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npc_blessed_banner::npc_blessed_bannerAI Struct Reference

Public Member Functions

 npc_blessed_bannerAI (Creature *creature)
 
void Reset () override
 
void EnterCombat (Unit *) override
 
void MoveInLineOfSight (Unit *) override
 
void JustSummoned (Creature *Summoned) override
 
void JustDied (Unit *) override
 
void UpdateAI (uint32 diff) override
 
- Public Member Functions inherited from ScriptedAI
 ScriptedAI (Creature *creature)
 
virtual ~ScriptedAI ()
 
void AttackStartNoMove (Unit *target)
 
void DamageTaken (Unit *, uint32 &) override
 
void KilledUnit (Unit *) override
 
void SummonedCreatureDespawn (Creature *) override
 
void SpellHit (Unit *, SpellInfo const *) override
 
void SpellHitTarget (Unit *, SpellInfo const *) override
 
void OnPossess (bool)
 
void AttackStart (Unit *) override
 
void DoStartMovement (Unit *target, float distance=0.0f, float angle=0.0f)
 
void DoStartNoMovement (Unit *target)
 
void DoStopAttack ()
 
void DoCastSpell (Unit *target, SpellInfo const *spellInfo, bool triggered=false)
 
void DoPlaySoundToSet (WorldObject *source, uint32 soundId)
 
void DoResetThreat ()
 
float DoGetThreat (Unit *unit)
 
void DoModifyThreatPercent (Unit *unit, int32 pct)
 
void DoTeleportTo (float x, float y, float z, uint32 time=0)
 
void DoTeleportTo (float const pos[4])
 
void DoTeleportPlayer (Unit *unit, float x, float y, float z, float o)
 
void DoTeleportAll (float x, float y, float z, float o)
 
Unit * DoSelectLowestHpFriendly (float range, uint32 minHPDiff=1)
 
std::list< Creature * > DoFindFriendlyCC (float range)
 
std::list< Creature * > DoFindFriendlyMissingBuff (float range, uint32 spellId)
 
Player * GetPlayerAtMinimumRange (float minRange)
 
Creature * DoSpawnCreature (uint32 entry, float offsetX, float offsetY, float offsetZ, float angle, uint32 type, uint32 despawntime)
 
bool HealthBelowPct (uint32 pct) const
 
bool HealthAbovePct (uint32 pct) const
 
SpellInfo const * SelectSpell (Unit *target, uint32 school, uint32 mechanic, SelectTargetType targets, float rangeMin, float rangeMax, SelectEffect effect)
 
void SetEquipmentSlots (bool loadDefault, int32 mainHand=EQUIP_NO_CHANGE, int32 offHand=EQUIP_NO_CHANGE, int32 ranged=EQUIP_NO_CHANGE)
 
void SetCombatMovement (bool allowMovement)
 
bool IsCombatMovementAllowed () const
 
bool IsHeroic () const
 
Difficulty GetDifficulty () const
 
bool Is25ManRaid () const
 
template<class T >
const T & DUNGEON_MODE (const T &normal5, const T &heroic10) const
 
template<class T >
const T & RAID_MODE (const T &normal10, const T &normal25) const
 
template<class T >
const T & RAID_MODE (const T &normal10, const T &normal25, const T &heroic10, const T &heroic25) const
 
- Public Member Functions inherited from CreatureAI
void Talk (uint8 id, WorldObject const *whisperTarget=nullptr)
 
 CreatureAI (Creature *creature)
 
virtual ~CreatureAI ()
 
void MoveInLineOfSight_Safe (Unit *who)
 == Reactions At ================================= More...
 
void TriggerAlert (Unit const *who) const
 
virtual bool CanRespawn ()
 
virtual void EnterEvadeMode (EvadeReason why=EVADE_REASON_OTHER)
 
virtual void IsSummonedBy (Unit *)
 
virtual void SummonedCreatureDies (Creature *, Unit *)
 
virtual void AttackedBy (Unit *)
 
virtual bool IsEscorted () const
 
virtual void JustRespawned ()
 
virtual void MovementInform (uint32, uint32)
 
void OnCharmed (bool apply) override
 
virtual void JustReachedHome ()
 
void DoZoneInCombat (Creature *creature=NULL, float maxRangeToNearestTarget=50.0f)
 
virtual void ReceiveEmote (Player *, uint32)
 
virtual void OwnerAttackedBy (Unit *)
 
virtual void OwnerAttacked (Unit *)
 
virtual void CorpseRemoved (uint32 &)
 == Triggered Actions Requested ================== More...
 
virtual void PassengerBoarded (Unit *, int8, bool)
 == Fields ======================================= More...
 
virtual void OnSpellClick (Unit *, bool &)
 
virtual bool CanSeeAlways (WorldObject const *)
 
int32 VisualizeBoundary (uint32 duration, Unit *owner=nullptr, bool fill=false) const
 
virtual bool CheckInRoom ()
 
CreatureBoundary const * GetBoundary () const
 
- Public Member Functions inherited from UnitAI
 UnitAI (Unit *unit)
 
virtual ~UnitAI ()
 
virtual bool CanAIAttack (Unit const *) const
 
virtual void InitializeAI ()
 
virtual void DoAction (int32)
 
virtual uint32 GetData (uint32) const
 
virtual void SetData (uint32, uint32)
 
virtual void SetGUID (ObjectGuid, int32=0)
 
virtual ObjectGuid GetGUID (int32=0) const
 
Unit * SelectTarget (SelectAggroTarget targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, int32 aura=0)
 
template<class PREDICATE >
Unit * SelectTarget (SelectAggroTarget targetType, uint32 position, PREDICATE const &predicate)
 
void SelectTargetList (std::list< Unit * > &targetList, uint32 num, SelectAggroTarget targetType, float dist=0.0f, bool playerOnly=false, int32 aura=0)
 
template<class PREDICATE >
void SelectTargetList (std::list< Unit * > &targetList, PREDICATE const &predicate, uint32 maxTargets, SelectAggroTarget targetType)
 
virtual void DamageDealt (Unit *, uint32 &, DamageEffectType)
 
virtual void HealReceived (Unit *, uint32 &)
 
virtual void HealDone (Unit *, uint32 &)
 
virtual void SpellInterrupted (uint32, uint32)
 
void AttackStartCaster (Unit *victim, float dist)
 
void DoCast (uint32 spellId)
 
void DoCast (Unit *victim, uint32 spellId, bool triggered=false)
 
void DoCastVictim (uint32 spellId, bool triggered=false)
 
void DoCastAOE (uint32 spellId, bool triggered=false)
 
void DoMeleeAttackIfReady ()
 
bool DoSpellAttackIfReady (uint32 spellId)
 
virtual void sGossipHello (Player *)
 
virtual void sGossipSelect (Player *, uint32, uint32)
 
virtual void sGossipSelectCode (Player *, uint32, uint32, char const *)
 
virtual void sQuestAccept (Player *, Quest const *)
 
virtual void sQuestSelect (Player *, Quest const *)
 
virtual void sQuestReward (Player *, Quest const *, uint32)
 
virtual bool sOnDummyEffect (Unit *, uint32, SpellEffIndex)
 
virtual void sOnGameEvent (bool, uint16)
 

Public Attributes

EventMap events
 
bool HalofSpawned
 
uint32 PhaseCount
 
SummonList Summons
 
ObjectGuid guidDalfors
 
ObjectGuid guidPriest [3]
 
ObjectGuid guidMason [3]
 
ObjectGuid guidHalof
 
- Public Attributes inherited from ScriptedAI
bool IsFleeing
 

Additional Inherited Members

- Public Types inherited from CreatureAI
enum  EvadeReason { EVADE_REASON_NO_HOSTILES, EVADE_REASON_BOUNDARY, EVADE_REASON_SEQUENCE_BREAK, EVADE_REASON_OTHER }
 
- Static Public Member Functions inherited from UnitAI
static void FillAISpellInfo ()
 
- Static Public Attributes inherited from UnitAI
static AISpellInfoType * AISpellInfo
 
- Protected Member Functions inherited from CreatureAI
bool UpdateVictim ()
 
bool UpdateVictimWithGaze ()
 
void SetGazeOn (Unit *target)
 
Creature * DoSummon (uint32 entry, Position const &pos, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
Creature * DoSummon (uint32 entry, WorldObject *obj, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
Creature * DoSummonFlyer (uint32 entry, WorldObject *obj, float flightZ, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
bool CheckBoundary (Position const *who=nullptr) const
 
void SetBoundary (CreatureBoundary const *boundary)
 
bool _EnterEvadeMode (EvadeReason why=EVADE_REASON_OTHER)
 
- Protected Attributes inherited from CreatureAI
Creature *const me
 
CreatureBoundary const * _boundary
 
- Protected Attributes inherited from UnitAI
Unit *const me
 

Constructor & Destructor Documentation

npc_blessed_banner::npc_blessed_bannerAI::npc_blessed_bannerAI ( Creature *  creature)
inline
422  : ScriptedAI(creature), Summons(me)
423  {
424  HalofSpawned = false;
425  PhaseCount = 0;
426 
427  SetCombatMovement(false);
428  }
ScriptedAI(Creature *creature)
Definition: ScriptedCreature.cpp:100
SummonList Summons
Definition: zone_icecrown.cpp:436
bool HalofSpawned
Definition: zone_icecrown.cpp:432
Creature *const me
Definition: CreatureAI.h:71
void SetCombatMovement(bool allowMovement)
Definition: ScriptedCreature.cpp:382
uint32 PhaseCount
Definition: zone_icecrown.cpp:434

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Member Function Documentation

void npc_blessed_banner::npc_blessed_bannerAI::EnterCombat ( Unit *  )
inlineoverridevirtual

Reimplemented from ScriptedAI.

451 { }
void npc_blessed_banner::npc_blessed_bannerAI::JustDied ( Unit *  )
inlineoverridevirtual

Reimplemented from ScriptedAI.

462  {
463  Summons.DespawnAll();
465  }
void DespawnOrUnsummon(uint32 msTimeToDespawn=0)
Definition: Creature.cpp:1774
Creature *const me
Definition: CreatureAI.h:71
Definition: boss_urom.cpp:72

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void npc_blessed_banner::npc_blessed_bannerAI::JustSummoned ( Creature *  Summoned)
inlineoverridevirtual

Reimplemented from ScriptedAI.

457  {
458  Summons.Summon(Summoned);
459  }
Definition: boss_urom.cpp:72

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void npc_blessed_banner::npc_blessed_bannerAI::MoveInLineOfSight ( Unit *  )
inlineoverridevirtual

Reimplemented from CreatureAI.

453 { }
void npc_blessed_banner::npc_blessed_bannerAI::Reset ( )
inlineoverridevirtual

Reimplemented from ScriptedAI.

444  {
445  me->setRegeneratingHealth(false);
447  Talk(BANNER_SAY);
449  }
EventMap events
Definition: zone_icecrown.cpp:430
void setRegeneratingHealth(bool regenHealth)
Definition: Creature.h:663
Definition: zone_icecrown.cpp:334
Definition: zone_icecrown.cpp:348
Creature *const me
Definition: CreatureAI.h:71
void DoCast(uint32 spellId)
Definition: UnitAI.cpp:101
void Talk(uint8 id, WorldObject const *whisperTarget=nullptr)
Definition: CreatureAI.cpp:42
void ScheduleEvent(uint32 eventId, Milliseconds const &time, uint32 group=0, uint8 phase=0)
Definition: EventMap.h:123
Definition: zone_icecrown.cpp:358

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void npc_blessed_banner::npc_blessed_bannerAI::UpdateAI ( uint32  diff)
inlineoverridevirtual

Reimplemented from ScriptedAI.

468  {
469  events.Update(diff);
470 
471  switch (events.ExecuteEvent())
472  {
473  case EVENT_SPAWN:
474  {
476  {
477  guidDalfors = Dalfors->GetGUID();
478  Dalfors->GetMotionMaster()->MovePoint(0, DalforsPos[1]);
479  }
481  {
482  guidPriest[0] = Priest1->GetGUID();
483  Priest1->GetMotionMaster()->MovePoint(0, Priest1Pos[1]);
484  }
486  {
487  guidPriest[1] = Priest2->GetGUID();
488  Priest2->GetMotionMaster()->MovePoint(0, Priest2Pos[1]);
489  }
491  {
492  guidPriest[2] = Priest3->GetGUID();
493  Priest3->GetMotionMaster()->MovePoint(0, Priest3Pos[1]);
494  }
495  if (Creature* Mason1 = DoSummon(NPC_ARGENT_MASON, Mason1Pos[0]))
496  {
497  guidMason[0] = Mason1->GetGUID();
498  Mason1->GetMotionMaster()->MovePoint(0, Mason1Pos[1]);
499  }
500  if (Creature* Mason2 = DoSummon(NPC_ARGENT_MASON, Mason2Pos[0]))
501  {
502  guidMason[1] = Mason2->GetGUID();
503  Mason2->GetMotionMaster()->MovePoint(0, Mason2Pos[1]);
504  }
505  if (Creature* Mason3 = DoSummon(NPC_ARGENT_MASON, Mason3Pos[0]))
506  {
507  guidMason[2] = Mason3->GetGUID();
508  Mason3->GetMotionMaster()->MovePoint(0, Mason3Pos[1]);
509  }
511  }
512  break;
513  case EVENT_INTRO_1:
514  {
516  Dalfors->AI()->Talk(DALFORS_SAY_PRE_1);
518  }
519  break;
520  case EVENT_INTRO_2:
521  {
523  {
524  Dalfors->SetFacingTo(6.215f);
525  Dalfors->AI()->Talk(DALFORS_SAY_PRE_2);
526  }
528  }
529  break;
530  case EVENT_INTRO_3:
531  {
533  {
534  Dalfors->GetMotionMaster()->MovePoint(0, DalforsPos[2]);
535  Dalfors->SetHomePosition(DalforsPos[2]);
536  }
537  if (Creature* Priest1 = ObjectAccessor::GetCreature(*me, guidPriest[0]))
538  {
539  Priest1->SetFacingTo(5.7421f);
540  Priest1->SetHomePosition(Priest1Pos[1]);
541  }
542  if (Creature* Priest2 = ObjectAccessor::GetCreature(*me, guidPriest[1]))
543  {
544  Priest2->SetFacingTo(5.7421f);
545  Priest2->SetHomePosition(Priest2Pos[1]);
546  }
547  if (Creature* Priest3 = ObjectAccessor::GetCreature(*me, guidPriest[2]))
548  {
549  Priest3->SetFacingTo(5.7421f);
550  Priest3->SetHomePosition(Priest3Pos[1]);
551  }
552  if (Creature* Mason1 = ObjectAccessor::GetCreature(*me, guidMason[0]))
553  {
554  Mason1->GetMotionMaster()->MovePoint(0, Mason1Pos[2]);
555  Mason1->SetHomePosition(Mason1Pos[2]);
556  }
557  if (Creature* Mason2 = ObjectAccessor::GetCreature(*me, guidMason[1]))
558  {
559  Mason2->GetMotionMaster()->MovePoint(0, Mason2Pos[2]);
560  Mason2->SetHomePosition(Mason2Pos[2]);
561  }
562  if (Creature* Mason3 = ObjectAccessor::GetCreature(*me, guidMason[2]))
563  {
564  Mason3->GetMotionMaster()->MovePoint(0, Mason3Pos[2]);
565  Mason3->SetHomePosition(Mason3Pos[2]);
566  }
569  }
570  break;
571  case EVENT_MASON_ACTION:
572  {
573  if (Creature* Mason1 = ObjectAccessor::GetCreature(*me, guidMason[0]))
574  {
575  Mason1->SetFacingTo(2.8972f);
576  Mason1->AI()->SetData(1, 1); // triggers SAI actions on npc
577  }
578  if (Creature* Mason2 = ObjectAccessor::GetCreature(*me, guidMason[1]))
579  {
580  Mason2->SetFacingTo(3.1241f);
581  Mason2->AI()->SetData(1, 1); // triggers SAI actions on npc
582  }
583  if (Creature* Mason3 = ObjectAccessor::GetCreature(*me, guidMason[2]))
584  {
585  Mason3->SetFacingTo(3.6651f);
586  Mason3->AI()->SetData(1, 1); // triggers SAI actions on npc
587  }
588  }
589  break;
590  case EVENT_START_FIGHT:
591  {
593  LK->AI()->Talk(LK_TALK_1);
595  Dalfors->AI()->Talk(DALFORS_SAY_START);
597  }
598  break;
599  case EVENT_WAVE_SPAWN:
600  {
601  if (PhaseCount == 3)
602  {
604  LK->AI()->Talk(LK_TALK_2);
605  }
606  else if (PhaseCount == 6)
607  {
609  LK->AI()->Talk(LK_TALK_3);
610  }
611  if (Creature* tempsum = DoSummon(NPC_SCOURGE_DRUDGE, Mason3Pos[0]))
612  {
613  tempsum->SetHomePosition(DalforsPos[2]);
614  tempsum->AI()->AttackStart(GetClosestCreatureWithEntry(me, NPC_BLESSED_BANNER, 100));
615  }
616  if (urand(0, 1) == 0)
617  {
619  {
620  tempsum->SetHomePosition(DalforsPos[2]);
621  tempsum->AI()->AttackStart(GetClosestCreatureWithEntry(me, NPC_BLESSED_BANNER, 100));
622  }
624  {
625  tempsum->SetHomePosition(DalforsPos[2]);
626  tempsum->AI()->AttackStart(GetClosestCreatureWithEntry(me, NPC_BLESSED_BANNER, 100));
627  }
628  }
629  else
630  {
632  {
633  tempsum->SetHomePosition(DalforsPos[2]);
634  tempsum->AI()->AttackStart(GetClosestCreatureWithEntry(me, NPC_BLESSED_BANNER, 100));
635  }
637  {
638  tempsum->SetHomePosition(DalforsPos[2]);
639  tempsum->AI()->AttackStart(GetClosestCreatureWithEntry(me, NPC_BLESSED_BANNER, 100));
640  }
641  }
642 
643  PhaseCount++;
644 
645  if (PhaseCount < 8)
646  events.ScheduleEvent(EVENT_WAVE_SPAWN, urand(10000, 20000));
647  else
648  events.ScheduleEvent(EVENT_HALOF, urand(10000, 20000));
649  }
650  break;
651  case EVENT_HALOF:
652  {
654  LK->AI()->Talk(LK_TALK_4);
655  if (Creature* tempsum = DoSummon(NPC_SCOURGE_DRUDGE, Mason1Pos[0]))
656  {
657  tempsum->SetHomePosition(DalforsPos[2]);
658  tempsum->AI()->AttackStart(GetClosestCreatureWithEntry(me, NPC_BLESSED_BANNER, 100));
659  }
660  if (Creature* tempsum = DoSummon(NPC_SCOURGE_DRUDGE, Mason2Pos[0]))
661  {
662  tempsum->SetHomePosition(DalforsPos[2]);
663  tempsum->AI()->AttackStart(GetClosestCreatureWithEntry(me, NPC_BLESSED_BANNER, 100));
664  }
666  {
667  HalofSpawned = true;
668  guidHalof = tempsum->GetGUID();
669  tempsum->SetHomePosition(DalforsPos[2]);
670  tempsum->AI()->AttackStart(GetClosestCreatureWithEntry(me, NPC_BLESSED_BANNER, 100));
671  }
672  }
673  break;
674  case EVENT_ENDED:
675  {
676  Summons.DespawnAll();
678  }
679  break;
680  }
681 
682  if (PhaseCount == 8)
684  if (Halof->isDead())
685  {
687  Summons.DespawnEntry(NPC_HIDEOUS_PLAGEBRINGER);
688  Summons.DespawnEntry(NPC_REANIMATED_CAPTAIN);
689  Summons.DespawnEntry(NPC_SCOURGE_DRUDGE);
690  Summons.DespawnEntry(NPC_HALOF_THE_DEATHBRINGER);
692  Dalfors->AI()->Talk(DALFORS_YELL_FINISHED);
694  }
695  }
ObjectGuid guidMason[3]
Definition: zone_icecrown.cpp:440
EventMap events
Definition: zone_icecrown.cpp:430
void DespawnOrUnsummon(uint32 msTimeToDespawn=0)
Definition: Creature.cpp:1774
Position const Mason2Pos[3]
Definition: zone_icecrown.cpp:401
Position const Mason1Pos[3]
Definition: zone_icecrown.cpp:394
Definition: zone_icecrown.cpp:352
Definition: zone_icecrown.cpp:350
Definition: zone_icecrown.cpp:364
Definition: zone_icecrown.cpp:362
Definition: zone_icecrown.cpp:339
TC_GAME_API Creature * GetClosestCreatureWithEntry(WorldObject *source, uint32 entry, float maxSearchRange, bool alive)
Definition: ScriptedCreature.cpp:611
Definition: zone_icecrown.cpp:353
Definition: zone_icecrown.cpp:361
Definition: Creature.h:467
bool HalofSpawned
Definition: zone_icecrown.cpp:432
Definition: zone_icecrown.cpp:355
Position const Priest3Pos[2]
Definition: zone_icecrown.cpp:388
Definition: zone_icecrown.cpp:360
Definition: zone_icecrown.cpp:346
Definition: zone_icecrown.cpp:356
ObjectGuid guidHalof
Definition: zone_icecrown.cpp:441
Position const Mason3Pos[3]
Definition: zone_icecrown.cpp:408
Creature *const me
Definition: CreatureAI.h:71
ObjectGuid guidPriest[3]
Definition: zone_icecrown.cpp:439
Creature * DoSummon(uint32 entry, Position const &pos, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
Definition: CreatureAI.cpp:377
uint32 urand(uint32 min, uint32 max)
Definition: Random.cpp:45
Definition: zone_icecrown.cpp:351
Definition: zone_icecrown.cpp:363
ObjectGuid guidDalfors
Definition: zone_icecrown.cpp:438
Definition: zone_icecrown.cpp:343
void DoCast(uint32 spellId)
Definition: UnitAI.cpp:101
Position const DalforsPos[3]
Definition: zone_icecrown.cpp:369
void ScheduleEvent(uint32 eventId, Milliseconds const &time, uint32 group=0, uint8 phase=0)
Definition: EventMap.h:123
TC_GAME_API Creature * GetCreature(WorldObject const &u, ObjectGuid const &guid)
Definition: ObjectAccessor.cpp:174
void Update(uint32 time)
Definition: EventMap.h:54
Definition: zone_icecrown.cpp:338
Position const Priest2Pos[2]
Definition: zone_icecrown.cpp:382
Definition: zone_icecrown.cpp:345
Position const Priest1Pos[2]
Definition: zone_icecrown.cpp:376
uint32 ExecuteEvent()
Definition: EventMap.cpp:46
Definition: zone_icecrown.cpp:354
Definition: zone_icecrown.cpp:341
Definition: zone_icecrown.cpp:349
Definition: zone_icecrown.cpp:335
Definition: zone_icecrown.cpp:365
Definition: zone_icecrown.cpp:358
Definition: zone_icecrown.cpp:340
Definition: zone_icecrown.cpp:342
uint32 PhaseCount
Definition: zone_icecrown.cpp:434
Definition: boss_urom.cpp:72
Definition: zone_icecrown.cpp:359
Definition: zone_icecrown.cpp:344
Definition: zone_icecrown.cpp:366

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Member Data Documentation

EventMap npc_blessed_banner::npc_blessed_bannerAI::events
ObjectGuid npc_blessed_banner::npc_blessed_bannerAI::guidDalfors
ObjectGuid npc_blessed_banner::npc_blessed_bannerAI::guidHalof
ObjectGuid npc_blessed_banner::npc_blessed_bannerAI::guidMason[3]
ObjectGuid npc_blessed_banner::npc_blessed_bannerAI::guidPriest[3]
bool npc_blessed_banner::npc_blessed_bannerAI::HalofSpawned
uint32 npc_blessed_banner::npc_blessed_bannerAI::PhaseCount
SummonList npc_blessed_banner::npc_blessed_bannerAI::Summons

The documentation for this struct was generated from the following file: