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npc_time_rift::npc_time_riftAI Struct Reference

Public Member Functions

 npc_time_riftAI (Creature *creature)
 
void Initialize ()
 
void Reset () override
 
void EnterCombat (Unit *) override
 
void DoSummonAtRift (uint32 creature_entry)
 
void DoSelectSummon ()
 
void UpdateAI (uint32 diff) override
 
- Public Member Functions inherited from ScriptedAI
 ScriptedAI (Creature *creature)
 
virtual ~ScriptedAI ()
 
void AttackStartNoMove (Unit *target)
 
void DamageTaken (Unit *, uint32 &) override
 
void JustDied (Unit *) override
 
void KilledUnit (Unit *) override
 
void JustSummoned (Creature *) override
 
void SummonedCreatureDespawn (Creature *) override
 
void SpellHit (Unit *, SpellInfo const *) override
 
void SpellHitTarget (Unit *, SpellInfo const *) override
 
void OnPossess (bool)
 
void AttackStart (Unit *) override
 
void DoStartMovement (Unit *target, float distance=0.0f, float angle=0.0f)
 
void DoStartNoMovement (Unit *target)
 
void DoStopAttack ()
 
void DoCastSpell (Unit *target, SpellInfo const *spellInfo, bool triggered=false)
 
void DoPlaySoundToSet (WorldObject *source, uint32 soundId)
 
void DoResetThreat ()
 
float DoGetThreat (Unit *unit)
 
void DoModifyThreatPercent (Unit *unit, int32 pct)
 
void DoTeleportTo (float x, float y, float z, uint32 time=0)
 
void DoTeleportTo (float const pos[4])
 
void DoTeleportPlayer (Unit *unit, float x, float y, float z, float o)
 
void DoTeleportAll (float x, float y, float z, float o)
 
UnitDoSelectLowestHpFriendly (float range, uint32 minHPDiff=1)
 
std::list< Creature * > DoFindFriendlyCC (float range)
 
std::list< Creature * > DoFindFriendlyMissingBuff (float range, uint32 spellId)
 
PlayerGetPlayerAtMinimumRange (float minRange)
 
CreatureDoSpawnCreature (uint32 entry, float offsetX, float offsetY, float offsetZ, float angle, uint32 type, uint32 despawntime)
 
bool HealthBelowPct (uint32 pct) const
 
bool HealthAbovePct (uint32 pct) const
 
SpellInfo constSelectSpell (Unit *target, uint32 school, uint32 mechanic, SelectTargetType targets, float rangeMin, float rangeMax, SelectEffect effect)
 
void SetEquipmentSlots (bool loadDefault, int32 mainHand=EQUIP_NO_CHANGE, int32 offHand=EQUIP_NO_CHANGE, int32 ranged=EQUIP_NO_CHANGE)
 
void SetCombatMovement (bool allowMovement)
 
bool IsCombatMovementAllowed () const
 
bool IsHeroic () const
 
Difficulty GetDifficulty () const
 
bool Is25ManRaid () const
 
template<class T >
const T & DUNGEON_MODE (const T &normal5, const T &heroic10) const
 
template<class T >
const T & RAID_MODE (const T &normal10, const T &normal25) const
 
template<class T >
const T & RAID_MODE (const T &normal10, const T &normal25, const T &heroic10, const T &heroic25) const
 
- Public Member Functions inherited from CreatureAI
void Talk (uint8 id, WorldObject const *whisperTarget=nullptr)
 
 CreatureAI (Creature *creature)
 
virtual ~CreatureAI ()
 
void MoveInLineOfSight_Safe (Unit *who)
 == Reactions At ================================= More...
 
void TriggerAlert (Unit const *who) const
 
virtual bool CanRespawn ()
 
virtual void EnterEvadeMode (EvadeReason why=EVADE_REASON_OTHER)
 
virtual void IsSummonedBy (Unit *)
 
virtual void SummonedCreatureDies (Creature *, Unit *)
 
virtual void AttackedBy (Unit *)
 
virtual bool IsEscorted () const
 
virtual void JustRespawned ()
 
virtual void MovementInform (uint32, uint32)
 
void OnCharmed (bool apply) override
 
virtual void JustReachedHome ()
 
void DoZoneInCombat (Creature *creature=NULL, float maxRangeToNearestTarget=50.0f)
 
virtual void ReceiveEmote (Player *, uint32)
 
virtual void OwnerAttackedBy (Unit *)
 
virtual void OwnerAttacked (Unit *)
 
virtual void CorpseRemoved (uint32 &)
 == Triggered Actions Requested ================== More...
 
virtual void PassengerBoarded (Unit *, int8, bool)
 == Fields ======================================= More...
 
virtual void OnSpellClick (Unit *, bool &)
 
virtual bool CanSeeAlways (WorldObject const *)
 
int32 VisualizeBoundary (uint32 duration, Unit *owner=nullptr, bool fill=false) const
 
virtual bool CheckInRoom ()
 
CreatureBoundary constGetBoundary () const
 
- Public Member Functions inherited from UnitAI
 UnitAI (Unit *unit)
 
virtual ~UnitAI ()
 
virtual bool CanAIAttack (Unit const *) const
 
virtual void InitializeAI ()
 
virtual void DoAction (int32)
 
virtual uint32 GetData (uint32) const
 
virtual void SetData (uint32, uint32)
 
virtual void SetGUID (ObjectGuid, int32=0)
 
virtual ObjectGuid GetGUID (int32=0) const
 
UnitSelectTarget (SelectAggroTarget targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, int32 aura=0)
 
template<class PREDICATE >
UnitSelectTarget (SelectAggroTarget targetType, uint32 position, PREDICATE const &predicate)
 
void SelectTargetList (std::list< Unit * > &targetList, uint32 num, SelectAggroTarget targetType, float dist=0.0f, bool playerOnly=false, int32 aura=0)
 
template<class PREDICATE >
void SelectTargetList (std::list< Unit * > &targetList, PREDICATE const &predicate, uint32 maxTargets, SelectAggroTarget targetType)
 
virtual void DamageDealt (Unit *, uint32 &, DamageEffectType)
 
virtual void HealReceived (Unit *, uint32 &)
 
virtual void HealDone (Unit *, uint32 &)
 
virtual void SpellInterrupted (uint32, uint32)
 
void AttackStartCaster (Unit *victim, float dist)
 
void DoCast (uint32 spellId)
 
void DoCast (Unit *victim, uint32 spellId, bool triggered=false)
 
void DoCastVictim (uint32 spellId, bool triggered=false)
 
void DoCastAOE (uint32 spellId, bool triggered=false)
 
void DoMeleeAttackIfReady ()
 
bool DoSpellAttackIfReady (uint32 spellId)
 
virtual void sGossipHello (Player *)
 
virtual void sGossipSelect (Player *, uint32, uint32)
 
virtual void sGossipSelectCode (Player *, uint32, uint32, char const *)
 
virtual void sQuestAccept (Player *, Quest const *)
 
virtual void sQuestSelect (Player *, Quest const *)
 
virtual void sQuestReward (Player *, Quest const *, uint32)
 
virtual bool sOnDummyEffect (Unit *, uint32, SpellEffIndex)
 
virtual void sOnGameEvent (bool, uint16)
 

Public Attributes

InstanceScriptinstance
 
uint32 TimeRiftWave_Timer
 
uint8 mRiftWaveCount
 
uint8 mWaveId
 
- Public Attributes inherited from ScriptedAI
bool IsFleeing
 

Additional Inherited Members

- Public Types inherited from CreatureAI
enum  EvadeReason { EVADE_REASON_NO_HOSTILES, EVADE_REASON_BOUNDARY, EVADE_REASON_SEQUENCE_BREAK, EVADE_REASON_OTHER }
 
- Static Public Member Functions inherited from UnitAI
static void FillAISpellInfo ()
 
- Static Public Attributes inherited from UnitAI
static AISpellInfoTypeAISpellInfo
 
- Protected Member Functions inherited from CreatureAI
bool UpdateVictim ()
 
bool UpdateVictimWithGaze ()
 
void SetGazeOn (Unit *target)
 
CreatureDoSummon (uint32 entry, Position const &pos, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
CreatureDoSummon (uint32 entry, WorldObject *obj, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
CreatureDoSummonFlyer (uint32 entry, WorldObject *obj, float flightZ, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
bool CheckBoundary (Position const *who=nullptr) const
 
void SetBoundary (CreatureBoundary const *boundary)
 
virtual void MoveInLineOfSight (Unit *)
 
bool _EnterEvadeMode (EvadeReason why=EVADE_REASON_OTHER)
 
- Protected Attributes inherited from CreatureAI
Creature *const me
 
CreatureBoundary const_boundary
 
- Protected Attributes inherited from UnitAI
Unit *const me
 

Constructor & Destructor Documentation

npc_time_rift::npc_time_riftAI::npc_time_riftAI ( Creature creature)
inline
272  : ScriptedAI(creature)
273  {
274  Initialize();
275  instance = creature->GetInstanceScript();
276  }
ScriptedAI(Creature *creature)
Definition: ScriptedCreature.cpp:100
InstanceScript * instance
Definition: the_black_morass.cpp:285
void Initialize()
Definition: the_black_morass.cpp:278
InstanceScript * GetInstanceScript()
Definition: Object.cpp:1540

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Member Function Documentation

void npc_time_rift::npc_time_riftAI::DoSelectSummon ( )
inline
329  {
330  if ((mRiftWaveCount > 2 && mWaveId < 1) || mRiftWaveCount > 3)
331  mRiftWaveCount = 0;
332 
333  uint32 entry = 0;
334 
336  TC_LOG_DEBUG("scripts", "npc_time_rift: summoning wave Creature (Wave %u, Entry %u).", mRiftWaveCount, entry);
337 
338  ++mRiftWaveCount;
339 
340  if (entry == NPC_INFINITE_WHELP)
341  {
342  for (uint8 i = 0; i < 3; ++i)
343  DoSummonAtRift(entry);
344  } else DoSummonAtRift(entry);
345  }
static Wave PortalWaves[]
Definition: the_black_morass.cpp:253
#define TC_LOG_DEBUG(filterType__,...)
Definition: Log.h:198
uint8 mRiftWaveCount
Definition: the_black_morass.cpp:288
uint8 mWaveId
Definition: the_black_morass.cpp:289
void DoSummonAtRift(uint32 creature_entry)
Definition: the_black_morass.cpp:306
uint32_t uint32
Definition: Define.h:150
uint32 PortalMob[4]
Definition: the_black_morass.cpp:250
uint8_t uint8
Definition: Define.h:152
Definition: the_black_morass.h:62

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void npc_time_rift::npc_time_riftAI::DoSummonAtRift ( uint32  creature_entry)
inline
307  {
308  if (!creature_entry)
309  return;
310 
312  {
314  me->RemoveAllAuras();
315  return;
316  }
317 
318  Position pos = me->GetRandomNearPosition(10.0f);
319 
320  //normalize Z-level if we can, if rift is not at ground level.
322 
323  if (Unit* Summon = DoSummon(creature_entry, pos, 30000, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT))
325  Summon->AddThreat(temp, 0.0f);
326  }
void RemoveAllAuras()
Definition: Unit.cpp:3920
InstanceScript * instance
Definition: the_black_morass.cpp:285
TC_GAME_API Unit * GetUnit(WorldObject const &, ObjectGuid const &guid)
Definition: ObjectAccessor.cpp:163
Map * GetMap() const
Definition: Object.h:543
float m_positionY
Definition: Position.h:53
virtual uint32 GetData(uint32) const
Definition: ZoneScript.h:51
float GetHeight(float x, float y, float z, bool checkVMap=true, float maxSearchDist=DEFAULT_HEIGHT_SEARCH) const
Definition: Map.cpp:2314
float m_positionX
Definition: Position.h:52
T max(const T &x, const T &y)
Definition: g3dmath.h:320
Creature *const me
Definition: CreatureAI.h:71
virtual ObjectGuid GetGuidData(uint32 type) const override
Definition: InstanceScript.cpp:93
float GetWaterLevel(float x, float y) const
Definition: Map.cpp:2582
Definition: InstanceScript.h:59
Creature * DoSummon(uint32 entry, Position const &pos, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
Definition: CreatureAI.cpp:377
Position GetRandomNearPosition(float radius)
Definition: Object.cpp:2643
float m_positionZ
Definition: Position.h:54
Definition: the_black_morass.h:28
Definition: the_black_morass.h:33
void InterruptNonMeleeSpells(bool withDelayed, uint32 spellid=0, bool withInstant=true)
Definition: Unit.cpp:2916
Definition: Position.h:27
#define MAX_HEIGHT
Definition: Map.h:247
Definition: Unit.h:1305

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void npc_time_rift::npc_time_riftAI::EnterCombat ( Unit )
inlineoverridevirtual

Reimplemented from ScriptedAI.

304 { }
void npc_time_rift::npc_time_riftAI::Initialize ( void  )
inline
279  {
280  TimeRiftWave_Timer = 15000;
281  mRiftWaveCount = 0;
282  mWaveId = 0;
283  }
uint8 mRiftWaveCount
Definition: the_black_morass.cpp:288
uint8 mWaveId
Definition: the_black_morass.cpp:289
uint32 TimeRiftWave_Timer
Definition: the_black_morass.cpp:287

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void npc_time_rift::npc_time_riftAI::Reset ( )
inlineoverridevirtual

Reimplemented from ScriptedAI.

292  {
293  Initialize();
294 
295  uint8 mPortalCount = instance->GetData(DATA_PORTAL_COUNT);
296 
297  if (mPortalCount < 6)
298  mWaveId = 0;
299  else if (mPortalCount > 12)
300  mWaveId = 2;
301  else mWaveId = 1;
302 
303  }
InstanceScript * instance
Definition: the_black_morass.cpp:285
void Initialize()
Definition: the_black_morass.cpp:278
virtual uint32 GetData(uint32) const
Definition: ZoneScript.h:51
uint8 mWaveId
Definition: the_black_morass.cpp:289
uint8_t uint8
Definition: Define.h:152
Definition: the_black_morass.h:34

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void npc_time_rift::npc_time_riftAI::UpdateAI ( uint32  diff)
inlineoverridevirtual

Reimplemented from ScriptedAI.

348  {
349  if (TimeRiftWave_Timer <= diff)
350  {
351  DoSelectSummon();
352  TimeRiftWave_Timer = 15000;
353  } else TimeRiftWave_Timer -= diff;
354 
355  if (me->IsNonMeleeSpellCast(false))
356  return;
357 
358  TC_LOG_DEBUG("scripts", "npc_time_rift: not casting anylonger, i need to die.");
360 
363  }
InstanceScript * instance
Definition: the_black_morass.cpp:285
Definition: Unit.h:542
virtual uint32 GetData(uint32) const
Definition: ZoneScript.h:51
#define TC_LOG_DEBUG(filterType__,...)
Definition: Log.h:198
bool IsNonMeleeSpellCast(bool withDelayed, bool skipChanneled=false, bool skipAutorepeat=false, bool isAutoshoot=false, bool skipInstant=true) const
Definition: Unit.cpp:2886
void DoSelectSummon()
Definition: the_black_morass.cpp:328
Definition: the_black_morass.h:29
Creature *const me
Definition: CreatureAI.h:71
void setDeathState(DeathState s) override
Definition: Creature.cpp:1624
Definition: InstanceScript.h:59
virtual void SetData(uint32, uint32)
Definition: ZoneScript.h:52
Definition: InstanceScript.h:62
uint32 TimeRiftWave_Timer
Definition: the_black_morass.cpp:287

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Member Data Documentation

InstanceScript* npc_time_rift::npc_time_riftAI::instance
uint8 npc_time_rift::npc_time_riftAI::mRiftWaveCount
uint8 npc_time_rift::npc_time_riftAI::mWaveId
uint32 npc_time_rift::npc_time_riftAI::TimeRiftWave_Timer

The documentation for this struct was generated from the following file: