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npc_abyssal::npc_abyssalAI Struct Reference

Public Member Functions

 npc_abyssalAI (Creature *creature)
 
void Initialize ()
 
void Reset () override
 
void SpellHit (Unit *, const SpellInfo *spell) override
 
void SetTrigger (uint32 _trigger)
 
void EnterCombat (Unit *) override
 
void AttackStart (Unit *who) override
 
void MoveInLineOfSight (Unit *who) override
 
void UpdateAI (uint32 diff) override
 
- Public Member Functions inherited from ScriptedAI
 ScriptedAI (Creature *creature)
 
virtual ~ScriptedAI ()
 
void AttackStartNoMove (Unit *target)
 
void DamageTaken (Unit *, uint32 &) override
 
void JustDied (Unit *) override
 
void KilledUnit (Unit *) override
 
void JustSummoned (Creature *) override
 
void SummonedCreatureDespawn (Creature *) override
 
void SpellHitTarget (Unit *, SpellInfo const *) override
 
void OnPossess (bool)
 
void DoStartMovement (Unit *target, float distance=0.0f, float angle=0.0f)
 
void DoStartNoMovement (Unit *target)
 
void DoStopAttack ()
 
void DoCastSpell (Unit *target, SpellInfo const *spellInfo, bool triggered=false)
 
void DoPlaySoundToSet (WorldObject *source, uint32 soundId)
 
void DoResetThreat ()
 
float DoGetThreat (Unit *unit)
 
void DoModifyThreatPercent (Unit *unit, int32 pct)
 
void DoTeleportTo (float x, float y, float z, uint32 time=0)
 
void DoTeleportTo (float const pos[4])
 
void DoTeleportPlayer (Unit *unit, float x, float y, float z, float o)
 
void DoTeleportAll (float x, float y, float z, float o)
 
UnitDoSelectLowestHpFriendly (float range, uint32 minHPDiff=1)
 
std::list< Creature * > DoFindFriendlyCC (float range)
 
std::list< Creature * > DoFindFriendlyMissingBuff (float range, uint32 spellId)
 
PlayerGetPlayerAtMinimumRange (float minRange)
 
CreatureDoSpawnCreature (uint32 entry, float offsetX, float offsetY, float offsetZ, float angle, uint32 type, uint32 despawntime)
 
bool HealthBelowPct (uint32 pct) const
 
bool HealthAbovePct (uint32 pct) const
 
SpellInfo constSelectSpell (Unit *target, uint32 school, uint32 mechanic, SelectTargetType targets, float rangeMin, float rangeMax, SelectEffect effect)
 
void SetEquipmentSlots (bool loadDefault, int32 mainHand=EQUIP_NO_CHANGE, int32 offHand=EQUIP_NO_CHANGE, int32 ranged=EQUIP_NO_CHANGE)
 
void SetCombatMovement (bool allowMovement)
 
bool IsCombatMovementAllowed () const
 
bool IsHeroic () const
 
Difficulty GetDifficulty () const
 
bool Is25ManRaid () const
 
template<class T >
const T & DUNGEON_MODE (const T &normal5, const T &heroic10) const
 
template<class T >
const T & RAID_MODE (const T &normal10, const T &normal25) const
 
template<class T >
const T & RAID_MODE (const T &normal10, const T &normal25, const T &heroic10, const T &heroic25) const
 
- Public Member Functions inherited from CreatureAI
void Talk (uint8 id, WorldObject const *whisperTarget=nullptr)
 
 CreatureAI (Creature *creature)
 
virtual ~CreatureAI ()
 
void MoveInLineOfSight_Safe (Unit *who)
 == Reactions At ================================= More...
 
void TriggerAlert (Unit const *who) const
 
virtual bool CanRespawn ()
 
virtual void EnterEvadeMode (EvadeReason why=EVADE_REASON_OTHER)
 
virtual void IsSummonedBy (Unit *)
 
virtual void SummonedCreatureDies (Creature *, Unit *)
 
virtual void AttackedBy (Unit *)
 
virtual bool IsEscorted () const
 
virtual void JustRespawned ()
 
virtual void MovementInform (uint32, uint32)
 
void OnCharmed (bool apply) override
 
virtual void JustReachedHome ()
 
void DoZoneInCombat (Creature *creature=NULL, float maxRangeToNearestTarget=50.0f)
 
virtual void ReceiveEmote (Player *, uint32)
 
virtual void OwnerAttackedBy (Unit *)
 
virtual void OwnerAttacked (Unit *)
 
virtual void CorpseRemoved (uint32 &)
 == Triggered Actions Requested ================== More...
 
virtual void PassengerBoarded (Unit *, int8, bool)
 == Fields ======================================= More...
 
virtual void OnSpellClick (Unit *, bool &)
 
virtual bool CanSeeAlways (WorldObject const *)
 
int32 VisualizeBoundary (uint32 duration, Unit *owner=nullptr, bool fill=false) const
 
virtual bool CheckInRoom ()
 
CreatureBoundary constGetBoundary () const
 
- Public Member Functions inherited from UnitAI
 UnitAI (Unit *unit)
 
virtual ~UnitAI ()
 
virtual bool CanAIAttack (Unit const *) const
 
virtual void InitializeAI ()
 
virtual void DoAction (int32)
 
virtual uint32 GetData (uint32) const
 
virtual void SetData (uint32, uint32)
 
virtual void SetGUID (ObjectGuid, int32=0)
 
virtual ObjectGuid GetGUID (int32=0) const
 
UnitSelectTarget (SelectAggroTarget targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, int32 aura=0)
 
template<class PREDICATE >
UnitSelectTarget (SelectAggroTarget targetType, uint32 position, PREDICATE const &predicate)
 
void SelectTargetList (std::list< Unit * > &targetList, uint32 num, SelectAggroTarget targetType, float dist=0.0f, bool playerOnly=false, int32 aura=0)
 
template<class PREDICATE >
void SelectTargetList (std::list< Unit * > &targetList, PREDICATE const &predicate, uint32 maxTargets, SelectAggroTarget targetType)
 
virtual void DamageDealt (Unit *, uint32 &, DamageEffectType)
 
virtual void HealReceived (Unit *, uint32 &)
 
virtual void HealDone (Unit *, uint32 &)
 
virtual void SpellInterrupted (uint32, uint32)
 
void AttackStartCaster (Unit *victim, float dist)
 
void DoCast (uint32 spellId)
 
void DoCast (Unit *victim, uint32 spellId, bool triggered=false)
 
void DoCastVictim (uint32 spellId, bool triggered=false)
 
void DoCastAOE (uint32 spellId, bool triggered=false)
 
void DoMeleeAttackIfReady ()
 
bool DoSpellAttackIfReady (uint32 spellId)
 
virtual void sGossipHello (Player *)
 
virtual void sGossipSelect (Player *, uint32, uint32)
 
virtual void sGossipSelectCode (Player *, uint32, uint32, char const *)
 
virtual void sQuestAccept (Player *, Quest const *)
 
virtual void sQuestSelect (Player *, Quest const *)
 
virtual void sQuestReward (Player *, Quest const *, uint32)
 
virtual bool sOnDummyEffect (Unit *, uint32, SpellEffIndex)
 
virtual void sOnGameEvent (bool, uint16)
 

Public Attributes

uint32 FireBlast_Timer
 
uint32 Despawn_Timer
 
uint32 trigger
 
- Public Attributes inherited from ScriptedAI
bool IsFleeing
 

Additional Inherited Members

- Public Types inherited from CreatureAI
enum  EvadeReason { EVADE_REASON_NO_HOSTILES, EVADE_REASON_BOUNDARY, EVADE_REASON_SEQUENCE_BREAK, EVADE_REASON_OTHER }
 
- Static Public Member Functions inherited from UnitAI
static void FillAISpellInfo ()
 
- Static Public Attributes inherited from UnitAI
static AISpellInfoTypeAISpellInfo
 
- Protected Member Functions inherited from CreatureAI
bool UpdateVictim ()
 
bool UpdateVictimWithGaze ()
 
void SetGazeOn (Unit *target)
 
CreatureDoSummon (uint32 entry, Position const &pos, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
CreatureDoSummon (uint32 entry, WorldObject *obj, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
CreatureDoSummonFlyer (uint32 entry, WorldObject *obj, float flightZ, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
bool CheckBoundary (Position const *who=nullptr) const
 
void SetBoundary (CreatureBoundary const *boundary)
 
bool _EnterEvadeMode (EvadeReason why=EVADE_REASON_OTHER)
 
- Protected Attributes inherited from CreatureAI
Creature *const me
 
CreatureBoundary const_boundary
 
- Protected Attributes inherited from UnitAI
Unit *const me
 

Constructor & Destructor Documentation

npc_abyssal::npc_abyssalAI::npc_abyssalAI ( Creature creature)
inline
101  : ScriptedAI(creature)
102  {
103  Initialize();
104  trigger = 0;
105  Despawn_Timer = 60000;
106  }
uint32 Despawn_Timer
Definition: boss_magtheridon.cpp:114
ScriptedAI(Creature *creature)
Definition: ScriptedCreature.cpp:100
void Initialize()
Definition: boss_magtheridon.cpp:108
uint32 trigger
Definition: boss_magtheridon.cpp:115

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Member Function Documentation

void npc_abyssal::npc_abyssalAI::AttackStart ( Unit who)
inlineoverridevirtual

Reimplemented from ScriptedAI.

150  {
151  if (!trigger)
153  }
void AttackStart(Unit *) override
Definition: ScriptedCreature.cpp:117
uint32 trigger
Definition: boss_magtheridon.cpp:115

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void npc_abyssal::npc_abyssalAI::EnterCombat ( Unit )
inlineoverridevirtual

Reimplemented from ScriptedAI.

146  {
147  DoZoneInCombat();
148  }
void DoZoneInCombat(Creature *creature=NULL, float maxRangeToNearestTarget=50.0f)
Definition: CreatureAI.cpp:47

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void npc_abyssal::npc_abyssalAI::Initialize ( void  )
inline
109  {
110  FireBlast_Timer = 6000;
111  }
uint32 FireBlast_Timer
Definition: boss_magtheridon.cpp:113

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void npc_abyssal::npc_abyssalAI::MoveInLineOfSight ( Unit who)
inlineoverridevirtual

Reimplemented from CreatureAI.

156  {
157  if (!trigger)
159  }
virtual void MoveInLineOfSight(Unit *)
Definition: CreatureAI.cpp:128
uint32 trigger
Definition: boss_magtheridon.cpp:115

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void npc_abyssal::npc_abyssalAI::Reset ( )
inlineoverridevirtual

Reimplemented from ScriptedAI.

118  {
119  Initialize();
120  }
void Initialize()
Definition: boss_magtheridon.cpp:108

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void npc_abyssal::npc_abyssalAI::SetTrigger ( uint32  _trigger)
inline
133  {
134  trigger = _trigger;
135  me->SetDisplayId(11686);
136  if (trigger == 1) //debris
137  {
139  DoCast(me, SPELL_DEBRIS_VISUAL, true);
140  FireBlast_Timer = 5000;
141  Despawn_Timer = 10000;
142  }
143  }
uint32 Despawn_Timer
Definition: boss_magtheridon.cpp:114
void SetFlag(uint16 index, uint32 newFlag)
Definition: Object.cpp:1199
Creature *const me
Definition: CreatureAI.h:71
void DoCast(uint32 spellId)
Definition: UnitAI.cpp:101
Definition: boss_magtheridon.cpp:67
void SetDisplayId(uint32 modelId) override
Definition: Creature.cpp:2664
Definition: UpdateFields.h:109
uint32 trigger
Definition: boss_magtheridon.cpp:115
uint32 FireBlast_Timer
Definition: boss_magtheridon.cpp:113
Definition: Unit.h:698

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void npc_abyssal::npc_abyssalAI::SpellHit ( Unit ,
const SpellInfo spell 
)
inlineoverridevirtual

Reimplemented from ScriptedAI.

123  {
124  if (trigger == 2 && spell->Id == SPELL_BLAZE_TARGET)
125  {
126  DoCast(me, SPELL_BLAZE_TRAP, true);
127  me->SetVisible(false);
128  Despawn_Timer = 130000;
129  }
130  }
uint32 Despawn_Timer
Definition: boss_magtheridon.cpp:114
Definition: boss_magtheridon.cpp:64
uint32 Id
Definition: SpellInfo.h:329
Creature *const me
Definition: CreatureAI.h:71
void SetVisible(bool x)
Definition: Unit.cpp:10368
void DoCast(uint32 spellId)
Definition: UnitAI.cpp:101
Definition: boss_magtheridon.cpp:65
uint32 trigger
Definition: boss_magtheridon.cpp:115

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void npc_abyssal::npc_abyssalAI::UpdateAI ( uint32  diff)
inlineoverridevirtual

Reimplemented from ScriptedAI.

162  {
163  if (trigger)
164  {
165  if (trigger == 1)
166  {
167  if (FireBlast_Timer <= diff)
168  {
169  DoCast(me, SPELL_DEBRIS_DAMAGE, true);
170  trigger = 3;
171  }
172  else FireBlast_Timer -= diff;
173  }
174  return;
175  }
176 
177  if (Despawn_Timer <= diff)
178  {
180  }
181  else Despawn_Timer -= diff;
182 
183  if (!UpdateVictim())
184  return;
185 
186  if (FireBlast_Timer <= diff)
187  {
189  FireBlast_Timer = 5000 + rand32() % 10000;
190  }
191  else FireBlast_Timer -= diff;
192 
194  }
void DespawnOrUnsummon(uint32 msTimeToDespawn=0)
Definition: Creature.cpp:1774
uint32 Despawn_Timer
Definition: boss_magtheridon.cpp:114
bool UpdateVictim()
Definition: CreatureAI.cpp:233
Creature *const me
Definition: CreatureAI.h:71
Definition: boss_magtheridon.cpp:68
void DoCast(uint32 spellId)
Definition: UnitAI.cpp:101
Definition: boss_magtheridon.cpp:82
uint32 rand32()
Definition: Random.cpp:64
void DoMeleeAttackIfReady()
Definition: UnitAI.cpp:49
void DoCastVictim(uint32 spellId, bool triggered=false)
Definition: UnitAI.cpp:159
uint32 trigger
Definition: boss_magtheridon.cpp:115
uint32 FireBlast_Timer
Definition: boss_magtheridon.cpp:113

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Member Data Documentation

uint32 npc_abyssal::npc_abyssalAI::Despawn_Timer
uint32 npc_abyssal::npc_abyssalAI::FireBlast_Timer
uint32 npc_abyssal::npc_abyssalAI::trigger

The documentation for this struct was generated from the following file: