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go_broggok_lever Class Reference

Public Member Functions

 go_broggok_lever ()
 
bool OnGossipHello (Player *, GameObject *go) override
 
- Public Member Functions inherited from GameObjectScript
virtual bool OnDummyEffect (Unit *, uint32, SpellEffIndex, GameObject *)
 
virtual bool OnGossipSelect (Player *, GameObject *, uint32, uint32)
 
virtual bool OnGossipSelectCode (Player *, GameObject *, uint32, uint32, const char *)
 
virtual bool OnQuestAccept (Player *, GameObject *, Quest const *)
 
virtual bool OnQuestReward (Player *, GameObject *, Quest const *, uint32)
 
virtual uint32 GetDialogStatus (Player *, GameObject *)
 
virtual void OnDestroyed (GameObject *, Player *)
 
virtual void OnDamaged (GameObject *, Player *)
 
virtual void OnLootStateChanged (GameObject *, uint32, Unit *)
 
virtual void OnGameObjectStateChanged (GameObject *, uint32)
 
virtual GameObjectAIGetAI (GameObject *) const
 
- Public Member Functions inherited from ScriptObject
const std::string & GetName () const
 
- Public Member Functions inherited from UpdatableScript< GameObject >
virtual void OnUpdate (GameObject *, uint32)
 

Additional Inherited Members

- Protected Member Functions inherited from GameObjectScript
 GameObjectScript (const char *name)
 
- Protected Member Functions inherited from ScriptObject
 ScriptObject (const char *name)
 
virtual ~ScriptObject ()
 
- Protected Member Functions inherited from UpdatableScript< GameObject >
 UpdatableScript ()
 
virtual ~UpdatableScript ()
 

Constructor & Destructor Documentation

go_broggok_lever::go_broggok_lever ( )
inline
128 : GameObjectScript("go_broggok_lever") { }
GameObjectScript(const char *name)
Definition: ScriptMgr.cpp:1592

Member Function Documentation

bool go_broggok_lever::OnGossipHello ( Player ,
GameObject go 
)
inlineoverridevirtual

Reimplemented from GameObjectScript.

131  {
132  if (InstanceScript* instance = go->GetInstanceScript())
133  if (instance->GetBossState(DATA_BROGGOK) != DONE && instance->GetBossState(DATA_BROGGOK) != IN_PROGRESS)
134  {
135  instance->SetBossState(DATA_BROGGOK, IN_PROGRESS);
136  if (Creature* broggok = ObjectAccessor::GetCreature(*go, instance->GetGuidData(DATA_BROGGOK)))
137  broggok->AI()->DoAction(ACTION_PREPARE_BROGGOK);
138  }
139 
140  go->UseDoorOrButton();
141  return false;
142  }
Definition: blood_furnace.h:80
InstanceScript * GetInstanceScript()
Definition: Object.cpp:1540
Definition: inflate.h:49
Definition: Creature.h:467
Definition: InstanceScript.h:59
TC_GAME_API Creature * GetCreature(WorldObject const &u, ObjectGuid const &guid)
Definition: ObjectAccessor.cpp:174
void UseDoorOrButton(uint32 time_to_restore=0, bool alternative=false, Unit *user=NULL)
Definition: GameObject.cpp:1182
Definition: InstanceScript.h:141
Definition: blood_furnace.h:30

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The documentation for this class was generated from the following file: