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TrinityCore
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#include <CreatureAIFactory.h>
Public Member Functions | |
| GameObjectAIFactory (const char *name) | |
| GameObjectAI * | Create (void *) const override |
| Abstract Factory create method. More... | |
| int | Permit (const GameObject *g) const override |
Public Member Functions inherited from SelectableGameObjectAI | |
| SelectableGameObjectAI (const char *id) | |
Public Member Functions inherited from FactoryHolder< GameObjectAI > | |
| FactoryHolder (Key k) | |
| virtual | ~FactoryHolder () |
| Key | key () const |
| void | RegisterSelf (void) |
| void | DeregisterSelf (void) |
Public Member Functions inherited from Permissible< GameObject > | |
| virtual | ~Permissible () |
Additional Inherited Members | |
Public Types inherited from FactoryHolder< GameObjectAI > | |
| typedef ObjectRegistry < FactoryHolder< GameObjectAI, Key >, Key > | FactoryHolderRegistry |
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inline |
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inlineoverridevirtual |
Abstract Factory create method.
Implements FactoryHolder< GameObjectAI >.
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inlineoverridevirtual |
Implements Permissible< GameObject >.
1.8.8