#include <GridNotifiers.h>
Trinity::CreatureRelocationNotifier::CreatureRelocationNotifier |
( |
Creature & |
c | ) |
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inline |
Creature & i_creature
Definition: GridNotifiers.h:77
template<class T >
void Trinity::CreatureRelocationNotifier::Visit |
( |
GridRefManager< T > & |
| ) |
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inline |
void CreatureUnitRelocationWorker(Creature *c, Unit *u)
Definition: GridNotifiers.cpp:129
bool isNeedNotify(uint16 f) const
Definition: Object.h:575
Definition: Creature.h:467
Creature & i_creature
Definition: GridNotifiers.h:77
bool IsAlive() const
Definition: Unit.h:1692
Definition: LinkedList.h:141
iterator begin()
Definition: GridRefManager.h:36
iterator end()
Definition: GridRefManager.h:37
182 Player* player = iter->GetSource();
void CreatureUnitRelocationWorker(Creature *c, Unit *u)
Definition: GridNotifiers.cpp:129
Creature & i_creature
Definition: GridNotifiers.h:77
Definition: LinkedList.h:141
iterator begin()
Definition: GridRefManager.h:36
iterator end()
Definition: GridRefManager.h:37
Creature& Trinity::CreatureRelocationNotifier::i_creature |
The documentation for this struct was generated from the following files: