TrinityCore
 All Classes Namespaces Files Functions Variables Typedefs Enumerations Enumerator Friends Macros Modules Pages
boss_high_botanist_freywinn::boss_high_botanist_freywinnAI Struct Reference

Public Member Functions

 boss_high_botanist_freywinnAI (Creature *creature)
 
void Initialize ()
 
void Reset () override
 
void EnterCombat (Unit *) override
 
void JustSummoned (Creature *summoned) override
 
void SummonedCreatureDespawn (Creature *summon) override
 
void DoSummonSeedling ()
 
void KilledUnit (Unit *) override
 
void JustDied (Unit *) override
 
void UpdateAI (uint32 diff) override
 
- Public Member Functions inherited from BossAI
 BossAI (Creature *creature, uint32 bossId)
 
virtual ~BossAI ()
 
virtual void ExecuteEvent (uint32)
 
virtual void ScheduleTasks ()
 
void JustReachedHome () override
 
bool CanAIAttack (Unit const *target) const override
 
- Public Member Functions inherited from ScriptedAI
 ScriptedAI (Creature *creature)
 
virtual ~ScriptedAI ()
 
void AttackStartNoMove (Unit *target)
 
void DamageTaken (Unit *, uint32 &) override
 
void SpellHit (Unit *, SpellInfo const *) override
 
void SpellHitTarget (Unit *, SpellInfo const *) override
 
void OnPossess (bool)
 
void AttackStart (Unit *) override
 
void DoStartMovement (Unit *target, float distance=0.0f, float angle=0.0f)
 
void DoStartNoMovement (Unit *target)
 
void DoStopAttack ()
 
void DoCastSpell (Unit *target, SpellInfo const *spellInfo, bool triggered=false)
 
void DoPlaySoundToSet (WorldObject *source, uint32 soundId)
 
void DoResetThreat ()
 
float DoGetThreat (Unit *unit)
 
void DoModifyThreatPercent (Unit *unit, int32 pct)
 
void DoTeleportTo (float x, float y, float z, uint32 time=0)
 
void DoTeleportTo (float const pos[4])
 
void DoTeleportPlayer (Unit *unit, float x, float y, float z, float o)
 
void DoTeleportAll (float x, float y, float z, float o)
 
UnitDoSelectLowestHpFriendly (float range, uint32 minHPDiff=1)
 
std::list< Creature * > DoFindFriendlyCC (float range)
 
std::list< Creature * > DoFindFriendlyMissingBuff (float range, uint32 spellId)
 
PlayerGetPlayerAtMinimumRange (float minRange)
 
CreatureDoSpawnCreature (uint32 entry, float offsetX, float offsetY, float offsetZ, float angle, uint32 type, uint32 despawntime)
 
bool HealthBelowPct (uint32 pct) const
 
bool HealthAbovePct (uint32 pct) const
 
SpellInfo constSelectSpell (Unit *target, uint32 school, uint32 mechanic, SelectTargetType targets, float rangeMin, float rangeMax, SelectEffect effect)
 
void SetEquipmentSlots (bool loadDefault, int32 mainHand=EQUIP_NO_CHANGE, int32 offHand=EQUIP_NO_CHANGE, int32 ranged=EQUIP_NO_CHANGE)
 
void SetCombatMovement (bool allowMovement)
 
bool IsCombatMovementAllowed () const
 
bool IsHeroic () const
 
Difficulty GetDifficulty () const
 
bool Is25ManRaid () const
 
template<class T >
const T & DUNGEON_MODE (const T &normal5, const T &heroic10) const
 
template<class T >
const T & RAID_MODE (const T &normal10, const T &normal25) const
 
template<class T >
const T & RAID_MODE (const T &normal10, const T &normal25, const T &heroic10, const T &heroic25) const
 
- Public Member Functions inherited from CreatureAI
void Talk (uint8 id, WorldObject const *whisperTarget=nullptr)
 
 CreatureAI (Creature *creature)
 
virtual ~CreatureAI ()
 
void MoveInLineOfSight_Safe (Unit *who)
 == Reactions At ================================= More...
 
void TriggerAlert (Unit const *who) const
 
virtual bool CanRespawn ()
 
virtual void EnterEvadeMode (EvadeReason why=EVADE_REASON_OTHER)
 
virtual void IsSummonedBy (Unit *)
 
virtual void SummonedCreatureDies (Creature *, Unit *)
 
virtual void AttackedBy (Unit *)
 
virtual bool IsEscorted () const
 
virtual void JustRespawned ()
 
virtual void MovementInform (uint32, uint32)
 
void OnCharmed (bool apply) override
 
void DoZoneInCombat (Creature *creature=NULL, float maxRangeToNearestTarget=50.0f)
 
virtual void ReceiveEmote (Player *, uint32)
 
virtual void OwnerAttackedBy (Unit *)
 
virtual void OwnerAttacked (Unit *)
 
virtual void CorpseRemoved (uint32 &)
 == Triggered Actions Requested ================== More...
 
virtual void PassengerBoarded (Unit *, int8, bool)
 == Fields ======================================= More...
 
virtual void OnSpellClick (Unit *, bool &)
 
virtual bool CanSeeAlways (WorldObject const *)
 
int32 VisualizeBoundary (uint32 duration, Unit *owner=nullptr, bool fill=false) const
 
virtual bool CheckInRoom ()
 
CreatureBoundary constGetBoundary () const
 
- Public Member Functions inherited from UnitAI
 UnitAI (Unit *unit)
 
virtual ~UnitAI ()
 
virtual void InitializeAI ()
 
virtual void DoAction (int32)
 
virtual uint32 GetData (uint32) const
 
virtual void SetData (uint32, uint32)
 
virtual void SetGUID (ObjectGuid, int32=0)
 
virtual ObjectGuid GetGUID (int32=0) const
 
UnitSelectTarget (SelectAggroTarget targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, int32 aura=0)
 
template<class PREDICATE >
UnitSelectTarget (SelectAggroTarget targetType, uint32 position, PREDICATE const &predicate)
 
void SelectTargetList (std::list< Unit * > &targetList, uint32 num, SelectAggroTarget targetType, float dist=0.0f, bool playerOnly=false, int32 aura=0)
 
template<class PREDICATE >
void SelectTargetList (std::list< Unit * > &targetList, PREDICATE const &predicate, uint32 maxTargets, SelectAggroTarget targetType)
 
virtual void DamageDealt (Unit *, uint32 &, DamageEffectType)
 
virtual void HealReceived (Unit *, uint32 &)
 
virtual void HealDone (Unit *, uint32 &)
 
virtual void SpellInterrupted (uint32, uint32)
 
void AttackStartCaster (Unit *victim, float dist)
 
void DoCast (uint32 spellId)
 
void DoCast (Unit *victim, uint32 spellId, bool triggered=false)
 
void DoCastVictim (uint32 spellId, bool triggered=false)
 
void DoCastAOE (uint32 spellId, bool triggered=false)
 
void DoMeleeAttackIfReady ()
 
bool DoSpellAttackIfReady (uint32 spellId)
 
virtual void sGossipHello (Player *)
 
virtual void sGossipSelect (Player *, uint32, uint32)
 
virtual void sGossipSelectCode (Player *, uint32, uint32, char const *)
 
virtual void sQuestAccept (Player *, Quest const *)
 
virtual void sQuestSelect (Player *, Quest const *)
 
virtual void sQuestReward (Player *, Quest const *, uint32)
 
virtual bool sOnDummyEffect (Unit *, uint32, SpellEffIndex)
 
virtual void sOnGameEvent (bool, uint16)
 

Public Attributes

uint32 SummonSeedling_Timer
 
uint32 TreeForm_Timer
 
uint32 MoveCheck_Timer
 
uint32 DeadAddsCount
 
bool MoveFree
 
- Public Attributes inherited from BossAI
InstanceScript *const instance
 
- Public Attributes inherited from ScriptedAI
bool IsFleeing
 

Additional Inherited Members

- Public Types inherited from CreatureAI
enum  EvadeReason { EVADE_REASON_NO_HOSTILES, EVADE_REASON_BOUNDARY, EVADE_REASON_SEQUENCE_BREAK, EVADE_REASON_OTHER }
 
- Static Public Member Functions inherited from UnitAI
static void FillAISpellInfo ()
 
- Static Public Attributes inherited from UnitAI
static AISpellInfoTypeAISpellInfo
 
- Protected Member Functions inherited from BossAI
void _Reset ()
 
void _EnterCombat ()
 
void _JustDied ()
 
void _JustReachedHome ()
 
void _DespawnAtEvade ()
 
void TeleportCheaters ()
 
- Protected Member Functions inherited from CreatureAI
bool UpdateVictim ()
 
bool UpdateVictimWithGaze ()
 
void SetGazeOn (Unit *target)
 
CreatureDoSummon (uint32 entry, Position const &pos, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
CreatureDoSummon (uint32 entry, WorldObject *obj, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
CreatureDoSummonFlyer (uint32 entry, WorldObject *obj, float flightZ, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
bool CheckBoundary (Position const *who=nullptr) const
 
void SetBoundary (CreatureBoundary const *boundary)
 
virtual void MoveInLineOfSight (Unit *)
 
bool _EnterEvadeMode (EvadeReason why=EVADE_REASON_OTHER)
 
- Protected Attributes inherited from BossAI
EventMap events
 
SummonList summons
 
TaskScheduler scheduler
 
- Protected Attributes inherited from CreatureAI
Creature *const me
 
CreatureBoundary const_boundary
 
- Protected Attributes inherited from UnitAI
Unit *const me
 

Constructor & Destructor Documentation

boss_high_botanist_freywinn::boss_high_botanist_freywinnAI::boss_high_botanist_freywinnAI ( Creature creature)
inline
68  {
69  Initialize();
70  }
void Initialize()
Definition: boss_high_botanist_freywinn.cpp:72
Definition: the_botanica.h:29
BossAI(Creature *creature, uint32 bossId)
Definition: ScriptedCreature.cpp:444

+ Here is the call graph for this function:

Member Function Documentation

void boss_high_botanist_freywinn::boss_high_botanist_freywinnAI::DoSummonSeedling ( )
inline
111  {
112  switch (rand32() % 4)
113  {
114  case 0: DoCast(me, SPELL_PLANT_WHITE); break;
115  case 1: DoCast(me, SPELL_PLANT_GREEN); break;
116  case 2: DoCast(me, SPELL_PLANT_BLUE); break;
117  case 3: DoCast(me, SPELL_PLANT_RED); break;
118  }
119  }
Definition: boss_high_botanist_freywinn.cpp:45
Definition: boss_high_botanist_freywinn.cpp:47
Definition: boss_high_botanist_freywinn.cpp:46
Creature *const me
Definition: CreatureAI.h:71
Definition: boss_high_botanist_freywinn.cpp:48
void DoCast(uint32 spellId)
Definition: UnitAI.cpp:101
uint32 rand32()
Definition: Random.cpp:64

+ Here is the call graph for this function:

+ Here is the caller graph for this function:

void boss_high_botanist_freywinn::boss_high_botanist_freywinnAI::EnterCombat ( Unit )
inlineoverridevirtual

Reimplemented from BossAI.

95  {
96  Talk(SAY_AGGRO);
97  }
Definition: boss_high_botanist_freywinn.cpp:32
void Talk(uint8 id, WorldObject const *whisperTarget=nullptr)
Definition: CreatureAI.cpp:42

+ Here is the call graph for this function:

void boss_high_botanist_freywinn::boss_high_botanist_freywinnAI::Initialize ( void  )
inline
73  {
74  SummonSeedling_Timer = 6000;
75  TreeForm_Timer = 30000;
76  MoveCheck_Timer = 1000;
77  DeadAddsCount = 0;
78  MoveFree = true;
79  }
uint32 MoveCheck_Timer
Definition: boss_high_botanist_freywinn.cpp:83
uint32 DeadAddsCount
Definition: boss_high_botanist_freywinn.cpp:84
bool MoveFree
Definition: boss_high_botanist_freywinn.cpp:85
uint32 SummonSeedling_Timer
Definition: boss_high_botanist_freywinn.cpp:81
uint32 TreeForm_Timer
Definition: boss_high_botanist_freywinn.cpp:82

+ Here is the caller graph for this function:

void boss_high_botanist_freywinn::boss_high_botanist_freywinnAI::JustDied ( Unit )
inlineoverridevirtual

Reimplemented from BossAI.

127  {
128  Talk(SAY_DEATH);
129  }
Definition: boss_high_botanist_freywinn.cpp:36
void Talk(uint8 id, WorldObject const *whisperTarget=nullptr)
Definition: CreatureAI.cpp:42

+ Here is the call graph for this function:

void boss_high_botanist_freywinn::boss_high_botanist_freywinnAI::JustSummoned ( Creature summoned)
inlineoverridevirtual

Reimplemented from BossAI.

100  {
101  if (summoned->GetEntry() == NPC_FRAYER)
102  summons.Summon(summoned);
103  }
void Summon(Creature const *summon)
Definition: ScriptedCreature.h:92
SummonList summons
Definition: ScriptedCreature.h:372
Definition: boss_high_botanist_freywinn.cpp:53
uint32 GetEntry() const
Definition: Object.h:107

+ Here is the call graph for this function:

void boss_high_botanist_freywinn::boss_high_botanist_freywinnAI::KilledUnit ( Unit )
inlineoverridevirtual

Reimplemented from ScriptedAI.

122  {
123  Talk(SAY_KILL);
124  }
Definition: boss_high_botanist_freywinn.cpp:33
void Talk(uint8 id, WorldObject const *whisperTarget=nullptr)
Definition: CreatureAI.cpp:42

+ Here is the call graph for this function:

void boss_high_botanist_freywinn::boss_high_botanist_freywinnAI::Reset ( )
inlineoverridevirtual

Reimplemented from BossAI.

88  {
90 
91  Initialize();
92  }
void DespawnAll()
Definition: ScriptedCreature.cpp:66
void Initialize()
Definition: boss_high_botanist_freywinn.cpp:72
SummonList summons
Definition: ScriptedCreature.h:372

+ Here is the call graph for this function:

void boss_high_botanist_freywinn::boss_high_botanist_freywinnAI::SummonedCreatureDespawn ( Creature summon)
inlineoverridevirtual

Reimplemented from BossAI.

106  {
107  summons.Despawn(summon);
108  }
void Despawn(Creature const *summon)
Definition: ScriptedCreature.h:93
SummonList summons
Definition: ScriptedCreature.h:372

+ Here is the call graph for this function:

void boss_high_botanist_freywinn::boss_high_botanist_freywinnAI::UpdateAI ( uint32  diff)
inlineoverridevirtual

Reimplemented from BossAI.

132  {
133  if (!UpdateVictim())
134  return;
135 
136  if (TreeForm_Timer <= diff)
137  {
138  Talk(SAY_TREE);
139 
140  if (me->IsNonMeleeSpellCast(false))
142 
143  me->RemoveAllAuras();
144 
145  DoCast(me, SPELL_SUMMON_FRAYER, true);
146  DoCast(me, SPELL_TRANQUILITY, true);
147  DoCast(me, SPELL_TREE_FORM, true);
148 
150  MoveFree = false;
151 
152  TreeForm_Timer = 75000;
153  }
154  else
155  TreeForm_Timer -= diff;
156 
157  if (!MoveFree)
158  {
159  if (MoveCheck_Timer <= diff)
160  {
161  for (SummonList::iterator itr = summons.begin(); itr != summons.end(); ++itr)
162  {
163  if (Unit* temp = ObjectAccessor::GetUnit(*me, *itr))
164  {
165  if (!temp->IsAlive())
166  {
167  summons.erase(itr);
168  ++DeadAddsCount;
169  break;
170  }
171  }
172  }
173 
174  if (DeadAddsCount < 3 && TreeForm_Timer-30000 <= diff)
175  DeadAddsCount = 3;
176 
177  if (DeadAddsCount >= 3)
178  {
180  DeadAddsCount = 0;
181 
183  me->RemoveAllAuras();
185  MoveFree = true;
186  }
187  MoveCheck_Timer = 500;
188  }
189  else
190  MoveCheck_Timer -= diff;
191 
192  return;
193  }
194 
195  /*if (me->HasAura(SPELL_TREE_FORM, 0) || me->HasAura(SPELL_TRANQUILITY, 0))
196  return;*/
197 
198  //one random seedling every 5 secs, but not in tree form
199  if (SummonSeedling_Timer <= diff)
200  {
202  SummonSeedling_Timer = 6000;
203  }
204  else
205  SummonSeedling_Timer -= diff;
206 
208  }
void RemoveAllAuras()
Definition: Unit.cpp:3920
void MoveIdle()
Definition: MotionMaster.cpp:185
bool UpdateVictim()
Definition: CreatureAI.cpp:233
uint32 MoveCheck_Timer
Definition: boss_high_botanist_freywinn.cpp:83
TC_GAME_API Unit * GetUnit(WorldObject const &, ObjectGuid const &guid)
Definition: ObjectAccessor.cpp:163
void DespawnAll()
Definition: ScriptedCreature.cpp:66
iterator begin()
Definition: ScriptedCreature.h:57
void MoveChase(Unit *target, float dist=0.0f, float angle=0.0f)
Definition: MotionMaster.cpp:241
uint32 DeadAddsCount
Definition: boss_high_botanist_freywinn.cpp:84
MotionMaster * GetMotionMaster()
Definition: Unit.h:2101
Definition: boss_high_botanist_freywinn.cpp:43
bool MoveFree
Definition: boss_high_botanist_freywinn.cpp:85
bool IsNonMeleeSpellCast(bool withDelayed, bool skipChanneled=false, bool skipAutorepeat=false, bool isAutoshoot=false, bool skipInstant=true) const
Definition: Unit.cpp:2886
Definition: boss_high_botanist_freywinn.cpp:42
Creature *const me
Definition: CreatureAI.h:71
Unit * GetVictim() const
Definition: Unit.h:1379
Definition: boss_high_botanist_freywinn.cpp:34
void DoCast(uint32 spellId)
Definition: UnitAI.cpp:101
void Talk(uint8 id, WorldObject const *whisperTarget=nullptr)
Definition: CreatureAI.cpp:42
iterator erase(iterator i)
Definition: ScriptedCreature.h:77
SummonList summons
Definition: ScriptedCreature.h:372
uint32 SummonSeedling_Timer
Definition: boss_high_botanist_freywinn.cpp:81
void InterruptNonMeleeSpells(bool withDelayed, uint32 spellid=0, bool withInstant=true)
Definition: Unit.cpp:2916
void DoMeleeAttackIfReady()
Definition: UnitAI.cpp:49
Definition: boss_high_botanist_freywinn.cpp:44
StorageType::iterator iterator
Definition: ScriptedCreature.h:45
Definition: Unit.h:1305
uint32 TreeForm_Timer
Definition: boss_high_botanist_freywinn.cpp:82
iterator end()
Definition: ScriptedCreature.h:67
void DoSummonSeedling()
Definition: boss_high_botanist_freywinn.cpp:110

+ Here is the call graph for this function:

Member Data Documentation

uint32 boss_high_botanist_freywinn::boss_high_botanist_freywinnAI::DeadAddsCount
uint32 boss_high_botanist_freywinn::boss_high_botanist_freywinnAI::MoveCheck_Timer
bool boss_high_botanist_freywinn::boss_high_botanist_freywinnAI::MoveFree
uint32 boss_high_botanist_freywinn::boss_high_botanist_freywinnAI::SummonSeedling_Timer
uint32 boss_high_botanist_freywinn::boss_high_botanist_freywinnAI::TreeForm_Timer

The documentation for this struct was generated from the following file: