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WorldPackets::GameObject::GameObjectActivateAnimKit Class Referencefinal

#include <GameObjectPackets.h>

Public Member Functions

 GameObjectActivateAnimKit ()
 
WorldPacket constWrite () override
 
- Public Member Functions inherited from WorldPackets::ServerPacket
 ServerPacket (OpcodeServer opcode, size_t initialSize=200, ConnectionType connection=CONNECTION_TYPE_DEFAULT)
 
void Read () overridefinal
 
void Clear ()
 
WorldPacket && Move ()
 
OpcodeServer GetOpcode () const
 
- Public Member Functions inherited from WorldPackets::Packet
 Packet (WorldPacket &&worldPacket)
 
virtual ~Packet ()=default
 
 Packet (Packet const &right)=delete
 
Packetoperator= (Packet const &right)=delete
 
WorldPacket constGetRawPacket () const
 
size_t GetSize () const
 
ConnectionType GetConnection () const
 

Public Attributes

ObjectGuid ObjectGUID
 
int32 AnimKitID = 0
 
bool Maintain = false
 

Additional Inherited Members

- Protected Attributes inherited from WorldPackets::Packet
WorldPacket _worldPacket
 

Constructor & Destructor Documentation

WorldPackets::GameObject::GameObjectActivateAnimKit::GameObjectActivateAnimKit ( )
inline
Definition: Opcodes.h:991
ServerPacket(OpcodeServer opcode, size_t initialSize=200, ConnectionType connection=CONNECTION_TYPE_DEFAULT)
Definition: Packet.h:49

Member Function Documentation

WorldPacket const * WorldPackets::GameObject::GameObjectActivateAnimKit::Write ( )
overridevirtual

Implements WorldPackets::Packet.

43 {
48 
49  return &_worldPacket;
50 }
ObjectGuid ObjectGUID
Definition: GameObjectPackets.h:77
void FlushBits()
Definition: ByteBuffer.h:150
WorldPacket _worldPacket
Definition: Packet.h:43
bool WriteBit(uint32 bit)
Definition: ByteBuffer.h:170
int32 AnimKitID
Definition: GameObjectPackets.h:78
bool Maintain
Definition: GameObjectPackets.h:79
uint32_t uint32
Definition: g3dmath.h:168

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Member Data Documentation

int32 WorldPackets::GameObject::GameObjectActivateAnimKit::AnimKitID = 0
bool WorldPackets::GameObject::GameObjectActivateAnimKit::Maintain = false
ObjectGuid WorldPackets::GameObject::GameObjectActivateAnimKit::ObjectGUID

The documentation for this class was generated from the following files: