#include <LootPackets.h>
WorldPackets::Loot::LootResponse::LootResponse |
( |
| ) |
|
|
inline |
ServerPacket(OpcodeServer opcode, size_t initialSize=200, ConnectionType connection=CONNECTION_TYPE_DEFAULT)
Definition: Packet.h:49
Definition: Opcodes.h:1206
Implements WorldPackets::Packet.
37 for (LootItemData
const& item :
Items)
50 for (LootCurrency
const& currency :
Currencies)
uint8 LootMethod
Definition: LootPackets.h:68
uint8 AcquireReason
Definition: LootPackets.h:69
std::vector< LootCurrency > Currencies
Definition: LootPackets.h:73
ObjectGuid Owner
Definition: LootPackets.h:66
std::vector< LootItemData > Items
Definition: LootPackets.h:72
bool Acquired
Definition: LootPackets.h:75
uint8 Threshold
Definition: LootPackets.h:67
void FlushBits()
Definition: ByteBuffer.h:150
WorldPacket _worldPacket
Definition: Packet.h:43
bool WriteBit(uint32 bit)
Definition: ByteBuffer.h:170
uint32 Coins
Definition: LootPackets.h:71
bool AELooting
Definition: LootPackets.h:76
ObjectGuid LootObj
Definition: LootPackets.h:65
bool PersonalLooting
Definition: LootPackets.h:74
uint8 FailureReason
Definition: LootPackets.h:70
uint32_t uint32
Definition: g3dmath.h:168
void WriteBits(T value, int32 bits)
Definition: ByteBuffer.h:198
bool WorldPackets::Loot::LootResponse::Acquired = false |
uint8 WorldPackets::Loot::LootResponse::AcquireReason = 0 |
bool WorldPackets::Loot::LootResponse::AELooting = false |
uint32 WorldPackets::Loot::LootResponse::Coins = 0 |
std::vector<LootCurrency> WorldPackets::Loot::LootResponse::Currencies |
uint8 WorldPackets::Loot::LootResponse::FailureReason = 17 |
std::vector<LootItemData> WorldPackets::Loot::LootResponse::Items |
uint8 WorldPackets::Loot::LootResponse::LootMethod = 0 |
ObjectGuid WorldPackets::Loot::LootResponse::LootObj |
ObjectGuid WorldPackets::Loot::LootResponse::Owner |
bool WorldPackets::Loot::LootResponse::PersonalLooting = false |
uint8 WorldPackets::Loot::LootResponse::Threshold = 2 |
The documentation for this class was generated from the following files: