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boss_devourer_of_souls::boss_devourer_of_soulsAI Struct Reference

Public Member Functions

 boss_devourer_of_soulsAI (Creature *creature)
 
void Initialize ()
 
void Reset () override
 
void EnterCombat (Unit *) override
 
void KilledUnit (Unit *victim) override
 
void JustDied (Unit *) override
 
void SpellHitTarget (Unit *, const SpellInfo *spell) override
 
uint32 GetData (uint32 type) const override
 
void UpdateAI (uint32 diff) override
 
- Public Member Functions inherited from BossAI
 BossAI (Creature *creature, uint32 bossId)
 
virtual ~BossAI ()
 
void JustSummoned (Creature *summon) override
 
void SummonedCreatureDespawn (Creature *summon) override
 
virtual void ExecuteEvent (uint32)
 
virtual void ScheduleTasks ()
 
void JustReachedHome () override
 
bool CanAIAttack (Unit const *target) const override
 
- Public Member Functions inherited from ScriptedAI
 ScriptedAI (Creature *creature)
 
virtual ~ScriptedAI ()
 
void AttackStartNoMove (Unit *target)
 
void DamageTaken (Unit *, uint32 &) override
 
void SpellHit (Unit *, SpellInfo const *) override
 
void OnPossess (bool)
 
void AttackStart (Unit *) override
 
void DoStartMovement (Unit *target, float distance=0.0f, float angle=0.0f)
 
void DoStartNoMovement (Unit *target)
 
void DoStopAttack ()
 
void DoCastSpell (Unit *target, SpellInfo const *spellInfo, bool triggered=false)
 
void DoPlaySoundToSet (WorldObject *source, uint32 soundId)
 
void DoResetThreat ()
 
float DoGetThreat (Unit *unit)
 
void DoModifyThreatPercent (Unit *unit, int32 pct)
 
void DoTeleportTo (float x, float y, float z, uint32 time=0)
 
void DoTeleportTo (float const pos[4])
 
void DoTeleportPlayer (Unit *unit, float x, float y, float z, float o)
 
void DoTeleportAll (float x, float y, float z, float o)
 
UnitDoSelectLowestHpFriendly (float range, uint32 minHPDiff=1)
 
std::list< Creature * > DoFindFriendlyCC (float range)
 
std::list< Creature * > DoFindFriendlyMissingBuff (float range, uint32 spellId)
 
PlayerGetPlayerAtMinimumRange (float minRange)
 
CreatureDoSpawnCreature (uint32 entry, float offsetX, float offsetY, float offsetZ, float angle, uint32 type, uint32 despawntime)
 
bool HealthBelowPct (uint32 pct) const
 
bool HealthAbovePct (uint32 pct) const
 
SpellInfo constSelectSpell (Unit *target, uint32 school, uint32 mechanic, SelectTargetType targets, float rangeMin, float rangeMax, SelectEffect effect)
 
void SetEquipmentSlots (bool loadDefault, int32 mainHand=EQUIP_NO_CHANGE, int32 offHand=EQUIP_NO_CHANGE, int32 ranged=EQUIP_NO_CHANGE)
 
void SetCombatMovement (bool allowMovement)
 
bool IsCombatMovementAllowed () const
 
bool IsHeroic () const
 
Difficulty GetDifficulty () const
 
bool Is25ManRaid () const
 
template<class T >
const T & DUNGEON_MODE (const T &normal5, const T &heroic10) const
 
template<class T >
const T & RAID_MODE (const T &normal10, const T &normal25) const
 
template<class T >
const T & RAID_MODE (const T &normal10, const T &normal25, const T &heroic10, const T &heroic25) const
 
- Public Member Functions inherited from CreatureAI
void Talk (uint8 id, WorldObject const *whisperTarget=nullptr)
 
 CreatureAI (Creature *creature)
 
virtual ~CreatureAI ()
 
void MoveInLineOfSight_Safe (Unit *who)
 == Reactions At ================================= More...
 
void TriggerAlert (Unit const *who) const
 
virtual bool CanRespawn ()
 
virtual void EnterEvadeMode (EvadeReason why=EVADE_REASON_OTHER)
 
virtual void IsSummonedBy (Unit *)
 
virtual void SummonedCreatureDies (Creature *, Unit *)
 
virtual void AttackedBy (Unit *)
 
virtual bool IsEscorted () const
 
virtual void JustRespawned ()
 
virtual void MovementInform (uint32, uint32)
 
void OnCharmed (bool apply) override
 
void DoZoneInCombat (Creature *creature=NULL, float maxRangeToNearestTarget=50.0f)
 
virtual void ReceiveEmote (Player *, uint32)
 
virtual void OwnerAttackedBy (Unit *)
 
virtual void OwnerAttacked (Unit *)
 
virtual void CorpseRemoved (uint32 &)
 == Triggered Actions Requested ================== More...
 
virtual void PassengerBoarded (Unit *, int8, bool)
 == Fields ======================================= More...
 
virtual void OnSpellClick (Unit *, bool &)
 
virtual bool CanSeeAlways (WorldObject const *)
 
int32 VisualizeBoundary (uint32 duration, Unit *owner=nullptr, bool fill=false) const
 
virtual bool CheckInRoom ()
 
CreatureBoundary constGetBoundary () const
 
- Public Member Functions inherited from UnitAI
 UnitAI (Unit *unit)
 
virtual ~UnitAI ()
 
virtual void InitializeAI ()
 
virtual void DoAction (int32)
 
virtual void SetData (uint32, uint32)
 
virtual void SetGUID (ObjectGuid, int32=0)
 
virtual ObjectGuid GetGUID (int32=0) const
 
UnitSelectTarget (SelectAggroTarget targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, int32 aura=0)
 
template<class PREDICATE >
UnitSelectTarget (SelectAggroTarget targetType, uint32 position, PREDICATE const &predicate)
 
void SelectTargetList (std::list< Unit * > &targetList, uint32 num, SelectAggroTarget targetType, float dist=0.0f, bool playerOnly=false, int32 aura=0)
 
template<class PREDICATE >
void SelectTargetList (std::list< Unit * > &targetList, PREDICATE const &predicate, uint32 maxTargets, SelectAggroTarget targetType)
 
virtual void DamageDealt (Unit *, uint32 &, DamageEffectType)
 
virtual void HealReceived (Unit *, uint32 &)
 
virtual void HealDone (Unit *, uint32 &)
 
virtual void SpellInterrupted (uint32, uint32)
 
void AttackStartCaster (Unit *victim, float dist)
 
void DoCast (uint32 spellId)
 
void DoCast (Unit *victim, uint32 spellId, bool triggered=false)
 
void DoCastVictim (uint32 spellId, bool triggered=false)
 
void DoCastAOE (uint32 spellId, bool triggered=false)
 
void DoMeleeAttackIfReady ()
 
bool DoSpellAttackIfReady (uint32 spellId)
 
virtual void sGossipHello (Player *)
 
virtual void sGossipSelect (Player *, uint32, uint32)
 
virtual void sGossipSelectCode (Player *, uint32, uint32, char const *)
 
virtual void sQuestAccept (Player *, Quest const *)
 
virtual void sQuestSelect (Player *, Quest const *)
 
virtual void sQuestReward (Player *, Quest const *, uint32)
 
virtual bool sOnDummyEffect (Unit *, uint32, SpellEffIndex)
 
virtual void sOnGameEvent (bool, uint16)
 

Private Attributes

bool threeFaced
 
float beamAngle
 
float beamAngleDiff
 
int8 wailingSoulTick
 

Additional Inherited Members

- Public Types inherited from CreatureAI
enum  EvadeReason { EVADE_REASON_NO_HOSTILES, EVADE_REASON_BOUNDARY, EVADE_REASON_SEQUENCE_BREAK, EVADE_REASON_OTHER }
 
- Static Public Member Functions inherited from UnitAI
static void FillAISpellInfo ()
 
- Public Attributes inherited from BossAI
InstanceScript *const instance
 
- Public Attributes inherited from ScriptedAI
bool IsFleeing
 
- Static Public Attributes inherited from UnitAI
static AISpellInfoTypeAISpellInfo
 
- Protected Member Functions inherited from BossAI
void _Reset ()
 
void _EnterCombat ()
 
void _JustDied ()
 
void _JustReachedHome ()
 
void _DespawnAtEvade ()
 
void TeleportCheaters ()
 
- Protected Member Functions inherited from CreatureAI
bool UpdateVictim ()
 
bool UpdateVictimWithGaze ()
 
void SetGazeOn (Unit *target)
 
CreatureDoSummon (uint32 entry, Position const &pos, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
CreatureDoSummon (uint32 entry, WorldObject *obj, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
CreatureDoSummonFlyer (uint32 entry, WorldObject *obj, float flightZ, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
bool CheckBoundary (Position const *who=nullptr) const
 
void SetBoundary (CreatureBoundary const *boundary)
 
virtual void MoveInLineOfSight (Unit *)
 
bool _EnterEvadeMode (EvadeReason why=EVADE_REASON_OTHER)
 
- Protected Attributes inherited from BossAI
EventMap events
 
SummonList summons
 
TaskScheduler scheduler
 
- Protected Attributes inherited from CreatureAI
Creature *const me
 
CreatureBoundary const_boundary
 
- Protected Attributes inherited from UnitAI
Unit *const me
 

Constructor & Destructor Documentation

boss_devourer_of_souls::boss_devourer_of_soulsAI::boss_devourer_of_soulsAI ( Creature creature)
inline
131  : BossAI(creature, DATA_DEVOURER_OF_SOULS)
132  {
133  Initialize();
134  beamAngle = 0.f;
135  beamAngleDiff = 0.f;
136  wailingSoulTick = 0;
137  }
int8 wailingSoulTick
Definition: boss_devourer_of_souls.cpp:337
void Initialize()
Definition: boss_devourer_of_souls.cpp:139
Definition: forge_of_souls.h:30
float beamAngleDiff
Definition: boss_devourer_of_souls.cpp:336
float beamAngle
Definition: boss_devourer_of_souls.cpp:335
BossAI(Creature *creature, uint32 bossId)
Definition: ScriptedCreature.cpp:444

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Member Function Documentation

void boss_devourer_of_souls::boss_devourer_of_soulsAI::EnterCombat ( Unit )
inlineoverridevirtual

Reimplemented from BossAI.

155  {
156  _EnterCombat();
158 
159  if (!me->FindNearestCreature(NPC_CRUCIBLE_OF_SOULS, 60)) // Prevent double spawn
166  }
Definition: forge_of_souls.h:55
void _EnterCombat()
Definition: ScriptedCreature.cpp:480
TempSummon * SummonCreature(uint32 entry, Position const &pos, SummonPropertiesEntry const *properties=NULL, uint32 duration=0, Unit *summoner=NULL, uint32 spellId=0, uint32 vehId=0)
Definition: Object.cpp:2219
Definition: boss_devourer_of_souls.cpp:73
Definition: boss_devourer_of_souls.cpp:70
Creature * FindNearestCreature(uint32 entry, float range, bool alive=true) const
Definition: Object.cpp:2443
Definition: boss_devourer_of_souls.cpp:69
Creature *const me
Definition: CreatureAI.h:71
Definition: boss_devourer_of_souls.cpp:34
uint32 urand(uint32 min, uint32 max)
Definition: Random.cpp:45
Definition: boss_devourer_of_souls.cpp:72
Map * instance
Definition: InstanceScript.h:148
void Talk(uint8 id, WorldObject const *whisperTarget=nullptr)
Definition: CreatureAI.cpp:42
Definition: boss_devourer_of_souls.cpp:71
void ScheduleEvent(uint32 eventId, Milliseconds const &time, uint32 group=0, uint8 phase=0)
Definition: EventMap.h:123
EventMap events
Definition: ScriptedCreature.h:371
Position const CrucibleSummonPos
Definition: boss_devourer_of_souls.cpp:117
InstanceScript *const instance
Definition: ScriptedCreature.h:340

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uint32 boss_devourer_of_souls::boss_devourer_of_soulsAI::GetData ( uint32  type) const
inlineoverridevirtual

Reimplemented from UnitAI.

227  {
228  if (type == DATA_THREE_FACED)
229  return threeFaced;
230 
231  return 0;
232  }
Definition: boss_devourer_of_souls.cpp:121
bool threeFaced
Definition: boss_devourer_of_souls.cpp:332
void boss_devourer_of_souls::boss_devourer_of_soulsAI::Initialize ( void  )
inline
140  {
141  threeFaced = true;
142  }
bool threeFaced
Definition: boss_devourer_of_souls.cpp:332

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void boss_devourer_of_souls::boss_devourer_of_soulsAI::JustDied ( Unit )
inlineoverridevirtual

Reimplemented from BossAI.

194  {
195  _JustDied();
196 
197  Position spawnPoint = {5618.139f, 2451.873f, 705.854f, 0};
198 
200 
201  int32 entryIndex;
203  entryIndex = 0;
204  else
205  entryIndex = 1;
206 
207  for (int8 i = 0; outroPositions[i].entry[entryIndex] != 0; ++i)
208  {
209  if (Creature* summon = me->SummonCreature(outroPositions[i].entry[entryIndex], spawnPoint, TEMPSUMMON_DEAD_DESPAWN))
210  {
211  summon->GetMotionMaster()->MovePoint(0, outroPositions[i].movePosition);
212  if (summon->GetEntry() == NPC_JAINA_PART2)
213  summon->AI()->Talk(SAY_JAINA_OUTRO);
214  else if (summon->GetEntry() == NPC_SYLVANAS_PART2)
215  summon->AI()->Talk(SAY_SYLVANAS_OUTRO);
216  }
217  }
218  }
int8_t int8
Definition: Define.h:148
struct outroPosition outroPositions[]
virtual uint32 GetData(uint32) const
Definition: ZoneScript.h:51
Definition: boss_devourer_of_souls.cpp:45
void _JustDied()
Definition: ScriptedCreature.cpp:471
Definition: forge_of_souls.h:33
Definition: Creature.h:467
Definition: Object.h:60
Definition: forge_of_souls.h:43
Definition: boss_devourer_of_souls.cpp:38
Definition: SharedDefines.h:1000
Creature *const me
Definition: CreatureAI.h:71
Definition: forge_of_souls.h:45
int32_t int32
Definition: Define.h:146
void Talk(uint8 id, WorldObject const *whisperTarget=nullptr)
Definition: CreatureAI.cpp:42
Definition: Position.h:27
Definition: boss_devourer_of_souls.cpp:46
uint32 entry[2]
Definition: boss_devourer_of_souls.cpp:87
TempSummon * SummonCreature(uint32 id, Position const &pos, TempSummonType spwtype=TEMPSUMMON_MANUAL_DESPAWN, uint32 despwtime=0, uint32 vehId=0) const
Definition: Object.cpp:2346
InstanceScript *const instance
Definition: ScriptedCreature.h:340

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void boss_devourer_of_souls::boss_devourer_of_soulsAI::KilledUnit ( Unit victim)
inlineoverridevirtual

Reimplemented from ScriptedAI.

169  {
170  if (victim->GetTypeId() != TYPEID_PLAYER)
171  return;
172 
173  uint8 textId = 0;
174  switch (me->GetDisplayId())
175  {
176  case DISPLAY_ANGER:
177  textId = SAY_FACE_ANGER_SLAY;
178  break;
179  case DISPLAY_SORROW:
180  textId = SAY_FACE_SORROW_SLAY;
181  break;
182  case DISPLAY_DESIRE:
183  textId = SAY_FACE_DESIRE_SLAY;
184  break;
185  default:
186  break;
187  }
188 
189  if (textId)
190  Talk(textId);
191  }
Definition: boss_devourer_of_souls.cpp:37
Definition: boss_devourer_of_souls.cpp:36
uint32 GetDisplayId() const
Definition: Unit.h:2012
Definition: boss_devourer_of_souls.cpp:82
Creature *const me
Definition: CreatureAI.h:71
TypeID GetTypeId() const
Definition: Object.h:113
void Talk(uint8 id, WorldObject const *whisperTarget=nullptr)
Definition: CreatureAI.cpp:42
Definition: ObjectGuid.h:33
Definition: boss_devourer_of_souls.cpp:81
uint8_t uint8
Definition: Define.h:152
Definition: boss_devourer_of_souls.cpp:35
Definition: boss_devourer_of_souls.cpp:80

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void boss_devourer_of_souls::boss_devourer_of_soulsAI::Reset ( )
inlineoverridevirtual

Reimplemented from BossAI.

145  {
146  _Reset();
150 
151  Initialize();
152  }
Definition: Unit.h:1131
Definition: Unit.h:675
void Initialize()
Definition: boss_devourer_of_souls.cpp:139
Creature *const me
Definition: CreatureAI.h:71
void _Reset()
Definition: ScriptedCreature.cpp:457
void RemoveFlag(uint16 index, uint32 oldFlag)
Definition: Object.cpp:1214
void SetDisplayId(uint32 modelId) override
Definition: Creature.cpp:2664
Definition: UpdateFields.h:109
void SetReactState(ReactStates st)
Definition: Creature.h:502
Definition: boss_devourer_of_souls.cpp:80

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void boss_devourer_of_souls::boss_devourer_of_soulsAI::SpellHitTarget ( Unit ,
const SpellInfo spell 
)
inlineoverridevirtual

Reimplemented from ScriptedAI.

221  {
222  if (spell->Id == H_SPELL_PHANTOM_BLAST)
223  threeFaced = false;
224  }
uint32 Id
Definition: SpellInfo.h:329
Definition: boss_devourer_of_souls.cpp:52
bool threeFaced
Definition: boss_devourer_of_souls.cpp:332
void boss_devourer_of_souls::boss_devourer_of_soulsAI::UpdateAI ( uint32  diff)
inlineoverridevirtual

Reimplemented from BossAI.

235  {
236  // Return since we have no target
237  if (!UpdateVictim())
238  return;
239 
240  events.Update(diff);
241 
243  return;
244 
245  while (uint32 eventId = events.ExecuteEvent())
246  {
247  switch (eventId)
248  {
249  case EVENT_PHANTOM_BLAST:
252  break;
253  case EVENT_MIRRORED_SOUL:
257  break;
258  case EVENT_WELL_OF_SOULS:
259  if (Unit* target = SelectTarget(SELECT_TARGET_RANDOM, 0))
260  DoCast(target, SPELL_WELL_OF_SOULS);
262  break;
264  if (Unit* target = SelectTarget(SELECT_TARGET_RANDOM, 0))
265  DoCast(target, SPELL_UNLEASHED_SOULS);
271  break;
272  case EVENT_FACE_ANGER:
274  break;
275 
276  case EVENT_WAILING_SOULS:
281  if (Unit* target = SelectTarget(SELECT_TARGET_RANDOM, 0))
282  {
283  me->SetFacingToObject(target);
285  }
286 
288 
289  beamAngleDiff = float(M_PI)/30.0f; // PI/2 in 15 sec = PI/30 per tick
290  if (RAND(true, false))
292 
293  me->InterruptNonMeleeSpells(false);
295 
296  //Remove any target
298 
299  me->GetMotionMaster()->Clear();
301 
302  wailingSoulTick = 15;
303  events.DelayEvents(18000); // no other events during wailing souls
304  events.ScheduleEvent(EVENT_WAILING_SOULS_TICK, 3000); // first one after 3 secs.
305  break;
306 
310  me->StopMoving();
311 
313 
314  if (--wailingSoulTick)
316  else
317  {
323  }
324  break;
325  }
326  }
327 
329  }
void DoCastAOE(uint32 spellId, bool triggered=false)
Definition: UnitAI.cpp:167
static ObjectGuid const Empty
Definition: ObjectGuid.h:196
bool UpdateVictim()
Definition: CreatureAI.cpp:233
Definition: Unit.h:1131
Definition: boss_devourer_of_souls.cpp:39
Definition: Unit.h:565
void Clear(bool reset=true)
Definition: MotionMaster.h:138
#define M_PI
Definition: Common.h:163
Definition: Unit.h:1129
void MoveChase(Unit *target, float dist=0.0f, float angle=0.0f)
Definition: MotionMaster.cpp:241
Definition: boss_devourer_of_souls.cpp:73
Definition: boss_devourer_of_souls.cpp:61
MotionMaster * GetMotionMaster()
Definition: Unit.h:2101
Definition: boss_devourer_of_souls.cpp:70
int8 wailingSoulTick
Definition: boss_devourer_of_souls.cpp:337
Definition: Unit.h:675
Definition: boss_devourer_of_souls.cpp:82
Definition: boss_devourer_of_souls.cpp:41
void SetFlag(uint16 index, uint32 newFlag)
Definition: Object.cpp:1199
Definition: boss_devourer_of_souls.cpp:59
static First const & RAND(First const &first, Second const &second, Rest const &...rest)
Definition: CreatureAIImpl.h:30
Definition: boss_devourer_of_souls.cpp:43
Definition: boss_devourer_of_souls.cpp:69
Definition: boss_devourer_of_souls.cpp:58
Creature *const me
Definition: CreatureAI.h:71
Definition: boss_devourer_of_souls.cpp:42
Definition: boss_devourer_of_souls.cpp:40
void SetFacingToObject(WorldObject const *object)
Definition: Unit.cpp:15787
float GetOrientation() const
Definition: Position.h:107
Definition: UnitAI.h:35
float beamAngleDiff
Definition: boss_devourer_of_souls.cpp:336
Unit * GetVictim() const
Definition: Unit.h:1379
uint32 urand(uint32 min, uint32 max)
Definition: Random.cpp:45
Definition: boss_devourer_of_souls.cpp:72
Unit * SelectTarget(SelectAggroTarget targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, int32 aura=0)
Definition: UnitAI.cpp:91
uint32_t uint32
Definition: Define.h:150
Definition: boss_devourer_of_souls.cpp:57
void DoCast(uint32 spellId)
Definition: UnitAI.cpp:101
void SetFacingTo(float ori)
Definition: Unit.cpp:15777
void Talk(uint8 id, WorldObject const *whisperTarget=nullptr)
Definition: CreatureAI.cpp:42
Definition: boss_devourer_of_souls.cpp:71
void ScheduleEvent(uint32 eventId, Milliseconds const &time, uint32 group=0, uint8 phase=0)
Definition: EventMap.h:123
Definition: boss_devourer_of_souls.cpp:55
void Update(uint32 time)
Definition: EventMap.h:54
void RemoveFlag(uint16 index, uint32 oldFlag)
Definition: Object.cpp:1214
Definition: boss_devourer_of_souls.cpp:51
void SetDisplayId(uint32 modelId) override
Definition: Creature.cpp:2664
Definition: UpdateFields.h:109
Definition: boss_devourer_of_souls.cpp:75
Definition: boss_devourer_of_souls.cpp:74
void InterruptNonMeleeSpells(bool withDelayed, uint32 spellid=0, bool withInstant=true)
Definition: Unit.cpp:2916
uint32 ExecuteEvent()
Definition: EventMap.cpp:46
Definition: boss_devourer_of_souls.cpp:81
void DoMeleeAttackIfReady()
Definition: UnitAI.cpp:49
bool HasUnitState(const uint32 f) const
Definition: Unit.h:1395
EventMap events
Definition: ScriptedCreature.h:371
void DoCastVictim(uint32 spellId, bool triggered=false)
Definition: UnitAI.cpp:159
Definition: boss_devourer_of_souls.cpp:60
float beamAngle
Definition: boss_devourer_of_souls.cpp:335
Definition: Unit.h:1305
void StopMoving()
-------—End of Pet responses methods-------—
Definition: Unit.cpp:12743
void SetReactState(ReactStates st)
Definition: Creature.h:502
void DelayEvents(Milliseconds const &delay)
Definition: EventMap.h:219
void SetTarget(ObjectGuid const &guid) override
Definition: Creature.cpp:2675
Definition: boss_devourer_of_souls.cpp:80

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Member Data Documentation

float boss_devourer_of_souls::boss_devourer_of_soulsAI::beamAngle
private
float boss_devourer_of_souls::boss_devourer_of_soulsAI::beamAngleDiff
private
bool boss_devourer_of_souls::boss_devourer_of_soulsAI::threeFaced
private
int8 boss_devourer_of_souls::boss_devourer_of_soulsAI::wailingSoulTick
private

The documentation for this struct was generated from the following file: