#include <PartyPackets.h>
WorldPackets::Party::PartyUpdate::PartyUpdate |
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ServerPacket(OpcodeServer opcode, size_t initialSize=200, ConnectionType connection=CONNECTION_TYPE_DEFAULT)
Definition: Packet.h:49
Definition: Opcodes.h:1325
Implements WorldPackets::Packet.
std::vector< GroupPlayerInfos > PlayerList
Definition: PartyPackets.h:545
Optional< GroupDifficultySettings > DifficultySettings
Definition: PartyPackets.h:549
Optional< GroupLootSettings > LootSettings
Definition: PartyPackets.h:548
int8 PartyType
Definition: PartyPackets.h:537
int32 SequenceNum
Definition: PartyPackets.h:543
void FlushBits()
Definition: ByteBuffer.h:150
WorldPacket _worldPacket
Definition: Packet.h:43
bool WriteBit(uint32 bit)
Definition: ByteBuffer.h:170
int8 PartyFlags
Definition: PartyPackets.h:535
int8 PartyIndex
Definition: PartyPackets.h:536
int32 MyIndex
Definition: PartyPackets.h:542
Optional< GroupLfgInfos > LfgInfos
Definition: PartyPackets.h:547
ObjectGuid LeaderGUID
Definition: PartyPackets.h:540
ObjectGuid PartyGUID
Definition: PartyPackets.h:539
ObjectGuid WorldPackets::Party::PartyUpdate::LeaderGUID |
int32 WorldPackets::Party::PartyUpdate::MyIndex = 0 |
int8 WorldPackets::Party::PartyUpdate::PartyFlags = 0 |
ObjectGuid WorldPackets::Party::PartyUpdate::PartyGUID |
int8 WorldPackets::Party::PartyUpdate::PartyIndex = 0 |
int8 WorldPackets::Party::PartyUpdate::PartyType = 0 |
int32 WorldPackets::Party::PartyUpdate::SequenceNum = 0 |
The documentation for this class was generated from the following files: