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boss_sindragosa::boss_sindragosaAI Struct Reference

Public Member Functions

 boss_sindragosaAI (Creature *creature)
 
void Initialize ()
 
void Reset () override
 
void JustDied (Unit *) override
 
void EnterCombat (Unit *victim) override
 
void EnterEvadeMode (EvadeReason why) override
 
void JustReachedHome () override
 
void KilledUnit (Unit *victim) override
 
void DoAction (int32 action) override
 
uint32 GetData (uint32 type) const override
 
void MovementInform (uint32 type, uint32 point) override
 
void DamageTaken (Unit *, uint32 &) override
 
void JustSummoned (Creature *summon) override
 
void SummonedCreatureDespawn (Creature *summon) override
 
void SpellHitTarget (Unit *target, SpellInfo const *spell) override
 
void UpdateAI (uint32 diff) override
 
- Public Member Functions inherited from BossAI
 BossAI (Creature *creature, uint32 bossId)
 
virtual ~BossAI ()
 
virtual void ExecuteEvent (uint32)
 
virtual void ScheduleTasks ()
 
bool CanAIAttack (Unit const *target) const override
 
- Public Member Functions inherited from ScriptedAI
 ScriptedAI (Creature *creature)
 
virtual ~ScriptedAI ()
 
void AttackStartNoMove (Unit *target)
 
void SpellHit (Unit *, SpellInfo const *) override
 
void OnPossess (bool)
 
void AttackStart (Unit *) override
 
void DoStartMovement (Unit *target, float distance=0.0f, float angle=0.0f)
 
void DoStartNoMovement (Unit *target)
 
void DoStopAttack ()
 
void DoCastSpell (Unit *target, SpellInfo const *spellInfo, bool triggered=false)
 
void DoPlaySoundToSet (WorldObject *source, uint32 soundId)
 
void DoResetThreat ()
 
float DoGetThreat (Unit *unit)
 
void DoModifyThreatPercent (Unit *unit, int32 pct)
 
void DoTeleportTo (float x, float y, float z, uint32 time=0)
 
void DoTeleportTo (float const pos[4])
 
void DoTeleportPlayer (Unit *unit, float x, float y, float z, float o)
 
void DoTeleportAll (float x, float y, float z, float o)
 
Unit * DoSelectLowestHpFriendly (float range, uint32 minHPDiff=1)
 
std::list< Creature * > DoFindFriendlyCC (float range)
 
std::list< Creature * > DoFindFriendlyMissingBuff (float range, uint32 spellId)
 
Player * GetPlayerAtMinimumRange (float minRange)
 
Creature * DoSpawnCreature (uint32 entry, float offsetX, float offsetY, float offsetZ, float angle, uint32 type, uint32 despawntime)
 
bool HealthBelowPct (uint32 pct) const
 
bool HealthAbovePct (uint32 pct) const
 
SpellInfo const * SelectSpell (Unit *target, uint32 school, uint32 mechanic, SelectTargetType targets, float rangeMin, float rangeMax, SelectEffect effect)
 
void SetEquipmentSlots (bool loadDefault, int32 mainHand=EQUIP_NO_CHANGE, int32 offHand=EQUIP_NO_CHANGE, int32 ranged=EQUIP_NO_CHANGE)
 
void SetCombatMovement (bool allowMovement)
 
bool IsCombatMovementAllowed () const
 
bool IsHeroic () const
 
Difficulty GetDifficulty () const
 
bool Is25ManRaid () const
 
template<class T >
const T & DUNGEON_MODE (const T &normal5, const T &heroic10) const
 
template<class T >
const T & RAID_MODE (const T &normal10, const T &normal25) const
 
template<class T >
const T & RAID_MODE (const T &normal10, const T &normal25, const T &heroic10, const T &heroic25) const
 
- Public Member Functions inherited from CreatureAI
void Talk (uint8 id, WorldObject const *whisperTarget=nullptr)
 
 CreatureAI (Creature *creature)
 
virtual ~CreatureAI ()
 
void MoveInLineOfSight_Safe (Unit *who)
 == Reactions At ================================= More...
 
void TriggerAlert (Unit const *who) const
 
virtual bool CanRespawn ()
 
virtual void IsSummonedBy (Unit *)
 
virtual void SummonedCreatureDies (Creature *, Unit *)
 
virtual void AttackedBy (Unit *)
 
virtual bool IsEscorted () const
 
virtual void JustRespawned ()
 
void OnCharmed (bool apply) override
 
void DoZoneInCombat (Creature *creature=NULL, float maxRangeToNearestTarget=50.0f)
 
virtual void ReceiveEmote (Player *, uint32)
 
virtual void OwnerAttackedBy (Unit *)
 
virtual void OwnerAttacked (Unit *)
 
virtual void CorpseRemoved (uint32 &)
 == Triggered Actions Requested ================== More...
 
virtual void PassengerBoarded (Unit *, int8, bool)
 == Fields ======================================= More...
 
virtual void OnSpellClick (Unit *, bool &)
 
virtual bool CanSeeAlways (WorldObject const *)
 
int32 VisualizeBoundary (uint32 duration, Unit *owner=nullptr, bool fill=false) const
 
virtual bool CheckInRoom ()
 
CreatureBoundary const * GetBoundary () const
 
- Public Member Functions inherited from UnitAI
 UnitAI (Unit *unit)
 
virtual ~UnitAI ()
 
virtual void InitializeAI ()
 
virtual void SetData (uint32, uint32)
 
virtual void SetGUID (ObjectGuid, int32=0)
 
virtual ObjectGuid GetGUID (int32=0) const
 
Unit * SelectTarget (SelectAggroTarget targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, int32 aura=0)
 
template<class PREDICATE >
Unit * SelectTarget (SelectAggroTarget targetType, uint32 position, PREDICATE const &predicate)
 
void SelectTargetList (std::list< Unit * > &targetList, uint32 num, SelectAggroTarget targetType, float dist=0.0f, bool playerOnly=false, int32 aura=0)
 
template<class PREDICATE >
void SelectTargetList (std::list< Unit * > &targetList, PREDICATE const &predicate, uint32 maxTargets, SelectAggroTarget targetType)
 
virtual void DamageDealt (Unit *, uint32 &, DamageEffectType)
 
virtual void HealReceived (Unit *, uint32 &)
 
virtual void HealDone (Unit *, uint32 &)
 
virtual void SpellInterrupted (uint32, uint32)
 
void AttackStartCaster (Unit *victim, float dist)
 
void DoCast (uint32 spellId)
 
void DoCast (Unit *victim, uint32 spellId, bool triggered=false)
 
void DoCastVictim (uint32 spellId, bool triggered=false)
 
void DoCastAOE (uint32 spellId, bool triggered=false)
 
void DoMeleeAttackIfReady ()
 
bool DoSpellAttackIfReady (uint32 spellId)
 
virtual void sGossipHello (Player *)
 
virtual void sGossipSelect (Player *, uint32, uint32)
 
virtual void sGossipSelectCode (Player *, uint32, uint32, char const *)
 
virtual void sQuestAccept (Player *, Quest const *)
 
virtual void sQuestSelect (Player *, Quest const *)
 
virtual void sQuestReward (Player *, Quest const *, uint32)
 
virtual bool sOnDummyEffect (Unit *, uint32, SpellEffIndex)
 
virtual void sOnGameEvent (bool, uint16)
 

Private Attributes

uint8 _mysticBuffetStack
 
bool _isInAirPhase
 
bool _isThirdPhase
 
bool _summoned
 

Additional Inherited Members

- Public Types inherited from CreatureAI
enum  EvadeReason { EVADE_REASON_NO_HOSTILES, EVADE_REASON_BOUNDARY, EVADE_REASON_SEQUENCE_BREAK, EVADE_REASON_OTHER }
 
- Static Public Member Functions inherited from UnitAI
static void FillAISpellInfo ()
 
- Public Attributes inherited from BossAI
InstanceScript *const instance
 
- Public Attributes inherited from ScriptedAI
bool IsFleeing
 
- Static Public Attributes inherited from UnitAI
static AISpellInfoType * AISpellInfo
 
- Protected Member Functions inherited from BossAI
void _Reset ()
 
void _EnterCombat ()
 
void _JustDied ()
 
void _JustReachedHome ()
 
void _DespawnAtEvade ()
 
void TeleportCheaters ()
 
- Protected Member Functions inherited from CreatureAI
bool UpdateVictim ()
 
bool UpdateVictimWithGaze ()
 
void SetGazeOn (Unit *target)
 
Creature * DoSummon (uint32 entry, Position const &pos, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
Creature * DoSummon (uint32 entry, WorldObject *obj, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
Creature * DoSummonFlyer (uint32 entry, WorldObject *obj, float flightZ, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
bool CheckBoundary (Position const *who=nullptr) const
 
void SetBoundary (CreatureBoundary const *boundary)
 
virtual void MoveInLineOfSight (Unit *)
 
bool _EnterEvadeMode (EvadeReason why=EVADE_REASON_OTHER)
 
- Protected Attributes inherited from BossAI
EventMap events
 
SummonList summons
 
TaskScheduler scheduler
 
- Protected Attributes inherited from CreatureAI
Creature *const me
 
CreatureBoundary const * _boundary
 
- Protected Attributes inherited from UnitAI
Unit *const me
 

Constructor & Destructor Documentation

boss_sindragosa::boss_sindragosaAI::boss_sindragosaAI ( Creature *  creature)
inline
222  : BossAI(creature, DATA_SINDRAGOSA), _summoned(false)
223  {
224  Initialize();
225  }
Definition: icecrown_citadel.h:86
bool _summoned
Definition: boss_sindragosa.cpp:553
void Initialize()
Definition: boss_sindragosa.cpp:227
BossAI(Creature *creature, uint32 bossId)
Definition: ScriptedCreature.cpp:444

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Member Function Documentation

void boss_sindragosa::boss_sindragosaAI::DamageTaken ( Unit *  ,
uint32 &   
)
inlineoverridevirtual

Reimplemented from ScriptedAI.

389  {
390  if (!_isThirdPhase && !HealthAbovePct(35))
391  {
394  _isThirdPhase = true;
395  }
396  }
bool _isThirdPhase
Definition: boss_sindragosa.cpp:552
bool HealthAbovePct(uint32 pct) const
Definition: ScriptedCreature.h:248
void CancelEvent(uint32 eventId)
Definition: EventMap.cpp:89
void ScheduleEvent(uint32 eventId, Milliseconds const &time, uint32 group=0, uint8 phase=0)
Definition: EventMap.h:123
Definition: boss_sindragosa.cpp:108
EventMap events
Definition: ScriptedCreature.h:371
Definition: boss_sindragosa.cpp:103

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void boss_sindragosa::boss_sindragosaAI::DoAction ( int32  action)
inlineoverridevirtual

Reimplemented from UnitAI.

301  {
302  if (action == ACTION_START_FROSTWYRM)
303  {
304  if (_summoned)
305  return;
306 
307  _summoned = true;
308  if (TempSummon* summon = me->ToTempSummon())
309  summon->SetTempSummonType(TEMPSUMMON_DEAD_DESPAWN);
310 
311  if (me->isDead())
312  return;
313 
314  me->setActive(true);
315  me->SetCanFly(true);
316  me->SetDisableGravity(true);
318  me->SetSpeed(MOVE_FLIGHT, 4.0f);
320  float moveTime = me->GetExactDist(&SindragosaFlyPos) / (me->GetSpeed(MOVE_FLIGHT) * 0.001f);
324  }
325  }
Definition: icecrown_citadel.h:490
EventProcessor m_Events
Definition: Unit.h:1948
Definition: Unit.h:605
Definition: TemporarySummon.h:40
Definition: Unit.h:674
bool _summoned
Definition: boss_sindragosa.cpp:553
float GetSpeed(UnitMoveType mtype) const
Definition: Unit.cpp:10526
Position const SindragosaLandPos
Definition: boss_sindragosa.cpp:161
void AddEvent(BasicEvent *Event, uint64 e_time, bool set_addtime=true)
Definition: EventProcessor.cpp:88
void setActive(bool isActiveObject)
Definition: Object.cpp:1473
MotionMaster * GetMotionMaster()
Definition: Unit.h:2101
Definition: Unit.h:254
Definition: Unit.h:253
bool SetDisableGravity(bool disable, bool packetOnly=false)
Definition: Unit.cpp:15818
Definition: Object.h:60
void SetFlag(uint16 index, uint32 newFlag)
Definition: Object.cpp:1199
void SetByteFlag(uint16 index, uint8 offset, uint8 newFlag)
Definition: Object.cpp:1252
TempSummon * ToTempSummon()
Definition: Unit.h:2206
Creature *const me
Definition: CreatureAI.h:71
void MovePoint(uint32 id, Position const &pos, bool generatePath=true)
Definition: MotionMaster.h:172
bool SetCanFly(bool enable)
Definition: Unit.cpp:15899
uint64 CalculateTime(uint64 t_offset) const
Definition: EventProcessor.cpp:95
uint64_t uint64
Definition: Define.h:149
void DoCast(uint32 spellId)
Definition: UnitAI.cpp:101
bool isDead() const
Definition: Unit.h:1694
Definition: UpdateFields.h:109
float GetExactDist(float x, float y, float z) const
Definition: Position.h:157
Definition: UpdateFields.h:124
void SetSpeed(UnitMoveType mtype, float rate, bool forced=false)
Definition: Unit.cpp:10531
Definition: boss_sindragosa.cpp:166
Definition: boss_sindragosa.cpp:45
Position const SindragosaFlyPos
Definition: boss_sindragosa.cpp:160
Definition: boss_sindragosa.cpp:141

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void boss_sindragosa::boss_sindragosaAI::EnterCombat ( Unit *  victim)
inlineoverridevirtual

Reimplemented from BossAI.

265  {
267  {
270  return;
271  }
272 
273  BossAI::EnterCombat(victim);
276  Talk(SAY_AGGRO);
277  }
void DoCastSpellOnPlayers(uint32 spell)
Definition: InstanceScript.cpp:558
Definition: icecrown_citadel.h:86
Definition: boss_sindragosa.cpp:48
void EnterCombat(Unit *) override
Definition: ScriptedCreature.h:356
Player * ToPlayer()
Definition: Object.h:191
Definition: boss_sindragosa.cpp:27
Creature *const me
Definition: CreatureAI.h:71
Definition: CreatureAI.h:89
void DoCast(uint32 spellId)
Definition: UnitAI.cpp:101
void Talk(uint8 id, WorldObject const *whisperTarget=nullptr)
Definition: CreatureAI.cpp:42
void EnterEvadeMode(EvadeReason why) override
Definition: boss_sindragosa.cpp:279
Definition: boss_sindragosa.cpp:47
virtual bool CheckRequiredBosses(uint32, Player const *=nullptr) const
Definition: InstanceScript.h:236
Definition: icecrown_citadel.h:63
InstanceScript *const instance
Definition: ScriptedCreature.h:340

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void boss_sindragosa::boss_sindragosaAI::EnterEvadeMode ( EvadeReason  why)
inlineoverridevirtual

Reimplemented from CreatureAI.

280  {
281  if (_isInAirPhase && why == EVADE_REASON_BOUNDARY)
282  return;
284  }
bool _isInAirPhase
Definition: boss_sindragosa.cpp:551
virtual void EnterEvadeMode(EvadeReason why=EVADE_REASON_OTHER)
Definition: CreatureAI.cpp:168
Definition: CreatureAI.h:88

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uint32 boss_sindragosa::boss_sindragosaAI::GetData ( uint32  type) const
inlineoverridevirtual

Reimplemented from UnitAI.

328  {
329  if (type == DATA_MYSTIC_BUFFET_STACK)
330  return _mysticBuffetStack;
331  return 0xFFFFFFFF;
332  }
uint8 _mysticBuffetStack
Definition: boss_sindragosa.cpp:550
Definition: boss_sindragosa.cpp:132
void boss_sindragosa::boss_sindragosaAI::Initialize ( void  )
inline
228  {
229  _mysticBuffetStack = 0;
230  _isInAirPhase = false;
231  _isThirdPhase = false;
232  }
bool _isInAirPhase
Definition: boss_sindragosa.cpp:551
bool _isThirdPhase
Definition: boss_sindragosa.cpp:552
uint8 _mysticBuffetStack
Definition: boss_sindragosa.cpp:550

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void boss_sindragosa::boss_sindragosaAI::JustDied ( Unit *  )
inlineoverridevirtual

Reimplemented from BossAI.

255  {
256  _JustDied();
257  Talk(SAY_DEATH);
258 
261 
262  }
bool HasAura(uint32 spellId, ObjectGuid casterGUID=ObjectGuid::Empty, ObjectGuid itemCasterGUID=ObjectGuid::Empty, uint32 reqEffMask=0) const
Definition: Unit.cpp:4240
void DoCastAOE(uint32 spellId, bool triggered=false)
Definition: UnitAI.cpp:167
Definition: icecrown_citadel.h:58
Definition: boss_sindragosa.cpp:38
void _JustDied()
Definition: ScriptedCreature.cpp:471
Creature *const me
Definition: CreatureAI.h:71
void Talk(uint8 id, WorldObject const *whisperTarget=nullptr)
Definition: CreatureAI.cpp:42
Definition: boss_sindragosa.cpp:87
bool Is25ManRaid() const
Definition: ScriptedCreature.h:274

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void boss_sindragosa::boss_sindragosaAI::JustReachedHome ( )
inlineoverridevirtual

Reimplemented from BossAI.

287  {
290  me->SetCanFly(false);
291  me->SetDisableGravity(false);
292  }
void JustReachedHome() override
Definition: ScriptedCreature.h:358
Definition: icecrown_citadel.h:86
bool SetDisableGravity(bool disable, bool packetOnly=false)
Definition: Unit.cpp:15818
Definition: InstanceScript.h:60
Creature *const me
Definition: CreatureAI.h:71
bool SetCanFly(bool enable)
Definition: Unit.cpp:15899
virtual bool SetBossState(uint32 id, EncounterState state)
Definition: InstanceScript.cpp:273
InstanceScript *const instance
Definition: ScriptedCreature.h:340

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void boss_sindragosa::boss_sindragosaAI::JustSummoned ( Creature *  summon)
inlineoverridevirtual

Reimplemented from BossAI.

399  {
400  summons.Summon(summon);
401  if (summon->GetEntry() == NPC_FROST_BOMB)
402  {
403  summon->CastSpell(summon, SPELL_FROST_BOMB_VISUAL, true);
404  summon->CastSpell(summon, SPELL_BIRTH_NO_VISUAL, true);
405  summon->m_Events.AddEvent(new FrostBombExplosion(summon, me->GetGUID()), summon->m_Events.CalculateTime(5500));
406  }
407  }
EventProcessor m_Events
Definition: Unit.h:1948
void AddEvent(BasicEvent *Event, uint64 e_time, bool set_addtime=true)
Definition: EventProcessor.cpp:88
Definition: boss_sindragosa.cpp:182
void Summon(Creature const *summon)
Definition: ScriptedCreature.h:92
Definition: icecrown_citadel.h:298
Creature *const me
Definition: CreatureAI.h:71
Definition: boss_sindragosa.cpp:66
uint64 CalculateTime(uint64 t_offset) const
Definition: EventProcessor.cpp:95
SummonList summons
Definition: ScriptedCreature.h:372
ObjectGuid const & GetGUID() const
Definition: Object.h:105
Definition: boss_sindragosa.cpp:65
uint32 GetEntry() const
Definition: Object.h:107
void CastSpell(SpellCastTargets const &targets, SpellInfo const *spellInfo, CustomSpellValues const *value, TriggerCastFlags triggerFlags=TRIGGERED_NONE, Item *castItem=NULL, AuraEffect const *triggeredByAura=NULL, ObjectGuid originalCaster=ObjectGuid::Empty)
Definition: Unit.cpp:869

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void boss_sindragosa::boss_sindragosaAI::KilledUnit ( Unit *  victim)
inlineoverridevirtual

Reimplemented from ScriptedAI.

295  {
296  if (victim->GetTypeId() == TYPEID_PLAYER)
297  Talk(SAY_KILL);
298  }
Definition: boss_sindragosa.cpp:35
TypeID GetTypeId() const
Definition: Object.h:113
void Talk(uint8 id, WorldObject const *whisperTarget=nullptr)
Definition: CreatureAI.cpp:42
Definition: ObjectGuid.h:33

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void boss_sindragosa::boss_sindragosaAI::MovementInform ( uint32  type,
uint32  point 
)
inlineoverridevirtual

Reimplemented from CreatureAI.

335  {
336  if (type != POINT_MOTION_TYPE && type != EFFECT_MOTION_TYPE)
337  return;
338 
339  switch (point)
340  {
342  me->setActive(false);
343  me->SetCanFly(false);
344  me->SetDisableGravity(false);
348  me->SetSpeed(MOVE_FLIGHT, 2.5f);
349 
350  // Sindragosa enters combat as soon as she lands
351  DoZoneInCombat();
352  break;
353  case POINT_TAKEOFF:
355  break;
356  case POINT_AIR_PHASE:
358  me->SetFacingTo(float(M_PI));
361  break;
362  case POINT_AIR_PHASE_FAR:
363  me->SetFacingTo(float(M_PI));
365  break;
366  case POINT_LAND:
368  break;
369  case POINT_LAND_GROUND:
370  {
371  me->SetCanFly(false);
372  me->SetDisableGravity(false);
377  _isInAirPhase = false;
378  // trigger Asphyxiation
381  break;
382  }
383  default:
384  break;
385  }
386  }
Definition: boss_sindragosa.cpp:145
Definition: boss_sindragosa.cpp:109
Definition: boss_sindragosa.cpp:142
Definition: Unit.h:605
Definition: Unit.h:674
bool _isInAirPhase
Definition: boss_sindragosa.cpp:551
Definition: Unit.h:163
#define M_PI
Definition: Common.h:163
Position const SindragosaLandPos
Definition: boss_sindragosa.cpp:161
void setActive(bool isActiveObject)
Definition: Object.cpp:1473
Definition: boss_sindragosa.cpp:144
void DoZoneInCombat(Creature *creature=NULL, float maxRangeToNearestTarget=50.0f)
Definition: CreatureAI.cpp:47
MotionMaster * GetMotionMaster()
Definition: Unit.h:2101
Definition: Unit.h:254
void DoAction(int32 info, Predicate &predicate, uint16 max=0)
Definition: ScriptedCreature.h:104
Definition: Unit.h:1130
Definition: boss_sindragosa.cpp:105
MovementGeneratorType GetCurrentMovementGeneratorType() const
Definition: MotionMaster.cpp:663
arena_t NULL
Definition: jemalloc_internal.h:624
void SetHomePosition(float x, float y, float z, float o)
Definition: Creature.h:670
Will ignore most target checks (mostly DBC target checks)
Definition: Unit.h:479
Definition: Unit.h:253
bool SetDisableGravity(bool disable, bool packetOnly=false)
Definition: Unit.cpp:15818
Definition: boss_sindragosa.cpp:110
Creature *const me
Definition: CreatureAI.h:71
Definition: boss_sindragosa.cpp:107
Definition: boss_sindragosa.cpp:146
bool SetCanFly(bool enable)
Definition: Unit.cpp:15899
void RemoveByteFlag(uint16 index, uint8 offset, uint8 newFlag)
Definition: Object.cpp:1271
Definition: MotionMaster.h:54
void SetFacingTo(float ori)
Definition: Unit.cpp:15777
void ScheduleEvent(uint32 eventId, Milliseconds const &time, uint32 group=0, uint8 phase=0)
Definition: EventMap.h:123
SummonList summons
Definition: ScriptedCreature.h:372
Definition: boss_sindragosa.cpp:59
Definition: ScriptedCreature.h:126
void RemoveFlag(uint16 index, uint32 oldFlag)
Definition: Object.cpp:1214
Definition: boss_sindragosa.cpp:147
Definition: UpdateFields.h:109
Definition: icecrown_citadel.h:299
Definition: boss_sindragosa.cpp:106
Definition: UpdateFields.h:124
EventMap events
Definition: ScriptedCreature.h:371
Definition: icecrown_citadel.h:491
void SetSpeed(UnitMoveType mtype, float rate, bool forced=false)
Definition: Unit.cpp:10531
void MovementExpired(bool reset=true)
Definition: MotionMaster.h:151
void SetReactState(ReactStates st)
Definition: Creature.h:502
Definition: MotionMaster.h:46
void CastCustomSpell(Unit *victim, uint32 spellId, int32 const *bp0, int32 const *bp1, int32 const *bp2, bool triggered, Item *castItem=NULL, AuraEffect const *triggeredByAura=NULL, ObjectGuid originalCaster=ObjectGuid::Empty)
Definition: Unit.cpp:920
Definition: boss_sindragosa.cpp:143

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void boss_sindragosa::boss_sindragosaAI::Reset ( )
inlineoverridevirtual

Reimplemented from BossAI.

235  {
236  BossAI::Reset();
237  DoCast(me, SPELL_TANK_MARKER, true);
245  Initialize();
246 
247  if (!_summoned)
248  {
249  me->SetCanFly(true);
250  me->SetDisableGravity(true);
251  }
252  }
Definition: boss_sindragosa.cpp:98
Definition: boss_sindragosa.cpp:46
Definition: boss_sindragosa.cpp:95
bool _summoned
Definition: boss_sindragosa.cpp:553
bool SetDisableGravity(bool disable, bool packetOnly=false)
Definition: Unit.cpp:15818
Definition: boss_sindragosa.cpp:127
Creature *const me
Definition: CreatureAI.h:71
Definition: boss_sindragosa.cpp:100
void Initialize()
Definition: boss_sindragosa.cpp:227
Definition: boss_sindragosa.cpp:99
uint32 urand(uint32 min, uint32 max)
Definition: Random.cpp:45
bool SetCanFly(bool enable)
Definition: Unit.cpp:15899
void DoCast(uint32 spellId)
Definition: UnitAI.cpp:101
void Reset() override
Definition: ScriptedCreature.h:355
void ScheduleEvent(uint32 eventId, Milliseconds const &time, uint32 group=0, uint8 phase=0)
Definition: EventMap.h:123
Definition: boss_sindragosa.cpp:97
Definition: boss_sindragosa.cpp:96
EventMap events
Definition: ScriptedCreature.h:371
Definition: boss_sindragosa.cpp:103

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void boss_sindragosa::boss_sindragosaAI::SpellHitTarget ( Unit *  target,
SpellInfo const *  spell 
)
inlineoverridevirtual

Reimplemented from ScriptedAI.

417  {
418  if (spell->Id == 70127)
419  if (Aura const* mysticBuffet = target->GetAura(spell->Id))
420  _mysticBuffetStack = std::max<uint8>(_mysticBuffetStack, mysticBuffet->GetStackAmount());
421 
422  }
Aura * GetAura(uint32 spellId, ObjectGuid casterGUID=ObjectGuid::Empty, ObjectGuid itemCasterGUID=ObjectGuid::Empty, uint32 reqEffMask=0) const
Definition: Unit.cpp:4151
uint8 _mysticBuffetStack
Definition: boss_sindragosa.cpp:550
Definition: SpellAuras.h:116

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void boss_sindragosa::boss_sindragosaAI::SummonedCreatureDespawn ( Creature *  summon)
inlineoverridevirtual

Reimplemented from BossAI.

410  {
412  if (summon->GetEntry() == NPC_ICE_TOMB)
413  summon->AI()->JustDied(summon);
414  }
void SummonedCreatureDespawn(Creature *summon) override
Definition: ScriptedCreature.cpp:518
CreatureAI * AI() const
Definition: Creature.h:525
virtual void JustDied(Unit *)
Definition: CreatureAI.h:117
Definition: icecrown_citadel.h:299
uint32 GetEntry() const
Definition: Object.h:107

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void boss_sindragosa::boss_sindragosaAI::UpdateAI ( uint32  diff)
inlineoverridevirtual

Reimplemented from BossAI.

425  {
426  if (!UpdateVictim())
427  return;
428 
429  events.Update(diff);
430 
432  return;
433 
434  while (uint32 eventId = events.ExecuteEvent())
435  {
436  switch (eventId)
437  {
438  case EVENT_BERSERK:
440  Talk(SAY_BERSERK);
442  break;
443  case EVENT_CLEAVE:
446  break;
447  case EVENT_TAIL_SMASH:
450  break;
451  case EVENT_FROST_BREATH:
454  break;
459  break;
460  case EVENT_ICY_GRIP:
463  break;
468  break;
471  break;
472  case EVENT_AIR_PHASE:
473  {
474  _isInAirPhase = true;
476  me->SetCanFly(true);
477  me->SetDisableGravity(true);
480  me->AttackStop();
481  Position pos;
482  pos.Relocate(me);
483  pos.m_positionZ += 17.0f;
487  break;
488  }
489  case EVENT_AIR_MOVEMENT:
491  break;
494  break;
495  case EVENT_ICE_TOMB:
497  {
498  Talk(EMOTE_WARN_FROZEN_ORB, target);
500  }
501  events.ScheduleEvent(EVENT_ICE_TOMB, urand(16000, 23000));
502  break;
503  case EVENT_FROST_BOMB:
504  {
505  float destX, destY, destZ;
506  destX = float(rand_norm()) * 75.0f + 4350.0f;
507  destY = float(rand_norm()) * 75.0f + 2450.0f;
508  destZ = 205.0f; // random number close to ground, get exact in next call
509  me->UpdateGroundPositionZ(destX, destY, destZ);
510  me->CastSpell(destX, destY, destZ, SPELL_FROST_BOMB_TRIGGER, false);
512  break;
513  }
514  case EVENT_LAND:
515  {
518  break;
519  }
520  case EVENT_LAND_GROUND:
527  break;
529  {
530  if (!_isInAirPhase)
531  {
532  Talk(SAY_PHASE_2);
533  events.ScheduleEvent(EVENT_ICE_TOMB, urand(7000, 10000));
534  events.RescheduleEvent(EVENT_ICY_GRIP, urand(35000, 40000));
535  DoCast(me, SPELL_MYSTIC_BUFFET, true);
536  }
537  else
539  break;
540  }
541  default:
542  break;
543  }
544  }
545 
547  }
bool AttackStop()
Definition: Unit.cpp:7337
Definition: boss_sindragosa.cpp:30
Definition: boss_sindragosa.cpp:98
Definition: boss_sindragosa.cpp:145
Definition: boss_sindragosa.cpp:109
Definition: boss_sindragosa.cpp:49
Definition: boss_sindragosa.cpp:95
Definition: boss_sindragosa.cpp:57
Definition: boss_sindragosa.cpp:39
bool UpdateVictim()
Definition: CreatureAI.cpp:233
void CancelEventGroup(uint32 group)
Definition: EventMap.cpp:103
bool _isInAirPhase
Definition: boss_sindragosa.cpp:551
Definition: Unit.h:163
bool _isThirdPhase
Definition: boss_sindragosa.cpp:552
Definition: Unit.h:565
Definition: Unit.h:1129
Position const SindragosaLandPos
Definition: boss_sindragosa.cpp:161
Definition: boss_sindragosa.cpp:144
Definition: boss_sindragosa.cpp:51
MotionMaster * GetMotionMaster()
Definition: Unit.h:2101
Definition: Unit.h:254
Definition: boss_sindragosa.cpp:105
void CancelEvent(uint32 eventId)
Definition: EventMap.cpp:89
Will ignore most target checks (mostly DBC target checks)
Definition: Unit.h:479
Definition: Unit.h:253
bool SetDisableGravity(bool disable, bool packetOnly=false)
Definition: Unit.cpp:15818
Definition: boss_sindragosa.cpp:110
Position const SindragosaFlyInPos
Definition: boss_sindragosa.cpp:164
Definition: boss_sindragosa.cpp:127
Definition: boss_sindragosa.cpp:102
Definition: boss_sindragosa.cpp:29
Definition: boss_sindragosa.cpp:34
void SetByteFlag(uint16 index, uint8 offset, uint8 newFlag)
Definition: Object.cpp:1252
Definition: boss_sindragosa.cpp:199
Creature *const me
Definition: CreatureAI.h:71
void MovePoint(uint32 id, Position const &pos, bool generatePath=true)
Definition: MotionMaster.h:172
Definition: boss_sindragosa.cpp:107
Definition: boss_sindragosa.cpp:146
Definition: boss_sindragosa.cpp:100
void Relocate(float x, float y)
Definition: Position.h:67
Definition: UnitAI.h:35
Definition: boss_sindragosa.cpp:37
Position const SindragosaAirPos
Definition: boss_sindragosa.cpp:162
Definition: boss_sindragosa.cpp:99
Definition: boss_sindragosa.cpp:104
uint32 urand(uint32 min, uint32 max)
Definition: Random.cpp:45
Unit * SelectTarget(SelectAggroTarget targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, int32 aura=0)
Definition: UnitAI.cpp:91
bool SetCanFly(bool enable)
Definition: Unit.cpp:15899
uint32_t uint32
Definition: Define.h:150
Definition: boss_sindragosa.cpp:52
void DoCast(uint32 spellId)
Definition: UnitAI.cpp:101
void Talk(uint8 id, WorldObject const *whisperTarget=nullptr)
Definition: CreatureAI.cpp:42
float m_positionZ
Definition: Position.h:54
#define SPELL_BERSERK
Definition: boss_four_horsemen.cpp:74
void ScheduleEvent(uint32 eventId, Milliseconds const &time, uint32 group=0, uint8 phase=0)
Definition: EventMap.h:123
Definition: boss_sindragosa.cpp:108
Position const SindragosaAirPosFar
Definition: boss_sindragosa.cpp:163
void Update(uint32 time)
Definition: EventMap.h:54
void MoveLand(uint32 id, Position const &pos)
Definition: MotionMaster.cpp:299
Definition: boss_sindragosa.cpp:59
void RescheduleEvent(uint32 eventId, Milliseconds const &time, uint32 group=0, uint8 phase=0)
Definition: EventMap.h:146
Definition: boss_sindragosa.cpp:147
double rand_norm()
Definition: Random.cpp:69
Definition: boss_sindragosa.cpp:55
Definition: boss_sindragosa.cpp:97
uint32 ExecuteEvent()
Definition: EventMap.cpp:46
Definition: boss_sindragosa.cpp:106
Definition: UpdateFields.h:124
void DoMeleeAttackIfReady()
Definition: UnitAI.cpp:49
Definition: boss_sindragosa.cpp:96
bool HasUnitState(const uint32 f) const
Definition: Unit.h:1395
Definition: boss_sindragosa.cpp:53
Definition: Position.h:27
Definition: boss_sindragosa.cpp:28
Definition: boss_sindragosa.cpp:64
EventMap events
Definition: ScriptedCreature.h:371
Definition: boss_sindragosa.cpp:68
Definition: boss_sindragosa.cpp:33
void DoCastVictim(uint32 spellId, bool triggered=false)
Definition: UnitAI.cpp:159
Definition: boss_sindragosa.cpp:32
Definition: boss_sindragosa.cpp:50
void MoveTakeoff(uint32 id, Position const &pos)
Definition: MotionMaster.cpp:313
Definition: Unit.h:1305
void SetReactState(ReactStates st)
Definition: Creature.h:502
void CastSpell(SpellCastTargets const &targets, SpellInfo const *spellInfo, CustomSpellValues const *value, TriggerCastFlags triggerFlags=TRIGGERED_NONE, Item *castItem=NULL, AuraEffect const *triggeredByAura=NULL, ObjectGuid originalCaster=ObjectGuid::Empty)
Definition: Unit.cpp:869
Definition: boss_sindragosa.cpp:103
Definition: boss_sindragosa.cpp:101
void CastCustomSpell(Unit *victim, uint32 spellId, int32 const *bp0, int32 const *bp1, int32 const *bp2, bool triggered, Item *castItem=NULL, AuraEffect const *triggeredByAura=NULL, ObjectGuid originalCaster=ObjectGuid::Empty)
Definition: Unit.cpp:920
Definition: boss_sindragosa.cpp:143
void UpdateGroundPositionZ(float x, float y, float &z) const
Definition: Object.cpp:1827

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Member Data Documentation

bool boss_sindragosa::boss_sindragosaAI::_isInAirPhase
private
bool boss_sindragosa::boss_sindragosaAI::_isThirdPhase
private
uint8 boss_sindragosa::boss_sindragosaAI::_mysticBuffetStack
private
bool boss_sindragosa::boss_sindragosaAI::_summoned
private

The documentation for this struct was generated from the following file: