#include <GameObjectPackets.h>
WorldPackets::GameObject::GameObjectActivateAnimKit::GameObjectActivateAnimKit |
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Definition: Opcodes.h:991
ServerPacket(OpcodeServer opcode, size_t initialSize=200, ConnectionType connection=CONNECTION_TYPE_DEFAULT)
Definition: Packet.h:49
WorldPacket const * WorldPackets::GameObject::GameObjectActivateAnimKit::Write |
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Implements WorldPackets::Packet.
ObjectGuid ObjectGUID
Definition: GameObjectPackets.h:77
void FlushBits()
Definition: ByteBuffer.h:150
WorldPacket _worldPacket
Definition: Packet.h:43
bool WriteBit(uint32 bit)
Definition: ByteBuffer.h:170
int32 AnimKitID
Definition: GameObjectPackets.h:78
bool Maintain
Definition: GameObjectPackets.h:79
uint32_t uint32
Definition: g3dmath.h:168
int32 WorldPackets::GameObject::GameObjectActivateAnimKit::AnimKitID = 0 |
bool WorldPackets::GameObject::GameObjectActivateAnimKit::Maintain = false |
ObjectGuid WorldPackets::GameObject::GameObjectActivateAnimKit::ObjectGUID |
The documentation for this class was generated from the following files: