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boss_shirrak_the_dead_watcher::boss_shirrak_the_dead_watcherAI Struct Reference

Public Member Functions

 boss_shirrak_the_dead_watcherAI (Creature *creature)
 
void Initialize ()
 
void Reset () override
 
void EnterCombat (Unit *) override
 
void JustSummoned (Creature *summoned) override
 
void UpdateAI (uint32 diff) override
 
- Public Member Functions inherited from ScriptedAI
 ScriptedAI (Creature *creature)
 
virtual ~ScriptedAI ()
 
void AttackStartNoMove (Unit *target)
 
void DamageTaken (Unit *, uint32 &) override
 
void JustDied (Unit *) override
 
void KilledUnit (Unit *) override
 
void SummonedCreatureDespawn (Creature *) override
 
void SpellHit (Unit *, SpellInfo const *) override
 
void SpellHitTarget (Unit *, SpellInfo const *) override
 
void OnPossess (bool)
 
void AttackStart (Unit *) override
 
void DoStartMovement (Unit *target, float distance=0.0f, float angle=0.0f)
 
void DoStartNoMovement (Unit *target)
 
void DoStopAttack ()
 
void DoCastSpell (Unit *target, SpellInfo const *spellInfo, bool triggered=false)
 
void DoPlaySoundToSet (WorldObject *source, uint32 soundId)
 
void DoResetThreat ()
 
float DoGetThreat (Unit *unit)
 
void DoModifyThreatPercent (Unit *unit, int32 pct)
 
void DoTeleportTo (float x, float y, float z, uint32 time=0)
 
void DoTeleportTo (float const pos[4])
 
void DoTeleportPlayer (Unit *unit, float x, float y, float z, float o)
 
void DoTeleportAll (float x, float y, float z, float o)
 
UnitDoSelectLowestHpFriendly (float range, uint32 minHPDiff=1)
 
std::list< Creature * > DoFindFriendlyCC (float range)
 
std::list< Creature * > DoFindFriendlyMissingBuff (float range, uint32 spellId)
 
PlayerGetPlayerAtMinimumRange (float minRange)
 
CreatureDoSpawnCreature (uint32 entry, float offsetX, float offsetY, float offsetZ, float angle, uint32 type, uint32 despawntime)
 
bool HealthBelowPct (uint32 pct) const
 
bool HealthAbovePct (uint32 pct) const
 
SpellInfo constSelectSpell (Unit *target, uint32 school, uint32 mechanic, SelectTargetType targets, float rangeMin, float rangeMax, SelectEffect effect)
 
void SetEquipmentSlots (bool loadDefault, int32 mainHand=EQUIP_NO_CHANGE, int32 offHand=EQUIP_NO_CHANGE, int32 ranged=EQUIP_NO_CHANGE)
 
void SetCombatMovement (bool allowMovement)
 
bool IsCombatMovementAllowed () const
 
bool IsHeroic () const
 
Difficulty GetDifficulty () const
 
bool Is25ManRaid () const
 
template<class T >
const T & DUNGEON_MODE (const T &normal5, const T &heroic10) const
 
template<class T >
const T & RAID_MODE (const T &normal10, const T &normal25) const
 
template<class T >
const T & RAID_MODE (const T &normal10, const T &normal25, const T &heroic10, const T &heroic25) const
 
- Public Member Functions inherited from CreatureAI
void Talk (uint8 id, WorldObject const *whisperTarget=nullptr)
 
 CreatureAI (Creature *creature)
 
virtual ~CreatureAI ()
 
void MoveInLineOfSight_Safe (Unit *who)
 == Reactions At ================================= More...
 
void TriggerAlert (Unit const *who) const
 
virtual bool CanRespawn ()
 
virtual void EnterEvadeMode (EvadeReason why=EVADE_REASON_OTHER)
 
virtual void IsSummonedBy (Unit *)
 
virtual void SummonedCreatureDies (Creature *, Unit *)
 
virtual void AttackedBy (Unit *)
 
virtual bool IsEscorted () const
 
virtual void JustRespawned ()
 
virtual void MovementInform (uint32, uint32)
 
void OnCharmed (bool apply) override
 
virtual void JustReachedHome ()
 
void DoZoneInCombat (Creature *creature=NULL, float maxRangeToNearestTarget=50.0f)
 
virtual void ReceiveEmote (Player *, uint32)
 
virtual void OwnerAttackedBy (Unit *)
 
virtual void OwnerAttacked (Unit *)
 
virtual void CorpseRemoved (uint32 &)
 == Triggered Actions Requested ================== More...
 
virtual void PassengerBoarded (Unit *, int8, bool)
 == Fields ======================================= More...
 
virtual void OnSpellClick (Unit *, bool &)
 
virtual bool CanSeeAlways (WorldObject const *)
 
int32 VisualizeBoundary (uint32 duration, Unit *owner=nullptr, bool fill=false) const
 
virtual bool CheckInRoom ()
 
CreatureBoundary constGetBoundary () const
 
- Public Member Functions inherited from UnitAI
 UnitAI (Unit *unit)
 
virtual ~UnitAI ()
 
virtual bool CanAIAttack (Unit const *) const
 
virtual void InitializeAI ()
 
virtual void DoAction (int32)
 
virtual uint32 GetData (uint32) const
 
virtual void SetData (uint32, uint32)
 
virtual void SetGUID (ObjectGuid, int32=0)
 
virtual ObjectGuid GetGUID (int32=0) const
 
UnitSelectTarget (SelectAggroTarget targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, int32 aura=0)
 
template<class PREDICATE >
UnitSelectTarget (SelectAggroTarget targetType, uint32 position, PREDICATE const &predicate)
 
void SelectTargetList (std::list< Unit * > &targetList, uint32 num, SelectAggroTarget targetType, float dist=0.0f, bool playerOnly=false, int32 aura=0)
 
template<class PREDICATE >
void SelectTargetList (std::list< Unit * > &targetList, PREDICATE const &predicate, uint32 maxTargets, SelectAggroTarget targetType)
 
virtual void DamageDealt (Unit *, uint32 &, DamageEffectType)
 
virtual void HealReceived (Unit *, uint32 &)
 
virtual void HealDone (Unit *, uint32 &)
 
virtual void SpellInterrupted (uint32, uint32)
 
void AttackStartCaster (Unit *victim, float dist)
 
void DoCast (uint32 spellId)
 
void DoCast (Unit *victim, uint32 spellId, bool triggered=false)
 
void DoCastVictim (uint32 spellId, bool triggered=false)
 
void DoCastAOE (uint32 spellId, bool triggered=false)
 
void DoMeleeAttackIfReady ()
 
bool DoSpellAttackIfReady (uint32 spellId)
 
virtual void sGossipHello (Player *)
 
virtual void sGossipSelect (Player *, uint32, uint32)
 
virtual void sGossipSelectCode (Player *, uint32, uint32, char const *)
 
virtual void sQuestAccept (Player *, Quest const *)
 
virtual void sQuestSelect (Player *, Quest const *)
 
virtual void sQuestReward (Player *, Quest const *, uint32)
 
virtual bool sOnDummyEffect (Unit *, uint32, SpellEffIndex)
 
virtual void sOnGameEvent (bool, uint16)
 

Public Attributes

uint32 Inhibitmagic_Timer
 
uint32 Attractmagic_Timer
 
uint32 Carnivorousbite_Timer
 
uint32 FocusFire_Timer
 
ObjectGuid FocusedTargetGUID
 
- Public Attributes inherited from ScriptedAI
bool IsFleeing
 

Additional Inherited Members

- Public Types inherited from CreatureAI
enum  EvadeReason { EVADE_REASON_NO_HOSTILES, EVADE_REASON_BOUNDARY, EVADE_REASON_SEQUENCE_BREAK, EVADE_REASON_OTHER }
 
- Static Public Member Functions inherited from UnitAI
static void FillAISpellInfo ()
 
- Static Public Attributes inherited from UnitAI
static AISpellInfoTypeAISpellInfo
 
- Protected Member Functions inherited from CreatureAI
bool UpdateVictim ()
 
bool UpdateVictimWithGaze ()
 
void SetGazeOn (Unit *target)
 
CreatureDoSummon (uint32 entry, Position const &pos, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
CreatureDoSummon (uint32 entry, WorldObject *obj, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
CreatureDoSummonFlyer (uint32 entry, WorldObject *obj, float flightZ, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
bool CheckBoundary (Position const *who=nullptr) const
 
void SetBoundary (CreatureBoundary const *boundary)
 
virtual void MoveInLineOfSight (Unit *)
 
bool _EnterEvadeMode (EvadeReason why=EVADE_REASON_OTHER)
 
- Protected Attributes inherited from CreatureAI
Creature *const me
 
CreatureBoundary const_boundary
 
- Protected Attributes inherited from UnitAI
Unit *const me
 

Constructor & Destructor Documentation

boss_shirrak_the_dead_watcher::boss_shirrak_the_dead_watcherAI::boss_shirrak_the_dead_watcherAI ( Creature creature)
inline
63  : ScriptedAI(creature)
64  {
65  Initialize();
66  }
ScriptedAI(Creature *creature)
Definition: ScriptedCreature.cpp:100
void Initialize()
Definition: boss_shirrak_the_dead_watcher.cpp:68

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Member Function Documentation

void boss_shirrak_the_dead_watcher::boss_shirrak_the_dead_watcherAI::EnterCombat ( Unit )
inlineoverridevirtual

Reimplemented from ScriptedAI.

90  { }
void boss_shirrak_the_dead_watcher::boss_shirrak_the_dead_watcherAI::Initialize ( void  )
inline
69  {
71  Attractmagic_Timer = 28000;
72  Carnivorousbite_Timer = 10000;
73  FocusFire_Timer = 17000;
75  }
uint32 Inhibitmagic_Timer
Definition: boss_shirrak_the_dead_watcher.cpp:77
ObjectGuid FocusedTargetGUID
Definition: boss_shirrak_the_dead_watcher.cpp:82
void Clear()
Definition: ObjectGuid.h:215
uint32 FocusFire_Timer
Definition: boss_shirrak_the_dead_watcher.cpp:80
uint32 Carnivorousbite_Timer
Definition: boss_shirrak_the_dead_watcher.cpp:79
uint32 Attractmagic_Timer
Definition: boss_shirrak_the_dead_watcher.cpp:78

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void boss_shirrak_the_dead_watcher::boss_shirrak_the_dead_watcherAI::JustSummoned ( Creature summoned)
inlineoverridevirtual

Reimplemented from ScriptedAI.

93  {
94  if (summoned && summoned->GetEntry() == NPC_FOCUS_FIRE)
95  {
96  summoned->CastSpell(summoned, SPELL_FOCUS_FIRE_VISUAL, false);
97  summoned->setFaction(me->getFaction());
98  summoned->SetLevel(me->getLevel());
99  summoned->AddUnitState(UNIT_STATE_ROOT);
100 
101  if (Unit* pFocusedTarget = ObjectAccessor::GetUnit(*me, FocusedTargetGUID))
102  summoned->AI()->AttackStart(pFocusedTarget);
103  }
104  }
TC_GAME_API Unit * GetUnit(WorldObject const &, ObjectGuid const &guid)
Definition: ObjectAccessor.cpp:163
uint32 getFaction() const
Definition: Unit.h:1466
void AddUnitState(uint32 f)
Definition: Unit.h:1394
Definition: boss_shirrak_the_dead_watcher.cpp:38
Definition: boss_shirrak_the_dead_watcher.cpp:48
uint8 getLevel() const
Definition: Unit.h:1408
void setFaction(uint32 faction)
Definition: Unit.h:1467
Creature *const me
Definition: CreatureAI.h:71
void SetLevel(uint8 lvl)
Definition: Unit.cpp:11523
CreatureAI * AI() const
Definition: Creature.h:525
ObjectGuid FocusedTargetGUID
Definition: boss_shirrak_the_dead_watcher.cpp:82
Definition: Unit.h:560
uint32 GetEntry() const
Definition: Object.h:107
Definition: Unit.h:1305
void CastSpell(SpellCastTargets const &targets, SpellInfo const *spellInfo, CustomSpellValues const *value, TriggerCastFlags triggerFlags=TRIGGERED_NONE, Item *castItem=NULL, AuraEffect const *triggeredByAura=NULL, ObjectGuid originalCaster=ObjectGuid::Empty)
Definition: Unit.cpp:869
virtual void AttackStart(Unit *)
Definition: UnitAI.cpp:29

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void boss_shirrak_the_dead_watcher::boss_shirrak_the_dead_watcherAI::Reset ( )
inlineoverridevirtual

Reimplemented from ScriptedAI.

85  {
86  Initialize();
87  }
void Initialize()
Definition: boss_shirrak_the_dead_watcher.cpp:68

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void boss_shirrak_the_dead_watcher::boss_shirrak_the_dead_watcherAI::UpdateAI ( uint32  diff)
inlineoverridevirtual

Reimplemented from ScriptedAI.

107  {
108  //Inhibitmagic_Timer
109  if (Inhibitmagic_Timer <= diff)
110  {
111  float dist;
112  Map::PlayerList const &PlayerList = me->GetMap()->GetPlayers();
113  for (Map::PlayerList::const_iterator i = PlayerList.begin(); i != PlayerList.end(); ++i)
114  if (Player* i_pl = i->GetSource())
115  if (i_pl->IsAlive() && (dist = i_pl->GetDistance(me)) < 45)
116  {
117  i_pl->RemoveAurasDueToSpell(SPELL_INHIBITMAGIC);
118  me->AddAura(SPELL_INHIBITMAGIC, i_pl);
119  if (dist < 35)
120  me->AddAura(SPELL_INHIBITMAGIC, i_pl);
121  if (dist < 25)
122  me->AddAura(SPELL_INHIBITMAGIC, i_pl);
123  if (dist < 15)
124  me->AddAura(SPELL_INHIBITMAGIC, i_pl);
125  }
126  Inhibitmagic_Timer = 3000 + (rand32() % 1000);
127  } else Inhibitmagic_Timer -= diff;
128 
129  //Return since we have no target
130  if (!UpdateVictim())
131  return;
132 
133  //Attractmagic_Timer
134  if (Attractmagic_Timer <= diff)
135  {
137  Attractmagic_Timer = 30000;
138  Carnivorousbite_Timer = 1500;
139  } else Attractmagic_Timer -= diff;
140 
141  //Carnivorousbite_Timer
142  if (Carnivorousbite_Timer <= diff)
143  {
145  Carnivorousbite_Timer = 10000;
146  } else Carnivorousbite_Timer -= diff;
147 
148  //FocusFire_Timer
149  if (FocusFire_Timer <= diff)
150  {
151  // Summon Focus Fire & Emote
152  Unit* target = SelectTarget(SELECT_TARGET_RANDOM, 1);
153  if (target && target->GetTypeId() == TYPEID_PLAYER && target->IsAlive())
154  {
155  FocusedTargetGUID = target->GetGUID();
157  Talk(EMOTE_FOCUSED, target);
158  }
159  FocusFire_Timer = 15000 + (rand32() % 5000);
160  } else FocusFire_Timer -= diff;
161 
163  }
Definition: boss_shirrak_the_dead_watcher.cpp:32
bool UpdateVictim()
Definition: CreatureAI.cpp:233
Map * GetMap() const
Definition: Object.h:543
Aura * AddAura(uint32 spellId, Unit *target)
Definition: Unit.cpp:14463
iterator begin()
Definition: MapRefManager.h:37
Definition: boss_shirrak_the_dead_watcher.cpp:48
Creature *const me
Definition: CreatureAI.h:71
TypeID GetTypeId() const
Definition: Object.h:113
Definition: UnitAI.h:35
bool IsAlive() const
Definition: Unit.h:1692
float GetPositionY() const
Definition: Position.h:105
Definition: Object.h:56
Unit * SelectTarget(SelectAggroTarget targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, int32 aura=0)
Definition: UnitAI.cpp:91
uint32 Inhibitmagic_Timer
Definition: boss_shirrak_the_dead_watcher.cpp:77
float GetPositionZ() const
Definition: Position.h:106
ObjectGuid FocusedTargetGUID
Definition: boss_shirrak_the_dead_watcher.cpp:82
Definition: LinkedList.h:141
void DoCast(uint32 spellId)
Definition: UnitAI.cpp:101
void Talk(uint8 id, WorldObject const *whisperTarget=nullptr)
Definition: CreatureAI.cpp:42
Definition: boss_shirrak_the_dead_watcher.cpp:33
PlayerList const & GetPlayers() const
Definition: Map.h:433
ObjectGuid const & GetGUID() const
Definition: Object.h:105
Definition: boss_shirrak_the_dead_watcher.cpp:43
Definition: MapRefManager.h:26
Definition: ObjectGuid.h:33
uint32 FocusFire_Timer
Definition: boss_shirrak_the_dead_watcher.cpp:80
Definition: boss_shirrak_the_dead_watcher.cpp:34
uint32 rand32()
Definition: Random.cpp:64
void DoMeleeAttackIfReady()
Definition: UnitAI.cpp:49
uint32 Carnivorousbite_Timer
Definition: boss_shirrak_the_dead_watcher.cpp:79
uint32 Attractmagic_Timer
Definition: boss_shirrak_the_dead_watcher.cpp:78
float GetPositionX() const
Definition: Position.h:104
Definition: Unit.h:1305
iterator end()
Definition: MapRefManager.h:38
TempSummon * SummonCreature(uint32 id, Position const &pos, TempSummonType spwtype=TEMPSUMMON_MANUAL_DESPAWN, uint32 despwtime=0, uint32 vehId=0) const
Definition: Object.cpp:2346

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Member Data Documentation

uint32 boss_shirrak_the_dead_watcher::boss_shirrak_the_dead_watcherAI::Attractmagic_Timer
uint32 boss_shirrak_the_dead_watcher::boss_shirrak_the_dead_watcherAI::Carnivorousbite_Timer
ObjectGuid boss_shirrak_the_dead_watcher::boss_shirrak_the_dead_watcherAI::FocusedTargetGUID
uint32 boss_shirrak_the_dead_watcher::boss_shirrak_the_dead_watcherAI::FocusFire_Timer
uint32 boss_shirrak_the_dead_watcher::boss_shirrak_the_dead_watcherAI::Inhibitmagic_Timer

The documentation for this struct was generated from the following file: