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boss_ouro::boss_ouroAI Struct Reference

Public Member Functions

 boss_ouroAI (Creature *creature)
 
void Initialize ()
 
void Reset () override
 
void EnterCombat (Unit *) override
 
void UpdateAI (uint32 diff) override
 
- Public Member Functions inherited from ScriptedAI
 ScriptedAI (Creature *creature)
 
virtual ~ScriptedAI ()
 
void AttackStartNoMove (Unit *target)
 
void DamageTaken (Unit *, uint32 &) override
 
void JustDied (Unit *) override
 
void KilledUnit (Unit *) override
 
void JustSummoned (Creature *) override
 
void SummonedCreatureDespawn (Creature *) override
 
void SpellHit (Unit *, SpellInfo const *) override
 
void SpellHitTarget (Unit *, SpellInfo const *) override
 
void OnPossess (bool)
 
void AttackStart (Unit *) override
 
void DoStartMovement (Unit *target, float distance=0.0f, float angle=0.0f)
 
void DoStartNoMovement (Unit *target)
 
void DoStopAttack ()
 
void DoCastSpell (Unit *target, SpellInfo const *spellInfo, bool triggered=false)
 
void DoPlaySoundToSet (WorldObject *source, uint32 soundId)
 
void DoResetThreat ()
 
float DoGetThreat (Unit *unit)
 
void DoModifyThreatPercent (Unit *unit, int32 pct)
 
void DoTeleportTo (float x, float y, float z, uint32 time=0)
 
void DoTeleportTo (float const pos[4])
 
void DoTeleportPlayer (Unit *unit, float x, float y, float z, float o)
 
void DoTeleportAll (float x, float y, float z, float o)
 
Unit * DoSelectLowestHpFriendly (float range, uint32 minHPDiff=1)
 
std::list< Creature * > DoFindFriendlyCC (float range)
 
std::list< Creature * > DoFindFriendlyMissingBuff (float range, uint32 spellId)
 
Player * GetPlayerAtMinimumRange (float minRange)
 
Creature * DoSpawnCreature (uint32 entry, float offsetX, float offsetY, float offsetZ, float angle, uint32 type, uint32 despawntime)
 
bool HealthBelowPct (uint32 pct) const
 
bool HealthAbovePct (uint32 pct) const
 
SpellInfo const * SelectSpell (Unit *target, uint32 school, uint32 mechanic, SelectTargetType targets, float rangeMin, float rangeMax, SelectEffect effect)
 
void SetEquipmentSlots (bool loadDefault, int32 mainHand=EQUIP_NO_CHANGE, int32 offHand=EQUIP_NO_CHANGE, int32 ranged=EQUIP_NO_CHANGE)
 
void SetCombatMovement (bool allowMovement)
 
bool IsCombatMovementAllowed () const
 
bool IsHeroic () const
 
Difficulty GetDifficulty () const
 
bool Is25ManRaid () const
 
template<class T >
const T & DUNGEON_MODE (const T &normal5, const T &heroic10) const
 
template<class T >
const T & RAID_MODE (const T &normal10, const T &normal25) const
 
template<class T >
const T & RAID_MODE (const T &normal10, const T &normal25, const T &heroic10, const T &heroic25) const
 
- Public Member Functions inherited from CreatureAI
void Talk (uint8 id, WorldObject const *whisperTarget=nullptr)
 
 CreatureAI (Creature *creature)
 
virtual ~CreatureAI ()
 
void MoveInLineOfSight_Safe (Unit *who)
 == Reactions At ================================= More...
 
void TriggerAlert (Unit const *who) const
 
virtual bool CanRespawn ()
 
virtual void EnterEvadeMode (EvadeReason why=EVADE_REASON_OTHER)
 
virtual void IsSummonedBy (Unit *)
 
virtual void SummonedCreatureDies (Creature *, Unit *)
 
virtual void AttackedBy (Unit *)
 
virtual bool IsEscorted () const
 
virtual void JustRespawned ()
 
virtual void MovementInform (uint32, uint32)
 
void OnCharmed (bool apply) override
 
virtual void JustReachedHome ()
 
void DoZoneInCombat (Creature *creature=NULL, float maxRangeToNearestTarget=50.0f)
 
virtual void ReceiveEmote (Player *, uint32)
 
virtual void OwnerAttackedBy (Unit *)
 
virtual void OwnerAttacked (Unit *)
 
virtual void CorpseRemoved (uint32 &)
 == Triggered Actions Requested ================== More...
 
virtual void PassengerBoarded (Unit *, int8, bool)
 == Fields ======================================= More...
 
virtual void OnSpellClick (Unit *, bool &)
 
virtual bool CanSeeAlways (WorldObject const *)
 
int32 VisualizeBoundary (uint32 duration, Unit *owner=nullptr, bool fill=false) const
 
virtual bool CheckInRoom ()
 
CreatureBoundary const * GetBoundary () const
 
- Public Member Functions inherited from UnitAI
 UnitAI (Unit *unit)
 
virtual ~UnitAI ()
 
virtual bool CanAIAttack (Unit const *) const
 
virtual void InitializeAI ()
 
virtual void DoAction (int32)
 
virtual uint32 GetData (uint32) const
 
virtual void SetData (uint32, uint32)
 
virtual void SetGUID (ObjectGuid, int32=0)
 
virtual ObjectGuid GetGUID (int32=0) const
 
Unit * SelectTarget (SelectAggroTarget targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, int32 aura=0)
 
template<class PREDICATE >
Unit * SelectTarget (SelectAggroTarget targetType, uint32 position, PREDICATE const &predicate)
 
void SelectTargetList (std::list< Unit * > &targetList, uint32 num, SelectAggroTarget targetType, float dist=0.0f, bool playerOnly=false, int32 aura=0)
 
template<class PREDICATE >
void SelectTargetList (std::list< Unit * > &targetList, PREDICATE const &predicate, uint32 maxTargets, SelectAggroTarget targetType)
 
virtual void DamageDealt (Unit *, uint32 &, DamageEffectType)
 
virtual void HealReceived (Unit *, uint32 &)
 
virtual void HealDone (Unit *, uint32 &)
 
virtual void SpellInterrupted (uint32, uint32)
 
void AttackStartCaster (Unit *victim, float dist)
 
void DoCast (uint32 spellId)
 
void DoCast (Unit *victim, uint32 spellId, bool triggered=false)
 
void DoCastVictim (uint32 spellId, bool triggered=false)
 
void DoCastAOE (uint32 spellId, bool triggered=false)
 
void DoMeleeAttackIfReady ()
 
bool DoSpellAttackIfReady (uint32 spellId)
 
virtual void sGossipHello (Player *)
 
virtual void sGossipSelect (Player *, uint32, uint32)
 
virtual void sGossipSelectCode (Player *, uint32, uint32, char const *)
 
virtual void sQuestAccept (Player *, Quest const *)
 
virtual void sQuestSelect (Player *, Quest const *)
 
virtual void sQuestReward (Player *, Quest const *, uint32)
 
virtual bool sOnDummyEffect (Unit *, uint32, SpellEffIndex)
 
virtual void sOnGameEvent (bool, uint16)
 

Public Attributes

uint32 Sweep_Timer
 
uint32 SandBlast_Timer
 
uint32 Submerge_Timer
 
uint32 Back_Timer
 
uint32 ChangeTarget_Timer
 
uint32 Spawn_Timer
 
bool Enrage
 
bool Submerged
 
- Public Attributes inherited from ScriptedAI
bool IsFleeing
 

Additional Inherited Members

- Public Types inherited from CreatureAI
enum  EvadeReason { EVADE_REASON_NO_HOSTILES, EVADE_REASON_BOUNDARY, EVADE_REASON_SEQUENCE_BREAK, EVADE_REASON_OTHER }
 
- Static Public Member Functions inherited from UnitAI
static void FillAISpellInfo ()
 
- Static Public Attributes inherited from UnitAI
static AISpellInfoType * AISpellInfo
 
- Protected Member Functions inherited from CreatureAI
bool UpdateVictim ()
 
bool UpdateVictimWithGaze ()
 
void SetGazeOn (Unit *target)
 
Creature * DoSummon (uint32 entry, Position const &pos, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
Creature * DoSummon (uint32 entry, WorldObject *obj, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
Creature * DoSummonFlyer (uint32 entry, WorldObject *obj, float flightZ, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
bool CheckBoundary (Position const *who=nullptr) const
 
void SetBoundary (CreatureBoundary const *boundary)
 
virtual void MoveInLineOfSight (Unit *)
 
bool _EnterEvadeMode (EvadeReason why=EVADE_REASON_OTHER)
 
- Protected Attributes inherited from CreatureAI
Creature *const me
 
CreatureBoundary const * _boundary
 
- Protected Attributes inherited from UnitAI
Unit *const me
 

Constructor & Destructor Documentation

boss_ouro::boss_ouroAI::boss_ouroAI ( Creature *  creature)
inline
51  : ScriptedAI(creature)
52  {
53  Initialize();
54  }
ScriptedAI(Creature *creature)
Definition: ScriptedCreature.cpp:100
void Initialize()
Definition: boss_ouro.cpp:56

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Member Function Documentation

void boss_ouro::boss_ouroAI::EnterCombat ( Unit *  )
inlineoverridevirtual

Reimplemented from ScriptedAI.

85  {
87  }
Definition: boss_ouro.cpp:35
void DoCastVictim(uint32 spellId, bool triggered=false)
Definition: UnitAI.cpp:159

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void boss_ouro::boss_ouroAI::Initialize ( void  )
inline
57  {
58  Sweep_Timer = urand(5000, 10000);
59  SandBlast_Timer = urand(20000, 35000);
60  Submerge_Timer = urand(90000, 150000);
61  Back_Timer = urand(30000, 45000);
62  ChangeTarget_Timer = urand(5000, 8000);
63  Spawn_Timer = urand(10000, 20000);
64 
65  Enrage = false;
66  Submerged = false;
67  }
uint32 SandBlast_Timer
Definition: boss_ouro.cpp:70
uint32 Submerge_Timer
Definition: boss_ouro.cpp:71
uint32 ChangeTarget_Timer
Definition: boss_ouro.cpp:73
uint32 urand(uint32 min, uint32 max)
Definition: Random.cpp:45
uint32 Back_Timer
Definition: boss_ouro.cpp:72
bool Submerged
Definition: boss_ouro.cpp:77
bool Enrage
Definition: boss_ouro.cpp:76
uint32 Sweep_Timer
Definition: boss_ouro.cpp:69
uint32 Spawn_Timer
Definition: boss_ouro.cpp:74

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void boss_ouro::boss_ouroAI::Reset ( )
inlineoverridevirtual

Reimplemented from ScriptedAI.

80  {
81  Initialize();
82  }
void Initialize()
Definition: boss_ouro.cpp:56

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void boss_ouro::boss_ouroAI::UpdateAI ( uint32  diff)
inlineoverridevirtual

Reimplemented from ScriptedAI.

90  {
91  //Return since we have no target
92  if (!UpdateVictim())
93  return;
94 
95  //Sweep_Timer
96  if (!Submerged && Sweep_Timer <= diff)
97  {
99  Sweep_Timer = urand(15000, 30000);
100  } else Sweep_Timer -= diff;
101 
102  //SandBlast_Timer
103  if (!Submerged && SandBlast_Timer <= diff)
104  {
106  SandBlast_Timer = urand(20000, 35000);
107  } else SandBlast_Timer -= diff;
108 
109  //Submerge_Timer
110  if (!Submerged && Submerge_Timer <= diff)
111  {
112  //Cast
115  me->setFaction(35);
117 
118  Submerged = true;
119  Back_Timer = urand(30000, 45000);
120  } else Submerge_Timer -= diff;
121 
122  //ChangeTarget_Timer
123  if (Submerged && ChangeTarget_Timer <= diff)
124  {
125  Unit* target = NULL;
126  target = SelectTarget(SELECT_TARGET_RANDOM, 0);
127 
128  if (target)
129  DoTeleportTo(target->GetPositionX(), target->GetPositionY(), target->GetPositionZ());
130 
131  ChangeTarget_Timer = urand(10000, 20000);
132  } else ChangeTarget_Timer -= diff;
133 
134  //Back_Timer
135  if (Submerged && Back_Timer <= diff)
136  {
138  me->setFaction(14);
139 
141 
142  Submerged = false;
143  Submerge_Timer = urand(60000, 120000);
144  } else Back_Timer -= diff;
145 
147  }
bool UpdateVictim()
Definition: CreatureAI.cpp:233
uint32 SandBlast_Timer
Definition: boss_ouro.cpp:70
uint32 Submerge_Timer
Definition: boss_ouro.cpp:71
arena_t NULL
Definition: jemalloc_internal.h:624
void SetFlag(uint16 index, uint32 newFlag)
Definition: Object.cpp:1199
void DoTeleportTo(float x, float y, float z, uint32 time=0)
Definition: ScriptedCreature.cpp:280
uint32 ChangeTarget_Timer
Definition: boss_ouro.cpp:73
Definition: boss_ouro.cpp:33
void setFaction(uint32 faction)
Definition: Unit.h:1467
Creature *const me
Definition: CreatureAI.h:71
Definition: SharedDefines.h:2487
Definition: UnitAI.h:35
float GetPositionY() const
Definition: Position.h:105
uint32 urand(uint32 min, uint32 max)
Definition: Random.cpp:45
Unit * SelectTarget(SelectAggroTarget targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, int32 aura=0)
Definition: UnitAI.cpp:91
float GetPositionZ() const
Definition: Position.h:106
uint32 Back_Timer
Definition: boss_ouro.cpp:72
void DoCast(uint32 spellId)
Definition: UnitAI.cpp:101
void RemoveFlag(uint16 index, uint32 oldFlag)
Definition: Object.cpp:1214
bool Submerged
Definition: boss_ouro.cpp:77
Definition: boss_ouro.cpp:32
Definition: UpdateFields.h:109
uint32 Sweep_Timer
Definition: boss_ouro.cpp:69
void DoMeleeAttackIfReady()
Definition: UnitAI.cpp:49
void HandleEmoteCommand(uint32 anim_id)
Definition: Unit.cpp:1444
Definition: boss_ouro.cpp:34
void DoCastVictim(uint32 spellId, bool triggered=false)
Definition: UnitAI.cpp:159
float GetPositionX() const
Definition: Position.h:104
Definition: Unit.h:1305
Definition: boss_ouro.cpp:36
Definition: Unit.h:698

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Member Data Documentation

uint32 boss_ouro::boss_ouroAI::Back_Timer
uint32 boss_ouro::boss_ouroAI::ChangeTarget_Timer
bool boss_ouro::boss_ouroAI::Enrage
uint32 boss_ouro::boss_ouroAI::SandBlast_Timer
uint32 boss_ouro::boss_ouroAI::Spawn_Timer
uint32 boss_ouro::boss_ouroAI::Submerge_Timer
bool boss_ouro::boss_ouroAI::Submerged
uint32 boss_ouro::boss_ouroAI::Sweep_Timer

The documentation for this struct was generated from the following file: