void spell_the_lich_king_quake::spell_the_lich_king_quake_SpellScript::FilterTargets |
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std::list< WorldObject * > & |
targets | ) |
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inlineprivate |
Definition: icecrown_citadel.h:115
Definition: GameObject.h:880
Unit * GetCaster()
Definition: SpellScript.cpp:394
TC_GAME_API GameObject * GetGameObject(WorldObject const &u, ObjectGuid const &guid)
Definition: ObjectAccessor.cpp:143
Definition: GridNotifiers.h:1357
void spell_the_lich_king_quake::spell_the_lich_king_quake_SpellScript::HandleSendEvent |
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SpellEffIndex |
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inlineprivate |
Definition: boss_the_lich_king.cpp:324
virtual void DoAction(int32)
Definition: UnitAI.h:138
UnitAI * GetAI()
Definition: Unit.h:1331
Unit * GetCaster()
Definition: SpellScript.cpp:394
bool spell_the_lich_king_quake::spell_the_lich_king_quake_SpellScript::Load |
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inlineoverrideprivatevirtual |
Reimplemented from _SpellScript.
InstanceScript * GetInstanceScript()
Definition: Object.cpp:1540
arena_t NULL
Definition: jemalloc_internal.h:624
Unit * GetCaster()
Definition: SpellScript.cpp:394
void spell_the_lich_king_quake::spell_the_lich_king_quake_SpellScript::Register |
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inlineoverrideprivatevirtual |
Implements _SpellScript.
Definition: SharedDefines.h:1881
HookList< ObjectAreaTargetSelectHandler > OnObjectAreaTargetSelect
Definition: SpellScript.h:310
Definition: SharedDefines.h:29
Definition: SharedDefines.h:28
HookList< EffectHandler > OnEffectHit
Definition: SpellScript.h:294
#define SpellObjectAreaTargetSelectFn(F, I, N)
Definition: SpellScript.h:311
void HandleSendEvent(SpellEffIndex)
Definition: boss_the_lich_king.cpp:2277
#define SpellEffectFn(F, I, N)
Definition: SpellScript.h:297
Definition: SharedDefines.h:1071
void FilterTargets(std::list< WorldObject * > &targets)
Definition: boss_the_lich_king.cpp:2271
The documentation for this class was generated from the following file: