#include <GameObjectPackets.h>
WorldPackets::GameObject::GameObjUse::GameObjUse |
( |
WorldPacket && |
packet | ) |
|
|
inline |
Definition: Opcodes.h:267
ClientPacket(WorldPacket &&packet)
Definition: Packet.h:62
void WorldPackets::GameObject::GameObjUse::Read |
( |
| ) |
|
|
overridevirtual |
Implements WorldPackets::Packet.
ObjectGuid Guid
Definition: GameObjectPackets.h:37
WorldPacket _worldPacket
Definition: Packet.h:43
ObjectGuid WorldPackets::GameObject::GameObjUse::Guid |
The documentation for this class was generated from the following files: