Definition: Creature.h:467
TC_GAME_API Player * GetPlayer(Map const *, ObjectGuid const &guid)
Definition: ObjectAccessor.cpp:184
CreatureAI * AI() const
Definition: Creature.h:525
void Talk(uint8 id, WorldObject const *whisperTarget=nullptr)
Definition: CreatureAI.cpp:42
Unit * GetCaster()
Definition: SpellScript.cpp:394
Creature * ToCreature()
Definition: Object.h:194
Unit * GetHitUnit()
Definition: SpellScript.cpp:441
SeatMap Seats
The collection of all seats on the vehicle. Including vacant ones.
Definition: Vehicle.h:68
virtual void AttackStart(Unit *)
Definition: UnitAI.cpp:29
Vehicle * GetVehicleKit() const
Definition: Unit.h:2165
Definition: boss_flame_leviathan.cpp:164