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npc_abyssal::npc_abyssalAI Struct Reference

Public Member Functions

 npc_abyssalAI (Creature *creature)
 
void Initialize ()
 
void Reset () override
 
void SpellHit (Unit *, const SpellInfo *spell) override
 
void SetTrigger (uint32 _trigger)
 
void EnterCombat (Unit *) override
 
void AttackStart (Unit *who) override
 
void MoveInLineOfSight (Unit *who) override
 
void UpdateAI (uint32 diff) override
 
- Public Member Functions inherited from ScriptedAI
 ScriptedAI (Creature *creature)
 
virtual ~ScriptedAI ()
 
void AttackStartNoMove (Unit *target)
 
void DamageTaken (Unit *, uint32 &) override
 
void JustDied (Unit *) override
 
void KilledUnit (Unit *) override
 
void JustSummoned (Creature *) override
 
void SummonedCreatureDespawn (Creature *) override
 
void SpellHitTarget (Unit *, SpellInfo const *) override
 
void OnPossess (bool)
 
void DoStartMovement (Unit *target, float distance=0.0f, float angle=0.0f)
 
void DoStartNoMovement (Unit *target)
 
void DoStopAttack ()
 
void DoCastSpell (Unit *target, SpellInfo const *spellInfo, bool triggered=false)
 
void DoPlaySoundToSet (WorldObject *source, uint32 soundId)
 
void DoResetThreat ()
 
float DoGetThreat (Unit *unit)
 
void DoModifyThreatPercent (Unit *unit, int32 pct)
 
void DoTeleportTo (float x, float y, float z, uint32 time=0)
 
void DoTeleportTo (float const pos[4])
 
void DoTeleportPlayer (Unit *unit, float x, float y, float z, float o)
 
void DoTeleportAll (float x, float y, float z, float o)
 
Unit * DoSelectLowestHpFriendly (float range, uint32 minHPDiff=1)
 
std::list< Creature * > DoFindFriendlyCC (float range)
 
std::list< Creature * > DoFindFriendlyMissingBuff (float range, uint32 spellId)
 
Player * GetPlayerAtMinimumRange (float minRange)
 
Creature * DoSpawnCreature (uint32 entry, float offsetX, float offsetY, float offsetZ, float angle, uint32 type, uint32 despawntime)
 
bool HealthBelowPct (uint32 pct) const
 
bool HealthAbovePct (uint32 pct) const
 
SpellInfo const * SelectSpell (Unit *target, uint32 school, uint32 mechanic, SelectTargetType targets, float rangeMin, float rangeMax, SelectEffect effect)
 
void SetEquipmentSlots (bool loadDefault, int32 mainHand=EQUIP_NO_CHANGE, int32 offHand=EQUIP_NO_CHANGE, int32 ranged=EQUIP_NO_CHANGE)
 
void SetCombatMovement (bool allowMovement)
 
bool IsCombatMovementAllowed () const
 
bool IsHeroic () const
 
Difficulty GetDifficulty () const
 
bool Is25ManRaid () const
 
template<class T >
const T & DUNGEON_MODE (const T &normal5, const T &heroic10) const
 
template<class T >
const T & RAID_MODE (const T &normal10, const T &normal25) const
 
template<class T >
const T & RAID_MODE (const T &normal10, const T &normal25, const T &heroic10, const T &heroic25) const
 
- Public Member Functions inherited from CreatureAI
void Talk (uint8 id, WorldObject const *whisperTarget=nullptr)
 
 CreatureAI (Creature *creature)
 
virtual ~CreatureAI ()
 
void MoveInLineOfSight_Safe (Unit *who)
 == Reactions At ================================= More...
 
void TriggerAlert (Unit const *who) const
 
virtual bool CanRespawn ()
 
virtual void EnterEvadeMode (EvadeReason why=EVADE_REASON_OTHER)
 
virtual void IsSummonedBy (Unit *)
 
virtual void SummonedCreatureDies (Creature *, Unit *)
 
virtual void AttackedBy (Unit *)
 
virtual bool IsEscorted () const
 
virtual void JustRespawned ()
 
virtual void MovementInform (uint32, uint32)
 
void OnCharmed (bool apply) override
 
virtual void JustReachedHome ()
 
void DoZoneInCombat (Creature *creature=NULL, float maxRangeToNearestTarget=50.0f)
 
virtual void ReceiveEmote (Player *, uint32)
 
virtual void OwnerAttackedBy (Unit *)
 
virtual void OwnerAttacked (Unit *)
 
virtual void CorpseRemoved (uint32 &)
 == Triggered Actions Requested ================== More...
 
virtual void PassengerBoarded (Unit *, int8, bool)
 == Fields ======================================= More...
 
virtual void OnSpellClick (Unit *, bool &)
 
virtual bool CanSeeAlways (WorldObject const *)
 
int32 VisualizeBoundary (uint32 duration, Unit *owner=nullptr, bool fill=false) const
 
virtual bool CheckInRoom ()
 
CreatureBoundary const * GetBoundary () const
 
- Public Member Functions inherited from UnitAI
 UnitAI (Unit *unit)
 
virtual ~UnitAI ()
 
virtual bool CanAIAttack (Unit const *) const
 
virtual void InitializeAI ()
 
virtual void DoAction (int32)
 
virtual uint32 GetData (uint32) const
 
virtual void SetData (uint32, uint32)
 
virtual void SetGUID (ObjectGuid, int32=0)
 
virtual ObjectGuid GetGUID (int32=0) const
 
Unit * SelectTarget (SelectAggroTarget targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, int32 aura=0)
 
template<class PREDICATE >
Unit * SelectTarget (SelectAggroTarget targetType, uint32 position, PREDICATE const &predicate)
 
void SelectTargetList (std::list< Unit * > &targetList, uint32 num, SelectAggroTarget targetType, float dist=0.0f, bool playerOnly=false, int32 aura=0)
 
template<class PREDICATE >
void SelectTargetList (std::list< Unit * > &targetList, PREDICATE const &predicate, uint32 maxTargets, SelectAggroTarget targetType)
 
virtual void DamageDealt (Unit *, uint32 &, DamageEffectType)
 
virtual void HealReceived (Unit *, uint32 &)
 
virtual void HealDone (Unit *, uint32 &)
 
virtual void SpellInterrupted (uint32, uint32)
 
void AttackStartCaster (Unit *victim, float dist)
 
void DoCast (uint32 spellId)
 
void DoCast (Unit *victim, uint32 spellId, bool triggered=false)
 
void DoCastVictim (uint32 spellId, bool triggered=false)
 
void DoCastAOE (uint32 spellId, bool triggered=false)
 
void DoMeleeAttackIfReady ()
 
bool DoSpellAttackIfReady (uint32 spellId)
 
virtual void sGossipHello (Player *)
 
virtual void sGossipSelect (Player *, uint32, uint32)
 
virtual void sGossipSelectCode (Player *, uint32, uint32, char const *)
 
virtual void sQuestAccept (Player *, Quest const *)
 
virtual void sQuestSelect (Player *, Quest const *)
 
virtual void sQuestReward (Player *, Quest const *, uint32)
 
virtual bool sOnDummyEffect (Unit *, uint32, SpellEffIndex)
 
virtual void sOnGameEvent (bool, uint16)
 

Public Attributes

uint32 FireBlast_Timer
 
uint32 Despawn_Timer
 
uint32 trigger
 
- Public Attributes inherited from ScriptedAI
bool IsFleeing
 

Additional Inherited Members

- Public Types inherited from CreatureAI
enum  EvadeReason { EVADE_REASON_NO_HOSTILES, EVADE_REASON_BOUNDARY, EVADE_REASON_SEQUENCE_BREAK, EVADE_REASON_OTHER }
 
- Static Public Member Functions inherited from UnitAI
static void FillAISpellInfo ()
 
- Static Public Attributes inherited from UnitAI
static AISpellInfoType * AISpellInfo
 
- Protected Member Functions inherited from CreatureAI
bool UpdateVictim ()
 
bool UpdateVictimWithGaze ()
 
void SetGazeOn (Unit *target)
 
Creature * DoSummon (uint32 entry, Position const &pos, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
Creature * DoSummon (uint32 entry, WorldObject *obj, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
Creature * DoSummonFlyer (uint32 entry, WorldObject *obj, float flightZ, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
bool CheckBoundary (Position const *who=nullptr) const
 
void SetBoundary (CreatureBoundary const *boundary)
 
bool _EnterEvadeMode (EvadeReason why=EVADE_REASON_OTHER)
 
- Protected Attributes inherited from CreatureAI
Creature *const me
 
CreatureBoundary const * _boundary
 
- Protected Attributes inherited from UnitAI
Unit *const me
 

Constructor & Destructor Documentation

npc_abyssal::npc_abyssalAI::npc_abyssalAI ( Creature *  creature)
inline
101  : ScriptedAI(creature)
102  {
103  Initialize();
104  trigger = 0;
105  Despawn_Timer = 60000;
106  }
uint32 Despawn_Timer
Definition: boss_magtheridon.cpp:114
ScriptedAI(Creature *creature)
Definition: ScriptedCreature.cpp:100
void Initialize()
Definition: boss_magtheridon.cpp:108
uint32 trigger
Definition: boss_magtheridon.cpp:115

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Member Function Documentation

void npc_abyssal::npc_abyssalAI::AttackStart ( Unit *  who)
inlineoverridevirtual

Reimplemented from ScriptedAI.

150  {
151  if (!trigger)
153  }
void AttackStart(Unit *) override
Definition: ScriptedCreature.cpp:117
uint32 trigger
Definition: boss_magtheridon.cpp:115

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void npc_abyssal::npc_abyssalAI::EnterCombat ( Unit *  )
inlineoverridevirtual

Reimplemented from ScriptedAI.

146  {
147  DoZoneInCombat();
148  }
void DoZoneInCombat(Creature *creature=NULL, float maxRangeToNearestTarget=50.0f)
Definition: CreatureAI.cpp:47

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void npc_abyssal::npc_abyssalAI::Initialize ( void  )
inline
109  {
110  FireBlast_Timer = 6000;
111  }
uint32 FireBlast_Timer
Definition: boss_magtheridon.cpp:113

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void npc_abyssal::npc_abyssalAI::MoveInLineOfSight ( Unit *  who)
inlineoverridevirtual

Reimplemented from CreatureAI.

156  {
157  if (!trigger)
159  }
virtual void MoveInLineOfSight(Unit *)
Definition: CreatureAI.cpp:128
uint32 trigger
Definition: boss_magtheridon.cpp:115

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void npc_abyssal::npc_abyssalAI::Reset ( )
inlineoverridevirtual

Reimplemented from ScriptedAI.

118  {
119  Initialize();
120  }
void Initialize()
Definition: boss_magtheridon.cpp:108

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void npc_abyssal::npc_abyssalAI::SetTrigger ( uint32  _trigger)
inline
133  {
134  trigger = _trigger;
135  me->SetDisplayId(11686);
136  if (trigger == 1) //debris
137  {
139  DoCast(me, SPELL_DEBRIS_VISUAL, true);
140  FireBlast_Timer = 5000;
141  Despawn_Timer = 10000;
142  }
143  }
uint32 Despawn_Timer
Definition: boss_magtheridon.cpp:114
void SetFlag(uint16 index, uint32 newFlag)
Definition: Object.cpp:1199
Creature *const me
Definition: CreatureAI.h:71
void DoCast(uint32 spellId)
Definition: UnitAI.cpp:101
Definition: boss_magtheridon.cpp:67
void SetDisplayId(uint32 modelId) override
Definition: Creature.cpp:2664
Definition: UpdateFields.h:109
uint32 trigger
Definition: boss_magtheridon.cpp:115
uint32 FireBlast_Timer
Definition: boss_magtheridon.cpp:113
Definition: Unit.h:698

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void npc_abyssal::npc_abyssalAI::SpellHit ( Unit *  ,
const SpellInfo *  spell 
)
inlineoverridevirtual

Reimplemented from ScriptedAI.

123  {
124  if (trigger == 2 && spell->Id == SPELL_BLAZE_TARGET)
125  {
126  DoCast(me, SPELL_BLAZE_TRAP, true);
127  me->SetVisible(false);
128  Despawn_Timer = 130000;
129  }
130  }
uint32 Despawn_Timer
Definition: boss_magtheridon.cpp:114
Definition: boss_magtheridon.cpp:64
uint32 Id
Definition: SpellInfo.h:329
Creature *const me
Definition: CreatureAI.h:71
void SetVisible(bool x)
Definition: Unit.cpp:10368
void DoCast(uint32 spellId)
Definition: UnitAI.cpp:101
Definition: boss_magtheridon.cpp:65
uint32 trigger
Definition: boss_magtheridon.cpp:115

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void npc_abyssal::npc_abyssalAI::UpdateAI ( uint32  diff)
inlineoverridevirtual

Reimplemented from ScriptedAI.

162  {
163  if (trigger)
164  {
165  if (trigger == 1)
166  {
167  if (FireBlast_Timer <= diff)
168  {
169  DoCast(me, SPELL_DEBRIS_DAMAGE, true);
170  trigger = 3;
171  }
172  else FireBlast_Timer -= diff;
173  }
174  return;
175  }
176 
177  if (Despawn_Timer <= diff)
178  {
180  }
181  else Despawn_Timer -= diff;
182 
183  if (!UpdateVictim())
184  return;
185 
186  if (FireBlast_Timer <= diff)
187  {
189  FireBlast_Timer = 5000 + rand32() % 10000;
190  }
191  else FireBlast_Timer -= diff;
192 
194  }
void DespawnOrUnsummon(uint32 msTimeToDespawn=0)
Definition: Creature.cpp:1774
uint32 Despawn_Timer
Definition: boss_magtheridon.cpp:114
bool UpdateVictim()
Definition: CreatureAI.cpp:233
Creature *const me
Definition: CreatureAI.h:71
Definition: boss_magtheridon.cpp:68
void DoCast(uint32 spellId)
Definition: UnitAI.cpp:101
Definition: boss_magtheridon.cpp:82
uint32 rand32()
Definition: Random.cpp:64
void DoMeleeAttackIfReady()
Definition: UnitAI.cpp:49
void DoCastVictim(uint32 spellId, bool triggered=false)
Definition: UnitAI.cpp:159
uint32 trigger
Definition: boss_magtheridon.cpp:115
uint32 FireBlast_Timer
Definition: boss_magtheridon.cpp:113

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Member Data Documentation

uint32 npc_abyssal::npc_abyssalAI::Despawn_Timer
uint32 npc_abyssal::npc_abyssalAI::FireBlast_Timer
uint32 npc_abyssal::npc_abyssalAI::trigger

The documentation for this struct was generated from the following file: