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boss_anetheron::boss_anetheronAI Struct Reference

Public Member Functions

 boss_anetheronAI (Creature *creature)
 
void Initialize ()
 
void Reset () override
 
void EnterCombat (Unit *) override
 
void KilledUnit (Unit *who) override
 
void WaypointReached (uint32 waypointId) override
 
void JustDied (Unit *killer) override
 
void UpdateAI (uint32 diff) override
 
- Public Member Functions inherited from hyjal_trashAI
 hyjal_trashAI (Creature *creature)
 
void UpdateAI (uint32 diff) override
 
void JustDied (Unit *) override
 
void DamageTaken (Unit *done_by, uint32 &damage) override
 
- Public Member Functions inherited from npc_escortAI
 npc_escortAI (Creature *creature)
 
 ~npc_escortAI ()
 
void AttackStart (Unit *who) override
 
void MoveInLineOfSight (Unit *who) override
 
void JustRespawned () override
 
void ReturnToLastPoint ()
 
void EnterEvadeMode (EvadeReason=EVADE_REASON_OTHER) override
 
virtual void UpdateEscortAI (uint32 diff)
 
void MovementInform (uint32, uint32) override
 
void AddWaypoint (uint32 id, float x, float y, float z, uint32 waitTime=0)
 
bool SetNextWaypoint (uint32 pointId, float x, float y, float z, float orientation)
 
bool SetNextWaypoint (uint32 pointId, bool setPosition=true, bool resetWaypointsOnFail=true)
 
bool GetWaypointPosition (uint32 pointId, float &x, float &y, float &z)
 
virtual void WaypointStart (uint32)
 
void Start (bool isActiveAttacker=true, bool run=false, ObjectGuid playerGUID=ObjectGuid::Empty, Quest const *quest=NULL, bool instantRespawn=false, bool canLoopPath=false, bool resetWaypoints=true)
 
void SetRun (bool on=true)
 
void SetEscortPaused (bool on)
 
bool HasEscortState (uint32 escortState)
 
virtual bool IsEscorted () const override
 
void SetMaxPlayerDistance (float newMax)
 
float GetMaxPlayerDistance () const
 
void SetDespawnAtEnd (bool despawn)
 
void SetDespawnAtFar (bool despawn)
 
bool GetAttack () const
 
void SetCanAttack (bool attack)
 
ObjectGuid GetEventStarterGUID () const
 
- Public Member Functions inherited from ScriptedAI
 ScriptedAI (Creature *creature)
 
virtual ~ScriptedAI ()
 
void AttackStartNoMove (Unit *target)
 
void JustSummoned (Creature *) override
 
void SummonedCreatureDespawn (Creature *) override
 
void SpellHit (Unit *, SpellInfo const *) override
 
void SpellHitTarget (Unit *, SpellInfo const *) override
 
void OnPossess (bool)
 
void DoStartMovement (Unit *target, float distance=0.0f, float angle=0.0f)
 
void DoStartNoMovement (Unit *target)
 
void DoStopAttack ()
 
void DoCastSpell (Unit *target, SpellInfo const *spellInfo, bool triggered=false)
 
void DoPlaySoundToSet (WorldObject *source, uint32 soundId)
 
void DoResetThreat ()
 
float DoGetThreat (Unit *unit)
 
void DoModifyThreatPercent (Unit *unit, int32 pct)
 
void DoTeleportTo (float x, float y, float z, uint32 time=0)
 
void DoTeleportTo (float const pos[4])
 
void DoTeleportPlayer (Unit *unit, float x, float y, float z, float o)
 
void DoTeleportAll (float x, float y, float z, float o)
 
UnitDoSelectLowestHpFriendly (float range, uint32 minHPDiff=1)
 
std::list< Creature * > DoFindFriendlyCC (float range)
 
std::list< Creature * > DoFindFriendlyMissingBuff (float range, uint32 spellId)
 
PlayerGetPlayerAtMinimumRange (float minRange)
 
CreatureDoSpawnCreature (uint32 entry, float offsetX, float offsetY, float offsetZ, float angle, uint32 type, uint32 despawntime)
 
bool HealthBelowPct (uint32 pct) const
 
bool HealthAbovePct (uint32 pct) const
 
SpellInfo constSelectSpell (Unit *target, uint32 school, uint32 mechanic, SelectTargetType targets, float rangeMin, float rangeMax, SelectEffect effect)
 
void SetEquipmentSlots (bool loadDefault, int32 mainHand=EQUIP_NO_CHANGE, int32 offHand=EQUIP_NO_CHANGE, int32 ranged=EQUIP_NO_CHANGE)
 
void SetCombatMovement (bool allowMovement)
 
bool IsCombatMovementAllowed () const
 
bool IsHeroic () const
 
Difficulty GetDifficulty () const
 
bool Is25ManRaid () const
 
template<class T >
const T & DUNGEON_MODE (const T &normal5, const T &heroic10) const
 
template<class T >
const T & RAID_MODE (const T &normal10, const T &normal25) const
 
template<class T >
const T & RAID_MODE (const T &normal10, const T &normal25, const T &heroic10, const T &heroic25) const
 
- Public Member Functions inherited from CreatureAI
void Talk (uint8 id, WorldObject const *whisperTarget=nullptr)
 
 CreatureAI (Creature *creature)
 
virtual ~CreatureAI ()
 
void MoveInLineOfSight_Safe (Unit *who)
 == Reactions At ================================= More...
 
void TriggerAlert (Unit const *who) const
 
virtual bool CanRespawn ()
 
virtual void IsSummonedBy (Unit *)
 
virtual void SummonedCreatureDies (Creature *, Unit *)
 
virtual void AttackedBy (Unit *)
 
void OnCharmed (bool apply) override
 
virtual void JustReachedHome ()
 
void DoZoneInCombat (Creature *creature=NULL, float maxRangeToNearestTarget=50.0f)
 
virtual void ReceiveEmote (Player *, uint32)
 
virtual void OwnerAttackedBy (Unit *)
 
virtual void OwnerAttacked (Unit *)
 
virtual void CorpseRemoved (uint32 &)
 == Triggered Actions Requested ================== More...
 
virtual void PassengerBoarded (Unit *, int8, bool)
 == Fields ======================================= More...
 
virtual void OnSpellClick (Unit *, bool &)
 
virtual bool CanSeeAlways (WorldObject const *)
 
int32 VisualizeBoundary (uint32 duration, Unit *owner=nullptr, bool fill=false) const
 
virtual bool CheckInRoom ()
 
CreatureBoundary constGetBoundary () const
 
- Public Member Functions inherited from UnitAI
 UnitAI (Unit *unit)
 
virtual ~UnitAI ()
 
virtual bool CanAIAttack (Unit const *) const
 
virtual void InitializeAI ()
 
virtual void DoAction (int32)
 
virtual uint32 GetData (uint32) const
 
virtual void SetData (uint32, uint32)
 
virtual void SetGUID (ObjectGuid, int32=0)
 
virtual ObjectGuid GetGUID (int32=0) const
 
UnitSelectTarget (SelectAggroTarget targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, int32 aura=0)
 
template<class PREDICATE >
UnitSelectTarget (SelectAggroTarget targetType, uint32 position, PREDICATE const &predicate)
 
void SelectTargetList (std::list< Unit * > &targetList, uint32 num, SelectAggroTarget targetType, float dist=0.0f, bool playerOnly=false, int32 aura=0)
 
template<class PREDICATE >
void SelectTargetList (std::list< Unit * > &targetList, PREDICATE const &predicate, uint32 maxTargets, SelectAggroTarget targetType)
 
virtual void DamageDealt (Unit *, uint32 &, DamageEffectType)
 
virtual void HealReceived (Unit *, uint32 &)
 
virtual void HealDone (Unit *, uint32 &)
 
virtual void SpellInterrupted (uint32, uint32)
 
void AttackStartCaster (Unit *victim, float dist)
 
void DoCast (uint32 spellId)
 
void DoCast (Unit *victim, uint32 spellId, bool triggered=false)
 
void DoCastVictim (uint32 spellId, bool triggered=false)
 
void DoCastAOE (uint32 spellId, bool triggered=false)
 
void DoMeleeAttackIfReady ()
 
bool DoSpellAttackIfReady (uint32 spellId)
 
virtual void sGossipHello (Player *)
 
virtual void sGossipSelect (Player *, uint32, uint32)
 
virtual void sGossipSelectCode (Player *, uint32, uint32, char const *)
 
virtual void sQuestAccept (Player *, Quest const *)
 
virtual void sQuestSelect (Player *, Quest const *)
 
virtual void sQuestReward (Player *, Quest const *, uint32)
 
virtual bool sOnDummyEffect (Unit *, uint32, SpellEffIndex)
 
virtual void sOnGameEvent (bool, uint16)
 

Public Attributes

uint32 SwarmTimer
 
uint32 SleepTimer
 
uint32 AuraTimer
 
uint32 InfernoTimer
 
bool go
 
- Public Attributes inherited from hyjal_trashAI
InstanceScriptinstance
 
bool IsEvent
 
uint32 Delay
 
uint32 LastOverronPos
 
bool IsOverrun
 
bool SetupOverrun
 
uint32 OverrunType
 
uint8 faction
 
bool useFlyPath
 
uint32 damageTaken
 
float DummyTarget [3]
 
- Public Attributes inherited from ScriptedAI
bool IsFleeing
 

Additional Inherited Members

- Public Types inherited from CreatureAI
enum  EvadeReason { EVADE_REASON_NO_HOSTILES, EVADE_REASON_BOUNDARY, EVADE_REASON_SEQUENCE_BREAK, EVADE_REASON_OTHER }
 
- Static Public Member Functions inherited from UnitAI
static void FillAISpellInfo ()
 
- Static Public Attributes inherited from UnitAI
static AISpellInfoTypeAISpellInfo
 
- Protected Member Functions inherited from npc_escortAI
PlayerGetPlayerForEscort ()
 
- Protected Member Functions inherited from CreatureAI
bool UpdateVictim ()
 
bool UpdateVictimWithGaze ()
 
void SetGazeOn (Unit *target)
 
CreatureDoSummon (uint32 entry, Position const &pos, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
CreatureDoSummon (uint32 entry, WorldObject *obj, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
CreatureDoSummonFlyer (uint32 entry, WorldObject *obj, float flightZ, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
bool CheckBoundary (Position const *who=nullptr) const
 
void SetBoundary (CreatureBoundary const *boundary)
 
bool _EnterEvadeMode (EvadeReason why=EVADE_REASON_OTHER)
 
- Protected Attributes inherited from CreatureAI
Creature *const me
 
CreatureBoundary const_boundary
 
- Protected Attributes inherited from UnitAI
Unit *const me
 

Constructor & Destructor Documentation

boss_anetheron::boss_anetheronAI::boss_anetheronAI ( Creature creature)
inline
55  : hyjal_trashAI(creature)
56  {
57  Initialize();
58  instance = creature->GetInstanceScript();
59  go = false;
60  }
InstanceScript * GetInstanceScript()
Definition: Object.cpp:1540
hyjal_trashAI(Creature *creature)
Definition: hyjal_trash.cpp:176
InstanceScript * instance
Definition: hyjal_trash.h:35
void Initialize()
Definition: boss_anetheron.cpp:62
bool go
Definition: boss_anetheron.cpp:75

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Member Function Documentation

void boss_anetheron::boss_anetheronAI::EnterCombat ( Unit )
inlineoverridevirtual

Reimplemented from ScriptedAI.

86  {
87  if (IsEvent)
89 
91  }
Definition: InstanceScript.h:59
virtual void SetData(uint32, uint32)
Definition: ZoneScript.h:52
Definition: hyjal.h:29
bool IsEvent
Definition: hyjal_trash.h:36
void Talk(uint8 id, WorldObject const *whisperTarget=nullptr)
Definition: CreatureAI.cpp:42
InstanceScript * instance
Definition: hyjal_trash.h:35
Definition: boss_anetheron.cpp:40

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void boss_anetheron::boss_anetheronAI::Initialize ( void  )
inline
63  {
64  SwarmTimer = 45000;
65  SleepTimer = 60000;
66  AuraTimer = 5000;
67  InfernoTimer = 45000;
68  damageTaken = 0;
69  }
uint32 InfernoTimer
Definition: boss_anetheron.cpp:74
uint32 AuraTimer
Definition: boss_anetheron.cpp:73
uint32 SleepTimer
Definition: boss_anetheron.cpp:72
uint32 damageTaken
Definition: hyjal_trash.h:44
uint32 SwarmTimer
Definition: boss_anetheron.cpp:71

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void boss_anetheron::boss_anetheronAI::JustDied ( Unit killer)
inlineoverridevirtual

Reimplemented from npc_escortAI.

110  {
111  hyjal_trashAI::JustDied(killer);
112  if (IsEvent)
114  Talk(SAY_ONDEATH);
115  }
Definition: inflate.h:49
void JustDied(Unit *) override
Definition: hyjal_trash.cpp:398
Definition: boss_anetheron.cpp:35
virtual void SetData(uint32, uint32)
Definition: ZoneScript.h:52
Definition: hyjal.h:29
bool IsEvent
Definition: hyjal_trash.h:36
void Talk(uint8 id, WorldObject const *whisperTarget=nullptr)
Definition: CreatureAI.cpp:42
InstanceScript * instance
Definition: hyjal_trash.h:35

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void boss_anetheron::boss_anetheronAI::KilledUnit ( Unit who)
inlineoverridevirtual

Reimplemented from ScriptedAI.

94  {
95  if (who->GetTypeId() == TYPEID_PLAYER)
97  }
Definition: boss_anetheron.cpp:36
TypeID GetTypeId() const
Definition: Object.h:113
void Talk(uint8 id, WorldObject const *whisperTarget=nullptr)
Definition: CreatureAI.cpp:42
Definition: ObjectGuid.h:33

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void boss_anetheron::boss_anetheronAI::Reset ( )
inlineoverridevirtual

Reimplemented from ScriptedAI.

78  {
79  Initialize();
80 
81  if (IsEvent)
83  }
virtual void SetData(uint32, uint32)
Definition: ZoneScript.h:52
Definition: hyjal.h:29
Definition: InstanceScript.h:58
bool IsEvent
Definition: hyjal_trash.h:36
InstanceScript * instance
Definition: hyjal_trash.h:35
void Initialize()
Definition: boss_anetheron.cpp:62

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void boss_anetheron::boss_anetheronAI::UpdateAI ( uint32  diff)
inlineoverridevirtual

Reimplemented from npc_escortAI.

118  {
119  if (IsEvent)
120  {
121  //Must update npc_escortAI
123  if (!go)
124  {
125  go = true;
126  AddWaypoint(0, 4896.08f, -1576.35f, 1333.65f);
127  AddWaypoint(1, 4898.68f, -1615.02f, 1329.48f);
128  AddWaypoint(2, 4907.12f, -1667.08f, 1321.00f);
129  AddWaypoint(3, 4963.18f, -1699.35f, 1340.51f);
130  AddWaypoint(4, 4989.16f, -1716.67f, 1335.74f);
131  AddWaypoint(5, 5026.27f, -1736.89f, 1323.02f);
132  AddWaypoint(6, 5037.77f, -1770.56f, 1324.36f);
133  AddWaypoint(7, 5067.23f, -1789.95f, 1321.17f);
134  Start(false, true);
135  SetDespawnAtEnd(false);
136  }
137  }
138 
139  //Return since we have no target
140  if (!UpdateVictim())
141  return;
142 
143  if (SwarmTimer <= diff)
144  {
145  if (Unit* target = SelectTarget(SELECT_TARGET_RANDOM, 0, 100, true))
146  DoCast(target, SPELL_CARRION_SWARM);
147 
148  SwarmTimer = urand(45000, 60000);
149  Talk(SAY_SWARM);
150  } else SwarmTimer -= diff;
151 
152  if (SleepTimer <= diff)
153  {
154  for (uint8 i = 0; i < 3; ++i)
155  {
156  if (Unit* target = SelectTarget(SELECT_TARGET_RANDOM, 0, 100, true))
157  target->CastSpell(target, SPELL_SLEEP, true);
158  }
159  SleepTimer = 60000;
160  Talk(SAY_SLEEP);
161  } else SleepTimer -= diff;
162  if (AuraTimer <= diff)
163  {
164  DoCast(me, SPELL_VAMPIRIC_AURA, true);
165  AuraTimer = urand(10000, 20000);
166  } else AuraTimer -= diff;
167  if (InfernoTimer <= diff)
168  {
170  InfernoTimer = 45000;
171  Talk(SAY_INFERNO);
172  } else InfernoTimer -= diff;
173 
175  }
Definition: boss_anetheron.cpp:27
void SetDespawnAtEnd(bool despawn)
Definition: ScriptedEscortAI.h:102
uint32 InfernoTimer
Definition: boss_anetheron.cpp:74
bool UpdateVictim()
Definition: CreatureAI.cpp:233
void Start(bool isActiveAttacker=true, bool run=false, ObjectGuid playerGUID=ObjectGuid::Empty, Quest const *quest=NULL, bool instantRespawn=false, bool canLoopPath=false, bool resetWaypoints=true)
Definition: ScriptedEscortAI.cpp:438
Definition: boss_anetheron.cpp:26
uint32 AuraTimer
Definition: boss_anetheron.cpp:73
void AddWaypoint(uint32 id, float x, float y, float z, uint32 waitTime=0)
Definition: ScriptedEscortAI.cpp:385
Definition: boss_anetheron.cpp:28
Creature *const me
Definition: CreatureAI.h:71
uint32 SleepTimer
Definition: boss_anetheron.cpp:72
Definition: UnitAI.h:35
Definition: boss_anetheron.cpp:25
void UpdateAI(uint32 diff) override
Definition: ScriptedEscortAI.cpp:227
uint32 urand(uint32 min, uint32 max)
Definition: Random.cpp:45
Unit * SelectTarget(SelectAggroTarget targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, int32 aura=0)
Definition: UnitAI.cpp:91
void DoCast(uint32 spellId)
Definition: UnitAI.cpp:101
bool IsEvent
Definition: hyjal_trash.h:36
void Talk(uint8 id, WorldObject const *whisperTarget=nullptr)
Definition: CreatureAI.cpp:42
uint32 SwarmTimer
Definition: boss_anetheron.cpp:71
Definition: boss_anetheron.cpp:38
void DoMeleeAttackIfReady()
Definition: UnitAI.cpp:49
uint8_t uint8
Definition: Define.h:152
Definition: boss_anetheron.cpp:37
Definition: boss_anetheron.cpp:39
Definition: Unit.h:1305
bool go
Definition: boss_anetheron.cpp:75

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void boss_anetheron::boss_anetheronAI::WaypointReached ( uint32  waypointId)
inlineoverridevirtual

Implements npc_escortAI.

100  {
101  if (waypointId == 7)
102  {
104  if (target && target->IsAlive())
105  me->AddThreat(target, 0.0f);
106  }
107  }
void AddThreat(Unit *victim, float fThreat, SpellSchoolMask schoolMask=SPELL_SCHOOL_MASK_NORMAL, SpellInfo const *threatSpell=NULL)
Definition: Unit.cpp:10691
TC_GAME_API Unit * GetUnit(WorldObject const &, ObjectGuid const &guid)
Definition: ObjectAccessor.cpp:163
Definition: hyjal.h:34
Creature *const me
Definition: CreatureAI.h:71
virtual ObjectGuid GetGuidData(uint32 type) const override
Definition: InstanceScript.cpp:93
bool IsAlive() const
Definition: Unit.h:1692
InstanceScript * instance
Definition: hyjal_trash.h:35
Definition: Unit.h:1305

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Member Data Documentation

uint32 boss_anetheron::boss_anetheronAI::AuraTimer
bool boss_anetheron::boss_anetheronAI::go
uint32 boss_anetheron::boss_anetheronAI::InfernoTimer
uint32 boss_anetheron::boss_anetheronAI::SleepTimer
uint32 boss_anetheron::boss_anetheronAI::SwarmTimer

The documentation for this struct was generated from the following file: