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boss_hadronox::boss_hadronoxAI Struct Reference

Public Member Functions

 boss_hadronoxAI (Creature *creature)
 
void Initialize ()
 
void Reset () override
 
void KilledUnit (Unit *Victim) override
 
void JustDied (Unit *) override
 
void EnterCombat (Unit *) override
 
void CheckDistance (float dist, const uint32 uiDiff)
 
void UpdateAI (uint32 diff) override
 
- Public Member Functions inherited from ScriptedAI
 ScriptedAI (Creature *creature)
 
virtual ~ScriptedAI ()
 
void AttackStartNoMove (Unit *target)
 
void DamageTaken (Unit *, uint32 &) override
 
void JustSummoned (Creature *) override
 
void SummonedCreatureDespawn (Creature *) override
 
void SpellHit (Unit *, SpellInfo const *) override
 
void SpellHitTarget (Unit *, SpellInfo const *) override
 
void OnPossess (bool)
 
void AttackStart (Unit *) override
 
void DoStartMovement (Unit *target, float distance=0.0f, float angle=0.0f)
 
void DoStartNoMovement (Unit *target)
 
void DoStopAttack ()
 
void DoCastSpell (Unit *target, SpellInfo const *spellInfo, bool triggered=false)
 
void DoPlaySoundToSet (WorldObject *source, uint32 soundId)
 
void DoResetThreat ()
 
float DoGetThreat (Unit *unit)
 
void DoModifyThreatPercent (Unit *unit, int32 pct)
 
void DoTeleportTo (float x, float y, float z, uint32 time=0)
 
void DoTeleportTo (float const pos[4])
 
void DoTeleportPlayer (Unit *unit, float x, float y, float z, float o)
 
void DoTeleportAll (float x, float y, float z, float o)
 
Unit * DoSelectLowestHpFriendly (float range, uint32 minHPDiff=1)
 
std::list< Creature * > DoFindFriendlyCC (float range)
 
std::list< Creature * > DoFindFriendlyMissingBuff (float range, uint32 spellId)
 
Player * GetPlayerAtMinimumRange (float minRange)
 
Creature * DoSpawnCreature (uint32 entry, float offsetX, float offsetY, float offsetZ, float angle, uint32 type, uint32 despawntime)
 
bool HealthBelowPct (uint32 pct) const
 
bool HealthAbovePct (uint32 pct) const
 
SpellInfo const * SelectSpell (Unit *target, uint32 school, uint32 mechanic, SelectTargetType targets, float rangeMin, float rangeMax, SelectEffect effect)
 
void SetEquipmentSlots (bool loadDefault, int32 mainHand=EQUIP_NO_CHANGE, int32 offHand=EQUIP_NO_CHANGE, int32 ranged=EQUIP_NO_CHANGE)
 
void SetCombatMovement (bool allowMovement)
 
bool IsCombatMovementAllowed () const
 
bool IsHeroic () const
 
Difficulty GetDifficulty () const
 
bool Is25ManRaid () const
 
template<class T >
const T & DUNGEON_MODE (const T &normal5, const T &heroic10) const
 
template<class T >
const T & RAID_MODE (const T &normal10, const T &normal25) const
 
template<class T >
const T & RAID_MODE (const T &normal10, const T &normal25, const T &heroic10, const T &heroic25) const
 
- Public Member Functions inherited from CreatureAI
void Talk (uint8 id, WorldObject const *whisperTarget=nullptr)
 
 CreatureAI (Creature *creature)
 
virtual ~CreatureAI ()
 
void MoveInLineOfSight_Safe (Unit *who)
 == Reactions At ================================= More...
 
void TriggerAlert (Unit const *who) const
 
virtual bool CanRespawn ()
 
virtual void EnterEvadeMode (EvadeReason why=EVADE_REASON_OTHER)
 
virtual void IsSummonedBy (Unit *)
 
virtual void SummonedCreatureDies (Creature *, Unit *)
 
virtual void AttackedBy (Unit *)
 
virtual bool IsEscorted () const
 
virtual void JustRespawned ()
 
virtual void MovementInform (uint32, uint32)
 
void OnCharmed (bool apply) override
 
virtual void JustReachedHome ()
 
void DoZoneInCombat (Creature *creature=NULL, float maxRangeToNearestTarget=50.0f)
 
virtual void ReceiveEmote (Player *, uint32)
 
virtual void OwnerAttackedBy (Unit *)
 
virtual void OwnerAttacked (Unit *)
 
virtual void CorpseRemoved (uint32 &)
 == Triggered Actions Requested ================== More...
 
virtual void PassengerBoarded (Unit *, int8, bool)
 == Fields ======================================= More...
 
virtual void OnSpellClick (Unit *, bool &)
 
virtual bool CanSeeAlways (WorldObject const *)
 
int32 VisualizeBoundary (uint32 duration, Unit *owner=nullptr, bool fill=false) const
 
virtual bool CheckInRoom ()
 
CreatureBoundary const * GetBoundary () const
 
- Public Member Functions inherited from UnitAI
 UnitAI (Unit *unit)
 
virtual ~UnitAI ()
 
virtual bool CanAIAttack (Unit const *) const
 
virtual void InitializeAI ()
 
virtual void DoAction (int32)
 
virtual uint32 GetData (uint32) const
 
virtual void SetData (uint32, uint32)
 
virtual void SetGUID (ObjectGuid, int32=0)
 
virtual ObjectGuid GetGUID (int32=0) const
 
Unit * SelectTarget (SelectAggroTarget targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, int32 aura=0)
 
template<class PREDICATE >
Unit * SelectTarget (SelectAggroTarget targetType, uint32 position, PREDICATE const &predicate)
 
void SelectTargetList (std::list< Unit * > &targetList, uint32 num, SelectAggroTarget targetType, float dist=0.0f, bool playerOnly=false, int32 aura=0)
 
template<class PREDICATE >
void SelectTargetList (std::list< Unit * > &targetList, PREDICATE const &predicate, uint32 maxTargets, SelectAggroTarget targetType)
 
virtual void DamageDealt (Unit *, uint32 &, DamageEffectType)
 
virtual void HealReceived (Unit *, uint32 &)
 
virtual void HealDone (Unit *, uint32 &)
 
virtual void SpellInterrupted (uint32, uint32)
 
void AttackStartCaster (Unit *victim, float dist)
 
void DoCast (uint32 spellId)
 
void DoCast (Unit *victim, uint32 spellId, bool triggered=false)
 
void DoCastVictim (uint32 spellId, bool triggered=false)
 
void DoCastAOE (uint32 spellId, bool triggered=false)
 
void DoMeleeAttackIfReady ()
 
bool DoSpellAttackIfReady (uint32 spellId)
 
virtual void sGossipHello (Player *)
 
virtual void sGossipSelect (Player *, uint32, uint32)
 
virtual void sGossipSelectCode (Player *, uint32, uint32, char const *)
 
virtual void sQuestAccept (Player *, Quest const *)
 
virtual void sQuestSelect (Player *, Quest const *)
 
virtual void sQuestReward (Player *, Quest const *, uint32)
 
virtual bool sOnDummyEffect (Unit *, uint32, SpellEffIndex)
 
virtual void sOnGameEvent (bool, uint16)
 

Public Attributes

InstanceScript * instance
 
uint32 uiAcidTimer
 
uint32 uiLeechTimer
 
uint32 uiPierceTimer
 
uint32 uiGrabTimer
 
uint32 uiDoorsTimer
 
uint32 uiCheckDistanceTimer
 
bool bFirstTime
 
float fMaxDistance
 
- Public Attributes inherited from ScriptedAI
bool IsFleeing
 

Additional Inherited Members

- Public Types inherited from CreatureAI
enum  EvadeReason { EVADE_REASON_NO_HOSTILES, EVADE_REASON_BOUNDARY, EVADE_REASON_SEQUENCE_BREAK, EVADE_REASON_OTHER }
 
- Static Public Member Functions inherited from UnitAI
static void FillAISpellInfo ()
 
- Static Public Attributes inherited from UnitAI
static AISpellInfoType * AISpellInfo
 
- Protected Member Functions inherited from CreatureAI
bool UpdateVictim ()
 
bool UpdateVictimWithGaze ()
 
void SetGazeOn (Unit *target)
 
Creature * DoSummon (uint32 entry, Position const &pos, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
Creature * DoSummon (uint32 entry, WorldObject *obj, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
Creature * DoSummonFlyer (uint32 entry, WorldObject *obj, float flightZ, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
bool CheckBoundary (Position const *who=nullptr) const
 
void SetBoundary (CreatureBoundary const *boundary)
 
virtual void MoveInLineOfSight (Unit *)
 
bool _EnterEvadeMode (EvadeReason why=EVADE_REASON_OTHER)
 
- Protected Attributes inherited from CreatureAI
Creature *const me
 
CreatureBoundary const * _boundary
 
- Protected Attributes inherited from UnitAI
Unit *const me
 

Constructor & Destructor Documentation

boss_hadronox::boss_hadronoxAI::boss_hadronoxAI ( Creature *  creature)
inline
55  : ScriptedAI(creature)
56  {
57  Initialize();
58  instance = creature->GetInstanceScript();
59  fMaxDistance = 50.0f;
60  bFirstTime = true;
61  }
ScriptedAI(Creature *creature)
Definition: ScriptedCreature.cpp:100
InstanceScript * instance
Definition: boss_hadronox.cpp:73
void Initialize()
Definition: boss_hadronox.cpp:63
InstanceScript * GetInstanceScript()
Definition: Object.cpp:1540
bool bFirstTime
Definition: boss_hadronox.cpp:82
float fMaxDistance
Definition: boss_hadronox.cpp:84

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Member Function Documentation

void boss_hadronox::boss_hadronoxAI::CheckDistance ( float  dist,
const uint32  uiDiff 
)
inline
121  {
122  if (!me->IsInCombat())
123  return;
124 
125  float x=0.0f, y=0.0f, z=0.0f;
126  me->GetRespawnPosition(x, y, z);
127 
128  if (uiCheckDistanceTimer <= uiDiff)
130  else
131  {
132  uiCheckDistanceTimer -= uiDiff;
133  return;
134  }
135  if (me->IsInEvadeMode() || !me->GetVictim())
136  return;
137  if (me->GetDistance(x, y, z) > dist)
138  EnterEvadeMode();
139  }
virtual void EnterEvadeMode(EvadeReason why=EVADE_REASON_OTHER)
Definition: CreatureAI.cpp:168
bool IsInCombat() const
Definition: Unit.h:1584
bool IsInEvadeMode() const
Definition: Creature.h:520
Creature *const me
Definition: CreatureAI.h:71
float GetDistance(WorldObject const *obj) const
Definition: Object.cpp:1594
Unit * GetVictim() const
Definition: Unit.h:1379
G3D::int16 z
Definition: Vector3int16.h:46
G3D::int16 y
Definition: Vector2int16.h:38
void GetRespawnPosition(float &x, float &y, float &z, float *ori=nullptr, float *dist=nullptr) const
Definition: Creature.cpp:2355
Definition: Common.h:103
uint32 uiCheckDistanceTimer
Definition: boss_hadronox.cpp:80
G3D::int16 x
Definition: Vector2int16.h:37

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void boss_hadronox::boss_hadronoxAI::EnterCombat ( Unit *  )
inlineoverridevirtual

Reimplemented from ScriptedAI.

115  {
118  }
InstanceScript * instance
Definition: boss_hadronox.cpp:73
Creature *const me
Definition: CreatureAI.h:71
Definition: InstanceScript.h:59
virtual bool SetBossState(uint32 id, EncounterState state)
Definition: InstanceScript.cpp:273
void SetInCombatWithZone()
Definition: Creature.cpp:2299
Definition: azjol_nerub.h:30

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void boss_hadronox::boss_hadronoxAI::Initialize ( void  )
inline
64  {
71  }
uint32 uiLeechTimer
Definition: boss_hadronox.cpp:76
uint32 uiAcidTimer
Definition: boss_hadronox.cpp:75
uint32 uiPierceTimer
Definition: boss_hadronox.cpp:77
uint32 urand(uint32 min, uint32 max)
Definition: Random.cpp:45
uint32 uiGrabTimer
Definition: boss_hadronox.cpp:78
uint32 uiDoorsTimer
Definition: boss_hadronox.cpp:79
Definition: Common.h:103
uint32 uiCheckDistanceTimer
Definition: boss_hadronox.cpp:80

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void boss_hadronox::boss_hadronoxAI::JustDied ( Unit *  )
inlineoverridevirtual

Reimplemented from ScriptedAI.

110  {
112  }
InstanceScript * instance
Definition: boss_hadronox.cpp:73
Definition: inflate.h:49
virtual bool SetBossState(uint32 id, EncounterState state)
Definition: InstanceScript.cpp:273
Definition: azjol_nerub.h:30

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void boss_hadronox::boss_hadronoxAI::KilledUnit ( Unit *  Victim)
inlineoverridevirtual

Reimplemented from ScriptedAI.

101  {
102  // not sure if this aura check is correct, I think it is though
103  if (!Victim || !Victim->HasAura(DUNGEON_MODE(SPELL_LEECH_POISON, H_SPELL_LEECH_POISON)) || !me->IsAlive())
104  return;
105 
107  }
bool HasAura(uint32 spellId, ObjectGuid casterGUID=ObjectGuid::Empty, ObjectGuid itemCasterGUID=ObjectGuid::Empty, uint32 reqEffMask=0) const
Definition: Unit.cpp:4240
Definition: boss_hadronox.cpp:38
Definition: boss_hadronox.cpp:44
int32 ModifyHealth(int32 val)
Definition: Unit.cpp:10216
Creature *const me
Definition: CreatureAI.h:71
bool IsAlive() const
Definition: Unit.h:1692
const T & DUNGEON_MODE(const T &normal5, const T &heroic10) const
Definition: ScriptedCreature.h:277
int32_t int32
Definition: g3dmath.h:167
uint32 CountPctFromMaxHealth(int32 pct) const
Definition: Unit.h:1435

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void boss_hadronox::boss_hadronoxAI::Reset ( )
inlineoverridevirtual

Reimplemented from ScriptedAI.

87  {
90 
91  Initialize();
92 
95 
96  bFirstTime = false;
97  }
InstanceScript * instance
Definition: boss_hadronox.cpp:73
void Initialize()
Definition: boss_hadronox.cpp:63
Definition: inflate.h:49
Definition: InstanceScript.h:60
bool bFirstTime
Definition: boss_hadronox.cpp:82
Creature *const me
Definition: CreatureAI.h:71
Definition: UpdateFields.h:115
virtual bool SetBossState(uint32 id, EncounterState state)
Definition: InstanceScript.cpp:273
Definition: UpdateFields.h:116
void SetFloatValue(uint16 index, float value)
Definition: Object.cpp:1067
EncounterState GetBossState(uint32 id) const
Definition: InstanceScript.h:227
Definition: azjol_nerub.h:30

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void boss_hadronox::boss_hadronoxAI::UpdateAI ( uint32  diff)
inlineoverridevirtual

Reimplemented from ScriptedAI.

142  {
143  //Return since we have no target
144  if (!UpdateVictim())
145  return;
146 
147  // Without he comes up through the air to players on the bridge after krikthir if players crossing this bridge!
149 
151  {
153  SetCombatMovement(false);
154  }
155  else if (!IsCombatMovementAllowed())
156  SetCombatMovement(true);
157 
158  if (uiPierceTimer <= diff)
159  {
162  } else uiPierceTimer -= diff;
163 
164  if (uiAcidTimer <= diff)
165  {
166  if (Unit* target = SelectTarget(SELECT_TARGET_RANDOM, 0, 100, true))
167  DoCast(target, SPELL_ACID_CLOUD);
168 
170  } else uiAcidTimer -= diff;
171 
172  if (uiLeechTimer <= diff)
173  {
174  if (Unit* target = SelectTarget(SELECT_TARGET_RANDOM, 0, 100, true))
175  DoCast(target, SPELL_LEECH_POISON);
176 
178  } else uiLeechTimer -= diff;
179 
180  if (uiGrabTimer <= diff)
181  {
182  if (Unit* target = SelectTarget(SELECT_TARGET_RANDOM, 0)) // Draws all players (and attacking Mobs) to itself.
183  DoCast(target, SPELL_WEB_GRAB);
184 
186  } else uiGrabTimer -= diff;
187 
188  if (uiDoorsTimer <= diff)
189  {
191  } else uiDoorsTimer -= diff;
192 
194  }
bool HasAura(uint32 spellId, ObjectGuid casterGUID=ObjectGuid::Empty, ObjectGuid itemCasterGUID=ObjectGuid::Empty, uint32 reqEffMask=0) const
Definition: Unit.cpp:4240
bool UpdateVictim()
Definition: CreatureAI.cpp:233
Definition: boss_hadronox.cpp:38
uint32 uiLeechTimer
Definition: boss_hadronox.cpp:76
uint32 uiAcidTimer
Definition: boss_hadronox.cpp:75
uint32 uiPierceTimer
Definition: boss_hadronox.cpp:77
void CheckDistance(float dist, const uint32 uiDiff)
Definition: boss_hadronox.cpp:120
Definition: boss_hadronox.cpp:40
bool IsCombatMovementAllowed() const
Definition: ScriptedCreature.h:261
Creature *const me
Definition: CreatureAI.h:71
Definition: UnitAI.h:35
uint32 urand(uint32 min, uint32 max)
Definition: Random.cpp:45
uint32 uiGrabTimer
Definition: boss_hadronox.cpp:78
Unit * SelectTarget(SelectAggroTarget targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, int32 aura=0)
Definition: UnitAI.cpp:91
float fMaxDistance
Definition: boss_hadronox.cpp:84
void DoCast(uint32 spellId)
Definition: UnitAI.cpp:101
uint32 uiDoorsTimer
Definition: boss_hadronox.cpp:79
void SetCombatMovement(bool allowMovement)
Definition: ScriptedCreature.cpp:382
Definition: Common.h:103
Definition: boss_hadronox.cpp:37
void DoMeleeAttackIfReady()
Definition: UnitAI.cpp:49
Definition: boss_hadronox.cpp:42
void DoCastVictim(uint32 spellId, bool triggered=false)
Definition: UnitAI.cpp:159
Definition: boss_hadronox.cpp:39
Definition: boss_hadronox.cpp:41
Definition: Unit.h:1305

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Member Data Documentation

bool boss_hadronox::boss_hadronoxAI::bFirstTime
float boss_hadronox::boss_hadronoxAI::fMaxDistance
InstanceScript* boss_hadronox::boss_hadronoxAI::instance
uint32 boss_hadronox::boss_hadronoxAI::uiAcidTimer
uint32 boss_hadronox::boss_hadronoxAI::uiCheckDistanceTimer
uint32 boss_hadronox::boss_hadronoxAI::uiDoorsTimer
uint32 boss_hadronox::boss_hadronoxAI::uiGrabTimer
uint32 boss_hadronox::boss_hadronoxAI::uiLeechTimer
uint32 boss_hadronox::boss_hadronoxAI::uiPierceTimer

The documentation for this struct was generated from the following file: