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boss_ouro::boss_ouroAI Struct Reference

Public Member Functions

 boss_ouroAI (Creature *creature)
 
void Initialize ()
 
void Reset () override
 
void EnterCombat (Unit *) override
 
void UpdateAI (uint32 diff) override
 
- Public Member Functions inherited from ScriptedAI
 ScriptedAI (Creature *creature)
 
virtual ~ScriptedAI ()
 
void AttackStartNoMove (Unit *target)
 
void DamageTaken (Unit *, uint32 &) override
 
void JustDied (Unit *) override
 
void KilledUnit (Unit *) override
 
void JustSummoned (Creature *) override
 
void SummonedCreatureDespawn (Creature *) override
 
void SpellHit (Unit *, SpellInfo const *) override
 
void SpellHitTarget (Unit *, SpellInfo const *) override
 
void OnPossess (bool)
 
void AttackStart (Unit *) override
 
void DoStartMovement (Unit *target, float distance=0.0f, float angle=0.0f)
 
void DoStartNoMovement (Unit *target)
 
void DoStopAttack ()
 
void DoCastSpell (Unit *target, SpellInfo const *spellInfo, bool triggered=false)
 
void DoPlaySoundToSet (WorldObject *source, uint32 soundId)
 
void DoResetThreat ()
 
float DoGetThreat (Unit *unit)
 
void DoModifyThreatPercent (Unit *unit, int32 pct)
 
void DoTeleportTo (float x, float y, float z, uint32 time=0)
 
void DoTeleportTo (float const pos[4])
 
void DoTeleportPlayer (Unit *unit, float x, float y, float z, float o)
 
void DoTeleportAll (float x, float y, float z, float o)
 
UnitDoSelectLowestHpFriendly (float range, uint32 minHPDiff=1)
 
std::list< Creature * > DoFindFriendlyCC (float range)
 
std::list< Creature * > DoFindFriendlyMissingBuff (float range, uint32 spellId)
 
PlayerGetPlayerAtMinimumRange (float minRange)
 
CreatureDoSpawnCreature (uint32 entry, float offsetX, float offsetY, float offsetZ, float angle, uint32 type, uint32 despawntime)
 
bool HealthBelowPct (uint32 pct) const
 
bool HealthAbovePct (uint32 pct) const
 
SpellInfo constSelectSpell (Unit *target, uint32 school, uint32 mechanic, SelectTargetType targets, float rangeMin, float rangeMax, SelectEffect effect)
 
void SetEquipmentSlots (bool loadDefault, int32 mainHand=EQUIP_NO_CHANGE, int32 offHand=EQUIP_NO_CHANGE, int32 ranged=EQUIP_NO_CHANGE)
 
void SetCombatMovement (bool allowMovement)
 
bool IsCombatMovementAllowed () const
 
bool IsHeroic () const
 
Difficulty GetDifficulty () const
 
bool Is25ManRaid () const
 
template<class T >
const T & DUNGEON_MODE (const T &normal5, const T &heroic10) const
 
template<class T >
const T & RAID_MODE (const T &normal10, const T &normal25) const
 
template<class T >
const T & RAID_MODE (const T &normal10, const T &normal25, const T &heroic10, const T &heroic25) const
 
- Public Member Functions inherited from CreatureAI
void Talk (uint8 id, WorldObject const *whisperTarget=nullptr)
 
 CreatureAI (Creature *creature)
 
virtual ~CreatureAI ()
 
void MoveInLineOfSight_Safe (Unit *who)
 == Reactions At ================================= More...
 
void TriggerAlert (Unit const *who) const
 
virtual bool CanRespawn ()
 
virtual void EnterEvadeMode (EvadeReason why=EVADE_REASON_OTHER)
 
virtual void IsSummonedBy (Unit *)
 
virtual void SummonedCreatureDies (Creature *, Unit *)
 
virtual void AttackedBy (Unit *)
 
virtual bool IsEscorted () const
 
virtual void JustRespawned ()
 
virtual void MovementInform (uint32, uint32)
 
void OnCharmed (bool apply) override
 
virtual void JustReachedHome ()
 
void DoZoneInCombat (Creature *creature=NULL, float maxRangeToNearestTarget=50.0f)
 
virtual void ReceiveEmote (Player *, uint32)
 
virtual void OwnerAttackedBy (Unit *)
 
virtual void OwnerAttacked (Unit *)
 
virtual void CorpseRemoved (uint32 &)
 == Triggered Actions Requested ================== More...
 
virtual void PassengerBoarded (Unit *, int8, bool)
 == Fields ======================================= More...
 
virtual void OnSpellClick (Unit *, bool &)
 
virtual bool CanSeeAlways (WorldObject const *)
 
int32 VisualizeBoundary (uint32 duration, Unit *owner=nullptr, bool fill=false) const
 
virtual bool CheckInRoom ()
 
CreatureBoundary constGetBoundary () const
 
- Public Member Functions inherited from UnitAI
 UnitAI (Unit *unit)
 
virtual ~UnitAI ()
 
virtual bool CanAIAttack (Unit const *) const
 
virtual void InitializeAI ()
 
virtual void DoAction (int32)
 
virtual uint32 GetData (uint32) const
 
virtual void SetData (uint32, uint32)
 
virtual void SetGUID (ObjectGuid, int32=0)
 
virtual ObjectGuid GetGUID (int32=0) const
 
UnitSelectTarget (SelectAggroTarget targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, int32 aura=0)
 
template<class PREDICATE >
UnitSelectTarget (SelectAggroTarget targetType, uint32 position, PREDICATE const &predicate)
 
void SelectTargetList (std::list< Unit * > &targetList, uint32 num, SelectAggroTarget targetType, float dist=0.0f, bool playerOnly=false, int32 aura=0)
 
template<class PREDICATE >
void SelectTargetList (std::list< Unit * > &targetList, PREDICATE const &predicate, uint32 maxTargets, SelectAggroTarget targetType)
 
virtual void DamageDealt (Unit *, uint32 &, DamageEffectType)
 
virtual void HealReceived (Unit *, uint32 &)
 
virtual void HealDone (Unit *, uint32 &)
 
virtual void SpellInterrupted (uint32, uint32)
 
void AttackStartCaster (Unit *victim, float dist)
 
void DoCast (uint32 spellId)
 
void DoCast (Unit *victim, uint32 spellId, bool triggered=false)
 
void DoCastVictim (uint32 spellId, bool triggered=false)
 
void DoCastAOE (uint32 spellId, bool triggered=false)
 
void DoMeleeAttackIfReady ()
 
bool DoSpellAttackIfReady (uint32 spellId)
 
virtual void sGossipHello (Player *)
 
virtual void sGossipSelect (Player *, uint32, uint32)
 
virtual void sGossipSelectCode (Player *, uint32, uint32, char const *)
 
virtual void sQuestAccept (Player *, Quest const *)
 
virtual void sQuestSelect (Player *, Quest const *)
 
virtual void sQuestReward (Player *, Quest const *, uint32)
 
virtual bool sOnDummyEffect (Unit *, uint32, SpellEffIndex)
 
virtual void sOnGameEvent (bool, uint16)
 

Public Attributes

uint32 Sweep_Timer
 
uint32 SandBlast_Timer
 
uint32 Submerge_Timer
 
uint32 Back_Timer
 
uint32 ChangeTarget_Timer
 
uint32 Spawn_Timer
 
bool Enrage
 
bool Submerged
 
- Public Attributes inherited from ScriptedAI
bool IsFleeing
 

Additional Inherited Members

- Public Types inherited from CreatureAI
enum  EvadeReason { EVADE_REASON_NO_HOSTILES, EVADE_REASON_BOUNDARY, EVADE_REASON_SEQUENCE_BREAK, EVADE_REASON_OTHER }
 
- Static Public Member Functions inherited from UnitAI
static void FillAISpellInfo ()
 
- Static Public Attributes inherited from UnitAI
static AISpellInfoTypeAISpellInfo
 
- Protected Member Functions inherited from CreatureAI
bool UpdateVictim ()
 
bool UpdateVictimWithGaze ()
 
void SetGazeOn (Unit *target)
 
CreatureDoSummon (uint32 entry, Position const &pos, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
CreatureDoSummon (uint32 entry, WorldObject *obj, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
CreatureDoSummonFlyer (uint32 entry, WorldObject *obj, float flightZ, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
bool CheckBoundary (Position const *who=nullptr) const
 
void SetBoundary (CreatureBoundary const *boundary)
 
virtual void MoveInLineOfSight (Unit *)
 
bool _EnterEvadeMode (EvadeReason why=EVADE_REASON_OTHER)
 
- Protected Attributes inherited from CreatureAI
Creature *const me
 
CreatureBoundary const_boundary
 
- Protected Attributes inherited from UnitAI
Unit *const me
 

Constructor & Destructor Documentation

boss_ouro::boss_ouroAI::boss_ouroAI ( Creature creature)
inline
51  : ScriptedAI(creature)
52  {
53  Initialize();
54  }
ScriptedAI(Creature *creature)
Definition: ScriptedCreature.cpp:100
void Initialize()
Definition: boss_ouro.cpp:56

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Member Function Documentation

void boss_ouro::boss_ouroAI::EnterCombat ( Unit )
inlineoverridevirtual

Reimplemented from ScriptedAI.

85  {
87  }
Definition: boss_ouro.cpp:35
void DoCastVictim(uint32 spellId, bool triggered=false)
Definition: UnitAI.cpp:159

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void boss_ouro::boss_ouroAI::Initialize ( void  )
inline
57  {
58  Sweep_Timer = urand(5000, 10000);
59  SandBlast_Timer = urand(20000, 35000);
60  Submerge_Timer = urand(90000, 150000);
61  Back_Timer = urand(30000, 45000);
62  ChangeTarget_Timer = urand(5000, 8000);
63  Spawn_Timer = urand(10000, 20000);
64 
65  Enrage = false;
66  Submerged = false;
67  }
uint32 SandBlast_Timer
Definition: boss_ouro.cpp:70
uint32 Submerge_Timer
Definition: boss_ouro.cpp:71
uint32 ChangeTarget_Timer
Definition: boss_ouro.cpp:73
uint32 urand(uint32 min, uint32 max)
Definition: Random.cpp:45
uint32 Back_Timer
Definition: boss_ouro.cpp:72
bool Submerged
Definition: boss_ouro.cpp:77
bool Enrage
Definition: boss_ouro.cpp:76
uint32 Sweep_Timer
Definition: boss_ouro.cpp:69
uint32 Spawn_Timer
Definition: boss_ouro.cpp:74

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void boss_ouro::boss_ouroAI::Reset ( )
inlineoverridevirtual

Reimplemented from ScriptedAI.

80  {
81  Initialize();
82  }
void Initialize()
Definition: boss_ouro.cpp:56

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void boss_ouro::boss_ouroAI::UpdateAI ( uint32  diff)
inlineoverridevirtual

Reimplemented from ScriptedAI.

90  {
91  //Return since we have no target
92  if (!UpdateVictim())
93  return;
94 
95  //Sweep_Timer
96  if (!Submerged && Sweep_Timer <= diff)
97  {
99  Sweep_Timer = urand(15000, 30000);
100  } else Sweep_Timer -= diff;
101 
102  //SandBlast_Timer
103  if (!Submerged && SandBlast_Timer <= diff)
104  {
106  SandBlast_Timer = urand(20000, 35000);
107  } else SandBlast_Timer -= diff;
108 
109  //Submerge_Timer
110  if (!Submerged && Submerge_Timer <= diff)
111  {
112  //Cast
115  me->setFaction(35);
117 
118  Submerged = true;
119  Back_Timer = urand(30000, 45000);
120  } else Submerge_Timer -= diff;
121 
122  //ChangeTarget_Timer
123  if (Submerged && ChangeTarget_Timer <= diff)
124  {
125  Unit* target = NULL;
126  target = SelectTarget(SELECT_TARGET_RANDOM, 0);
127 
128  if (target)
129  DoTeleportTo(target->GetPositionX(), target->GetPositionY(), target->GetPositionZ());
130 
131  ChangeTarget_Timer = urand(10000, 20000);
132  } else ChangeTarget_Timer -= diff;
133 
134  //Back_Timer
135  if (Submerged && Back_Timer <= diff)
136  {
138  me->setFaction(14);
139 
141 
142  Submerged = false;
143  Submerge_Timer = urand(60000, 120000);
144  } else Back_Timer -= diff;
145 
147  }
bool UpdateVictim()
Definition: CreatureAI.cpp:233
uint32 SandBlast_Timer
Definition: boss_ouro.cpp:70
uint32 Submerge_Timer
Definition: boss_ouro.cpp:71
arena_t NULL
Definition: jemalloc_internal.h:624
void SetFlag(uint16 index, uint32 newFlag)
Definition: Object.cpp:1199
void DoTeleportTo(float x, float y, float z, uint32 time=0)
Definition: ScriptedCreature.cpp:280
uint32 ChangeTarget_Timer
Definition: boss_ouro.cpp:73
Definition: boss_ouro.cpp:33
void setFaction(uint32 faction)
Definition: Unit.h:1467
Creature *const me
Definition: CreatureAI.h:71
Definition: SharedDefines.h:2487
Definition: UnitAI.h:35
float GetPositionY() const
Definition: Position.h:105
uint32 urand(uint32 min, uint32 max)
Definition: Random.cpp:45
Unit * SelectTarget(SelectAggroTarget targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, int32 aura=0)
Definition: UnitAI.cpp:91
float GetPositionZ() const
Definition: Position.h:106
uint32 Back_Timer
Definition: boss_ouro.cpp:72
void DoCast(uint32 spellId)
Definition: UnitAI.cpp:101
void RemoveFlag(uint16 index, uint32 oldFlag)
Definition: Object.cpp:1214
bool Submerged
Definition: boss_ouro.cpp:77
Definition: boss_ouro.cpp:32
Definition: UpdateFields.h:109
uint32 Sweep_Timer
Definition: boss_ouro.cpp:69
void DoMeleeAttackIfReady()
Definition: UnitAI.cpp:49
void HandleEmoteCommand(uint32 anim_id)
Definition: Unit.cpp:1444
Definition: boss_ouro.cpp:34
void DoCastVictim(uint32 spellId, bool triggered=false)
Definition: UnitAI.cpp:159
float GetPositionX() const
Definition: Position.h:104
Definition: Unit.h:1305
Definition: boss_ouro.cpp:36
Definition: Unit.h:698

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Member Data Documentation

uint32 boss_ouro::boss_ouroAI::Back_Timer
uint32 boss_ouro::boss_ouroAI::ChangeTarget_Timer
bool boss_ouro::boss_ouroAI::Enrage
uint32 boss_ouro::boss_ouroAI::SandBlast_Timer
uint32 boss_ouro::boss_ouroAI::Spawn_Timer
uint32 boss_ouro::boss_ouroAI::Submerge_Timer
bool boss_ouro::boss_ouroAI::Submerged
uint32 boss_ouro::boss_ouroAI::Sweep_Timer

The documentation for this struct was generated from the following file: