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boss_sara::boss_saraAI Struct Reference

Public Member Functions

 boss_saraAI (Creature *creature)
 
ObjectGuid GetLinkedPlayerGUID (ObjectGuid guid) const
 
void SetLinkBetween (ObjectGuid player1, ObjectGuid player2)
 
void RemoveLinkFrom (ObjectGuid player1)
 
void DamageTaken (Unit *, uint32 &damage) override
 
void SpellHitTarget (Unit *, SpellInfo const *spell) override
 
void KilledUnit (Unit *victim) override
 
void EnterCombat (Unit *) override
 
void Reset () override
 
void UpdateAI (uint32 diff) override
 
void JustSummoned (Creature *summon) override
 
void DoAction (int32 action) override
 
- Public Member Functions inherited from ScriptedAI
 ScriptedAI (Creature *creature)
 
virtual ~ScriptedAI ()
 
void AttackStartNoMove (Unit *target)
 
void JustDied (Unit *) override
 
void SummonedCreatureDespawn (Creature *) override
 
void SpellHit (Unit *, SpellInfo const *) override
 
void OnPossess (bool)
 
void AttackStart (Unit *) override
 
void DoStartMovement (Unit *target, float distance=0.0f, float angle=0.0f)
 
void DoStartNoMovement (Unit *target)
 
void DoStopAttack ()
 
void DoCastSpell (Unit *target, SpellInfo const *spellInfo, bool triggered=false)
 
void DoPlaySoundToSet (WorldObject *source, uint32 soundId)
 
void DoResetThreat ()
 
float DoGetThreat (Unit *unit)
 
void DoModifyThreatPercent (Unit *unit, int32 pct)
 
void DoTeleportTo (float x, float y, float z, uint32 time=0)
 
void DoTeleportTo (float const pos[4])
 
void DoTeleportPlayer (Unit *unit, float x, float y, float z, float o)
 
void DoTeleportAll (float x, float y, float z, float o)
 
Unit * DoSelectLowestHpFriendly (float range, uint32 minHPDiff=1)
 
std::list< Creature * > DoFindFriendlyCC (float range)
 
std::list< Creature * > DoFindFriendlyMissingBuff (float range, uint32 spellId)
 
Player * GetPlayerAtMinimumRange (float minRange)
 
Creature * DoSpawnCreature (uint32 entry, float offsetX, float offsetY, float offsetZ, float angle, uint32 type, uint32 despawntime)
 
bool HealthBelowPct (uint32 pct) const
 
bool HealthAbovePct (uint32 pct) const
 
SpellInfo const * SelectSpell (Unit *target, uint32 school, uint32 mechanic, SelectTargetType targets, float rangeMin, float rangeMax, SelectEffect effect)
 
void SetEquipmentSlots (bool loadDefault, int32 mainHand=EQUIP_NO_CHANGE, int32 offHand=EQUIP_NO_CHANGE, int32 ranged=EQUIP_NO_CHANGE)
 
void SetCombatMovement (bool allowMovement)
 
bool IsCombatMovementAllowed () const
 
bool IsHeroic () const
 
Difficulty GetDifficulty () const
 
bool Is25ManRaid () const
 
template<class T >
const T & DUNGEON_MODE (const T &normal5, const T &heroic10) const
 
template<class T >
const T & RAID_MODE (const T &normal10, const T &normal25) const
 
template<class T >
const T & RAID_MODE (const T &normal10, const T &normal25, const T &heroic10, const T &heroic25) const
 
- Public Member Functions inherited from CreatureAI
void Talk (uint8 id, WorldObject const *whisperTarget=nullptr)
 
 CreatureAI (Creature *creature)
 
virtual ~CreatureAI ()
 
void MoveInLineOfSight_Safe (Unit *who)
 == Reactions At ================================= More...
 
void TriggerAlert (Unit const *who) const
 
virtual bool CanRespawn ()
 
virtual void EnterEvadeMode (EvadeReason why=EVADE_REASON_OTHER)
 
virtual void IsSummonedBy (Unit *)
 
virtual void SummonedCreatureDies (Creature *, Unit *)
 
virtual void AttackedBy (Unit *)
 
virtual bool IsEscorted () const
 
virtual void JustRespawned ()
 
virtual void MovementInform (uint32, uint32)
 
void OnCharmed (bool apply) override
 
virtual void JustReachedHome ()
 
void DoZoneInCombat (Creature *creature=NULL, float maxRangeToNearestTarget=50.0f)
 
virtual void ReceiveEmote (Player *, uint32)
 
virtual void OwnerAttackedBy (Unit *)
 
virtual void OwnerAttacked (Unit *)
 
virtual void CorpseRemoved (uint32 &)
 == Triggered Actions Requested ================== More...
 
virtual void PassengerBoarded (Unit *, int8, bool)
 == Fields ======================================= More...
 
virtual void OnSpellClick (Unit *, bool &)
 
virtual bool CanSeeAlways (WorldObject const *)
 
int32 VisualizeBoundary (uint32 duration, Unit *owner=nullptr, bool fill=false) const
 
virtual bool CheckInRoom ()
 
CreatureBoundary const * GetBoundary () const
 
- Public Member Functions inherited from UnitAI
 UnitAI (Unit *unit)
 
virtual ~UnitAI ()
 
virtual bool CanAIAttack (Unit const *) const
 
virtual void InitializeAI ()
 
virtual uint32 GetData (uint32) const
 
virtual void SetData (uint32, uint32)
 
virtual void SetGUID (ObjectGuid, int32=0)
 
virtual ObjectGuid GetGUID (int32=0) const
 
Unit * SelectTarget (SelectAggroTarget targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, int32 aura=0)
 
template<class PREDICATE >
Unit * SelectTarget (SelectAggroTarget targetType, uint32 position, PREDICATE const &predicate)
 
void SelectTargetList (std::list< Unit * > &targetList, uint32 num, SelectAggroTarget targetType, float dist=0.0f, bool playerOnly=false, int32 aura=0)
 
template<class PREDICATE >
void SelectTargetList (std::list< Unit * > &targetList, PREDICATE const &predicate, uint32 maxTargets, SelectAggroTarget targetType)
 
virtual void DamageDealt (Unit *, uint32 &, DamageEffectType)
 
virtual void HealReceived (Unit *, uint32 &)
 
virtual void HealDone (Unit *, uint32 &)
 
virtual void SpellInterrupted (uint32, uint32)
 
void AttackStartCaster (Unit *victim, float dist)
 
void DoCast (uint32 spellId)
 
void DoCast (Unit *victim, uint32 spellId, bool triggered=false)
 
void DoCastVictim (uint32 spellId, bool triggered=false)
 
void DoCastAOE (uint32 spellId, bool triggered=false)
 
void DoMeleeAttackIfReady ()
 
bool DoSpellAttackIfReady (uint32 spellId)
 
virtual void sGossipHello (Player *)
 
virtual void sGossipSelect (Player *, uint32, uint32)
 
virtual void sGossipSelectCode (Player *, uint32, uint32, char const *)
 
virtual void sQuestAccept (Player *, Quest const *)
 
virtual void sQuestSelect (Player *, Quest const *)
 
virtual void sQuestReward (Player *, Quest const *, uint32)
 
virtual bool sOnDummyEffect (Unit *, uint32, SpellEffIndex)
 
virtual void sOnGameEvent (bool, uint16)
 

Private Attributes

EventMap _events
 
InstanceScript * _instance
 
std::map< ObjectGuid, ObjectGuid > _linkData
 

Additional Inherited Members

- Public Types inherited from CreatureAI
enum  EvadeReason { EVADE_REASON_NO_HOSTILES, EVADE_REASON_BOUNDARY, EVADE_REASON_SEQUENCE_BREAK, EVADE_REASON_OTHER }
 
- Static Public Member Functions inherited from UnitAI
static void FillAISpellInfo ()
 
- Public Attributes inherited from ScriptedAI
bool IsFleeing
 
- Static Public Attributes inherited from UnitAI
static AISpellInfoType * AISpellInfo
 
- Protected Member Functions inherited from CreatureAI
bool UpdateVictim ()
 
bool UpdateVictimWithGaze ()
 
void SetGazeOn (Unit *target)
 
Creature * DoSummon (uint32 entry, Position const &pos, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
Creature * DoSummon (uint32 entry, WorldObject *obj, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
Creature * DoSummonFlyer (uint32 entry, WorldObject *obj, float flightZ, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
bool CheckBoundary (Position const *who=nullptr) const
 
void SetBoundary (CreatureBoundary const *boundary)
 
virtual void MoveInLineOfSight (Unit *)
 
bool _EnterEvadeMode (EvadeReason why=EVADE_REASON_OTHER)
 
- Protected Attributes inherited from CreatureAI
Creature *const me
 
CreatureBoundary const * _boundary
 
- Protected Attributes inherited from UnitAI
Unit *const me
 

Constructor & Destructor Documentation

boss_sara::boss_saraAI::boss_saraAI ( Creature *  creature)
inline
674 : ScriptedAI(creature), _instance(creature->GetInstanceScript()) { }
ScriptedAI(Creature *creature)
Definition: ScriptedCreature.cpp:100
InstanceScript * GetInstanceScript()
Definition: Object.cpp:1540
InstanceScript * _instance
Definition: boss_yogg_saron.cpp:882

Member Function Documentation

void boss_sara::boss_saraAI::DamageTaken ( Unit *  ,
uint32 &  damage 
)
inlineoverridevirtual

Reimplemented from ScriptedAI.

698  {
699  if (damage >= me->GetHealth())
700  {
701  damage = me->GetHealth() - 1;
702 
704  {
706  voice->AI()->DoAction(ACTION_PHASE_TRANSFORM);
707 
714  }
715  }
716  }
Definition: boss_yogg_saron.cpp:36
EventMap _events
Definition: boss_yogg_saron.cpp:881
void SetPhase(uint8 phase)
Definition: EventMap.cpp:27
Definition: boss_yogg_saron.cpp:355
Definition: boss_yogg_saron.cpp:273
Definition: boss_yogg_saron.cpp:296
Definition: Creature.h:467
bool IsInPhase(uint8 phase) const
Definition: EventMap.h:290
Creature *const me
Definition: CreatureAI.h:71
Definition: boss_yogg_saron.cpp:295
virtual ObjectGuid GetGuidData(uint32 type) const override
Definition: InstanceScript.cpp:93
Definition: boss_yogg_saron.cpp:272
void Talk(uint8 id, WorldObject const *whisperTarget=nullptr)
Definition: CreatureAI.cpp:42
void ScheduleEvent(uint32 eventId, Milliseconds const &time, uint32 group=0, uint8 phase=0)
Definition: EventMap.h:123
TC_GAME_API Creature * GetCreature(WorldObject const &u, ObjectGuid const &guid)
Definition: ObjectAccessor.cpp:174
Definition: ulduar.h:381
Definition: boss_yogg_saron.cpp:294
Definition: boss_yogg_saron.cpp:297
InstanceScript * _instance
Definition: boss_yogg_saron.cpp:882
uint32 GetHealth() const
Definition: Unit.h:1426

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void boss_sara::boss_saraAI::DoAction ( int32  action)
inlineoverridevirtual

Reimplemented from UnitAI.

869  {
870  switch (action)
871  {
872  case ACTION_PHASE_THREE: // Sara does nothing in phase 3
874  break;
875  default:
876  break;
877  }
878  }
EventMap _events
Definition: boss_yogg_saron.cpp:881
void SetPhase(uint8 phase)
Definition: EventMap.cpp:27
Definition: boss_yogg_saron.cpp:357
Definition: boss_yogg_saron.cpp:275

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void boss_sara::boss_saraAI::EnterCombat ( Unit *  )
inlineoverridevirtual

Reimplemented from ScriptedAI.

746  {
751  }
Definition: boss_yogg_saron.cpp:32
EventMap _events
Definition: boss_yogg_saron.cpp:881
Definition: boss_yogg_saron.cpp:292
Definition: boss_yogg_saron.cpp:291
uint32 urand(uint32 min, uint32 max)
Definition: Random.cpp:45
Definition: boss_yogg_saron.cpp:272
void Talk(uint8 id, WorldObject const *whisperTarget=nullptr)
Definition: CreatureAI.cpp:42
Definition: boss_yogg_saron.cpp:293
void ScheduleEvent(uint32 eventId, Milliseconds const &time, uint32 group=0, uint8 phase=0)
Definition: EventMap.h:123

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ObjectGuid boss_sara::boss_saraAI::GetLinkedPlayerGUID ( ObjectGuid  guid) const
inline
677  {
678  std::map<ObjectGuid, ObjectGuid>::const_iterator itr = _linkData.find(guid);
679  if (itr != _linkData.end())
680  return itr->second;
681 
682  return ObjectGuid::Empty;
683  }
static ObjectGuid const Empty
Definition: ObjectGuid.h:196
std::map< ObjectGuid, ObjectGuid > _linkData
Definition: boss_yogg_saron.cpp:883

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void boss_sara::boss_saraAI::JustSummoned ( Creature *  summon)
inlineoverridevirtual

Reimplemented from ScriptedAI.

840  {
841  summon->SetReactState(REACT_PASSIVE);
842 
843  switch (summon->GetEntry())
844  {
845  case NPC_DEATH_ORB:
847  summon->CastSpell(summon, SPELL_DEATH_RAY_ORIGIN_VISUAL);
848  for (uint8 i = 0; i < 4; ++i)
849  {
850  Position pos;
851  float radius = frand(25.0f, 50.0f);
852  float angle = frand(0.0f, 2.0f * float(M_PI));
853  pos.m_positionX = YoggSaronSpawnPos.GetPositionX() + radius * cosf(angle);
854  pos.m_positionY = YoggSaronSpawnPos.GetPositionY() + radius * sinf(angle);
857  }
858  break;
859  case NPC_DEATH_RAY:
860  summon->CastSpell(summon, SPELL_DEATH_RAY_WARNING_VISUAL);
861  break;
862  }
863 
865  voice->AI()->JustSummoned(summon);
866  }
Map * GetMap() const
Definition: Object.h:543
Definition: boss_yogg_saron.cpp:224
Definition: ulduar.h:173
#define M_PI
Definition: Common.h:163
Definition: Unit.h:1129
float m_positionY
Definition: Position.h:53
double frand()
Definition: Vector3.cpp:170
float GetHeight(float x, float y, float z, bool checkVMap=true, float maxSearchDist=DEFAULT_HEIGHT_SEARCH) const
Definition: Map.cpp:2314
float m_positionX
Definition: Position.h:52
Definition: Creature.h:467
Position const YoggSaronSpawnPos
Definition: boss_yogg_saron.cpp:373
Creature *const me
Definition: CreatureAI.h:71
virtual ObjectGuid GetGuidData(uint32 type) const override
Definition: InstanceScript.cpp:93
uint32 GetPhaseMask() const
Definition: Object.h:461
float GetPositionY() const
Definition: Position.h:105
Definition: Object.h:56
float GetPositionZ() const
Definition: Position.h:106
Definition: boss_yogg_saron.cpp:221
void Talk(uint8 id, WorldObject const *whisperTarget=nullptr)
Definition: CreatureAI.cpp:42
float m_positionZ
Definition: Position.h:54
TC_GAME_API Creature * GetCreature(WorldObject const &u, ObjectGuid const &guid)
Definition: ObjectAccessor.cpp:174
Definition: ulduar.h:381
InstanceScript * _instance
Definition: boss_yogg_saron.cpp:882
uint8_t uint8
Definition: Define.h:152
Definition: Position.h:27
uint32 GetEntry() const
Definition: Object.h:107
float GetPositionX() const
Definition: Position.h:104
Definition: ulduar.h:174
Definition: boss_yogg_saron.cpp:40
void SetReactState(ReactStates st)
Definition: Creature.h:502
void CastSpell(SpellCastTargets const &targets, SpellInfo const *spellInfo, CustomSpellValues const *value, TriggerCastFlags triggerFlags=TRIGGERED_NONE, Item *castItem=NULL, AuraEffect const *triggeredByAura=NULL, ObjectGuid originalCaster=ObjectGuid::Empty)
Definition: Unit.cpp:869
TempSummon * SummonCreature(uint32 id, Position const &pos, TempSummonType spwtype=TEMPSUMMON_MANUAL_DESPAWN, uint32 despwtime=0, uint32 vehId=0) const
Definition: Object.cpp:2346

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void boss_sara::boss_saraAI::KilledUnit ( Unit *  victim)
inlineoverridevirtual

Reimplemented from ScriptedAI.

740  {
741  if (victim->GetTypeId() == TYPEID_PLAYER && !me->IsInEvadeMode())
743  }
bool IsInEvadeMode() const
Definition: Creature.h:520
Creature *const me
Definition: CreatureAI.h:71
TypeID GetTypeId() const
Definition: Object.h:113
void Talk(uint8 id, WorldObject const *whisperTarget=nullptr)
Definition: CreatureAI.cpp:42
Definition: ObjectGuid.h:33
Definition: boss_yogg_saron.cpp:35

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void boss_sara::boss_saraAI::RemoveLinkFrom ( ObjectGuid  player1)
inline
693  {
694  _linkData.erase(player1);
695  }
std::map< ObjectGuid, ObjectGuid > _linkData
Definition: boss_yogg_saron.cpp:883
void boss_sara::boss_saraAI::Reset ( )
inlineoverridevirtual

Reimplemented from ScriptedAI.

754  {
755  me->RemoveAllAuras();
757  me->setFaction(35);
758  _events.Reset();
760  }
void RemoveAllAuras()
Definition: Unit.cpp:3920
EventMap _events
Definition: boss_yogg_saron.cpp:881
void SetPhase(uint8 phase)
Definition: EventMap.cpp:27
void Reset()
Definition: EventMap.cpp:20
Definition: Unit.h:1129
void setFaction(uint32 faction)
Definition: Unit.h:1467
Creature *const me
Definition: CreatureAI.h:71
Definition: boss_yogg_saron.cpp:272
void SetReactState(ReactStates st)
Definition: Creature.h:502

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void boss_sara::boss_saraAI::SetLinkBetween ( ObjectGuid  player1,
ObjectGuid  player2 
)
inline
686  {
687  _linkData[player1] = player2;
688  _linkData[player2] = player1;
689  }
std::map< ObjectGuid, ObjectGuid > _linkData
Definition: boss_yogg_saron.cpp:883
void boss_sara::boss_saraAI::SpellHitTarget ( Unit *  ,
SpellInfo const *  spell 
)
inlineoverridevirtual

Reimplemented from ScriptedAI.

719  {
721  return;
722 
723  switch (spell->Id)
724  {
725  case SPELL_SARAS_FERVOR:
727  break;
730  break;
731  case SPELL_PSYCHOSIS:
733  break;
734  default:
735  break;
736  }
737  }
Definition: boss_yogg_saron.cpp:33
Definition: boss_yogg_saron.cpp:41
Definition: boss_yogg_saron.cpp:118
EventMap _events
Definition: boss_yogg_saron.cpp:881
Definition: boss_yogg_saron.cpp:273
bool IsInPhase(uint8 phase) const
Definition: EventMap.h:290
Definition: boss_yogg_saron.cpp:34
bool roll_chance_i(int chance)
Definition: Random.h:53
void Talk(uint8 id, WorldObject const *whisperTarget=nullptr)
Definition: CreatureAI.cpp:42
Definition: boss_yogg_saron.cpp:128
Definition: boss_yogg_saron.cpp:120

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void boss_sara::boss_saraAI::UpdateAI ( uint32  diff)
inlineoverridevirtual

Reimplemented from ScriptedAI.

763  {
764  if (!me->IsInCombat())
765  return;
766 
768  return;
769 
770  _events.Update(diff);
771 
773  return;
774 
775  while (uint32 eventId = _events.ExecuteEvent())
776  {
777  switch (eventId)
778  {
779  case EVENT_SARAS_FERVOR:
782  break;
783  case EVENT_SARAS_ANGER:
786  break;
790  break;
791  case EVENT_TRANSFORM_1:
793  break;
794  case EVENT_TRANSFORM_2:
796  break;
797  case EVENT_TRANSFORM_3:
800  me->setFaction(16);
802  voice->AI()->DoAction(ACTION_PHASE_TWO);
804  mimiron->AI()->DoAction(ACTION_PHASE_TWO);
805  break;
806  case EVENT_TRANSFORM_4:
812  _events.ScheduleEvent(EVENT_DEATH_RAY, 20000, 0, PHASE_TWO); // almost never cast at scheduled time, why?
816  break;
817  case EVENT_DEATH_RAY:
820  break;
824  break;
825  case EVENT_PSYCHOSIS:
828  break;
829  case EVENT_BRAIN_LINK:
832  break;
833  default:
834  break;
835  }
836  }
837  }
bool HasAura(uint32 spellId, ObjectGuid casterGUID=ObjectGuid::Empty, ObjectGuid itemCasterGUID=ObjectGuid::Empty, uint32 reqEffMask=0) const
Definition: Unit.cpp:4240
EventMap _events
Definition: boss_yogg_saron.cpp:881
Definition: Unit.h:163
Definition: Unit.h:565
Definition: boss_yogg_saron.cpp:133
void SetPhase(uint8 phase)
Definition: EventMap.cpp:27
Definition: boss_yogg_saron.cpp:292
Definition: boss_yogg_saron.cpp:37
bool IsInCombat() const
Definition: Unit.h:1584
Definition: boss_yogg_saron.cpp:291
Definition: boss_yogg_saron.cpp:129
Definition: boss_yogg_saron.cpp:296
Definition: boss_yogg_saron.cpp:127
Definition: Creature.h:467
Definition: boss_yogg_saron.cpp:130
Definition: boss_yogg_saron.cpp:126
Definition: ulduar.h:387
void setFaction(uint32 faction)
Definition: Unit.h:1467
Creature *const me
Definition: CreatureAI.h:71
Definition: boss_yogg_saron.cpp:295
Definition: boss_yogg_saron.cpp:39
virtual ObjectGuid GetGuidData(uint32 type) const override
Definition: InstanceScript.cpp:93
Definition: boss_yogg_saron.cpp:159
uint32 urand(uint32 min, uint32 max)
Definition: Random.cpp:45
Definition: boss_yogg_saron.cpp:272
uint32_t uint32
Definition: Define.h:150
Definition: boss_yogg_saron.cpp:123
void DoCast(uint32 spellId)
Definition: UnitAI.cpp:101
void Talk(uint8 id, WorldObject const *whisperTarget=nullptr)
Definition: CreatureAI.cpp:42
Definition: boss_yogg_saron.cpp:119
Definition: boss_yogg_saron.cpp:293
void ScheduleEvent(uint32 eventId, Milliseconds const &time, uint32 group=0, uint8 phase=0)
Definition: EventMap.h:123
TC_GAME_API Creature * GetCreature(WorldObject const &u, ObjectGuid const &guid)
Definition: ObjectAccessor.cpp:174
void Update(uint32 time)
Definition: EventMap.h:54
Definition: ulduar.h:381
Definition: boss_yogg_saron.cpp:294
Definition: boss_yogg_saron.cpp:274
Definition: boss_yogg_saron.cpp:38
Definition: boss_yogg_saron.cpp:124
Definition: boss_yogg_saron.cpp:297
Definition: boss_yogg_saron.cpp:121
Definition: boss_yogg_saron.cpp:300
Definition: boss_yogg_saron.cpp:301
InstanceScript * _instance
Definition: boss_yogg_saron.cpp:882
uint32 ExecuteEvent()
Definition: EventMap.cpp:46
Definition: boss_yogg_saron.cpp:356
Definition: ulduar.h:44
bool HasUnitState(const uint32 f) const
Definition: Unit.h:1395
Definition: boss_yogg_saron.cpp:128
Definition: boss_yogg_saron.cpp:298
Definition: boss_yogg_saron.cpp:125
Definition: boss_yogg_saron.cpp:299
void CastCustomSpell(Unit *victim, uint32 spellId, int32 const *bp0, int32 const *bp1, int32 const *bp2, bool triggered, Item *castItem=NULL, AuraEffect const *triggeredByAura=NULL, ObjectGuid originalCaster=ObjectGuid::Empty)
Definition: Unit.cpp:920

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Member Data Documentation

EventMap boss_sara::boss_saraAI::_events
private
InstanceScript* boss_sara::boss_saraAI::_instance
private
std::map<ObjectGuid, ObjectGuid> boss_sara::boss_saraAI::_linkData
private

The documentation for this struct was generated from the following file: