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boss_sara::boss_saraAI Struct Reference

Public Member Functions

 boss_saraAI (Creature *creature)
 
ObjectGuid GetLinkedPlayerGUID (ObjectGuid guid) const
 
void SetLinkBetween (ObjectGuid player1, ObjectGuid player2)
 
void RemoveLinkFrom (ObjectGuid player1)
 
void DamageTaken (Unit *, uint32 &damage) override
 
void SpellHitTarget (Unit *, SpellInfo const *spell) override
 
void KilledUnit (Unit *victim) override
 
void EnterCombat (Unit *) override
 
void Reset () override
 
void UpdateAI (uint32 diff) override
 
void JustSummoned (Creature *summon) override
 
void DoAction (int32 action) override
 
- Public Member Functions inherited from ScriptedAI
 ScriptedAI (Creature *creature)
 
virtual ~ScriptedAI ()
 
void AttackStartNoMove (Unit *target)
 
void JustDied (Unit *) override
 
void SummonedCreatureDespawn (Creature *) override
 
void SpellHit (Unit *, SpellInfo const *) override
 
void OnPossess (bool)
 
void AttackStart (Unit *) override
 
void DoStartMovement (Unit *target, float distance=0.0f, float angle=0.0f)
 
void DoStartNoMovement (Unit *target)
 
void DoStopAttack ()
 
void DoCastSpell (Unit *target, SpellInfo const *spellInfo, bool triggered=false)
 
void DoPlaySoundToSet (WorldObject *source, uint32 soundId)
 
void DoResetThreat ()
 
float DoGetThreat (Unit *unit)
 
void DoModifyThreatPercent (Unit *unit, int32 pct)
 
void DoTeleportTo (float x, float y, float z, uint32 time=0)
 
void DoTeleportTo (float const pos[4])
 
void DoTeleportPlayer (Unit *unit, float x, float y, float z, float o)
 
void DoTeleportAll (float x, float y, float z, float o)
 
UnitDoSelectLowestHpFriendly (float range, uint32 minHPDiff=1)
 
std::list< Creature * > DoFindFriendlyCC (float range)
 
std::list< Creature * > DoFindFriendlyMissingBuff (float range, uint32 spellId)
 
PlayerGetPlayerAtMinimumRange (float minRange)
 
CreatureDoSpawnCreature (uint32 entry, float offsetX, float offsetY, float offsetZ, float angle, uint32 type, uint32 despawntime)
 
bool HealthBelowPct (uint32 pct) const
 
bool HealthAbovePct (uint32 pct) const
 
SpellInfo constSelectSpell (Unit *target, uint32 school, uint32 mechanic, SelectTargetType targets, float rangeMin, float rangeMax, SelectEffect effect)
 
void SetEquipmentSlots (bool loadDefault, int32 mainHand=EQUIP_NO_CHANGE, int32 offHand=EQUIP_NO_CHANGE, int32 ranged=EQUIP_NO_CHANGE)
 
void SetCombatMovement (bool allowMovement)
 
bool IsCombatMovementAllowed () const
 
bool IsHeroic () const
 
Difficulty GetDifficulty () const
 
bool Is25ManRaid () const
 
template<class T >
const T & DUNGEON_MODE (const T &normal5, const T &heroic10) const
 
template<class T >
const T & RAID_MODE (const T &normal10, const T &normal25) const
 
template<class T >
const T & RAID_MODE (const T &normal10, const T &normal25, const T &heroic10, const T &heroic25) const
 
- Public Member Functions inherited from CreatureAI
void Talk (uint8 id, WorldObject const *whisperTarget=nullptr)
 
 CreatureAI (Creature *creature)
 
virtual ~CreatureAI ()
 
void MoveInLineOfSight_Safe (Unit *who)
 == Reactions At ================================= More...
 
void TriggerAlert (Unit const *who) const
 
virtual bool CanRespawn ()
 
virtual void EnterEvadeMode (EvadeReason why=EVADE_REASON_OTHER)
 
virtual void IsSummonedBy (Unit *)
 
virtual void SummonedCreatureDies (Creature *, Unit *)
 
virtual void AttackedBy (Unit *)
 
virtual bool IsEscorted () const
 
virtual void JustRespawned ()
 
virtual void MovementInform (uint32, uint32)
 
void OnCharmed (bool apply) override
 
virtual void JustReachedHome ()
 
void DoZoneInCombat (Creature *creature=NULL, float maxRangeToNearestTarget=50.0f)
 
virtual void ReceiveEmote (Player *, uint32)
 
virtual void OwnerAttackedBy (Unit *)
 
virtual void OwnerAttacked (Unit *)
 
virtual void CorpseRemoved (uint32 &)
 == Triggered Actions Requested ================== More...
 
virtual void PassengerBoarded (Unit *, int8, bool)
 == Fields ======================================= More...
 
virtual void OnSpellClick (Unit *, bool &)
 
virtual bool CanSeeAlways (WorldObject const *)
 
int32 VisualizeBoundary (uint32 duration, Unit *owner=nullptr, bool fill=false) const
 
virtual bool CheckInRoom ()
 
CreatureBoundary constGetBoundary () const
 
- Public Member Functions inherited from UnitAI
 UnitAI (Unit *unit)
 
virtual ~UnitAI ()
 
virtual bool CanAIAttack (Unit const *) const
 
virtual void InitializeAI ()
 
virtual uint32 GetData (uint32) const
 
virtual void SetData (uint32, uint32)
 
virtual void SetGUID (ObjectGuid, int32=0)
 
virtual ObjectGuid GetGUID (int32=0) const
 
UnitSelectTarget (SelectAggroTarget targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, int32 aura=0)
 
template<class PREDICATE >
UnitSelectTarget (SelectAggroTarget targetType, uint32 position, PREDICATE const &predicate)
 
void SelectTargetList (std::list< Unit * > &targetList, uint32 num, SelectAggroTarget targetType, float dist=0.0f, bool playerOnly=false, int32 aura=0)
 
template<class PREDICATE >
void SelectTargetList (std::list< Unit * > &targetList, PREDICATE const &predicate, uint32 maxTargets, SelectAggroTarget targetType)
 
virtual void DamageDealt (Unit *, uint32 &, DamageEffectType)
 
virtual void HealReceived (Unit *, uint32 &)
 
virtual void HealDone (Unit *, uint32 &)
 
virtual void SpellInterrupted (uint32, uint32)
 
void AttackStartCaster (Unit *victim, float dist)
 
void DoCast (uint32 spellId)
 
void DoCast (Unit *victim, uint32 spellId, bool triggered=false)
 
void DoCastVictim (uint32 spellId, bool triggered=false)
 
void DoCastAOE (uint32 spellId, bool triggered=false)
 
void DoMeleeAttackIfReady ()
 
bool DoSpellAttackIfReady (uint32 spellId)
 
virtual void sGossipHello (Player *)
 
virtual void sGossipSelect (Player *, uint32, uint32)
 
virtual void sGossipSelectCode (Player *, uint32, uint32, char const *)
 
virtual void sQuestAccept (Player *, Quest const *)
 
virtual void sQuestSelect (Player *, Quest const *)
 
virtual void sQuestReward (Player *, Quest const *, uint32)
 
virtual bool sOnDummyEffect (Unit *, uint32, SpellEffIndex)
 
virtual void sOnGameEvent (bool, uint16)
 

Private Attributes

EventMap _events
 
InstanceScript_instance
 
std::map< ObjectGuid, ObjectGuid_linkData
 

Additional Inherited Members

- Public Types inherited from CreatureAI
enum  EvadeReason { EVADE_REASON_NO_HOSTILES, EVADE_REASON_BOUNDARY, EVADE_REASON_SEQUENCE_BREAK, EVADE_REASON_OTHER }
 
- Static Public Member Functions inherited from UnitAI
static void FillAISpellInfo ()
 
- Public Attributes inherited from ScriptedAI
bool IsFleeing
 
- Static Public Attributes inherited from UnitAI
static AISpellInfoTypeAISpellInfo
 
- Protected Member Functions inherited from CreatureAI
bool UpdateVictim ()
 
bool UpdateVictimWithGaze ()
 
void SetGazeOn (Unit *target)
 
CreatureDoSummon (uint32 entry, Position const &pos, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
CreatureDoSummon (uint32 entry, WorldObject *obj, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
CreatureDoSummonFlyer (uint32 entry, WorldObject *obj, float flightZ, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
bool CheckBoundary (Position const *who=nullptr) const
 
void SetBoundary (CreatureBoundary const *boundary)
 
virtual void MoveInLineOfSight (Unit *)
 
bool _EnterEvadeMode (EvadeReason why=EVADE_REASON_OTHER)
 
- Protected Attributes inherited from CreatureAI
Creature *const me
 
CreatureBoundary const_boundary
 
- Protected Attributes inherited from UnitAI
Unit *const me
 

Constructor & Destructor Documentation

boss_sara::boss_saraAI::boss_saraAI ( Creature creature)
inline
674 : ScriptedAI(creature), _instance(creature->GetInstanceScript()) { }
ScriptedAI(Creature *creature)
Definition: ScriptedCreature.cpp:100
InstanceScript * GetInstanceScript()
Definition: Object.cpp:1540
InstanceScript * _instance
Definition: boss_yogg_saron.cpp:882

Member Function Documentation

void boss_sara::boss_saraAI::DamageTaken ( Unit ,
uint32 damage 
)
inlineoverridevirtual

Reimplemented from ScriptedAI.

698  {
699  if (damage >= me->GetHealth())
700  {
701  damage = me->GetHealth() - 1;
702 
704  {
706  voice->AI()->DoAction(ACTION_PHASE_TRANSFORM);
707 
714  }
715  }
716  }
Definition: boss_yogg_saron.cpp:36
EventMap _events
Definition: boss_yogg_saron.cpp:881
void SetPhase(uint8 phase)
Definition: EventMap.cpp:27
Definition: boss_yogg_saron.cpp:355
Definition: boss_yogg_saron.cpp:273
Definition: boss_yogg_saron.cpp:296
Definition: Creature.h:467
bool IsInPhase(uint8 phase) const
Definition: EventMap.h:290
Creature *const me
Definition: CreatureAI.h:71
Definition: boss_yogg_saron.cpp:295
virtual ObjectGuid GetGuidData(uint32 type) const override
Definition: InstanceScript.cpp:93
Definition: boss_yogg_saron.cpp:272
void Talk(uint8 id, WorldObject const *whisperTarget=nullptr)
Definition: CreatureAI.cpp:42
void ScheduleEvent(uint32 eventId, Milliseconds const &time, uint32 group=0, uint8 phase=0)
Definition: EventMap.h:123
TC_GAME_API Creature * GetCreature(WorldObject const &u, ObjectGuid const &guid)
Definition: ObjectAccessor.cpp:174
Definition: ulduar.h:381
Definition: boss_yogg_saron.cpp:294
Definition: boss_yogg_saron.cpp:297
InstanceScript * _instance
Definition: boss_yogg_saron.cpp:882
uint32 GetHealth() const
Definition: Unit.h:1426

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void boss_sara::boss_saraAI::DoAction ( int32  action)
inlineoverridevirtual

Reimplemented from UnitAI.

869  {
870  switch (action)
871  {
872  case ACTION_PHASE_THREE: // Sara does nothing in phase 3
874  break;
875  default:
876  break;
877  }
878  }
EventMap _events
Definition: boss_yogg_saron.cpp:881
void SetPhase(uint8 phase)
Definition: EventMap.cpp:27
Definition: boss_yogg_saron.cpp:357
Definition: boss_yogg_saron.cpp:275

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void boss_sara::boss_saraAI::EnterCombat ( Unit )
inlineoverridevirtual

Reimplemented from ScriptedAI.

746  {
751  }
Definition: boss_yogg_saron.cpp:32
EventMap _events
Definition: boss_yogg_saron.cpp:881
Definition: boss_yogg_saron.cpp:292
Definition: boss_yogg_saron.cpp:291
uint32 urand(uint32 min, uint32 max)
Definition: Random.cpp:45
Definition: boss_yogg_saron.cpp:272
void Talk(uint8 id, WorldObject const *whisperTarget=nullptr)
Definition: CreatureAI.cpp:42
Definition: boss_yogg_saron.cpp:293
void ScheduleEvent(uint32 eventId, Milliseconds const &time, uint32 group=0, uint8 phase=0)
Definition: EventMap.h:123

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ObjectGuid boss_sara::boss_saraAI::GetLinkedPlayerGUID ( ObjectGuid  guid) const
inline
677  {
678  std::map<ObjectGuid, ObjectGuid>::const_iterator itr = _linkData.find(guid);
679  if (itr != _linkData.end())
680  return itr->second;
681 
682  return ObjectGuid::Empty;
683  }
static ObjectGuid const Empty
Definition: ObjectGuid.h:196
std::map< ObjectGuid, ObjectGuid > _linkData
Definition: boss_yogg_saron.cpp:883

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void boss_sara::boss_saraAI::JustSummoned ( Creature summon)
inlineoverridevirtual

Reimplemented from ScriptedAI.

840  {
841  summon->SetReactState(REACT_PASSIVE);
842 
843  switch (summon->GetEntry())
844  {
845  case NPC_DEATH_ORB:
847  summon->CastSpell(summon, SPELL_DEATH_RAY_ORIGIN_VISUAL);
848  for (uint8 i = 0; i < 4; ++i)
849  {
850  Position pos;
851  float radius = frand(25.0f, 50.0f);
852  float angle = frand(0.0f, 2.0f * float(M_PI));
853  pos.m_positionX = YoggSaronSpawnPos.GetPositionX() + radius * cosf(angle);
854  pos.m_positionY = YoggSaronSpawnPos.GetPositionY() + radius * sinf(angle);
857  }
858  break;
859  case NPC_DEATH_RAY:
860  summon->CastSpell(summon, SPELL_DEATH_RAY_WARNING_VISUAL);
861  break;
862  }
863 
865  voice->AI()->JustSummoned(summon);
866  }
Map * GetMap() const
Definition: Object.h:543
Definition: boss_yogg_saron.cpp:224
Definition: ulduar.h:173
#define M_PI
Definition: Common.h:163
Definition: Unit.h:1129
float m_positionY
Definition: Position.h:53
double frand()
Definition: Vector3.cpp:170
float GetHeight(float x, float y, float z, bool checkVMap=true, float maxSearchDist=DEFAULT_HEIGHT_SEARCH) const
Definition: Map.cpp:2314
float m_positionX
Definition: Position.h:52
Definition: Creature.h:467
Position const YoggSaronSpawnPos
Definition: boss_yogg_saron.cpp:373
Creature *const me
Definition: CreatureAI.h:71
virtual ObjectGuid GetGuidData(uint32 type) const override
Definition: InstanceScript.cpp:93
uint32 GetPhaseMask() const
Definition: Object.h:461
float GetPositionY() const
Definition: Position.h:105
Definition: Object.h:56
float GetPositionZ() const
Definition: Position.h:106
Definition: boss_yogg_saron.cpp:221
void Talk(uint8 id, WorldObject const *whisperTarget=nullptr)
Definition: CreatureAI.cpp:42
float m_positionZ
Definition: Position.h:54
TC_GAME_API Creature * GetCreature(WorldObject const &u, ObjectGuid const &guid)
Definition: ObjectAccessor.cpp:174
Definition: ulduar.h:381
InstanceScript * _instance
Definition: boss_yogg_saron.cpp:882
uint8_t uint8
Definition: Define.h:152
Definition: Position.h:27
uint32 GetEntry() const
Definition: Object.h:107
float GetPositionX() const
Definition: Position.h:104
Definition: ulduar.h:174
Definition: boss_yogg_saron.cpp:40
void SetReactState(ReactStates st)
Definition: Creature.h:502
void CastSpell(SpellCastTargets const &targets, SpellInfo const *spellInfo, CustomSpellValues const *value, TriggerCastFlags triggerFlags=TRIGGERED_NONE, Item *castItem=NULL, AuraEffect const *triggeredByAura=NULL, ObjectGuid originalCaster=ObjectGuid::Empty)
Definition: Unit.cpp:869
TempSummon * SummonCreature(uint32 id, Position const &pos, TempSummonType spwtype=TEMPSUMMON_MANUAL_DESPAWN, uint32 despwtime=0, uint32 vehId=0) const
Definition: Object.cpp:2346

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void boss_sara::boss_saraAI::KilledUnit ( Unit victim)
inlineoverridevirtual

Reimplemented from ScriptedAI.

740  {
741  if (victim->GetTypeId() == TYPEID_PLAYER && !me->IsInEvadeMode())
743  }
bool IsInEvadeMode() const
Definition: Creature.h:520
Creature *const me
Definition: CreatureAI.h:71
TypeID GetTypeId() const
Definition: Object.h:113
void Talk(uint8 id, WorldObject const *whisperTarget=nullptr)
Definition: CreatureAI.cpp:42
Definition: ObjectGuid.h:33
Definition: boss_yogg_saron.cpp:35

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void boss_sara::boss_saraAI::RemoveLinkFrom ( ObjectGuid  player1)
inline
693  {
694  _linkData.erase(player1);
695  }
std::map< ObjectGuid, ObjectGuid > _linkData
Definition: boss_yogg_saron.cpp:883
void boss_sara::boss_saraAI::Reset ( )
inlineoverridevirtual

Reimplemented from ScriptedAI.

754  {
755  me->RemoveAllAuras();
757  me->setFaction(35);
758  _events.Reset();
760  }
void RemoveAllAuras()
Definition: Unit.cpp:3920
EventMap _events
Definition: boss_yogg_saron.cpp:881
void SetPhase(uint8 phase)
Definition: EventMap.cpp:27
void Reset()
Definition: EventMap.cpp:20
Definition: Unit.h:1129
void setFaction(uint32 faction)
Definition: Unit.h:1467
Creature *const me
Definition: CreatureAI.h:71
Definition: boss_yogg_saron.cpp:272
void SetReactState(ReactStates st)
Definition: Creature.h:502

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void boss_sara::boss_saraAI::SetLinkBetween ( ObjectGuid  player1,
ObjectGuid  player2 
)
inline
686  {
687  _linkData[player1] = player2;
688  _linkData[player2] = player1;
689  }
std::map< ObjectGuid, ObjectGuid > _linkData
Definition: boss_yogg_saron.cpp:883
void boss_sara::boss_saraAI::SpellHitTarget ( Unit ,
SpellInfo const spell 
)
inlineoverridevirtual

Reimplemented from ScriptedAI.

719  {
721  return;
722 
723  switch (spell->Id)
724  {
725  case SPELL_SARAS_FERVOR:
727  break;
730  break;
731  case SPELL_PSYCHOSIS:
733  break;
734  default:
735  break;
736  }
737  }
Definition: boss_yogg_saron.cpp:33
Definition: boss_yogg_saron.cpp:41
Definition: boss_yogg_saron.cpp:118
EventMap _events
Definition: boss_yogg_saron.cpp:881
Definition: boss_yogg_saron.cpp:273
bool IsInPhase(uint8 phase) const
Definition: EventMap.h:290
Definition: boss_yogg_saron.cpp:34
bool roll_chance_i(int chance)
Definition: Random.h:53
void Talk(uint8 id, WorldObject const *whisperTarget=nullptr)
Definition: CreatureAI.cpp:42
Definition: boss_yogg_saron.cpp:128
Definition: boss_yogg_saron.cpp:120

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void boss_sara::boss_saraAI::UpdateAI ( uint32  diff)
inlineoverridevirtual

Reimplemented from ScriptedAI.

763  {
764  if (!me->IsInCombat())
765  return;
766 
768  return;
769 
770  _events.Update(diff);
771 
773  return;
774 
775  while (uint32 eventId = _events.ExecuteEvent())
776  {
777  switch (eventId)
778  {
779  case EVENT_SARAS_FERVOR:
782  break;
783  case EVENT_SARAS_ANGER:
786  break;
790  break;
791  case EVENT_TRANSFORM_1:
793  break;
794  case EVENT_TRANSFORM_2:
796  break;
797  case EVENT_TRANSFORM_3:
800  me->setFaction(16);
802  voice->AI()->DoAction(ACTION_PHASE_TWO);
804  mimiron->AI()->DoAction(ACTION_PHASE_TWO);
805  break;
806  case EVENT_TRANSFORM_4:
812  _events.ScheduleEvent(EVENT_DEATH_RAY, 20000, 0, PHASE_TWO); // almost never cast at scheduled time, why?
816  break;
817  case EVENT_DEATH_RAY:
820  break;
824  break;
825  case EVENT_PSYCHOSIS:
828  break;
829  case EVENT_BRAIN_LINK:
832  break;
833  default:
834  break;
835  }
836  }
837  }
bool HasAura(uint32 spellId, ObjectGuid casterGUID=ObjectGuid::Empty, ObjectGuid itemCasterGUID=ObjectGuid::Empty, uint32 reqEffMask=0) const
Definition: Unit.cpp:4240
EventMap _events
Definition: boss_yogg_saron.cpp:881
Definition: Unit.h:163
Definition: Unit.h:565
Definition: boss_yogg_saron.cpp:133
void SetPhase(uint8 phase)
Definition: EventMap.cpp:27
Definition: boss_yogg_saron.cpp:292
Definition: boss_yogg_saron.cpp:37
bool IsInCombat() const
Definition: Unit.h:1584
Definition: boss_yogg_saron.cpp:291
Definition: boss_yogg_saron.cpp:129
Definition: boss_yogg_saron.cpp:296
Definition: boss_yogg_saron.cpp:127
Definition: Creature.h:467
Definition: boss_yogg_saron.cpp:130
Definition: boss_yogg_saron.cpp:126
Definition: ulduar.h:387
void setFaction(uint32 faction)
Definition: Unit.h:1467
Creature *const me
Definition: CreatureAI.h:71
Definition: boss_yogg_saron.cpp:295
Definition: boss_yogg_saron.cpp:39
virtual ObjectGuid GetGuidData(uint32 type) const override
Definition: InstanceScript.cpp:93
Definition: boss_yogg_saron.cpp:159
uint32 urand(uint32 min, uint32 max)
Definition: Random.cpp:45
Definition: boss_yogg_saron.cpp:272
uint32_t uint32
Definition: Define.h:150
Definition: boss_yogg_saron.cpp:123
void DoCast(uint32 spellId)
Definition: UnitAI.cpp:101
void Talk(uint8 id, WorldObject const *whisperTarget=nullptr)
Definition: CreatureAI.cpp:42
Definition: boss_yogg_saron.cpp:119
Definition: boss_yogg_saron.cpp:293
void ScheduleEvent(uint32 eventId, Milliseconds const &time, uint32 group=0, uint8 phase=0)
Definition: EventMap.h:123
TC_GAME_API Creature * GetCreature(WorldObject const &u, ObjectGuid const &guid)
Definition: ObjectAccessor.cpp:174
void Update(uint32 time)
Definition: EventMap.h:54
Definition: ulduar.h:381
Definition: boss_yogg_saron.cpp:294
Definition: boss_yogg_saron.cpp:274
Definition: boss_yogg_saron.cpp:38
Definition: boss_yogg_saron.cpp:124
Definition: boss_yogg_saron.cpp:297
Definition: boss_yogg_saron.cpp:121
Definition: boss_yogg_saron.cpp:300
Definition: boss_yogg_saron.cpp:301
InstanceScript * _instance
Definition: boss_yogg_saron.cpp:882
uint32 ExecuteEvent()
Definition: EventMap.cpp:46
Definition: boss_yogg_saron.cpp:356
Definition: ulduar.h:44
bool HasUnitState(const uint32 f) const
Definition: Unit.h:1395
Definition: boss_yogg_saron.cpp:128
Definition: boss_yogg_saron.cpp:298
Definition: boss_yogg_saron.cpp:125
Definition: boss_yogg_saron.cpp:299
void CastCustomSpell(Unit *victim, uint32 spellId, int32 const *bp0, int32 const *bp1, int32 const *bp2, bool triggered, Item *castItem=NULL, AuraEffect const *triggeredByAura=NULL, ObjectGuid originalCaster=ObjectGuid::Empty)
Definition: Unit.cpp:920

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Member Data Documentation

EventMap boss_sara::boss_saraAI::_events
private
InstanceScript* boss_sara::boss_saraAI::_instance
private
std::map<ObjectGuid, ObjectGuid> boss_sara::boss_saraAI::_linkData
private

The documentation for this struct was generated from the following file: