#include <AchievementPackets.h>
WorldPackets::Achievement::CriteriaUpdate::CriteriaUpdate |
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ServerPacket(OpcodeServer opcode, size_t initialSize=200, ConnectionType connection=CONNECTION_TYPE_DEFAULT)
Definition: Packet.h:49
Definition: Opcodes.h:938
Implements WorldPackets::Packet.
time_t CurrentTime
Definition: AchievementPackets.h:86
uint64_t uint64
Definition: g3dmath.h:170
uint32 CriteriaID
Definition: AchievementPackets.h:82
WorldPacket _worldPacket
Definition: Packet.h:43
uint32 ElapsedTime
Definition: AchievementPackets.h:87
void AppendPackedTime(time_t time)
Definition: ByteBuffer.h:680
uint32 Flags
Definition: AchievementPackets.h:85
uint32 CreationTime
Definition: AchievementPackets.h:88
uint64 Quantity
Definition: AchievementPackets.h:83
uint32_t uint32
Definition: g3dmath.h:168
ObjectGuid PlayerGUID
Definition: AchievementPackets.h:84
uint32 WorldPackets::Achievement::CriteriaUpdate::CreationTime = 0 |
uint32 WorldPackets::Achievement::CriteriaUpdate::CriteriaID = 0 |
time_t WorldPackets::Achievement::CriteriaUpdate::CurrentTime = time_t(0) |
uint32 WorldPackets::Achievement::CriteriaUpdate::ElapsedTime = 0 |
uint32 WorldPackets::Achievement::CriteriaUpdate::Flags = 0 |
ObjectGuid WorldPackets::Achievement::CriteriaUpdate::PlayerGUID |
uint64 WorldPackets::Achievement::CriteriaUpdate::Quantity = 0 |
The documentation for this class was generated from the following files: