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boss_hadronox::boss_hadronoxAI Struct Reference

Public Member Functions

 boss_hadronoxAI (Creature *creature)
 
void Initialize ()
 
void Reset () override
 
void KilledUnit (Unit *Victim) override
 
void JustDied (Unit *) override
 
void EnterCombat (Unit *) override
 
void CheckDistance (float dist, const uint32 uiDiff)
 
void UpdateAI (uint32 diff) override
 
- Public Member Functions inherited from ScriptedAI
 ScriptedAI (Creature *creature)
 
virtual ~ScriptedAI ()
 
void AttackStartNoMove (Unit *target)
 
void DamageTaken (Unit *, uint32 &) override
 
void JustSummoned (Creature *) override
 
void SummonedCreatureDespawn (Creature *) override
 
void SpellHit (Unit *, SpellInfo const *) override
 
void SpellHitTarget (Unit *, SpellInfo const *) override
 
void OnPossess (bool)
 
void AttackStart (Unit *) override
 
void DoStartMovement (Unit *target, float distance=0.0f, float angle=0.0f)
 
void DoStartNoMovement (Unit *target)
 
void DoStopAttack ()
 
void DoCastSpell (Unit *target, SpellInfo const *spellInfo, bool triggered=false)
 
void DoPlaySoundToSet (WorldObject *source, uint32 soundId)
 
void DoResetThreat ()
 
float DoGetThreat (Unit *unit)
 
void DoModifyThreatPercent (Unit *unit, int32 pct)
 
void DoTeleportTo (float x, float y, float z, uint32 time=0)
 
void DoTeleportTo (float const pos[4])
 
void DoTeleportPlayer (Unit *unit, float x, float y, float z, float o)
 
void DoTeleportAll (float x, float y, float z, float o)
 
UnitDoSelectLowestHpFriendly (float range, uint32 minHPDiff=1)
 
std::list< Creature * > DoFindFriendlyCC (float range)
 
std::list< Creature * > DoFindFriendlyMissingBuff (float range, uint32 spellId)
 
PlayerGetPlayerAtMinimumRange (float minRange)
 
CreatureDoSpawnCreature (uint32 entry, float offsetX, float offsetY, float offsetZ, float angle, uint32 type, uint32 despawntime)
 
bool HealthBelowPct (uint32 pct) const
 
bool HealthAbovePct (uint32 pct) const
 
SpellInfo constSelectSpell (Unit *target, uint32 school, uint32 mechanic, SelectTargetType targets, float rangeMin, float rangeMax, SelectEffect effect)
 
void SetEquipmentSlots (bool loadDefault, int32 mainHand=EQUIP_NO_CHANGE, int32 offHand=EQUIP_NO_CHANGE, int32 ranged=EQUIP_NO_CHANGE)
 
void SetCombatMovement (bool allowMovement)
 
bool IsCombatMovementAllowed () const
 
bool IsHeroic () const
 
Difficulty GetDifficulty () const
 
bool Is25ManRaid () const
 
template<class T >
const T & DUNGEON_MODE (const T &normal5, const T &heroic10) const
 
template<class T >
const T & RAID_MODE (const T &normal10, const T &normal25) const
 
template<class T >
const T & RAID_MODE (const T &normal10, const T &normal25, const T &heroic10, const T &heroic25) const
 
- Public Member Functions inherited from CreatureAI
void Talk (uint8 id, WorldObject const *whisperTarget=nullptr)
 
 CreatureAI (Creature *creature)
 
virtual ~CreatureAI ()
 
void MoveInLineOfSight_Safe (Unit *who)
 == Reactions At ================================= More...
 
void TriggerAlert (Unit const *who) const
 
virtual bool CanRespawn ()
 
virtual void EnterEvadeMode (EvadeReason why=EVADE_REASON_OTHER)
 
virtual void IsSummonedBy (Unit *)
 
virtual void SummonedCreatureDies (Creature *, Unit *)
 
virtual void AttackedBy (Unit *)
 
virtual bool IsEscorted () const
 
virtual void JustRespawned ()
 
virtual void MovementInform (uint32, uint32)
 
void OnCharmed (bool apply) override
 
virtual void JustReachedHome ()
 
void DoZoneInCombat (Creature *creature=NULL, float maxRangeToNearestTarget=50.0f)
 
virtual void ReceiveEmote (Player *, uint32)
 
virtual void OwnerAttackedBy (Unit *)
 
virtual void OwnerAttacked (Unit *)
 
virtual void CorpseRemoved (uint32 &)
 == Triggered Actions Requested ================== More...
 
virtual void PassengerBoarded (Unit *, int8, bool)
 == Fields ======================================= More...
 
virtual void OnSpellClick (Unit *, bool &)
 
virtual bool CanSeeAlways (WorldObject const *)
 
int32 VisualizeBoundary (uint32 duration, Unit *owner=nullptr, bool fill=false) const
 
virtual bool CheckInRoom ()
 
CreatureBoundary constGetBoundary () const
 
- Public Member Functions inherited from UnitAI
 UnitAI (Unit *unit)
 
virtual ~UnitAI ()
 
virtual bool CanAIAttack (Unit const *) const
 
virtual void InitializeAI ()
 
virtual void DoAction (int32)
 
virtual uint32 GetData (uint32) const
 
virtual void SetData (uint32, uint32)
 
virtual void SetGUID (ObjectGuid, int32=0)
 
virtual ObjectGuid GetGUID (int32=0) const
 
UnitSelectTarget (SelectAggroTarget targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, int32 aura=0)
 
template<class PREDICATE >
UnitSelectTarget (SelectAggroTarget targetType, uint32 position, PREDICATE const &predicate)
 
void SelectTargetList (std::list< Unit * > &targetList, uint32 num, SelectAggroTarget targetType, float dist=0.0f, bool playerOnly=false, int32 aura=0)
 
template<class PREDICATE >
void SelectTargetList (std::list< Unit * > &targetList, PREDICATE const &predicate, uint32 maxTargets, SelectAggroTarget targetType)
 
virtual void DamageDealt (Unit *, uint32 &, DamageEffectType)
 
virtual void HealReceived (Unit *, uint32 &)
 
virtual void HealDone (Unit *, uint32 &)
 
virtual void SpellInterrupted (uint32, uint32)
 
void AttackStartCaster (Unit *victim, float dist)
 
void DoCast (uint32 spellId)
 
void DoCast (Unit *victim, uint32 spellId, bool triggered=false)
 
void DoCastVictim (uint32 spellId, bool triggered=false)
 
void DoCastAOE (uint32 spellId, bool triggered=false)
 
void DoMeleeAttackIfReady ()
 
bool DoSpellAttackIfReady (uint32 spellId)
 
virtual void sGossipHello (Player *)
 
virtual void sGossipSelect (Player *, uint32, uint32)
 
virtual void sGossipSelectCode (Player *, uint32, uint32, char const *)
 
virtual void sQuestAccept (Player *, Quest const *)
 
virtual void sQuestSelect (Player *, Quest const *)
 
virtual void sQuestReward (Player *, Quest const *, uint32)
 
virtual bool sOnDummyEffect (Unit *, uint32, SpellEffIndex)
 
virtual void sOnGameEvent (bool, uint16)
 

Public Attributes

InstanceScriptinstance
 
uint32 uiAcidTimer
 
uint32 uiLeechTimer
 
uint32 uiPierceTimer
 
uint32 uiGrabTimer
 
uint32 uiDoorsTimer
 
uint32 uiCheckDistanceTimer
 
bool bFirstTime
 
float fMaxDistance
 
- Public Attributes inherited from ScriptedAI
bool IsFleeing
 

Additional Inherited Members

- Public Types inherited from CreatureAI
enum  EvadeReason { EVADE_REASON_NO_HOSTILES, EVADE_REASON_BOUNDARY, EVADE_REASON_SEQUENCE_BREAK, EVADE_REASON_OTHER }
 
- Static Public Member Functions inherited from UnitAI
static void FillAISpellInfo ()
 
- Static Public Attributes inherited from UnitAI
static AISpellInfoTypeAISpellInfo
 
- Protected Member Functions inherited from CreatureAI
bool UpdateVictim ()
 
bool UpdateVictimWithGaze ()
 
void SetGazeOn (Unit *target)
 
CreatureDoSummon (uint32 entry, Position const &pos, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
CreatureDoSummon (uint32 entry, WorldObject *obj, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
CreatureDoSummonFlyer (uint32 entry, WorldObject *obj, float flightZ, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
bool CheckBoundary (Position const *who=nullptr) const
 
void SetBoundary (CreatureBoundary const *boundary)
 
virtual void MoveInLineOfSight (Unit *)
 
bool _EnterEvadeMode (EvadeReason why=EVADE_REASON_OTHER)
 
- Protected Attributes inherited from CreatureAI
Creature *const me
 
CreatureBoundary const_boundary
 
- Protected Attributes inherited from UnitAI
Unit *const me
 

Constructor & Destructor Documentation

boss_hadronox::boss_hadronoxAI::boss_hadronoxAI ( Creature creature)
inline
55  : ScriptedAI(creature)
56  {
57  Initialize();
58  instance = creature->GetInstanceScript();
59  fMaxDistance = 50.0f;
60  bFirstTime = true;
61  }
ScriptedAI(Creature *creature)
Definition: ScriptedCreature.cpp:100
InstanceScript * instance
Definition: boss_hadronox.cpp:73
void Initialize()
Definition: boss_hadronox.cpp:63
InstanceScript * GetInstanceScript()
Definition: Object.cpp:1540
bool bFirstTime
Definition: boss_hadronox.cpp:82
float fMaxDistance
Definition: boss_hadronox.cpp:84

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Member Function Documentation

void boss_hadronox::boss_hadronoxAI::CheckDistance ( float  dist,
const uint32  uiDiff 
)
inline
121  {
122  if (!me->IsInCombat())
123  return;
124 
125  float x=0.0f, y=0.0f, z=0.0f;
126  me->GetRespawnPosition(x, y, z);
127 
128  if (uiCheckDistanceTimer <= uiDiff)
130  else
131  {
132  uiCheckDistanceTimer -= uiDiff;
133  return;
134  }
135  if (me->IsInEvadeMode() || !me->GetVictim())
136  return;
137  if (me->GetDistance(x, y, z) > dist)
138  EnterEvadeMode();
139  }
virtual void EnterEvadeMode(EvadeReason why=EVADE_REASON_OTHER)
Definition: CreatureAI.cpp:168
bool IsInCombat() const
Definition: Unit.h:1584
bool IsInEvadeMode() const
Definition: Creature.h:520
Creature *const me
Definition: CreatureAI.h:71
float GetDistance(WorldObject const *obj) const
Definition: Object.cpp:1594
Unit * GetVictim() const
Definition: Unit.h:1379
G3D::int16 z
Definition: Vector3int16.h:46
G3D::int16 y
Definition: Vector2int16.h:38
void GetRespawnPosition(float &x, float &y, float &z, float *ori=nullptr, float *dist=nullptr) const
Definition: Creature.cpp:2355
Definition: Common.h:103
uint32 uiCheckDistanceTimer
Definition: boss_hadronox.cpp:80
G3D::int16 x
Definition: Vector2int16.h:37

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void boss_hadronox::boss_hadronoxAI::EnterCombat ( Unit )
inlineoverridevirtual

Reimplemented from ScriptedAI.

115  {
118  }
InstanceScript * instance
Definition: boss_hadronox.cpp:73
Creature *const me
Definition: CreatureAI.h:71
Definition: InstanceScript.h:59
virtual bool SetBossState(uint32 id, EncounterState state)
Definition: InstanceScript.cpp:273
void SetInCombatWithZone()
Definition: Creature.cpp:2299
Definition: azjol_nerub.h:30

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void boss_hadronox::boss_hadronoxAI::Initialize ( void  )
inline
64  {
71  }
uint32 uiLeechTimer
Definition: boss_hadronox.cpp:76
uint32 uiAcidTimer
Definition: boss_hadronox.cpp:75
uint32 uiPierceTimer
Definition: boss_hadronox.cpp:77
uint32 urand(uint32 min, uint32 max)
Definition: Random.cpp:45
uint32 uiGrabTimer
Definition: boss_hadronox.cpp:78
uint32 uiDoorsTimer
Definition: boss_hadronox.cpp:79
Definition: Common.h:103
uint32 uiCheckDistanceTimer
Definition: boss_hadronox.cpp:80

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void boss_hadronox::boss_hadronoxAI::JustDied ( Unit )
inlineoverridevirtual

Reimplemented from ScriptedAI.

110  {
112  }
InstanceScript * instance
Definition: boss_hadronox.cpp:73
Definition: inflate.h:49
virtual bool SetBossState(uint32 id, EncounterState state)
Definition: InstanceScript.cpp:273
Definition: azjol_nerub.h:30

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void boss_hadronox::boss_hadronoxAI::KilledUnit ( Unit Victim)
inlineoverridevirtual

Reimplemented from ScriptedAI.

101  {
102  // not sure if this aura check is correct, I think it is though
103  if (!Victim || !Victim->HasAura(DUNGEON_MODE(SPELL_LEECH_POISON, H_SPELL_LEECH_POISON)) || !me->IsAlive())
104  return;
105 
107  }
bool HasAura(uint32 spellId, ObjectGuid casterGUID=ObjectGuid::Empty, ObjectGuid itemCasterGUID=ObjectGuid::Empty, uint32 reqEffMask=0) const
Definition: Unit.cpp:4240
Definition: boss_hadronox.cpp:38
Definition: boss_hadronox.cpp:44
int32 ModifyHealth(int32 val)
Definition: Unit.cpp:10216
Creature *const me
Definition: CreatureAI.h:71
bool IsAlive() const
Definition: Unit.h:1692
const T & DUNGEON_MODE(const T &normal5, const T &heroic10) const
Definition: ScriptedCreature.h:277
int32_t int32
Definition: g3dmath.h:167
uint32 CountPctFromMaxHealth(int32 pct) const
Definition: Unit.h:1435

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void boss_hadronox::boss_hadronoxAI::Reset ( )
inlineoverridevirtual

Reimplemented from ScriptedAI.

87  {
90 
91  Initialize();
92 
95 
96  bFirstTime = false;
97  }
InstanceScript * instance
Definition: boss_hadronox.cpp:73
void Initialize()
Definition: boss_hadronox.cpp:63
Definition: inflate.h:49
Definition: InstanceScript.h:60
bool bFirstTime
Definition: boss_hadronox.cpp:82
Creature *const me
Definition: CreatureAI.h:71
Definition: UpdateFields.h:115
virtual bool SetBossState(uint32 id, EncounterState state)
Definition: InstanceScript.cpp:273
Definition: UpdateFields.h:116
void SetFloatValue(uint16 index, float value)
Definition: Object.cpp:1067
EncounterState GetBossState(uint32 id) const
Definition: InstanceScript.h:227
Definition: azjol_nerub.h:30

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void boss_hadronox::boss_hadronoxAI::UpdateAI ( uint32  diff)
inlineoverridevirtual

Reimplemented from ScriptedAI.

142  {
143  //Return since we have no target
144  if (!UpdateVictim())
145  return;
146 
147  // Without he comes up through the air to players on the bridge after krikthir if players crossing this bridge!
149 
151  {
153  SetCombatMovement(false);
154  }
155  else if (!IsCombatMovementAllowed())
156  SetCombatMovement(true);
157 
158  if (uiPierceTimer <= diff)
159  {
162  } else uiPierceTimer -= diff;
163 
164  if (uiAcidTimer <= diff)
165  {
166  if (Unit* target = SelectTarget(SELECT_TARGET_RANDOM, 0, 100, true))
167  DoCast(target, SPELL_ACID_CLOUD);
168 
170  } else uiAcidTimer -= diff;
171 
172  if (uiLeechTimer <= diff)
173  {
174  if (Unit* target = SelectTarget(SELECT_TARGET_RANDOM, 0, 100, true))
175  DoCast(target, SPELL_LEECH_POISON);
176 
178  } else uiLeechTimer -= diff;
179 
180  if (uiGrabTimer <= diff)
181  {
182  if (Unit* target = SelectTarget(SELECT_TARGET_RANDOM, 0)) // Draws all players (and attacking Mobs) to itself.
183  DoCast(target, SPELL_WEB_GRAB);
184 
186  } else uiGrabTimer -= diff;
187 
188  if (uiDoorsTimer <= diff)
189  {
191  } else uiDoorsTimer -= diff;
192 
194  }
bool HasAura(uint32 spellId, ObjectGuid casterGUID=ObjectGuid::Empty, ObjectGuid itemCasterGUID=ObjectGuid::Empty, uint32 reqEffMask=0) const
Definition: Unit.cpp:4240
bool UpdateVictim()
Definition: CreatureAI.cpp:233
Definition: boss_hadronox.cpp:38
uint32 uiLeechTimer
Definition: boss_hadronox.cpp:76
uint32 uiAcidTimer
Definition: boss_hadronox.cpp:75
uint32 uiPierceTimer
Definition: boss_hadronox.cpp:77
void CheckDistance(float dist, const uint32 uiDiff)
Definition: boss_hadronox.cpp:120
Definition: boss_hadronox.cpp:40
bool IsCombatMovementAllowed() const
Definition: ScriptedCreature.h:261
Creature *const me
Definition: CreatureAI.h:71
Definition: UnitAI.h:35
uint32 urand(uint32 min, uint32 max)
Definition: Random.cpp:45
uint32 uiGrabTimer
Definition: boss_hadronox.cpp:78
Unit * SelectTarget(SelectAggroTarget targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, int32 aura=0)
Definition: UnitAI.cpp:91
float fMaxDistance
Definition: boss_hadronox.cpp:84
void DoCast(uint32 spellId)
Definition: UnitAI.cpp:101
uint32 uiDoorsTimer
Definition: boss_hadronox.cpp:79
void SetCombatMovement(bool allowMovement)
Definition: ScriptedCreature.cpp:382
Definition: Common.h:103
Definition: boss_hadronox.cpp:37
void DoMeleeAttackIfReady()
Definition: UnitAI.cpp:49
Definition: boss_hadronox.cpp:42
void DoCastVictim(uint32 spellId, bool triggered=false)
Definition: UnitAI.cpp:159
Definition: boss_hadronox.cpp:39
Definition: boss_hadronox.cpp:41
Definition: Unit.h:1305

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Member Data Documentation

bool boss_hadronox::boss_hadronoxAI::bFirstTime
float boss_hadronox::boss_hadronoxAI::fMaxDistance
InstanceScript* boss_hadronox::boss_hadronoxAI::instance
uint32 boss_hadronox::boss_hadronoxAI::uiAcidTimer
uint32 boss_hadronox::boss_hadronoxAI::uiCheckDistanceTimer
uint32 boss_hadronox::boss_hadronoxAI::uiDoorsTimer
uint32 boss_hadronox::boss_hadronoxAI::uiGrabTimer
uint32 boss_hadronox::boss_hadronoxAI::uiLeechTimer
uint32 boss_hadronox::boss_hadronoxAI::uiPierceTimer

The documentation for this struct was generated from the following file: