurasDueToSpellOnPlayers (uint32 spell)
 
void DoCastSpellOnPlayers (uint32 spell)
 
bool ServerAllowsTwoSideGroups ()
 
virtual bool SetBossState (uint32 id, EncounterState state)
 
EncounterState GetBossState (uint32 id) const
 
CreatureBoundary constGetBossBoundary (uint32 id) const
 
virtual bool CheckAchievementCriteriaMeet (uint32, Player const *, Unit const *=NULL, uint32=0)
 
virtual bool CheckRequiredBosses (uint32, Player const *=nullptr) const
 
void UpdateEncounterState (EncounterCreditType type, uint32 creditEntry, Unit *source)
 
void SetCompletedEncountersMask (uint32 newMask)
 
uint32 GetCompletedEncounterMask () const
 
void SendEncounterUnit (uint32 type, Unit *unit=NULL, uint8 param1=0, uint8 param2=0)
 
virtual void FillInitialWorldStates (WorldPackets::WorldState::InitWorldStates &)
 
void UpdatePhasing ()
 
uint32 GetEncounterCount () const
 
- Public Member Functions inherited from ZoneScript
 ZoneScript ()
 
virtual ~ZoneScript ()
 
virtual uint32 GetCreatureEntry (ObjectGuid::LowType, CreatureData const *data)
 
virtual uint32 GetGameObjectEntry (ObjectGuid::LowType, uint32 entry)
 
virtual void SetGuidData (uint32, ObjectGuid)
 
virtual uint64 GetData64 (uint32) const
 
virtual void SetData64 (uint32, uint64)
 
virtual void SetData (uint32, uint32)
 
virtual void ProcessEvent (WorldObject *, uint32)
 

Protected Attributes

ObjectGuid AmbassadorHellmawGUID
 
ObjectGuid GrandmasterVorpilGUID
 
uint32 FelOverseerCount
 

Additional Inherited Members

- Static Public Member Functions inherited from InstanceScript
static std::string GetBossStateName (uint8 state)
 
- Public Attributes inherited from InstanceScript
Mapinstance
 
- Protected Member Functions inherited from InstanceScript
void SetHeaders (std::string const &dataHeaders)
 
void SetBossNumber (uint32 number)
 
void LoadBossBoundaries (BossBoundaryData const &data)
 
void LoadDoorData (DoorData const *data)
 
void LoadMinionData (MinionData const *data)
 
void LoadObjectData (ObjectData const *creatureData, ObjectData const *gameObjectData)
 
void AddObject (Creature *obj, bool add)
 
void AddObject (GameObject *obj, bool add)
 
void AddObject (WorldObject *obj, uint32 type, bool add)
 
virtual void AddDoor (GameObject *door, bool add)
 
void AddMinion (Creature *minion, bool add)
 
virtual void UpdateDoorState (GameObject *door)
 
void UpdateMinionState (Creature *minion, EncounterState state)
 
BossInfoGetBossInfo (uint32 id)
 
bool ReadSaveDataHeaders (std::istringstream &data)
 
void ReadSaveDataBossStates (std::istringstream &data)
 
virtual void ReadSaveDataMore (std::istringstream &)
 
void WriteSaveDataHeaders (std::ostringstream &data)
 
void WriteSaveDataBossStates (std::ostringstream &data)
 
virtual void WriteSaveDataMore (std::ostringstream &)
 
bool _SkipCheckRequiredBosses (Player const *player=nullptr) const
 

Constructor & Destructor Documentation

instance_shadow_labyrinth::instance_shadow_labyrinth_InstanceMapScript::instance_shadow_labyrinth_InstanceMapScript ( Map map)
inline
37  : InstanceScript(map)
38  {
42 
43  FelOverseerCount = 0;
44  }
uint32 const EncounterCount
Definition: baradin_hold.h:28
void SetBossNumber(uint32 number)
Definition: InstanceScript.h:258
uint32 FelOverseerCount
Definition: instance_shadow_labyrinth.cpp:139
DoorData const doorData[]
Definition: instance_shadow_labyrinth.cpp:23
void SetHeaders(std::string const &dataHeaders)
Definition: InstanceScript.cpp:98
#define DataHeader
Definition: baradin_hold.h:25
InstanceScript(Map *map)
Definition: InstanceScript.h:144
void LoadDoorData(DoorData const *data)
Definition: InstanceScript.cpp:124

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Member Function Documentation

uint32 instance_shadow_labyrinth::instance_shadow_labyrinth_InstanceMapScript::GetData ( uint32  type) const
inlineoverridevirtual

Reimplemented from ZoneScript.

113  {
114  switch (type)
115  {
116  case DATA_FEL_OVERSEER:
117  return !FelOverseerCount ? 1 : 0;
118  default:
119  break;
120  }
121  return 0;
122  }
Definition: shadow_labyrinth.h:35
uint32 FelOverseerCount
Definition: instance_shadow_labyrinth.cpp:139
ObjectGuid instance_shadow_labyrinth::instance_shadow_labyrinth_InstanceMapScript::GetGuidData ( uint32  type) const
inlineoverridevirtual

Reimplemented from InstanceScript.

125  {
126  switch (type)
127  {
129  return GrandmasterVorpilGUID;
130  default:
131  break;
132  }
133  return ObjectGuid::Empty;
134  }
ObjectGuid GrandmasterVorpilGUID
Definition: instance_shadow_labyrinth.cpp:138
static ObjectGuid const Empty
Definition: ObjectGuid.h:196
Definition: shadow_labyrinth.h:31
void instance_shadow_labyrinth::instance_shadow_labyrinth_InstanceMapScript::OnCreatureCreate ( Creature creature)
inlineoverridevirtual

Reimplemented from InstanceScript.

47  {
48  switch (creature->GetEntry())
49  {
51  AmbassadorHellmawGUID = creature->GetGUID();
52  break;
54  GrandmasterVorpilGUID = creature->GetGUID();
55  break;
56  case NPC_FEL_OVERSEER:
57  if (creature->IsAlive())
58  {
61  hellmaw->AI()->DoAction(ACTION_AMBASSADOR_HELLMAW_BANISH);
62  }
63  break;
64  default:
65  break;
66  }
67  }
ObjectGuid GrandmasterVorpilGUID
Definition: instance_shadow_labyrinth.cpp:138
Definition: shadow_labyrinth.h:41
ObjectGuid AmbassadorHellmawGUID
Definition: instance_shadow_labyrinth.cpp:137
Definition: shadow_labyrinth.h:54
Definition: shadow_labyrinth.h:42
Definition: Creature.h:467
uint32 FelOverseerCount
Definition: instance_shadow_labyrinth.cpp:139
bool IsAlive() const
Definition: Unit.h:1692
Map * instance
Definition: InstanceScript.h:148
Definition: shadow_labyrinth.h:40
ObjectGuid const & GetGUID() const
Definition: Object.h:105
Creature * GetCreature(ObjectGuid const &guid)
Definition: Map.cpp:3535
uint32 GetEntry() const
Definition: Object.h:107

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void instance_shadow_labyrinth::instance_shadow_labyrinth_InstanceMapScript::OnGameObjectCreate ( GameObject go)
inlineoverridevirtual

Reimplemented from InstanceScript.

70  {
71  switch (go->GetEntry())
72  {
73  case GO_REFECTORY_DOOR:
75  AddDoor(go, true);
76  break;
77  default:
78  break;
79  }
80  }
Definition: shadow_labyrinth.h:47
Definition: shadow_labyrinth.h:48
uint32 GetEntry() const
Definition: Object.h:107
virtual void AddDoor(GameObject *door, bool add)
Definition: InstanceScript.cpp:239

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void instance_shadow_labyrinth::instance_shadow_labyrinth_InstanceMapScript::OnGameObjectRemove ( GameObject go)
inlineoverridevirtual

Reimplemented from InstanceScript.

83  {
84  switch (go->GetEntry())
85  {
86  case GO_REFECTORY_DOOR:
88  AddDoor(go, false);
89  break;
90  default:
91  break;
92  }
93  }
Definition: shadow_labyrinth.h:47
Definition: shadow_labyrinth.h:48
uint32 GetEntry() const
Definition: Object.h:107
virtual void AddDoor(GameObject *door, bool add)
Definition: InstanceScript.cpp:239

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void instance_shadow_labyrinth::instance_shadow_labyrinth_InstanceMapScript::OnUnitDeath ( Unit unit)
inlineoverridevirtual

Reimplemented from ZoneScript.

96  {
97  Creature* creature = unit->ToCreature();
98  if (!creature)
99  return;
100 
101  if (creature->GetEntry() == NPC_FEL_OVERSEER)
102  {
103  if (FelOverseerCount)
105 
106  if (!FelOverseerCount)
108  hellmaw->AI()->DoAction(ACTION_AMBASSADOR_HELLMAW_INTRO);
109  }
110  }
Definition: shadow_labyrinth.h:53
ObjectGuid AmbassadorHellmawGUID
Definition: instance_shadow_labyrinth.cpp:137
Definition: shadow_labyrinth.h:42
Definition: Creature.h:467
uint32 FelOverseerCount
Definition: instance_shadow_labyrinth.cpp:139
Map * instance
Definition: InstanceScript.h:148
Creature * GetCreature(ObjectGuid const &guid)
Definition: Map.cpp:3535
Creature * ToCreature()
Definition: Object.h:194
uint32 GetEntry() const
Definition: Object.h:107

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Member Data Documentation

ObjectGuid instance_shadow_labyrinth::instance_shadow_labyrinth_InstanceMapScript::AmbassadorHellmawGUID
protected
uint32 instance_shadow_labyrinth::instance_shadow_labyrinth_InstanceMapScript::FelOverseerCount
protected
ObjectGuid instance_shadow_labyrinth::instance_shadow_labyrinth_InstanceMapScript::GrandmasterVorpilGUID
protected

The documentation for this struct was generated from the following file: