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boss_exarch_maladaar::boss_exarch_maladaarAI Struct Reference

Public Member Functions

 boss_exarch_maladaarAI (Creature *creature)
 
void Initialize ()
 
void Reset () override
 
void MoveInLineOfSight (Unit *who) override
 
void EnterCombat (Unit *) override
 
void JustSummoned (Creature *summoned) override
 
void KilledUnit (Unit *) override
 
void JustDied (Unit *) override
 
void UpdateAI (uint32 diff) override
 
- Public Member Functions inherited from ScriptedAI
 ScriptedAI (Creature *creature)
 
virtual ~ScriptedAI ()
 
void AttackStartNoMove (Unit *target)
 
void DamageTaken (Unit *, uint32 &) override
 
void SummonedCreatureDespawn (Creature *) override
 
void SpellHit (Unit *, SpellInfo const *) override
 
void SpellHitTarget (Unit *, SpellInfo const *) override
 
void OnPossess (bool)
 
void AttackStart (Unit *) override
 
void DoStartMovement (Unit *target, float distance=0.0f, float angle=0.0f)
 
void DoStartNoMovement (Unit *target)
 
void DoStopAttack ()
 
void DoCastSpell (Unit *target, SpellInfo const *spellInfo, bool triggered=false)
 
void DoPlaySoundToSet (WorldObject *source, uint32 soundId)
 
void DoResetThreat ()
 
float DoGetThreat (Unit *unit)
 
void DoModifyThreatPercent (Unit *unit, int32 pct)
 
void DoTeleportTo (float x, float y, float z, uint32 time=0)
 
void DoTeleportTo (float const pos[4])
 
void DoTeleportPlayer (Unit *unit, float x, float y, float z, float o)
 
void DoTeleportAll (float x, float y, float z, float o)
 
Unit * DoSelectLowestHpFriendly (float range, uint32 minHPDiff=1)
 
std::list< Creature * > DoFindFriendlyCC (float range)
 
std::list< Creature * > DoFindFriendlyMissingBuff (float range, uint32 spellId)
 
Player * GetPlayerAtMinimumRange (float minRange)
 
Creature * DoSpawnCreature (uint32 entry, float offsetX, float offsetY, float offsetZ, float angle, uint32 type, uint32 despawntime)
 
bool HealthBelowPct (uint32 pct) const
 
bool HealthAbovePct (uint32 pct) const
 
SpellInfo const * SelectSpell (Unit *target, uint32 school, uint32 mechanic, SelectTargetType targets, float rangeMin, float rangeMax, SelectEffect effect)
 
void SetEquipmentSlots (bool loadDefault, int32 mainHand=EQUIP_NO_CHANGE, int32 offHand=EQUIP_NO_CHANGE, int32 ranged=EQUIP_NO_CHANGE)
 
void SetCombatMovement (bool allowMovement)
 
bool IsCombatMovementAllowed () const
 
bool IsHeroic () const
 
Difficulty GetDifficulty () const
 
bool Is25ManRaid () const
 
template<class T >
const T & DUNGEON_MODE (const T &normal5, const T &heroic10) const
 
template<class T >
const T & RAID_MODE (const T &normal10, const T &normal25) const
 
template<class T >
const T & RAID_MODE (const T &normal10, const T &normal25, const T &heroic10, const T &heroic25) const
 
- Public Member Functions inherited from CreatureAI
void Talk (uint8 id, WorldObject const *whisperTarget=nullptr)
 
 CreatureAI (Creature *creature)
 
virtual ~CreatureAI ()
 
void MoveInLineOfSight_Safe (Unit *who)
 == Reactions At ================================= More...
 
void TriggerAlert (Unit const *who) const
 
virtual bool CanRespawn ()
 
virtual void EnterEvadeMode (EvadeReason why=EVADE_REASON_OTHER)
 
virtual void IsSummonedBy (Unit *)
 
virtual void SummonedCreatureDies (Creature *, Unit *)
 
virtual void AttackedBy (Unit *)
 
virtual bool IsEscorted () const
 
virtual void JustRespawned ()
 
virtual void MovementInform (uint32, uint32)
 
void OnCharmed (bool apply) override
 
virtual void JustReachedHome ()
 
void DoZoneInCombat (Creature *creature=NULL, float maxRangeToNearestTarget=50.0f)
 
virtual void ReceiveEmote (Player *, uint32)
 
virtual void OwnerAttackedBy (Unit *)
 
virtual void OwnerAttacked (Unit *)
 
virtual void CorpseRemoved (uint32 &)
 == Triggered Actions Requested ================== More...
 
virtual void PassengerBoarded (Unit *, int8, bool)
 == Fields ======================================= More...
 
virtual void OnSpellClick (Unit *, bool &)
 
virtual bool CanSeeAlways (WorldObject const *)
 
int32 VisualizeBoundary (uint32 duration, Unit *owner=nullptr, bool fill=false) const
 
virtual bool CheckInRoom ()
 
CreatureBoundary const * GetBoundary () const
 
- Public Member Functions inherited from UnitAI
 UnitAI (Unit *unit)
 
virtual ~UnitAI ()
 
virtual bool CanAIAttack (Unit const *) const
 
virtual void InitializeAI ()
 
virtual void DoAction (int32)
 
virtual uint32 GetData (uint32) const
 
virtual void SetData (uint32, uint32)
 
virtual void SetGUID (ObjectGuid, int32=0)
 
virtual ObjectGuid GetGUID (int32=0) const
 
Unit * SelectTarget (SelectAggroTarget targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, int32 aura=0)
 
template<class PREDICATE >
Unit * SelectTarget (SelectAggroTarget targetType, uint32 position, PREDICATE const &predicate)
 
void SelectTargetList (std::list< Unit * > &targetList, uint32 num, SelectAggroTarget targetType, float dist=0.0f, bool playerOnly=false, int32 aura=0)
 
template<class PREDICATE >
void SelectTargetList (std::list< Unit * > &targetList, PREDICATE const &predicate, uint32 maxTargets, SelectAggroTarget targetType)
 
virtual void DamageDealt (Unit *, uint32 &, DamageEffectType)
 
virtual void HealReceived (Unit *, uint32 &)
 
virtual void HealDone (Unit *, uint32 &)
 
virtual void SpellInterrupted (uint32, uint32)
 
void AttackStartCaster (Unit *victim, float dist)
 
void DoCast (uint32 spellId)
 
void DoCast (Unit *victim, uint32 spellId, bool triggered=false)
 
void DoCastVictim (uint32 spellId, bool triggered=false)
 
void DoCastAOE (uint32 spellId, bool triggered=false)
 
void DoMeleeAttackIfReady ()
 
bool DoSpellAttackIfReady (uint32 spellId)
 
virtual void sGossipHello (Player *)
 
virtual void sGossipSelect (Player *, uint32, uint32)
 
virtual void sGossipSelectCode (Player *, uint32, uint32, char const *)
 
virtual void sQuestAccept (Player *, Quest const *)
 
virtual void sQuestSelect (Player *, Quest const *)
 
virtual void sQuestReward (Player *, Quest const *, uint32)
 
virtual bool sOnDummyEffect (Unit *, uint32, SpellEffIndex)
 
virtual void sOnGameEvent (bool, uint16)
 

Public Attributes

uint32 soulmodel
 
ObjectGuid soulholder
 
uint8 soulclass
 
uint32 Fear_timer
 
uint32 Ribbon_of_Souls_timer
 
uint32 StolenSoul_Timer
 
bool HasTaunted
 
bool Avatar_summoned
 
- Public Attributes inherited from ScriptedAI
bool IsFleeing
 

Additional Inherited Members

- Public Types inherited from CreatureAI
enum  EvadeReason { EVADE_REASON_NO_HOSTILES, EVADE_REASON_BOUNDARY, EVADE_REASON_SEQUENCE_BREAK, EVADE_REASON_OTHER }
 
- Static Public Member Functions inherited from UnitAI
static void FillAISpellInfo ()
 
- Static Public Attributes inherited from UnitAI
static AISpellInfoType * AISpellInfo
 
- Protected Member Functions inherited from CreatureAI
bool UpdateVictim ()
 
bool UpdateVictimWithGaze ()
 
void SetGazeOn (Unit *target)
 
Creature * DoSummon (uint32 entry, Position const &pos, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
Creature * DoSummon (uint32 entry, WorldObject *obj, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
Creature * DoSummonFlyer (uint32 entry, WorldObject *obj, float flightZ, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
bool CheckBoundary (Position const *who=nullptr) const
 
void SetBoundary (CreatureBoundary const *boundary)
 
bool _EnterEvadeMode (EvadeReason why=EVADE_REASON_OTHER)
 
- Protected Attributes inherited from CreatureAI
Creature *const me
 
CreatureBoundary const * _boundary
 
- Protected Attributes inherited from UnitAI
Unit *const me
 

Constructor & Destructor Documentation

boss_exarch_maladaar::boss_exarch_maladaarAI::boss_exarch_maladaarAI ( Creature *  creature)
inline
171  : ScriptedAI(creature)
172  {
173  Initialize();
174  HasTaunted = false;
175  }
void Initialize()
Definition: boss_exarch_maladaar.cpp:177
ScriptedAI(Creature *creature)
Definition: ScriptedCreature.cpp:100
bool HasTaunted
Definition: boss_exarch_maladaar.cpp:198

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Member Function Documentation

void boss_exarch_maladaar::boss_exarch_maladaarAI::EnterCombat ( Unit *  )
inlineoverridevirtual

Reimplemented from ScriptedAI.

219  {
220  Talk(SAY_AGGRO);
221  }
void Talk(uint8 id, WorldObject const *whisperTarget=nullptr)
Definition: CreatureAI.cpp:42
Definition: boss_exarch_maladaar.cpp:145

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void boss_exarch_maladaar::boss_exarch_maladaarAI::Initialize ( void  )
inline
178  {
179  soulmodel = 0;
180  soulholder.Clear();
181  soulclass = 0;
182 
183  Fear_timer = 15000 + rand32() % 5000;
184  Ribbon_of_Souls_timer = 5000;
185  StolenSoul_Timer = 25000 + rand32() % 10000;
186 
187  Avatar_summoned = false;
188  }
uint32 StolenSoul_Timer
Definition: boss_exarch_maladaar.cpp:196
ObjectGuid soulholder
Definition: boss_exarch_maladaar.cpp:191
uint8 soulclass
Definition: boss_exarch_maladaar.cpp:192
bool Avatar_summoned
Definition: boss_exarch_maladaar.cpp:199
uint32 Fear_timer
Definition: boss_exarch_maladaar.cpp:194
uint32 soulmodel
Definition: boss_exarch_maladaar.cpp:190
void Clear()
Definition: ObjectGuid.h:215
uint32 Ribbon_of_Souls_timer
Definition: boss_exarch_maladaar.cpp:195
uint32 rand32()
Definition: Random.cpp:64

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void boss_exarch_maladaar::boss_exarch_maladaarAI::JustDied ( Unit *  )
inlineoverridevirtual

Reimplemented from ScriptedAI.

249  {
250  Talk(SAY_DEATH);
251  //When Exarch Maladar is defeated D'ore appear.
252  me->SummonCreature(19412, 0.0f, 0.0f, 0.0f, 0.0f, TEMPSUMMON_TIMED_DESPAWN, 600000);
253  }
Creature *const me
Definition: CreatureAI.h:71
Definition: Object.h:56
Definition: boss_exarch_maladaar.cpp:148
void Talk(uint8 id, WorldObject const *whisperTarget=nullptr)
Definition: CreatureAI.cpp:42
TempSummon * SummonCreature(uint32 id, Position const &pos, TempSummonType spwtype=TEMPSUMMON_MANUAL_DESPAWN, uint32 despwtime=0, uint32 vehId=0) const
Definition: Object.cpp:2346

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void boss_exarch_maladaar::boss_exarch_maladaarAI::JustSummoned ( Creature *  summoned)
inlineoverridevirtual

Reimplemented from ScriptedAI.

224  {
225  if (summoned->GetEntry() == ENTRY_STOLEN_SOUL)
226  {
227  //SPELL_STOLEN_SOUL_VISUAL has shapeshift effect, but not implemented feature in Trinity for this spell.
228  summoned->CastSpell(summoned, SPELL_STOLEN_SOUL_VISUAL, false);
229  summoned->SetDisplayId(soulmodel);
230  summoned->setFaction(me->getFaction());
231 
232  if (Unit* target = ObjectAccessor::GetUnit(*me, soulholder))
233  {
234  ENSURE_AI(npc_stolen_soul::npc_stolen_soulAI, summoned->AI())->SetMyClass(soulclass);
235  summoned->AI()->AttackStart(target);
236  }
237  }
238  }
TC_GAME_API Unit * GetUnit(WorldObject const &, ObjectGuid const &guid)
Definition: ObjectAccessor.cpp:163
uint32 getFaction() const
Definition: Unit.h:1466
Definition: boss_exarch_maladaar.cpp:153
ObjectGuid soulholder
Definition: boss_exarch_maladaar.cpp:191
uint8 soulclass
Definition: boss_exarch_maladaar.cpp:192
void setFaction(uint32 faction)
Definition: Unit.h:1467
Creature *const me
Definition: CreatureAI.h:71
Definition: boss_exarch_maladaar.cpp:156
#define ENSURE_AI(a, b)
Definition: ScriptedCreature.h:29
CreatureAI * AI() const
Definition: Creature.h:525
uint32 soulmodel
Definition: boss_exarch_maladaar.cpp:190
void SetDisplayId(uint32 modelId) override
Definition: Creature.cpp:2664
uint32 GetEntry() const
Definition: Object.h:107
Definition: boss_exarch_maladaar.cpp:62
Definition: Unit.h:1305
void CastSpell(SpellCastTargets const &targets, SpellInfo const *spellInfo, CustomSpellValues const *value, TriggerCastFlags triggerFlags=TRIGGERED_NONE, Item *castItem=NULL, AuraEffect const *triggeredByAura=NULL, ObjectGuid originalCaster=ObjectGuid::Empty)
Definition: Unit.cpp:869
virtual void AttackStart(Unit *)
Definition: UnitAI.cpp:29

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void boss_exarch_maladaar::boss_exarch_maladaarAI::KilledUnit ( Unit *  )
inlineoverridevirtual

Reimplemented from ScriptedAI.

241  {
242  if (rand32() % 2)
243  return;
244 
245  Talk(SAY_SLAY);
246  }
void Talk(uint8 id, WorldObject const *whisperTarget=nullptr)
Definition: CreatureAI.cpp:42
uint32 rand32()
Definition: Random.cpp:64
Definition: boss_exarch_maladaar.cpp:147

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void boss_exarch_maladaar::boss_exarch_maladaarAI::MoveInLineOfSight ( Unit *  who)
inlineoverridevirtual

Reimplemented from CreatureAI.

208  {
209  if (!HasTaunted && me->IsWithinDistInMap(who, 150.0f))
210  {
211  Talk(SAY_INTRO);
212  HasTaunted = true;
213  }
214 
216  }
bool HasTaunted
Definition: boss_exarch_maladaar.cpp:198
Definition: boss_exarch_maladaar.cpp:143
bool IsWithinDistInMap(WorldObject const *obj, float dist2compare, bool is3D=true) const
Definition: Object.cpp:1663
Creature *const me
Definition: CreatureAI.h:71
void Talk(uint8 id, WorldObject const *whisperTarget=nullptr)
Definition: CreatureAI.cpp:42
virtual void MoveInLineOfSight(Unit *)
Definition: CreatureAI.cpp:128

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void boss_exarch_maladaar::boss_exarch_maladaarAI::Reset ( )
inlineoverridevirtual

Reimplemented from ScriptedAI.

202  {
203  Initialize();
204  }
void Initialize()
Definition: boss_exarch_maladaar.cpp:177

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void boss_exarch_maladaar::boss_exarch_maladaarAI::UpdateAI ( uint32  diff)
inlineoverridevirtual

Reimplemented from ScriptedAI.

256  {
257  if (!UpdateVictim())
258  return;
259 
260  if (!Avatar_summoned && HealthBelowPct(25))
261  {
262  if (me->IsNonMeleeSpellCast(false))
264 
265  Talk(SAY_SUMMON);
266 
268  Avatar_summoned = true;
269  StolenSoul_Timer = 15000 + rand32() % 15000;
270  }
271 
272  if (StolenSoul_Timer <= diff)
273  {
274  if (Unit* target = SelectTarget(SELECT_TARGET_RANDOM, 0))
275  {
276  if (target->GetTypeId() == TYPEID_PLAYER)
277  {
278  if (me->IsNonMeleeSpellCast(false))
280 
281  Talk(SAY_ROAR);
282 
283  soulmodel = target->GetDisplayId();
284  soulholder = target->GetGUID();
285  soulclass = target->getClass();
286 
287  DoCast(target, SPELL_STOLEN_SOUL);
289 
290  StolenSoul_Timer = 20000 + rand32() % 10000;
291  } else StolenSoul_Timer = 1000;
292  }
293  } else StolenSoul_Timer -= diff;
294 
295  if (Ribbon_of_Souls_timer <= diff)
296  {
297  if (Unit* target = SelectTarget(SELECT_TARGET_RANDOM, 0))
298  DoCast(target, SPELL_RIBBON_OF_SOULS);
299 
300  Ribbon_of_Souls_timer = 5000 + (rand32() % 20 * 1000);
301  } else Ribbon_of_Souls_timer -= diff;
302 
303  if (Fear_timer <= diff)
304  {
306  Fear_timer = 15000 + rand32() % 15000;
307  } else Fear_timer -= diff;
308 
310  }
Definition: boss_exarch_maladaar.cpp:144
bool UpdateVictim()
Definition: CreatureAI.cpp:233
uint32 StolenSoul_Timer
Definition: boss_exarch_maladaar.cpp:196
bool HealthBelowPct(uint32 pct) const
Definition: ScriptedCreature.h:247
ObjectGuid soulholder
Definition: boss_exarch_maladaar.cpp:191
bool IsNonMeleeSpellCast(bool withDelayed, bool skipChanneled=false, bool skipAutorepeat=false, bool isAutoshoot=false, bool skipInstant=true) const
Definition: Unit.cpp:2886
Definition: boss_exarch_maladaar.cpp:150
uint8 soulclass
Definition: boss_exarch_maladaar.cpp:192
Definition: boss_exarch_maladaar.cpp:151
bool Avatar_summoned
Definition: boss_exarch_maladaar.cpp:199
Creature *const me
Definition: CreatureAI.h:71
Definition: boss_exarch_maladaar.cpp:156
uint32 Fear_timer
Definition: boss_exarch_maladaar.cpp:194
Definition: UnitAI.h:35
Unit * SelectTarget(SelectAggroTarget targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, int32 aura=0)
Definition: UnitAI.cpp:91
Definition: boss_exarch_maladaar.cpp:146
void DoCast(uint32 spellId)
Definition: UnitAI.cpp:101
void Talk(uint8 id, WorldObject const *whisperTarget=nullptr)
Definition: CreatureAI.cpp:42
uint32 soulmodel
Definition: boss_exarch_maladaar.cpp:190
Definition: ObjectGuid.h:33
uint32 Ribbon_of_Souls_timer
Definition: boss_exarch_maladaar.cpp:195
Definition: boss_exarch_maladaar.cpp:152
void InterruptNonMeleeSpells(bool withDelayed, uint32 spellid=0, bool withInstant=true)
Definition: Unit.cpp:2916
uint32 rand32()
Definition: Random.cpp:64
void DoMeleeAttackIfReady()
Definition: UnitAI.cpp:49
Definition: Unit.h:1305
Definition: boss_exarch_maladaar.cpp:154
TempSummon * SummonCreature(uint32 id, Position const &pos, TempSummonType spwtype=TEMPSUMMON_MANUAL_DESPAWN, uint32 despwtime=0, uint32 vehId=0) const
Definition: Object.cpp:2346

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Member Data Documentation

bool boss_exarch_maladaar::boss_exarch_maladaarAI::Avatar_summoned
uint32 boss_exarch_maladaar::boss_exarch_maladaarAI::Fear_timer
bool boss_exarch_maladaar::boss_exarch_maladaarAI::HasTaunted
uint32 boss_exarch_maladaar::boss_exarch_maladaarAI::Ribbon_of_Souls_timer
uint8 boss_exarch_maladaar::boss_exarch_maladaarAI::soulclass
ObjectGuid boss_exarch_maladaar::boss_exarch_maladaarAI::soulholder
uint32 boss_exarch_maladaar::boss_exarch_maladaarAI::soulmodel
uint32 boss_exarch_maladaar::boss_exarch_maladaarAI::StolenSoul_Timer

The documentation for this struct was generated from the following file: