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boss_bronjahm::boss_bronjahmAI Struct Reference

Public Member Functions

 boss_bronjahmAI (Creature *creature)
 
void Reset () override
 
void JustReachedHome () override
 
void EnterCombat (Unit *) override
 
void JustDied (Unit *) override
 
void KilledUnit (Unit *who) override
 
void DamageTaken (Unit *, uint32 &) override
 
void JustSummoned (Creature *summon) override
 
uint32 GetData (uint32 type) const override
 
void UpdateAI (uint32 diff) override
 
- Public Member Functions inherited from BossAI
 BossAI (Creature *creature, uint32 bossId)
 
virtual ~BossAI ()
 
void SummonedCreatureDespawn (Creature *summon) override
 
virtual void ExecuteEvent (uint32)
 
virtual void ScheduleTasks ()
 
bool CanAIAttack (Unit const *target) const override
 
- Public Member Functions inherited from ScriptedAI
 ScriptedAI (Creature *creature)
 
virtual ~ScriptedAI ()
 
void AttackStartNoMove (Unit *target)
 
void SpellHit (Unit *, SpellInfo const *) override
 
void SpellHitTarget (Unit *, SpellInfo const *) override
 
void OnPossess (bool)
 
void AttackStart (Unit *) override
 
void DoStartMovement (Unit *target, float distance=0.0f, float angle=0.0f)
 
void DoStartNoMovement (Unit *target)
 
void DoStopAttack ()
 
void DoCastSpell (Unit *target, SpellInfo const *spellInfo, bool triggered=false)
 
void DoPlaySoundToSet (WorldObject *source, uint32 soundId)
 
void DoResetThreat ()
 
float DoGetThreat (Unit *unit)
 
void DoModifyThreatPercent (Unit *unit, int32 pct)
 
void DoTeleportTo (float x, float y, float z, uint32 time=0)
 
void DoTeleportTo (float const pos[4])
 
void DoTeleportPlayer (Unit *unit, float x, float y, float z, float o)
 
void DoTeleportAll (float x, float y, float z, float o)
 
UnitDoSelectLowestHpFriendly (float range, uint32 minHPDiff=1)
 
std::list< Creature * > DoFindFriendlyCC (float range)
 
std::list< Creature * > DoFindFriendlyMissingBuff (float range, uint32 spellId)
 
PlayerGetPlayerAtMinimumRange (float minRange)
 
CreatureDoSpawnCreature (uint32 entry, float offsetX, float offsetY, float offsetZ, float angle, uint32 type, uint32 despawntime)
 
bool HealthBelowPct (uint32 pct) const
 
bool HealthAbovePct (uint32 pct) const
 
SpellInfo constSelectSpell (Unit *target, uint32 school, uint32 mechanic, SelectTargetType targets, float rangeMin, float rangeMax, SelectEffect effect)
 
void SetEquipmentSlots (bool loadDefault, int32 mainHand=EQUIP_NO_CHANGE, int32 offHand=EQUIP_NO_CHANGE, int32 ranged=EQUIP_NO_CHANGE)
 
void SetCombatMovement (bool allowMovement)
 
bool IsCombatMovementAllowed () const
 
bool IsHeroic () const
 
Difficulty GetDifficulty () const
 
bool Is25ManRaid () const
 
template<class T >
const T & DUNGEON_MODE (const T &normal5, const T &heroic10) const
 
template<class T >
const T & RAID_MODE (const T &normal10, const T &normal25) const
 
template<class T >
const T & RAID_MODE (const T &normal10, const T &normal25, const T &heroic10, const T &heroic25) const
 
- Public Member Functions inherited from CreatureAI
void Talk (uint8 id, WorldObject const *whisperTarget=nullptr)
 
 CreatureAI (Creature *creature)
 
virtual ~CreatureAI ()
 
void MoveInLineOfSight_Safe (Unit *who)
 == Reactions At ================================= More...
 
void TriggerAlert (Unit const *who) const
 
virtual bool CanRespawn ()
 
virtual void EnterEvadeMode (EvadeReason why=EVADE_REASON_OTHER)
 
virtual void IsSummonedBy (Unit *)
 
virtual void SummonedCreatureDies (Creature *, Unit *)
 
virtual void AttackedBy (Unit *)
 
virtual bool IsEscorted () const
 
virtual void JustRespawned ()
 
virtual void MovementInform (uint32, uint32)
 
void OnCharmed (bool apply) override
 
void DoZoneInCombat (Creature *creature=NULL, float maxRangeToNearestTarget=50.0f)
 
virtual void ReceiveEmote (Player *, uint32)
 
virtual void OwnerAttackedBy (Unit *)
 
virtual void OwnerAttacked (Unit *)
 
virtual void CorpseRemoved (uint32 &)
 == Triggered Actions Requested ================== More...
 
virtual void PassengerBoarded (Unit *, int8, bool)
 == Fields ======================================= More...
 
virtual void OnSpellClick (Unit *, bool &)
 
virtual bool CanSeeAlways (WorldObject const *)
 
int32 VisualizeBoundary (uint32 duration, Unit *owner=nullptr, bool fill=false) const
 
virtual bool CheckInRoom ()
 
CreatureBoundary constGetBoundary () const
 
- Public Member Functions inherited from UnitAI
 UnitAI (Unit *unit)
 
virtual ~UnitAI ()
 
virtual void InitializeAI ()
 
virtual void DoAction (int32)
 
virtual void SetData (uint32, uint32)
 
virtual void SetGUID (ObjectGuid, int32=0)
 
virtual ObjectGuid GetGUID (int32=0) const
 
UnitSelectTarget (SelectAggroTarget targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, int32 aura=0)
 
template<class PREDICATE >
UnitSelectTarget (SelectAggroTarget targetType, uint32 position, PREDICATE const &predicate)
 
void SelectTargetList (std::list< Unit * > &targetList, uint32 num, SelectAggroTarget targetType, float dist=0.0f, bool playerOnly=false, int32 aura=0)
 
template<class PREDICATE >
void SelectTargetList (std::list< Unit * > &targetList, PREDICATE const &predicate, uint32 maxTargets, SelectAggroTarget targetType)
 
virtual void DamageDealt (Unit *, uint32 &, DamageEffectType)
 
virtual void HealReceived (Unit *, uint32 &)
 
virtual void HealDone (Unit *, uint32 &)
 
virtual void SpellInterrupted (uint32, uint32)
 
void AttackStartCaster (Unit *victim, float dist)
 
void DoCast (uint32 spellId)
 
void DoCast (Unit *victim, uint32 spellId, bool triggered=false)
 
void DoCastVictim (uint32 spellId, bool triggered=false)
 
void DoCastAOE (uint32 spellId, bool triggered=false)
 
void DoMeleeAttackIfReady ()
 
bool DoSpellAttackIfReady (uint32 spellId)
 
virtual void sGossipHello (Player *)
 
virtual void sGossipSelect (Player *, uint32, uint32)
 
virtual void sGossipSelectCode (Player *, uint32, uint32, char const *)
 
virtual void sQuestAccept (Player *, Quest const *)
 
virtual void sQuestSelect (Player *, Quest const *)
 
virtual void sQuestReward (Player *, Quest const *, uint32)
 
virtual bool sOnDummyEffect (Unit *, uint32, SpellEffIndex)
 
virtual void sOnGameEvent (bool, uint16)
 

Additional Inherited Members

- Public Types inherited from CreatureAI
enum  EvadeReason { EVADE_REASON_NO_HOSTILES, EVADE_REASON_BOUNDARY, EVADE_REASON_SEQUENCE_BREAK, EVADE_REASON_OTHER }
 
- Static Public Member Functions inherited from UnitAI
static void FillAISpellInfo ()
 
- Public Attributes inherited from BossAI
InstanceScript *const instance
 
- Public Attributes inherited from ScriptedAI
bool IsFleeing
 
- Static Public Attributes inherited from UnitAI
static AISpellInfoTypeAISpellInfo
 
- Protected Member Functions inherited from BossAI
void _Reset ()
 
void _EnterCombat ()
 
void _JustDied ()
 
void _JustReachedHome ()
 
void _DespawnAtEvade ()
 
void TeleportCheaters ()
 
- Protected Member Functions inherited from CreatureAI
bool UpdateVictim ()
 
bool UpdateVictimWithGaze ()
 
void SetGazeOn (Unit *target)
 
CreatureDoSummon (uint32 entry, Position const &pos, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
CreatureDoSummon (uint32 entry, WorldObject *obj, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
CreatureDoSummonFlyer (uint32 entry, WorldObject *obj, float flightZ, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
bool CheckBoundary (Position const *who=nullptr) const
 
void SetBoundary (CreatureBoundary const *boundary)
 
virtual void MoveInLineOfSight (Unit *)
 
bool _EnterEvadeMode (EvadeReason why=EVADE_REASON_OTHER)
 
- Protected Attributes inherited from BossAI
EventMap events
 
SummonList summons
 
TaskScheduler scheduler
 
- Protected Attributes inherited from CreatureAI
Creature *const me
 
CreatureBoundary const_boundary
 
- Protected Attributes inherited from UnitAI
Unit *const me
 

Constructor & Destructor Documentation

boss_bronjahm::boss_bronjahmAI::boss_bronjahmAI ( Creature creature)
inline
74  : BossAI(creature, DATA_BRONJAHM)
75  {
77  }
Definition: forge_of_souls.h:29
Creature *const me
Definition: CreatureAI.h:71
Definition: boss_bronjahm.cpp:42
void DoCast(uint32 spellId)
Definition: UnitAI.cpp:101
BossAI(Creature *creature, uint32 bossId)
Definition: ScriptedCreature.cpp:444

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Member Function Documentation

void boss_bronjahm::boss_bronjahmAI::DamageTaken ( Unit ,
uint32  
)
inlineoverridevirtual

Reimplemented from ScriptedAI.

114  {
115  if (events.IsInPhase(PHASE_1) && !HealthAbovePct(30))
116  {
119  events.ScheduleEvent(EVENT_FEAR, urand(12000, 16000), 0, PHASE_2);
121  }
122  }
Definition: boss_bronjahm.cpp:52
Definition: boss_bronjahm.cpp:53
void SetPhase(uint8 phase)
Definition: EventMap.cpp:27
Definition: boss_bronjahm.cpp:39
Definition: boss_bronjahm.cpp:59
bool HealthAbovePct(uint32 pct) const
Definition: ScriptedCreature.h:248
Definition: boss_bronjahm.cpp:58
bool IsInPhase(uint8 phase) const
Definition: EventMap.h:290
Creature *const me
Definition: CreatureAI.h:71
uint32 urand(uint32 min, uint32 max)
Definition: Random.cpp:45
void DoCast(uint32 spellId)
Definition: UnitAI.cpp:101
void ScheduleEvent(uint32 eventId, Milliseconds const &time, uint32 group=0, uint8 phase=0)
Definition: EventMap.h:123
EventMap events
Definition: ScriptedCreature.h:371

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void boss_bronjahm::boss_bronjahmAI::EnterCombat ( Unit )
inlineoverridevirtual

Reimplemented from BossAI.

95  {
96  _EnterCombat();
97  Talk(SAY_AGGRO);
99  }
void _EnterCombat()
Definition: ScriptedCreature.cpp:480
Creature *const me
Definition: CreatureAI.h:71
Definition: boss_bronjahm.cpp:42
void Talk(uint8 id, WorldObject const *whisperTarget=nullptr)
Definition: CreatureAI.cpp:42
void RemoveAurasDueToSpell(uint32 spellId, ObjectGuid casterGUID=ObjectGuid::Empty, uint32 reqEffMask=0, AuraRemoveMode removeMode=AURA_REMOVE_BY_DEFAULT)
Definition: Unit.cpp:3586
Definition: boss_bronjahm.cpp:26

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uint32 boss_bronjahm::boss_bronjahmAI::GetData ( uint32  type) const
inlineoverridevirtual

Reimplemented from UnitAI.

136  {
137  if (type == DATA_SOUL_POWER)
138  {
139  uint32 count = 0;
140  for (ObjectGuid const& guid : summons)
141  {
142  if (Creature* summon = ObjectAccessor::GetCreature(*me, guid))
143  if (summon->GetEntry() == NPC_CORRUPTED_SOUL_FRAGMENT && summon->IsAlive())
144  ++count;
145  }
146  return count;
147  }
148 
149  return 0;
150  }
Definition: forge_of_souls.h:40
Definition: Creature.h:467
Definition: boss_bronjahm.cpp:64
Creature *const me
Definition: CreatureAI.h:71
uint32_t uint32
Definition: Define.h:150
SummonList summons
Definition: ScriptedCreature.h:372
TC_GAME_API Creature * GetCreature(WorldObject const &u, ObjectGuid const &guid)
Definition: ObjectAccessor.cpp:174
Definition: ObjectGuid.h:189

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void boss_bronjahm::boss_bronjahmAI::JustDied ( Unit )
inlineoverridevirtual

Reimplemented from BossAI.

102  {
103  _JustDied();
104  Talk(SAY_DEATH);
105  }
void _JustDied()
Definition: ScriptedCreature.cpp:471
Definition: boss_bronjahm.cpp:28
void Talk(uint8 id, WorldObject const *whisperTarget=nullptr)
Definition: CreatureAI.cpp:42

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void boss_bronjahm::boss_bronjahmAI::JustReachedHome ( )
inlineoverridevirtual

Reimplemented from BossAI.

89  {
92  }
Creature *const me
Definition: CreatureAI.h:71
void _JustReachedHome()
Definition: ScriptedCreature.h:366
Definition: boss_bronjahm.cpp:42
void DoCast(uint32 spellId)
Definition: UnitAI.cpp:101

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void boss_bronjahm::boss_bronjahmAI::JustSummoned ( Creature summon)
inlineoverridevirtual

Reimplemented from BossAI.

125  {
126  if (summon->GetEntry() == NPC_CORRUPTED_SOUL_FRAGMENT)
127  {
128  summons.Summon(summon);
129  summon->SetReactState(REACT_PASSIVE);
130  summon->GetMotionMaster()->MoveFollow(me, me->GetObjectSize(), 0.0f);
131  summon->CastSpell(summon, SPELL_PURPLE_BANISH_VISUAL, true);
132  }
133  }
Definition: forge_of_souls.h:40
Definition: Unit.h:1129
MotionMaster * GetMotionMaster()
Definition: Unit.h:2101
void Summon(Creature const *summon)
Definition: ScriptedCreature.h:92
Creature *const me
Definition: CreatureAI.h:71
SummonList summons
Definition: ScriptedCreature.h:372
Definition: boss_bronjahm.cpp:44
uint32 GetEntry() const
Definition: Object.h:107
float GetObjectSize() const
Definition: Object.cpp:2656
void SetReactState(ReactStates st)
Definition: Creature.h:502
void CastSpell(SpellCastTargets const &targets, SpellInfo const *spellInfo, CustomSpellValues const *value, TriggerCastFlags triggerFlags=TRIGGERED_NONE, Item *castItem=NULL, AuraEffect const *triggeredByAura=NULL, ObjectGuid originalCaster=ObjectGuid::Empty)
Definition: Unit.cpp:869
void MoveFollow(Unit *target, float dist, float angle, MovementSlot slot=MOTION_SLOT_ACTIVE)
Definition: MotionMaster.cpp:265

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void boss_bronjahm::boss_bronjahmAI::KilledUnit ( Unit who)
inlineoverridevirtual

Reimplemented from ScriptedAI.

108  {
109  if (who->GetTypeId() == TYPEID_PLAYER)
110  Talk(SAY_SLAY);
111  }
Definition: boss_bronjahm.cpp:27
TypeID GetTypeId() const
Definition: Object.h:113
void Talk(uint8 id, WorldObject const *whisperTarget=nullptr)
Definition: CreatureAI.cpp:42
Definition: ObjectGuid.h:33

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void boss_bronjahm::boss_bronjahmAI::Reset ( )
inlineoverridevirtual

Reimplemented from BossAI.

80  {
81  _Reset();
86  }
Definition: boss_bronjahm.cpp:50
void SetPhase(uint8 phase)
Definition: EventMap.cpp:27
Definition: boss_bronjahm.cpp:58
uint32 urand(uint32 min, uint32 max)
Definition: Random.cpp:45
void _Reset()
Definition: ScriptedCreature.cpp:457
void ScheduleEvent(uint32 eventId, Milliseconds const &time, uint32 group=0, uint8 phase=0)
Definition: EventMap.h:123
Definition: boss_bronjahm.cpp:51
Definition: boss_bronjahm.cpp:49
EventMap events
Definition: ScriptedCreature.h:371

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void boss_bronjahm::boss_bronjahmAI::UpdateAI ( uint32  diff)
inlineoverridevirtual

Reimplemented from BossAI.

153  {
154  if (!UpdateVictim())
155  return;
156 
157  events.Update(diff);
158 
160  return;
161 
162  while (uint32 eventId = events.ExecuteEvent())
163  {
164  switch (eventId)
165  {
166  case EVENT_MAGIC_BANE:
169  break;
170  case EVENT_SHADOW_BOLT:
171  if (events.IsInPhase(PHASE_2))
172  {
175  }
176  else
177  {
178  if (!me->IsWithinMeleeRange(me->GetVictim()))
181  }
182  break;
183  case EVENT_CORRUPT_SOUL:
184  if (Unit* target = SelectTarget(SELECT_TARGET_RANDOM, 1, 0.0f, true))
185  {
187  DoCast(target, SPELL_CORRUPT_SOUL);
188  }
190  break;
191  case EVENT_SOULSTORM:
194  me->CastSpell(me, SPELL_SOULSTORM, false);
195  break;
196  case EVENT_FEAR:
197  me->CastCustomSpell(SPELL_FEAR, SPELLVALUE_MAX_TARGETS, 1, nullptr, false);
198  events.ScheduleEvent(EVENT_FEAR, urand(8000, 12000), 0, PHASE_2);
199  break;
200  default:
201  break;
202  }
203  }
204 
205  if (!events.IsInPhase(PHASE_2))
207  }
Definition: boss_bronjahm.cpp:30
Definition: boss_bronjahm.cpp:43
Definition: boss_bronjahm.cpp:52
void DoCastAOE(uint32 spellId, bool triggered=false)
Definition: UnitAI.cpp:167
Definition: boss_bronjahm.cpp:36
Definition: boss_bronjahm.cpp:50
bool UpdateVictim()
Definition: CreatureAI.cpp:233
Definition: Unit.h:163
Definition: boss_bronjahm.cpp:53
Definition: Unit.h:565
Definition: boss_bronjahm.cpp:59
Definition: boss_bronjahm.cpp:37
Definition: boss_bronjahm.cpp:58
bool IsInPhase(uint8 phase) const
Definition: EventMap.h:290
Creature *const me
Definition: CreatureAI.h:71
Definition: UnitAI.h:35
Unit * GetVictim() const
Definition: Unit.h:1379
uint32 urand(uint32 min, uint32 max)
Definition: Random.cpp:45
Unit * SelectTarget(SelectAggroTarget targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, int32 aura=0)
Definition: UnitAI.cpp:91
uint32_t uint32
Definition: Define.h:150
bool IsWithinMeleeRange(const Unit *obj, float dist=MELEE_RANGE) const
Definition: Unit.cpp:508
void DoCast(uint32 spellId)
Definition: UnitAI.cpp:101
void Talk(uint8 id, WorldObject const *whisperTarget=nullptr)
Definition: CreatureAI.cpp:42
Definition: boss_bronjahm.cpp:29
void ScheduleEvent(uint32 eventId, Milliseconds const &time, uint32 group=0, uint8 phase=0)
Definition: EventMap.h:123
void Update(uint32 time)
Definition: EventMap.h:54
Definition: boss_bronjahm.cpp:41
Definition: boss_bronjahm.cpp:40
Definition: Common.h:103
Definition: boss_bronjahm.cpp:51
Definition: boss_bronjahm.cpp:49
uint32 ExecuteEvent()
Definition: EventMap.cpp:46
void DoMeleeAttackIfReady()
Definition: UnitAI.cpp:49
bool HasUnitState(const uint32 f) const
Definition: Unit.h:1395
EventMap events
Definition: ScriptedCreature.h:371
void DoCastVictim(uint32 spellId, bool triggered=false)
Definition: UnitAI.cpp:159
Definition: Unit.h:1305
void CastSpell(SpellCastTargets const &targets, SpellInfo const *spellInfo, CustomSpellValues const *value, TriggerCastFlags triggerFlags=TRIGGERED_NONE, Item *castItem=NULL, AuraEffect const *triggeredByAura=NULL, ObjectGuid originalCaster=ObjectGuid::Empty)
Definition: Unit.cpp:869
Definition: boss_bronjahm.cpp:35
void CastCustomSpell(Unit *victim, uint32 spellId, int32 const *bp0, int32 const *bp1, int32 const *bp2, bool triggered, Item *castItem=NULL, AuraEffect const *triggeredByAura=NULL, ObjectGuid originalCaster=ObjectGuid::Empty)
Definition: Unit.cpp:920

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The documentation for this struct was generated from the following file: