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boss_the_black_stalker::boss_the_black_stalkerAI Struct Reference

Public Member Functions

 boss_the_black_stalkerAI (Creature *creature)
 
void Initialize ()
 
void Reset () override
 
void EnterCombat (Unit *) override
 
void JustSummoned (Creature *summon) override
 
void JustDied (Unit *) override
 
void UpdateAI (uint32 diff) override
 
- Public Member Functions inherited from ScriptedAI
 ScriptedAI (Creature *creature)
 
virtual ~ScriptedAI ()
 
void AttackStartNoMove (Unit *target)
 
void DamageTaken (Unit *, uint32 &) override
 
void KilledUnit (Unit *) override
 
void SummonedCreatureDespawn (Creature *) override
 
void SpellHit (Unit *, SpellInfo const *) override
 
void SpellHitTarget (Unit *, SpellInfo const *) override
 
void OnPossess (bool)
 
void AttackStart (Unit *) override
 
void DoStartMovement (Unit *target, float distance=0.0f, float angle=0.0f)
 
void DoStartNoMovement (Unit *target)
 
void DoStopAttack ()
 
void DoCastSpell (Unit *target, SpellInfo const *spellInfo, bool triggered=false)
 
void DoPlaySoundToSet (WorldObject *source, uint32 soundId)
 
void DoResetThreat ()
 
float DoGetThreat (Unit *unit)
 
void DoModifyThreatPercent (Unit *unit, int32 pct)
 
void DoTeleportTo (float x, float y, float z, uint32 time=0)
 
void DoTeleportTo (float const pos[4])
 
void DoTeleportPlayer (Unit *unit, float x, float y, float z, float o)
 
void DoTeleportAll (float x, float y, float z, float o)
 
UnitDoSelectLowestHpFriendly (float range, uint32 minHPDiff=1)
 
std::list< Creature * > DoFindFriendlyCC (float range)
 
std::list< Creature * > DoFindFriendlyMissingBuff (float range, uint32 spellId)
 
PlayerGetPlayerAtMinimumRange (float minRange)
 
CreatureDoSpawnCreature (uint32 entry, float offsetX, float offsetY, float offsetZ, float angle, uint32 type, uint32 despawntime)
 
bool HealthBelowPct (uint32 pct) const
 
bool HealthAbovePct (uint32 pct) const
 
SpellInfo constSelectSpell (Unit *target, uint32 school, uint32 mechanic, SelectTargetType targets, float rangeMin, float rangeMax, SelectEffect effect)
 
void SetEquipmentSlots (bool loadDefault, int32 mainHand=EQUIP_NO_CHANGE, int32 offHand=EQUIP_NO_CHANGE, int32 ranged=EQUIP_NO_CHANGE)
 
void SetCombatMovement (bool allowMovement)
 
bool IsCombatMovementAllowed () const
 
bool IsHeroic () const
 
Difficulty GetDifficulty () const
 
bool Is25ManRaid () const
 
template<class T >
const T & DUNGEON_MODE (const T &normal5, const T &heroic10) const
 
template<class T >
const T & RAID_MODE (const T &normal10, const T &normal25) const
 
template<class T >
const T & RAID_MODE (const T &normal10, const T &normal25, const T &heroic10, const T &heroic25) const
 
- Public Member Functions inherited from CreatureAI
void Talk (uint8 id, WorldObject const *whisperTarget=nullptr)
 
 CreatureAI (Creature *creature)
 
virtual ~CreatureAI ()
 
void MoveInLineOfSight_Safe (Unit *who)
 == Reactions At ================================= More...
 
void TriggerAlert (Unit const *who) const
 
virtual bool CanRespawn ()
 
virtual void EnterEvadeMode (EvadeReason why=EVADE_REASON_OTHER)
 
virtual void IsSummonedBy (Unit *)
 
virtual void SummonedCreatureDies (Creature *, Unit *)
 
virtual void AttackedBy (Unit *)
 
virtual bool IsEscorted () const
 
virtual void JustRespawned ()
 
virtual void MovementInform (uint32, uint32)
 
void OnCharmed (bool apply) override
 
virtual void JustReachedHome ()
 
void DoZoneInCombat (Creature *creature=NULL, float maxRangeToNearestTarget=50.0f)
 
virtual void ReceiveEmote (Player *, uint32)
 
virtual void OwnerAttackedBy (Unit *)
 
virtual void OwnerAttacked (Unit *)
 
virtual void CorpseRemoved (uint32 &)
 == Triggered Actions Requested ================== More...
 
virtual void PassengerBoarded (Unit *, int8, bool)
 == Fields ======================================= More...
 
virtual void OnSpellClick (Unit *, bool &)
 
virtual bool CanSeeAlways (WorldObject const *)
 
int32 VisualizeBoundary (uint32 duration, Unit *owner=nullptr, bool fill=false) const
 
virtual bool CheckInRoom ()
 
CreatureBoundary constGetBoundary () const
 
- Public Member Functions inherited from UnitAI
 UnitAI (Unit *unit)
 
virtual ~UnitAI ()
 
virtual bool CanAIAttack (Unit const *) const
 
virtual void InitializeAI ()
 
virtual void DoAction (int32)
 
virtual uint32 GetData (uint32) const
 
virtual void SetData (uint32, uint32)
 
virtual void SetGUID (ObjectGuid, int32=0)
 
virtual ObjectGuid GetGUID (int32=0) const
 
UnitSelectTarget (SelectAggroTarget targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, int32 aura=0)
 
template<class PREDICATE >
UnitSelectTarget (SelectAggroTarget targetType, uint32 position, PREDICATE const &predicate)
 
void SelectTargetList (std::list< Unit * > &targetList, uint32 num, SelectAggroTarget targetType, float dist=0.0f, bool playerOnly=false, int32 aura=0)
 
template<class PREDICATE >
void SelectTargetList (std::list< Unit * > &targetList, PREDICATE const &predicate, uint32 maxTargets, SelectAggroTarget targetType)
 
virtual void DamageDealt (Unit *, uint32 &, DamageEffectType)
 
virtual void HealReceived (Unit *, uint32 &)
 
virtual void HealDone (Unit *, uint32 &)
 
virtual void SpellInterrupted (uint32, uint32)
 
void AttackStartCaster (Unit *victim, float dist)
 
void DoCast (uint32 spellId)
 
void DoCast (Unit *victim, uint32 spellId, bool triggered=false)
 
void DoCastVictim (uint32 spellId, bool triggered=false)
 
void DoCastAOE (uint32 spellId, bool triggered=false)
 
void DoMeleeAttackIfReady ()
 
bool DoSpellAttackIfReady (uint32 spellId)
 
virtual void sGossipHello (Player *)
 
virtual void sGossipSelect (Player *, uint32, uint32)
 
virtual void sGossipSelectCode (Player *, uint32, uint32, char const *)
 
virtual void sQuestAccept (Player *, Quest const *)
 
virtual void sQuestSelect (Player *, Quest const *)
 
virtual void sQuestReward (Player *, Quest const *, uint32)
 
virtual bool sOnDummyEffect (Unit *, uint32, SpellEffIndex)
 
virtual void sOnGameEvent (bool, uint16)
 

Public Attributes

uint32 SporeStriders_Timer
 
uint32 Levitate_Timer
 
uint32 ChainLightning_Timer
 
uint32 StaticCharge_Timer
 
ObjectGuid LevitatedTarget
 
uint32 LevitatedTarget_Timer
 
bool InAir
 
uint32 check_Timer
 
SummonList Striders
 
- Public Attributes inherited from ScriptedAI
bool IsFleeing
 

Additional Inherited Members

- Public Types inherited from CreatureAI
enum  EvadeReason { EVADE_REASON_NO_HOSTILES, EVADE_REASON_BOUNDARY, EVADE_REASON_SEQUENCE_BREAK, EVADE_REASON_OTHER }
 
- Static Public Member Functions inherited from UnitAI
static void FillAISpellInfo ()
 
- Static Public Attributes inherited from UnitAI
static AISpellInfoTypeAISpellInfo
 
- Protected Member Functions inherited from CreatureAI
bool UpdateVictim ()
 
bool UpdateVictimWithGaze ()
 
void SetGazeOn (Unit *target)
 
CreatureDoSummon (uint32 entry, Position const &pos, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
CreatureDoSummon (uint32 entry, WorldObject *obj, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
CreatureDoSummonFlyer (uint32 entry, WorldObject *obj, float flightZ, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
bool CheckBoundary (Position const *who=nullptr) const
 
void SetBoundary (CreatureBoundary const *boundary)
 
virtual void MoveInLineOfSight (Unit *)
 
bool _EnterEvadeMode (EvadeReason why=EVADE_REASON_OTHER)
 
- Protected Attributes inherited from CreatureAI
Creature *const me
 
CreatureBoundary const_boundary
 
- Protected Attributes inherited from UnitAI
Unit *const me
 

Constructor & Destructor Documentation

boss_the_black_stalker::boss_the_black_stalkerAI::boss_the_black_stalkerAI ( Creature creature)
inline
57  : ScriptedAI(creature), Striders(creature)
58  {
59  Initialize();
60  InAir = false;
61  }
bool InAir
Definition: boss_the_black_stalker.cpp:80
ScriptedAI(Creature *creature)
Definition: ScriptedCreature.cpp:100
void Initialize()
Definition: boss_the_black_stalker.cpp:63
SummonList Striders
Definition: boss_the_black_stalker.cpp:82

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Member Function Documentation

void boss_the_black_stalker::boss_the_black_stalkerAI::EnterCombat ( Unit )
inlineoverridevirtual

Reimplemented from ScriptedAI.

90 { }
void boss_the_black_stalker::boss_the_black_stalkerAI::Initialize ( void  )
inline
64  {
65  Levitate_Timer = 12000;
66  ChainLightning_Timer = 6000;
67  StaticCharge_Timer = 10000;
68  SporeStriders_Timer = 10000 + rand32() % 5000;
69  check_Timer = 5000;
72  }
uint32 StaticCharge_Timer
Definition: boss_the_black_stalker.cpp:77
uint32 LevitatedTarget_Timer
Definition: boss_the_black_stalker.cpp:79
ObjectGuid LevitatedTarget
Definition: boss_the_black_stalker.cpp:78
uint32 ChainLightning_Timer
Definition: boss_the_black_stalker.cpp:76
uint32 Levitate_Timer
Definition: boss_the_black_stalker.cpp:75
void Clear()
Definition: ObjectGuid.h:215
uint32 rand32()
Definition: Random.cpp:64
uint32 SporeStriders_Timer
Definition: boss_the_black_stalker.cpp:74
uint32 check_Timer
Definition: boss_the_black_stalker.cpp:81

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void boss_the_black_stalker::boss_the_black_stalkerAI::JustDied ( Unit )
inlineoverridevirtual

Reimplemented from ScriptedAI.

106  {
108  }
void DespawnAll()
Definition: ScriptedCreature.cpp:66
SummonList Striders
Definition: boss_the_black_stalker.cpp:82

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void boss_the_black_stalker::boss_the_black_stalkerAI::JustSummoned ( Creature summon)
inlineoverridevirtual

Reimplemented from ScriptedAI.

93  {
94  if (summon && summon->GetEntry() == ENTRY_SPORE_STRIDER)
95  {
96  Striders.Summon(summon);
97  if (Unit* target = SelectTarget(SELECT_TARGET_RANDOM, 1))
98  summon->AI()->AttackStart(target);
99  else
100  if (me->GetVictim())
101  summon->AI()->AttackStart(me->GetVictim());
102  }
103  }
Definition: boss_the_black_stalker.cpp:42
void Summon(Creature const *summon)
Definition: ScriptedCreature.h:92
Creature *const me
Definition: CreatureAI.h:71
Definition: UnitAI.h:35
Unit * GetVictim() const
Definition: Unit.h:1379
CreatureAI * AI() const
Definition: Creature.h:525
Unit * SelectTarget(SelectAggroTarget targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, int32 aura=0)
Definition: UnitAI.cpp:91
SummonList Striders
Definition: boss_the_black_stalker.cpp:82
uint32 GetEntry() const
Definition: Object.h:107
Definition: Unit.h:1305
virtual void AttackStart(Unit *)
Definition: UnitAI.cpp:29

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void boss_the_black_stalker::boss_the_black_stalkerAI::Reset ( )
inlineoverridevirtual

Reimplemented from ScriptedAI.

85  {
86  Initialize();
88  }
void DespawnAll()
Definition: ScriptedCreature.cpp:66
void Initialize()
Definition: boss_the_black_stalker.cpp:63
SummonList Striders
Definition: boss_the_black_stalker.cpp:82

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void boss_the_black_stalker::boss_the_black_stalkerAI::UpdateAI ( uint32  diff)
inlineoverridevirtual

Reimplemented from ScriptedAI.

111  {
112  if (!UpdateVictim())
113  return;
114 
115  // Evade if too far
116  if (check_Timer <= diff)
117  {
118  float x, y, z, o;
119  me->GetHomePosition(x, y, z, o);
120  if (!me->IsWithinDist3d(x, y, z, 60))
121  {
122  EnterEvadeMode();
123  return;
124  }
125  check_Timer = 1000;
126  } else check_Timer -= diff;
127 
128  // Spore Striders
129  if (IsHeroic() && SporeStriders_Timer <= diff)
130  {
132  SporeStriders_Timer = 10000 + rand32() % 5000;
133  } else SporeStriders_Timer -= diff;
134 
135  // Levitate
136  if (!LevitatedTarget.IsEmpty())
137  {
138  if (LevitatedTarget_Timer <= diff)
139  {
141  {
142  if (!target->HasAura(SPELL_LEVITATE))
143  {
145  return;
146  }
147  if (InAir)
148  {
149  target->AddAura(SPELL_SUSPENSION, target);
151  }
152  else
153  {
154  target->CastSpell(target, SPELL_MAGNETIC_PULL, true);
155  InAir = true;
156  LevitatedTarget_Timer = 1500;
157  }
158  }
159  else
161  } else LevitatedTarget_Timer -= diff;
162  }
163  if (Levitate_Timer <= diff)
164  {
165  if (Unit* target = SelectTarget(SELECT_TARGET_RANDOM, 1))
166  {
167  DoCast(target, SPELL_LEVITATE);
168  LevitatedTarget = target->GetGUID();
169  LevitatedTarget_Timer = 2000;
170  InAir = false;
171  }
172  Levitate_Timer = 12000 + rand32() % 3000;
173  } else Levitate_Timer -= diff;
174 
175  // Chain Lightning
176  if (ChainLightning_Timer <= diff)
177  {
178  if (Unit* target = SelectTarget(SELECT_TARGET_RANDOM, 0))
179  DoCast(target, SPELL_CHAIN_LIGHTNING);
180  ChainLightning_Timer = 7000;
181  } else ChainLightning_Timer -= diff;
182 
183  // Static Charge
184  if (StaticCharge_Timer <= diff)
185  {
186  if (Unit* target = SelectTarget(SELECT_TARGET_RANDOM, 0, 30, true))
187  DoCast(target, SPELL_STATIC_CHARGE);
188  StaticCharge_Timer = 10000;
189  } else StaticCharge_Timer -= diff;
190 
192  }
bool InAir
Definition: boss_the_black_stalker.cpp:80
uint32 StaticCharge_Timer
Definition: boss_the_black_stalker.cpp:77
Definition: boss_the_black_stalker.cpp:35
bool UpdateVictim()
Definition: CreatureAI.cpp:233
uint32 LevitatedTarget_Timer
Definition: boss_the_black_stalker.cpp:79
TC_GAME_API Unit * GetUnit(WorldObject const &, ObjectGuid const &guid)
Definition: ObjectAccessor.cpp:163
Definition: boss_the_black_stalker.cpp:36
virtual void EnterEvadeMode(EvadeReason why=EVADE_REASON_OTHER)
Definition: CreatureAI.cpp:168
bool IsHeroic() const
Definition: ScriptedCreature.h:268
Definition: boss_the_black_stalker.cpp:31
ObjectGuid LevitatedTarget
Definition: boss_the_black_stalker.cpp:78
Creature *const me
Definition: CreatureAI.h:71
Definition: UnitAI.h:35
G3D::int16 z
Definition: Vector3int16.h:46
Unit * SelectTarget(SelectAggroTarget targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, int32 aura=0)
Definition: UnitAI.cpp:91
uint32 ChainLightning_Timer
Definition: boss_the_black_stalker.cpp:76
G3D::int16 y
Definition: Vector2int16.h:38
void DoCast(uint32 spellId)
Definition: UnitAI.cpp:101
uint32 Levitate_Timer
Definition: boss_the_black_stalker.cpp:75
bool IsWithinDist3d(float x, float y, float z, float dist) const
Definition: Object.cpp:1638
void Clear()
Definition: ObjectGuid.h:215
Definition: boss_the_black_stalker.cpp:37
Definition: boss_the_black_stalker.cpp:34
uint32 rand32()
Definition: Random.cpp:64
void DoMeleeAttackIfReady()
Definition: UnitAI.cpp:49
Definition: boss_the_black_stalker.cpp:32
G3D::int16 x
Definition: Vector2int16.h:37
Definition: Unit.h:1305
void GetHomePosition(float &x, float &y, float &z, float &ori) const
Definition: Creature.h:672
bool IsEmpty() const
Definition: ObjectGuid.h:242
uint32 SporeStriders_Timer
Definition: boss_the_black_stalker.cpp:74
uint32 check_Timer
Definition: boss_the_black_stalker.cpp:81

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Member Data Documentation

uint32 boss_the_black_stalker::boss_the_black_stalkerAI::ChainLightning_Timer
uint32 boss_the_black_stalker::boss_the_black_stalkerAI::check_Timer
bool boss_the_black_stalker::boss_the_black_stalkerAI::InAir
uint32 boss_the_black_stalker::boss_the_black_stalkerAI::Levitate_Timer
ObjectGuid boss_the_black_stalker::boss_the_black_stalkerAI::LevitatedTarget
uint32 boss_the_black_stalker::boss_the_black_stalkerAI::LevitatedTarget_Timer
uint32 boss_the_black_stalker::boss_the_black_stalkerAI::SporeStriders_Timer
uint32 boss_the_black_stalker::boss_the_black_stalkerAI::StaticCharge_Timer
SummonList boss_the_black_stalker::boss_the_black_stalkerAI::Striders

The documentation for this struct was generated from the following file: