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boss_alar::boss_alarAI Struct Reference

Public Member Functions

 boss_alarAI (Creature *creature)
 
void Initialize ()
 
void Reset () override
 
void EnterCombat (Unit *) override
 
void JustSummoned (Creature *summon) override
 
void MoveInLineOfSight (Unit *) override
 
void AttackStart (Unit *who) override
 
void DamageTaken (Unit *, uint32 &damage) override
 
void SpellHit (Unit *, const SpellInfo *spell) override
 
void MovementInform (uint32 type, uint32) override
 
void UpdateAI (uint32 diff) override
 
void DoMeleeAttackIfReady ()
 
- Public Member Functions inherited from BossAI
 BossAI (Creature *creature, uint32 bossId)
 
virtual ~BossAI ()
 
void SummonedCreatureDespawn (Creature *summon) override
 
virtual void ExecuteEvent (uint32)
 
virtual void ScheduleTasks ()
 
void JustDied (Unit *) override
 
void JustReachedHome () override
 
bool CanAIAttack (Unit const *target) const override
 
- Public Member Functions inherited from ScriptedAI
 ScriptedAI (Creature *creature)
 
virtual ~ScriptedAI ()
 
void AttackStartNoMove (Unit *target)
 
void KilledUnit (Unit *) override
 
void SpellHitTarget (Unit *, SpellInfo const *) override
 
void OnPossess (bool)
 
void DoStartMovement (Unit *target, float distance=0.0f, float angle=0.0f)
 
void DoStartNoMovement (Unit *target)
 
void DoStopAttack ()
 
void DoCastSpell (Unit *target, SpellInfo const *spellInfo, bool triggered=false)
 
void DoPlaySoundToSet (WorldObject *source, uint32 soundId)
 
void DoResetThreat ()
 
float DoGetThreat (Unit *unit)
 
void DoModifyThreatPercent (Unit *unit, int32 pct)
 
void DoTeleportTo (float x, float y, float z, uint32 time=0)
 
void DoTeleportTo (float const pos[4])
 
void DoTeleportPlayer (Unit *unit, float x, float y, float z, float o)
 
void DoTeleportAll (float x, float y, float z, float o)
 
Unit * DoSelectLowestHpFriendly (float range, uint32 minHPDiff=1)
 
std::list< Creature * > DoFindFriendlyCC (float range)
 
std::list< Creature * > DoFindFriendlyMissingBuff (float range, uint32 spellId)
 
Player * GetPlayerAtMinimumRange (float minRange)
 
Creature * DoSpawnCreature (uint32 entry, float offsetX, float offsetY, float offsetZ, float angle, uint32 type, uint32 despawntime)
 
bool HealthBelowPct (uint32 pct) const
 
bool HealthAbovePct (uint32 pct) const
 
SpellInfo const * SelectSpell (Unit *target, uint32 school, uint32 mechanic, SelectTargetType targets, float rangeMin, float rangeMax, SelectEffect effect)
 
void SetEquipmentSlots (bool loadDefault, int32 mainHand=EQUIP_NO_CHANGE, int32 offHand=EQUIP_NO_CHANGE, int32 ranged=EQUIP_NO_CHANGE)
 
void SetCombatMovement (bool allowMovement)
 
bool IsCombatMovementAllowed () const
 
bool IsHeroic () const
 
Difficulty GetDifficulty () const
 
bool Is25ManRaid () const
 
template<class T >
const T & DUNGEON_MODE (const T &normal5, const T &heroic10) const
 
template<class T >
const T & RAID_MODE (const T &normal10, const T &normal25) const
 
template<class T >
const T & RAID_MODE (const T &normal10, const T &normal25, const T &heroic10, const T &heroic25) const
 
- Public Member Functions inherited from CreatureAI
void Talk (uint8 id, WorldObject const *whisperTarget=nullptr)
 
 CreatureAI (Creature *creature)
 
virtual ~CreatureAI ()
 
void MoveInLineOfSight_Safe (Unit *who)
 == Reactions At ================================= More...
 
void TriggerAlert (Unit const *who) const
 
virtual bool CanRespawn ()
 
virtual void EnterEvadeMode (EvadeReason why=EVADE_REASON_OTHER)
 
virtual void IsSummonedBy (Unit *)
 
virtual void SummonedCreatureDies (Creature *, Unit *)
 
virtual void AttackedBy (Unit *)
 
virtual bool IsEscorted () const
 
virtual void JustRespawned ()
 
void OnCharmed (bool apply) override
 
void DoZoneInCombat (Creature *creature=NULL, float maxRangeToNearestTarget=50.0f)
 
virtual void ReceiveEmote (Player *, uint32)
 
virtual void OwnerAttackedBy (Unit *)
 
virtual void OwnerAttacked (Unit *)
 
virtual void CorpseRemoved (uint32 &)
 == Triggered Actions Requested ================== More...
 
virtual void PassengerBoarded (Unit *, int8, bool)
 == Fields ======================================= More...
 
virtual void OnSpellClick (Unit *, bool &)
 
virtual bool CanSeeAlways (WorldObject const *)
 
int32 VisualizeBoundary (uint32 duration, Unit *owner=nullptr, bool fill=false) const
 
virtual bool CheckInRoom ()
 
CreatureBoundary const * GetBoundary () const
 
- Public Member Functions inherited from UnitAI
 UnitAI (Unit *unit)
 
virtual ~UnitAI ()
 
virtual void InitializeAI ()
 
virtual void DoAction (int32)
 
virtual uint32 GetData (uint32) const
 
virtual void SetData (uint32, uint32)
 
virtual void SetGUID (ObjectGuid, int32=0)
 
virtual ObjectGuid GetGUID (int32=0) const
 
Unit * SelectTarget (SelectAggroTarget targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, int32 aura=0)
 
template<class PREDICATE >
Unit * SelectTarget (SelectAggroTarget targetType, uint32 position, PREDICATE const &predicate)
 
void SelectTargetList (std::list< Unit * > &targetList, uint32 num, SelectAggroTarget targetType, float dist=0.0f, bool playerOnly=false, int32 aura=0)
 
template<class PREDICATE >
void SelectTargetList (std::list< Unit * > &targetList, PREDICATE const &predicate, uint32 maxTargets, SelectAggroTarget targetType)
 
virtual void DamageDealt (Unit *, uint32 &, DamageEffectType)
 
virtual void HealReceived (Unit *, uint32 &)
 
virtual void HealDone (Unit *, uint32 &)
 
virtual void SpellInterrupted (uint32, uint32)
 
void AttackStartCaster (Unit *victim, float dist)
 
void DoCast (uint32 spellId)
 
void DoCast (Unit *victim, uint32 spellId, bool triggered=false)
 
void DoCastVictim (uint32 spellId, bool triggered=false)
 
void DoCastAOE (uint32 spellId, bool triggered=false)
 
void DoMeleeAttackIfReady ()
 
bool DoSpellAttackIfReady (uint32 spellId)
 
virtual void sGossipHello (Player *)
 
virtual void sGossipSelect (Player *, uint32, uint32)
 
virtual void sGossipSelectCode (Player *, uint32, uint32, char const *)
 
virtual void sQuestAccept (Player *, Quest const *)
 
virtual void sQuestSelect (Player *, Quest const *)
 
virtual void sQuestReward (Player *, Quest const *, uint32)
 
virtual bool sOnDummyEffect (Unit *, uint32, SpellEffIndex)
 
virtual void sOnGameEvent (bool, uint16)
 

Public Attributes

WaitEventType WaitEvent
 
uint32 WaitTimer
 
bool AfterMoving
 
uint32 Platforms_Move_Timer
 
uint32 DiveBomb_Timer
 
uint32 MeltArmor_Timer
 
uint32 Charge_Timer
 
uint32 FlamePatch_Timer
 
uint32 Berserk_Timer
 
float DefaultMoveSpeedRate
 
bool Phase1
 
bool ForceMove
 
uint32 ForceTimer
 
int8 cur_wp
 
- Public Attributes inherited from BossAI
InstanceScript *const instance
 
- Public Attributes inherited from ScriptedAI
bool IsFleeing
 

Additional Inherited Members

- Public Types inherited from CreatureAI
enum  EvadeReason { EVADE_REASON_NO_HOSTILES, EVADE_REASON_BOUNDARY, EVADE_REASON_SEQUENCE_BREAK, EVADE_REASON_OTHER }
 
- Static Public Member Functions inherited from UnitAI
static void FillAISpellInfo ()
 
- Static Public Attributes inherited from UnitAI
static AISpellInfoType * AISpellInfo
 
- Protected Member Functions inherited from BossAI
void _Reset ()
 
void _EnterCombat ()
 
void _JustDied ()
 
void _JustReachedHome ()
 
void _DespawnAtEvade ()
 
void TeleportCheaters ()
 
- Protected Member Functions inherited from CreatureAI
bool UpdateVictim ()
 
bool UpdateVictimWithGaze ()
 
void SetGazeOn (Unit *target)
 
Creature * DoSummon (uint32 entry, Position const &pos, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
Creature * DoSummon (uint32 entry, WorldObject *obj, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
Creature * DoSummonFlyer (uint32 entry, WorldObject *obj, float flightZ, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
bool CheckBoundary (Position const *who=nullptr) const
 
void SetBoundary (CreatureBoundary const *boundary)
 
bool _EnterEvadeMode (EvadeReason why=EVADE_REASON_OTHER)
 
- Protected Attributes inherited from BossAI
EventMap events
 
SummonList summons
 
TaskScheduler scheduler
 
- Protected Attributes inherited from CreatureAI
Creature *const me
 
CreatureBoundary const * _boundary
 
- Protected Attributes inherited from UnitAI
Unit *const me
 

Constructor & Destructor Documentation

boss_alar::boss_alarAI::boss_alarAI ( Creature *  creature)
inline
82  : BossAI(creature, DATA_ALAR)
83  {
84  Initialize();
86  DiveBomb_Timer = 0;
87  MeltArmor_Timer = 0;
88  Charge_Timer = 0;
89  FlamePatch_Timer = 0;
90  }
Definition: the_eye.h:30
void Initialize()
Definition: boss_alar.cpp:92
uint32 Charge_Timer
Definition: boss_alar.cpp:115
uint32 MeltArmor_Timer
Definition: boss_alar.cpp:114
uint32 FlamePatch_Timer
Definition: boss_alar.cpp:116
Definition: Unit.h:600
uint32 DiveBomb_Timer
Definition: boss_alar.cpp:113
BossAI(Creature *creature, uint32 bossId)
Definition: ScriptedCreature.cpp:444
float DefaultMoveSpeedRate
Definition: boss_alar.cpp:119
float GetSpeedRate(UnitMoveType mtype) const
Definition: Unit.h:2087

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Member Function Documentation

void boss_alar::boss_alarAI::AttackStart ( Unit *  who)
inlineoverridevirtual

Reimplemented from ScriptedAI.

159  {
160  if (Phase1)
161  AttackStartNoMove(who);
162  else
164  }
void AttackStartNoMove(Unit *target)
Definition: ScriptedCreature.cpp:108
bool Phase1
Definition: boss_alar.cpp:121
void AttackStart(Unit *) override
Definition: ScriptedCreature.cpp:117

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void boss_alar::boss_alarAI::DamageTaken ( Unit *  ,
uint32 &  damage 
)
inlineoverridevirtual

Reimplemented from ScriptedAI.

167  {
168  if (damage >= me->GetHealth() && Phase1)
169  {
170  damage = 0;
171  if (!WaitEvent)
172  {
173  WaitEvent = WE_DIE;
174  WaitTimer = 0;
175  me->SetHealth(0);
177  me->RemoveAllAuras();
179  me->AttackStop();
181  me->SetSpeed(MOVE_RUN, 5.0f);
182  me->GetMotionMaster()->Clear();
183  me->GetMotionMaster()->MovePoint(0, waypoint[5][0], waypoint[5][1], waypoint[5][2]);
184  }
185  }
186  }
bool AttackStop()
Definition: Unit.cpp:7337
void RemoveAllAuras()
Definition: Unit.cpp:3920
static ObjectGuid const Empty
Definition: ObjectGuid.h:196
Definition: Unit.h:674
void Clear(bool reset=true)
Definition: MotionMaster.h:138
MotionMaster * GetMotionMaster()
Definition: Unit.h:2101
bool Phase1
Definition: boss_alar.cpp:121
void SetFlag(uint16 index, uint32 newFlag)
Definition: Object.cpp:1199
WaitEventType WaitEvent
Definition: boss_alar.cpp:107
Creature *const me
Definition: CreatureAI.h:71
void MovePoint(uint32 id, Position const &pos, bool generatePath=true)
Definition: MotionMaster.h:172
Definition: boss_alar.cpp:66
uint32 WaitTimer
Definition: boss_alar.cpp:108
Definition: Unit.h:600
Definition: UpdateFields.h:109
void InterruptNonMeleeSpells(bool withDelayed, uint32 spellid=0, bool withInstant=true)
Definition: Unit.cpp:2916
void SetSpeed(UnitMoveType mtype, float rate, bool forced=false)
Definition: Unit.cpp:10531
void SetHealth(uint32 val)
Definition: Unit.cpp:11537
uint32 GetHealth() const
Definition: Unit.h:1426
void SetTarget(ObjectGuid const &guid) override
Definition: Creature.cpp:2675
static float waypoint[6][3]
Definition: boss_alar.cpp:50

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void boss_alar::boss_alarAI::DoMeleeAttackIfReady ( )
inline
424  {
425  if (me->isAttackReady() && !me->IsNonMeleeSpellCast(false))
426  {
428  {
430  me->resetAttackTimer();
431  }
432  else
433  {
434  Unit* target = NULL;
436  if (target)
437  AttackStart(target);
438  else
439  {
440  DoCast(me, SPELL_FLAME_BUFFET, true);
441  me->setAttackTimer(BASE_ATTACK, 1500);
442  }
443  }
444  }
445  }
void setAttackTimer(WeaponAttackType type, uint32 time)
Definition: Unit.h:1354
void AttackStart(Unit *who) override
Definition: boss_alar.cpp:158
Unit * SelectNearestTargetInAttackDistance(float dist=0) const
Definition: Creature.cpp:1970
void AttackerStateUpdate(Unit *victim, WeaponAttackType attType=BASE_ATTACK, bool extra=false)
Definition: Unit.cpp:1874
arena_t NULL
Definition: jemalloc_internal.h:624
bool IsNonMeleeSpellCast(bool withDelayed, bool skipChanneled=false, bool skipAutorepeat=false, bool isAutoshoot=false, bool skipInstant=true) const
Definition: Unit.cpp:2886
Creature *const me
Definition: CreatureAI.h:71
Unit * GetVictim() const
Definition: Unit.h:1379
bool IsWithinMeleeRange(const Unit *obj, float dist=MELEE_RANGE) const
Definition: Unit.cpp:508
void DoCast(uint32 spellId)
Definition: UnitAI.cpp:101
bool isAttackReady(WeaponAttackType type=BASE_ATTACK) const
Definition: Unit.h:1357
void resetAttackTimer(WeaponAttackType type=BASE_ATTACK)
Definition: Unit.cpp:481
Definition: boss_alar.cpp:33
Definition: Unit.h:1305
Definition: Unit.h:617

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void boss_alar::boss_alarAI::EnterCombat ( Unit *  )
inlineoverridevirtual

Reimplemented from BossAI.

143  {
144  _EnterCombat();
145  me->SetDisableGravity(true); // after enterevademode will be set walk movement
146  me->setActive(true);
147  }
void _EnterCombat()
Definition: ScriptedCreature.cpp:480
void setActive(bool isActiveObject)
Definition: Object.cpp:1473
bool SetDisableGravity(bool disable, bool packetOnly=false)
Definition: Unit.cpp:15818
Creature *const me
Definition: CreatureAI.h:71

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void boss_alar::boss_alarAI::Initialize ( void  )
inline
93  {
94  Berserk_Timer = 1200000;
96 
97  Phase1 = true;
99  WaitTimer = 0;
100  AfterMoving = false;
101  ForceMove = false;
102  ForceTimer = 5000;
103 
104  cur_wp = 4;
105  }
Definition: boss_alar.cpp:62
uint32 Berserk_Timer
Definition: boss_alar.cpp:117
bool Phase1
Definition: boss_alar.cpp:121
int8 cur_wp
Definition: boss_alar.cpp:125
WaitEventType WaitEvent
Definition: boss_alar.cpp:107
uint32 Platforms_Move_Timer
Definition: boss_alar.cpp:112
uint32 WaitTimer
Definition: boss_alar.cpp:108
bool AfterMoving
Definition: boss_alar.cpp:110
uint32 ForceTimer
Definition: boss_alar.cpp:123
bool ForceMove
Definition: boss_alar.cpp:122

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void boss_alar::boss_alarAI::JustSummoned ( Creature *  summon)
inlineoverridevirtual

Reimplemented from BossAI.

150  {
151  if (summon->GetEntry() == CREATURE_EMBER_OF_ALAR)
152  if (Unit* target = SelectTarget(SELECT_TARGET_RANDOM, 0))
153  summon->AI()->AttackStart(target);
154  }
Definition: UnitAI.h:35
CreatureAI * AI() const
Definition: Creature.h:525
Definition: boss_alar.cpp:43
Unit * SelectTarget(SelectAggroTarget targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, int32 aura=0)
Definition: UnitAI.cpp:91
uint32 GetEntry() const
Definition: Object.h:107
Definition: Unit.h:1305
virtual void AttackStart(Unit *)
Definition: UnitAI.cpp:29

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void boss_alar::boss_alarAI::MoveInLineOfSight ( Unit *  )
inlineoverridevirtual

Reimplemented from CreatureAI.

156 { }
void boss_alar::boss_alarAI::MovementInform ( uint32  type,
uint32   
)
inlineoverridevirtual

Reimplemented from CreatureAI.

199  {
200  if (type == POINT_MOTION_TYPE)
201  {
202  WaitTimer = 1;
203  AfterMoving = true;
204  ForceMove = false;
205  }
206  }
uint32 WaitTimer
Definition: boss_alar.cpp:108
bool AfterMoving
Definition: boss_alar.cpp:110
bool ForceMove
Definition: boss_alar.cpp:122
Definition: MotionMaster.h:46
void boss_alar::boss_alarAI::Reset ( )
inlineoverridevirtual

Reimplemented from BossAI.

128  {
129  Initialize();
130  _Reset();
131 
134  //me->SetFloatValue(UNIT_FIELD_BOUNDINGRADIUS, 10);
135  //me->SetFloatValue(UNIT_FIELD_COMBATREACH, 10);
137  me->SetDisableGravity(true);
139  me->setActive(false);
140  }
Definition: Unit.h:674
void Initialize()
Definition: boss_alar.cpp:92
void setActive(bool isActiveObject)
Definition: Object.cpp:1473
void ApplySpellImmune(uint32 spellId, uint32 op, uint32 type, bool apply)
Definition: Unit.cpp:9615
bool SetDisableGravity(bool disable, bool packetOnly=false)
Definition: Unit.cpp:15818
Creature *const me
Definition: CreatureAI.h:71
Definition: SharedDefines.h:290
void _Reset()
Definition: ScriptedCreature.cpp:457
void RemoveFlag(uint16 index, uint32 oldFlag)
Definition: Object.cpp:1214
uint32 GetNativeDisplayId() const
Definition: Unit.h:2014
Definition: Unit.h:600
void SetDisplayId(uint32 modelId) override
Definition: Creature.cpp:2664
Definition: UpdateFields.h:109
void SetSpeed(UnitMoveType mtype, float rate, bool forced=false)
Definition: Unit.cpp:10531
Definition: SharedDefines.h:1862
float DefaultMoveSpeedRate
Definition: boss_alar.cpp:119

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void boss_alar::boss_alarAI::SpellHit ( Unit *  ,
const SpellInfo *  spell 
)
inlineoverridevirtual

Reimplemented from ScriptedAI.

189  {
190  if (spell->Id == SPELL_DIVE_BOMB_VISUAL)
191  {
193  me->SetDisplayId(11686);
194  //me->SendUpdateObjectToAllExcept(NULL);
195  }
196  }
uint32 Id
Definition: SpellInfo.h:329
void ApplySpellImmune(uint32 spellId, uint32 op, uint32 type, bool apply)
Definition: Unit.cpp:9615
Creature *const me
Definition: CreatureAI.h:71
Definition: SharedDefines.h:290
Definition: boss_alar.cpp:39
void SetDisplayId(uint32 modelId) override
Definition: Creature.cpp:2664
Definition: SharedDefines.h:1862

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void boss_alar::boss_alarAI::UpdateAI ( uint32  diff)
inlineoverridevirtual

Reimplemented from BossAI.

209  {
210  if (!me->IsInCombat()) // sometimes IsInCombat but !incombat, faction bug?
211  return;
212 
213  if (Berserk_Timer <= diff)
214  {
215  DoCast(me, SPELL_BERSERK, true);
216  Berserk_Timer = 60000;
217  }
218  else
219  Berserk_Timer -= diff;
220 
221  if (ForceMove)
222  {
223  if (ForceTimer <= diff)
224  {
225  me->GetMotionMaster()->MovePoint(0, waypoint[cur_wp][0], waypoint[cur_wp][1], waypoint[cur_wp][2]);
226  ForceTimer = 5000;
227  }
228  else
229  ForceTimer -= diff;
230 
231  }
232  if (WaitEvent)
233  {
234  if (WaitTimer)
235  {
236  if (WaitTimer <= diff)
237  {
238  if (AfterMoving)
239  {
241  AfterMoving = false;
242  }
243 
244  switch (WaitEvent)
245  {
246  case WE_PLATFORM:
247  Platforms_Move_Timer = 30000 + rand32() % 5000;
248  break;
249  case WE_QUILL:
250  DoCast(me, SPELL_FLAME_QUILLS, true);
252  WaitTimer = 10000;
254  return;
255  case WE_DIE:
256  ForceMove = false;
258  WaitTimer = 5000;
260  return;
261  case WE_REVIVE:
263  me->SetFullHealth();
266  DoZoneInCombat();
267  DoCast(me, SPELL_REBIRTH, true);
268  MeltArmor_Timer = 60000;
269  Charge_Timer = 7000;
270  DiveBomb_Timer = 40000 + rand32() % 5000;
271  FlamePatch_Timer = 30000;
272  Phase1 = false;
273  break;
274  case WE_METEOR:
277  WaitEvent = WE_DIVE;
278  WaitTimer = 4000;
279  return;
280  case WE_DIVE:
281  if (Unit* target = SelectTarget(SELECT_TARGET_RANDOM, 0))
282  {
284  DoCast(target, SPELL_DIVE_BOMB, true);
285  float dist = 3.0f;
286  if (me->IsWithinDist3d(target->GetPositionX(), target->GetPositionY(), target->GetPositionZ(), 5.0f))
287  dist = 5.0f;
288  WaitTimer = 1000 + uint32(floor(dist / 80 * 1000.0f));
289  me->SetPosition(target->GetPositionX(), target->GetPositionY(), target->GetPositionZ(), 0.0f);
290  me->StopMoving();
291  WaitEvent = WE_LAND;
292  }
293  else
294  {
295  EnterEvadeMode();
296  return;
297  }
298  case WE_LAND:
300  WaitTimer = 2000;
301  return;
302  case WE_SUMMON:
303  for (uint8 i = 0; i < 2; ++i)
308  DoCast(me, SPELL_REBIRTH_2, true);
309  break;
310  case WE_DUMMY:
311  default:
312  break;
313  }
314 
315  WaitEvent = WE_NONE;
316  WaitTimer = 0;
317  }
318  else
319  WaitTimer -= diff;
320  }
321  return;
322  }
323 
324  if (Phase1)
325  {
326  if (me->getThreatManager().getThreatList().empty())
327  {
328  EnterEvadeMode();
329  return;
330  }
331 
332  if (Platforms_Move_Timer <= diff)
333  {
334  if (cur_wp == 4)
335  {
336  cur_wp = 0;
338  }
339  else
340  {
341  if (urand(0, 4)) // next platform
342  {
344  if (cur_wp == 3)
345  cur_wp = 0;
346  else
347  ++cur_wp;
349  }
350  else // flame quill
351  {
352  cur_wp = 4;
354  }
355  }
356  ForceMove = true;
357  ForceTimer = 5000;
358  me->GetMotionMaster()->MovePoint(0, waypoint[cur_wp][0], waypoint[cur_wp][1], waypoint[cur_wp][2]);
359  WaitTimer = 0;
360  return;
361  }
362  else
363  Platforms_Move_Timer -= diff;
364  }
365  else
366  {
367  if (Charge_Timer <= diff)
368  {
369  Unit* target= SelectTarget(SELECT_TARGET_RANDOM, 1, 100, true);
370  if (target)
371  DoCast(target, SPELL_CHARGE);
372  Charge_Timer = 30000;
373  }
374  else
375  Charge_Timer -= diff;
376 
377  if (MeltArmor_Timer <= diff)
378  {
380  MeltArmor_Timer = 60000;
381  }
382  else
383  MeltArmor_Timer -= diff;
384 
385  if (DiveBomb_Timer <= diff)
386  {
387  me->AttackStop();
388  me->GetMotionMaster()->MovePoint(6, waypoint[4][0], waypoint[4][1], waypoint[4][2]);
392  WaitTimer = 0;
393  DiveBomb_Timer = 40000 + rand32() % 5000;
394  return;
395  }
396  else
397  DiveBomb_Timer -= diff;
398 
399  if (FlamePatch_Timer <= diff)
400  {
401  if (Unit* target = SelectTarget(SELECT_TARGET_RANDOM, 0))
402  {
403  Creature* Summoned = me->SummonCreature(CREATURE_FLAME_PATCH_ALAR, target->GetPositionX(), target->GetPositionY(), target->GetPositionZ(), 0, TEMPSUMMON_TIMED_DESPAWN, 120000);
404  if (Summoned)
405  {
407  Summoned->SetObjectScale(Summoned->GetObjectScale() * 2.5f);
408  Summoned->SetDisplayId(11686);
409  Summoned->setFaction(me->getFaction());
410  Summoned->SetLevel(me->getLevel());
411  Summoned->CastSpell(Summoned, SPELL_FLAME_PATCH, false);
412  }
413  }
414  FlamePatch_Timer = 30000;
415  }
416  else
417  FlamePatch_Timer -= diff;
418  }
419 
421  }
bool AttackStop()
Definition: Unit.cpp:7337
Definition: Unit.h:214
Definition: Unit.h:207
Definition: boss_alar.cpp:64
Definition: boss_alar.cpp:37
void MoveIdle()
Definition: MotionMaster.cpp:185
Definition: Unit.h:674
Definition: boss_alar.cpp:62
Definition: boss_alar.cpp:38
uint32 getFaction() const
Definition: Unit.h:1466
Definition: boss_alar.cpp:70
static Vector3int16 floor(const Vector3 &v)
uint32 Berserk_Timer
Definition: boss_alar.cpp:117
Definition: boss_alar.cpp:41
virtual void EnterEvadeMode(EvadeReason why=EVADE_REASON_OTHER)
Definition: CreatureAI.cpp:168
void DoZoneInCombat(Creature *creature=NULL, float maxRangeToNearestTarget=50.0f)
Definition: CreatureAI.cpp:47
MotionMaster * GetMotionMaster()
Definition: Unit.h:2101
Definition: boss_alar.cpp:71
bool IsInCombat() const
Definition: Unit.h:1584
bool Phase1
Definition: boss_alar.cpp:121
ThreatContainer::StorageType const & getThreatList() const
Definition: ThreatManager.h:263
void SetUInt32Value(uint16 index, uint32 value)
Definition: Object.cpp:996
void ApplySpellImmune(uint32 spellId, uint32 op, uint32 type, bool apply)
Definition: Unit.cpp:9615
Definition: boss_alar.cpp:67
Definition: Creature.h:467
uint32 Charge_Timer
Definition: boss_alar.cpp:115
int8 cur_wp
Definition: boss_alar.cpp:125
void SetFlag(uint16 index, uint32 newFlag)
Definition: Object.cpp:1199
void SetObjectScale(float scale) override
Definition: Creature.cpp:2653
WaitEventType WaitEvent
Definition: boss_alar.cpp:107
void SetPosition(float x, float y, float z, float o)
Definition: Creature.cpp:2537
uint8 getLevel() const
Definition: Unit.h:1408
Definition: boss_alar.cpp:46
void setFaction(uint32 faction)
Definition: Unit.h:1467
Definition: boss_alar.cpp:35
Creature *const me
Definition: CreatureAI.h:71
Definition: UpdateFields.h:115
void MovePoint(uint32 id, Position const &pos, bool generatePath=true)
Definition: MotionMaster.h:172
Definition: boss_alar.cpp:65
Definition: boss_alar.cpp:66
Definition: UnitAI.h:35
void SetLevel(uint8 lvl)
Definition: Unit.cpp:11523
Definition: boss_alar.cpp:63
float GetPositionY() const
Definition: Position.h:105
Definition: Object.h:56
uint32 urand(uint32 min, uint32 max)
Definition: Random.cpp:45
uint32 Platforms_Move_Timer
Definition: boss_alar.cpp:112
uint32 WaitTimer
Definition: boss_alar.cpp:108
Definition: boss_alar.cpp:43
Definition: SharedDefines.h:290
Unit * SelectTarget(SelectAggroTarget targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, int32 aura=0)
Definition: UnitAI.cpp:91
float GetPositionZ() const
Definition: Position.h:106
Definition: boss_alar.cpp:40
uint32 MeltArmor_Timer
Definition: boss_alar.cpp:114
void DoCast(uint32 spellId)
Definition: UnitAI.cpp:101
Creature * DoSpawnCreature(uint32 entry, float offsetX, float offsetY, float offsetZ, float angle, uint32 type, uint32 despawntime)
Definition: ScriptedCreature.cpp:177
bool IsWithinDist3d(float x, float y, float z, float dist) const
Definition: Object.cpp:1638
bool AfterMoving
Definition: boss_alar.cpp:110
Definition: boss_alar.cpp:36
Definition: boss_alar.cpp:69
Definition: boss_alar.cpp:39
void RemoveFlag(uint16 index, uint32 oldFlag)
Definition: Object.cpp:1214
void RemoveAurasDueToSpell(uint32 spellId, ObjectGuid casterGUID=ObjectGuid::Empty, uint32 reqEffMask=0, AuraRemoveMode removeMode=AURA_REMOVE_BY_DEFAULT)
Definition: Unit.cpp:3586
uint32 FlamePatch_Timer
Definition: boss_alar.cpp:116
uint32 GetNativeDisplayId() const
Definition: Unit.h:2014
Definition: Unit.h:600
void SetDisplayId(uint32 modelId) override
Definition: Creature.cpp:2664
uint32 DiveBomb_Timer
Definition: boss_alar.cpp:113
Definition: UpdateFields.h:109
ThreatManager & getThreatManager()
Definition: Unit.h:1998
void SetFloatValue(uint16 index, float value)
Definition: Object.cpp:1067
uint32 rand32()
Definition: Random.cpp:64
Definition: UpdateFields.h:124
Definition: boss_alar.cpp:34
uint8_t uint8
Definition: Define.h:152
uint32 ForceTimer
Definition: boss_alar.cpp:123
void SetSpeed(UnitMoveType mtype, float rate, bool forced=false)
Definition: Unit.cpp:10531
void DoCastVictim(uint32 spellId, bool triggered=false)
Definition: UnitAI.cpp:159
void SetFullHealth()
Definition: Unit.h:1440
uint32_t uint32
Definition: g3dmath.h:168
float GetPositionX() const
Definition: Position.h:104
Definition: SharedDefines.h:1862
bool ForceMove
Definition: boss_alar.cpp:122
Definition: Unit.h:1305
void StopMoving()
-------—End of Pet responses methods-------—
Definition: Unit.cpp:12743
void DoMeleeAttackIfReady()
Definition: boss_alar.cpp:423
void CastSpell(SpellCastTargets const &targets, SpellInfo const *spellInfo, CustomSpellValues const *value, TriggerCastFlags triggerFlags=TRIGGERED_NONE, Item *castItem=NULL, AuraEffect const *triggeredByAura=NULL, ObjectGuid originalCaster=ObjectGuid::Empty)
Definition: Unit.cpp:869
Definition: Unit.h:698
Definition: boss_alar.cpp:47
float GetObjectScale() const
Definition: Object.h:110
float DefaultMoveSpeedRate
Definition: boss_alar.cpp:119
TempSummon * SummonCreature(uint32 id, Position const &pos, TempSummonType spwtype=TEMPSUMMON_MANUAL_DESPAWN, uint32 despwtime=0, uint32 vehId=0) const
Definition: Object.cpp:2346
Definition: boss_alar.cpp:72
static float waypoint[6][3]
Definition: boss_alar.cpp:50

+ Here is the call graph for this function:

Member Data Documentation

bool boss_alar::boss_alarAI::AfterMoving
uint32 boss_alar::boss_alarAI::Berserk_Timer
uint32 boss_alar::boss_alarAI::Charge_Timer
int8 boss_alar::boss_alarAI::cur_wp
float boss_alar::boss_alarAI::DefaultMoveSpeedRate
uint32 boss_alar::boss_alarAI::DiveBomb_Timer
uint32 boss_alar::boss_alarAI::FlamePatch_Timer
bool boss_alar::boss_alarAI::ForceMove
uint32 boss_alar::boss_alarAI::ForceTimer
uint32 boss_alar::boss_alarAI::MeltArmor_Timer
bool boss_alar::boss_alarAI::Phase1
uint32 boss_alar::boss_alarAI::Platforms_Move_Timer
WaitEventType boss_alar::boss_alarAI::WaitEvent
uint32 boss_alar::boss_alarAI::WaitTimer

The documentation for this struct was generated from the following file: