#include <BattlefieldPackets.h>
WorldPackets::Battlefield::BFMgrEjected::BFMgrEjected |
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ServerPacket(OpcodeServer opcode, size_t initialSize=200, ConnectionType connection=CONNECTION_TYPE_DEFAULT)
Definition: Packet.h:49
Definition: Opcodes.h:823
Implements WorldPackets::Packet.
int8_t int8
Definition: g3dmath.h:163
void FlushBits()
Definition: ByteBuffer.h:150
uint64_t uint64
Definition: g3dmath.h:170
WorldPacket _worldPacket
Definition: Packet.h:43
bool WriteBit(uint32 bit)
Definition: ByteBuffer.h:170
bool Relocated
Definition: BattlefieldPackets.h:127
uint64 QueueID
Definition: BattlefieldPackets.h:124
int8 BattleState
Definition: BattlefieldPackets.h:126
int8 Reason
Definition: BattlefieldPackets.h:125
int8 WorldPackets::Battlefield::BFMgrEjected::BattleState = 0 |
uint64 WorldPackets::Battlefield::BFMgrEjected::QueueID = 0 |
int8 WorldPackets::Battlefield::BFMgrEjected::Reason = 0 |
bool WorldPackets::Battlefield::BFMgrEjected::Relocated = false |
The documentation for this class was generated from the following files: