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boss_bronjahm::boss_bronjahmAI Struct Reference

Public Member Functions

 boss_bronjahmAI (Creature *creature)
 
void Reset () override
 
void JustReachedHome () override
 
void EnterCombat (Unit *) override
 
void JustDied (Unit *) override
 
void KilledUnit (Unit *who) override
 
void DamageTaken (Unit *, uint32 &) override
 
void JustSummoned (Creature *summon) override
 
uint32 GetData (uint32 type) const override
 
void UpdateAI (uint32 diff) override
 
- Public Member Functions inherited from BossAI
 BossAI (Creature *creature, uint32 bossId)
 
virtual ~BossAI ()
 
void SummonedCreatureDespawn (Creature *summon) override
 
virtual void ExecuteEvent (uint32)
 
virtual void ScheduleTasks ()
 
bool CanAIAttack (Unit const *target) const override
 
- Public Member Functions inherited from ScriptedAI
 ScriptedAI (Creature *creature)
 
virtual ~ScriptedAI ()
 
void AttackStartNoMove (Unit *target)
 
void SpellHit (Unit *, SpellInfo const *) override
 
void SpellHitTarget (Unit *, SpellInfo const *) override
 
void OnPossess (bool)
 
void AttackStart (Unit *) override
 
void DoStartMovement (Unit *target, float distance=0.0f, float angle=0.0f)
 
void DoStartNoMovement (Unit *target)
 
void DoStopAttack ()
 
void DoCastSpell (Unit *target, SpellInfo const *spellInfo, bool triggered=false)
 
void DoPlaySoundToSet (WorldObject *source, uint32 soundId)
 
void DoResetThreat ()
 
float DoGetThreat (Unit *unit)
 
void DoModifyThreatPercent (Unit *unit, int32 pct)
 
void DoTeleportTo (float x, float y, float z, uint32 time=0)
 
void DoTeleportTo (float const pos[4])
 
void DoTeleportPlayer (Unit *unit, float x, float y, float z, float o)
 
void DoTeleportAll (float x, float y, float z, float o)
 
Unit * DoSelectLowestHpFriendly (float range, uint32 minHPDiff=1)
 
std::list< Creature * > DoFindFriendlyCC (float range)
 
std::list< Creature * > DoFindFriendlyMissingBuff (float range, uint32 spellId)
 
Player * GetPlayerAtMinimumRange (float minRange)
 
Creature * DoSpawnCreature (uint32 entry, float offsetX, float offsetY, float offsetZ, float angle, uint32 type, uint32 despawntime)
 
bool HealthBelowPct (uint32 pct) const
 
bool HealthAbovePct (uint32 pct) const
 
SpellInfo const * SelectSpell (Unit *target, uint32 school, uint32 mechanic, SelectTargetType targets, float rangeMin, float rangeMax, SelectEffect effect)
 
void SetEquipmentSlots (bool loadDefault, int32 mainHand=EQUIP_NO_CHANGE, int32 offHand=EQUIP_NO_CHANGE, int32 ranged=EQUIP_NO_CHANGE)
 
void SetCombatMovement (bool allowMovement)
 
bool IsCombatMovementAllowed () const
 
bool IsHeroic () const
 
Difficulty GetDifficulty () const
 
bool Is25ManRaid () const
 
template<class T >
const T & DUNGEON_MODE (const T &normal5, const T &heroic10) const
 
template<class T >
const T & RAID_MODE (const T &normal10, const T &normal25) const
 
template<class T >
const T & RAID_MODE (const T &normal10, const T &normal25, const T &heroic10, const T &heroic25) const
 
- Public Member Functions inherited from CreatureAI
void Talk (uint8 id, WorldObject const *whisperTarget=nullptr)
 
 CreatureAI (Creature *creature)
 
virtual ~CreatureAI ()
 
void MoveInLineOfSight_Safe (Unit *who)
 == Reactions At ================================= More...
 
void TriggerAlert (Unit const *who) const
 
virtual bool CanRespawn ()
 
virtual void EnterEvadeMode (EvadeReason why=EVADE_REASON_OTHER)
 
virtual void IsSummonedBy (Unit *)
 
virtual void SummonedCreatureDies (Creature *, Unit *)
 
virtual void AttackedBy (Unit *)
 
virtual bool IsEscorted () const
 
virtual void JustRespawned ()
 
virtual void MovementInform (uint32, uint32)
 
void OnCharmed (bool apply) override
 
void DoZoneInCombat (Creature *creature=NULL, float maxRangeToNearestTarget=50.0f)
 
virtual void ReceiveEmote (Player *, uint32)
 
virtual void OwnerAttackedBy (Unit *)
 
virtual void OwnerAttacked (Unit *)
 
virtual void CorpseRemoved (uint32 &)
 == Triggered Actions Requested ================== More...
 
virtual void PassengerBoarded (Unit *, int8, bool)
 == Fields ======================================= More...
 
virtual void OnSpellClick (Unit *, bool &)
 
virtual bool CanSeeAlways (WorldObject const *)
 
int32 VisualizeBoundary (uint32 duration, Unit *owner=nullptr, bool fill=false) const
 
virtual bool CheckInRoom ()
 
CreatureBoundary const * GetBoundary () const
 
- Public Member Functions inherited from UnitAI
 UnitAI (Unit *unit)
 
virtual ~UnitAI ()
 
virtual void InitializeAI ()
 
virtual void DoAction (int32)
 
virtual void SetData (uint32, uint32)
 
virtual void SetGUID (ObjectGuid, int32=0)
 
virtual ObjectGuid GetGUID (int32=0) const
 
Unit * SelectTarget (SelectAggroTarget targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, int32 aura=0)
 
template<class PREDICATE >
Unit * SelectTarget (SelectAggroTarget targetType, uint32 position, PREDICATE const &predicate)
 
void SelectTargetList (std::list< Unit * > &targetList, uint32 num, SelectAggroTarget targetType, float dist=0.0f, bool playerOnly=false, int32 aura=0)
 
template<class PREDICATE >
void SelectTargetList (std::list< Unit * > &targetList, PREDICATE const &predicate, uint32 maxTargets, SelectAggroTarget targetType)
 
virtual void DamageDealt (Unit *, uint32 &, DamageEffectType)
 
virtual void HealReceived (Unit *, uint32 &)
 
virtual void HealDone (Unit *, uint32 &)
 
virtual void SpellInterrupted (uint32, uint32)
 
void AttackStartCaster (Unit *victim, float dist)
 
void DoCast (uint32 spellId)
 
void DoCast (Unit *victim, uint32 spellId, bool triggered=false)
 
void DoCastVictim (uint32 spellId, bool triggered=false)
 
void DoCastAOE (uint32 spellId, bool triggered=false)
 
void DoMeleeAttackIfReady ()
 
bool DoSpellAttackIfReady (uint32 spellId)
 
virtual void sGossipHello (Player *)
 
virtual void sGossipSelect (Player *, uint32, uint32)
 
virtual void sGossipSelectCode (Player *, uint32, uint32, char const *)
 
virtual void sQuestAccept (Player *, Quest const *)
 
virtual void sQuestSelect (Player *, Quest const *)
 
virtual void sQuestReward (Player *, Quest const *, uint32)
 
virtual bool sOnDummyEffect (Unit *, uint32, SpellEffIndex)
 
virtual void sOnGameEvent (bool, uint16)
 

Additional Inherited Members

- Public Types inherited from CreatureAI
enum  EvadeReason { EVADE_REASON_NO_HOSTILES, EVADE_REASON_BOUNDARY, EVADE_REASON_SEQUENCE_BREAK, EVADE_REASON_OTHER }
 
- Static Public Member Functions inherited from UnitAI
static void FillAISpellInfo ()
 
- Public Attributes inherited from BossAI
InstanceScript *const instance
 
- Public Attributes inherited from ScriptedAI
bool IsFleeing
 
- Static Public Attributes inherited from UnitAI
static AISpellInfoType * AISpellInfo
 
- Protected Member Functions inherited from BossAI
void _Reset ()
 
void _EnterCombat ()
 
void _JustDied ()
 
void _JustReachedHome ()
 
void _DespawnAtEvade ()
 
void TeleportCheaters ()
 
- Protected Member Functions inherited from CreatureAI
bool UpdateVictim ()
 
bool UpdateVictimWithGaze ()
 
void SetGazeOn (Unit *target)
 
Creature * DoSummon (uint32 entry, Position const &pos, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
Creature * DoSummon (uint32 entry, WorldObject *obj, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
Creature * DoSummonFlyer (uint32 entry, WorldObject *obj, float flightZ, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
bool CheckBoundary (Position const *who=nullptr) const
 
void SetBoundary (CreatureBoundary const *boundary)
 
virtual void MoveInLineOfSight (Unit *)
 
bool _EnterEvadeMode (EvadeReason why=EVADE_REASON_OTHER)
 
- Protected Attributes inherited from BossAI
EventMap events
 
SummonList summons
 
TaskScheduler scheduler
 
- Protected Attributes inherited from CreatureAI
Creature *const me
 
CreatureBoundary const * _boundary
 
- Protected Attributes inherited from UnitAI
Unit *const me
 

Constructor & Destructor Documentation

boss_bronjahm::boss_bronjahmAI::boss_bronjahmAI ( Creature *  creature)
inline
74  : BossAI(creature, DATA_BRONJAHM)
75  {
77  }
Definition: forge_of_souls.h:29
Creature *const me
Definition: CreatureAI.h:71
Definition: boss_bronjahm.cpp:42
void DoCast(uint32 spellId)
Definition: UnitAI.cpp:101
BossAI(Creature *creature, uint32 bossId)
Definition: ScriptedCreature.cpp:444

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Member Function Documentation

void boss_bronjahm::boss_bronjahmAI::DamageTaken ( Unit *  ,
uint32 &   
)
inlineoverridevirtual

Reimplemented from ScriptedAI.

114  {
115  if (events.IsInPhase(PHASE_1) && !HealthAbovePct(30))
116  {
119  events.ScheduleEvent(EVENT_FEAR, urand(12000, 16000), 0, PHASE_2);
121  }
122  }
Definition: boss_bronjahm.cpp:52
Definition: boss_bronjahm.cpp:53
void SetPhase(uint8 phase)
Definition: EventMap.cpp:27
Definition: boss_bronjahm.cpp:39
Definition: boss_bronjahm.cpp:59
bool HealthAbovePct(uint32 pct) const
Definition: ScriptedCreature.h:248
Definition: boss_bronjahm.cpp:58
bool IsInPhase(uint8 phase) const
Definition: EventMap.h:290
Creature *const me
Definition: CreatureAI.h:71
uint32 urand(uint32 min, uint32 max)
Definition: Random.cpp:45
void DoCast(uint32 spellId)
Definition: UnitAI.cpp:101
void ScheduleEvent(uint32 eventId, Milliseconds const &time, uint32 group=0, uint8 phase=0)
Definition: EventMap.h:123
EventMap events
Definition: ScriptedCreature.h:371

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void boss_bronjahm::boss_bronjahmAI::EnterCombat ( Unit *  )
inlineoverridevirtual

Reimplemented from BossAI.

95  {
96  _EnterCombat();
97  Talk(SAY_AGGRO);
99  }
void _EnterCombat()
Definition: ScriptedCreature.cpp:480
Creature *const me
Definition: CreatureAI.h:71
Definition: boss_bronjahm.cpp:42
void Talk(uint8 id, WorldObject const *whisperTarget=nullptr)
Definition: CreatureAI.cpp:42
void RemoveAurasDueToSpell(uint32 spellId, ObjectGuid casterGUID=ObjectGuid::Empty, uint32 reqEffMask=0, AuraRemoveMode removeMode=AURA_REMOVE_BY_DEFAULT)
Definition: Unit.cpp:3586
Definition: boss_bronjahm.cpp:26

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uint32 boss_bronjahm::boss_bronjahmAI::GetData ( uint32  type) const
inlineoverridevirtual

Reimplemented from UnitAI.

136  {
137  if (type == DATA_SOUL_POWER)
138  {
139  uint32 count = 0;
140  for (ObjectGuid const& guid : summons)
141  {
142  if (Creature* summon = ObjectAccessor::GetCreature(*me, guid))
143  if (summon->GetEntry() == NPC_CORRUPTED_SOUL_FRAGMENT && summon->IsAlive())
144  ++count;
145  }
146  return count;
147  }
148 
149  return 0;
150  }
Definition: forge_of_souls.h:40
Definition: Creature.h:467
Definition: boss_bronjahm.cpp:64
Creature *const me
Definition: CreatureAI.h:71
uint32_t uint32
Definition: Define.h:150
SummonList summons
Definition: ScriptedCreature.h:372
TC_GAME_API Creature * GetCreature(WorldObject const &u, ObjectGuid const &guid)
Definition: ObjectAccessor.cpp:174
Definition: ObjectGuid.h:189

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void boss_bronjahm::boss_bronjahmAI::JustDied ( Unit *  )
inlineoverridevirtual

Reimplemented from BossAI.

102  {
103  _JustDied();
104  Talk(SAY_DEATH);
105  }
void _JustDied()
Definition: ScriptedCreature.cpp:471
Definition: boss_bronjahm.cpp:28
void Talk(uint8 id, WorldObject const *whisperTarget=nullptr)
Definition: CreatureAI.cpp:42

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void boss_bronjahm::boss_bronjahmAI::JustReachedHome ( )
inlineoverridevirtual

Reimplemented from BossAI.

89  {
92  }
Creature *const me
Definition: CreatureAI.h:71
void _JustReachedHome()
Definition: ScriptedCreature.h:366
Definition: boss_bronjahm.cpp:42
void DoCast(uint32 spellId)
Definition: UnitAI.cpp:101

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void boss_bronjahm::boss_bronjahmAI::JustSummoned ( Creature *  summon)
inlineoverridevirtual

Reimplemented from BossAI.

125  {
126  if (summon->GetEntry() == NPC_CORRUPTED_SOUL_FRAGMENT)
127  {
128  summons.Summon(summon);
129  summon->SetReactState(REACT_PASSIVE);
130  summon->GetMotionMaster()->MoveFollow(me, me->GetObjectSize(), 0.0f);
131  summon->CastSpell(summon, SPELL_PURPLE_BANISH_VISUAL, true);
132  }
133  }
Definition: forge_of_souls.h:40
Definition: Unit.h:1129
MotionMaster * GetMotionMaster()
Definition: Unit.h:2101
void Summon(Creature const *summon)
Definition: ScriptedCreature.h:92
Creature *const me
Definition: CreatureAI.h:71
SummonList summons
Definition: ScriptedCreature.h:372
Definition: boss_bronjahm.cpp:44
uint32 GetEntry() const
Definition: Object.h:107
float GetObjectSize() const
Definition: Object.cpp:2656
void SetReactState(ReactStates st)
Definition: Creature.h:502
void CastSpell(SpellCastTargets const &targets, SpellInfo const *spellInfo, CustomSpellValues const *value, TriggerCastFlags triggerFlags=TRIGGERED_NONE, Item *castItem=NULL, AuraEffect const *triggeredByAura=NULL, ObjectGuid originalCaster=ObjectGuid::Empty)
Definition: Unit.cpp:869
void MoveFollow(Unit *target, float dist, float angle, MovementSlot slot=MOTION_SLOT_ACTIVE)
Definition: MotionMaster.cpp:265

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void boss_bronjahm::boss_bronjahmAI::KilledUnit ( Unit *  who)
inlineoverridevirtual

Reimplemented from ScriptedAI.

108  {
109  if (who->GetTypeId() == TYPEID_PLAYER)
110  Talk(SAY_SLAY);
111  }
Definition: boss_bronjahm.cpp:27
TypeID GetTypeId() const
Definition: Object.h:113
void Talk(uint8 id, WorldObject const *whisperTarget=nullptr)
Definition: CreatureAI.cpp:42
Definition: ObjectGuid.h:33

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void boss_bronjahm::boss_bronjahmAI::Reset ( )
inlineoverridevirtual

Reimplemented from BossAI.

80  {
81  _Reset();
86  }
Definition: boss_bronjahm.cpp:50
void SetPhase(uint8 phase)
Definition: EventMap.cpp:27
Definition: boss_bronjahm.cpp:58
uint32 urand(uint32 min, uint32 max)
Definition: Random.cpp:45
void _Reset()
Definition: ScriptedCreature.cpp:457
void ScheduleEvent(uint32 eventId, Milliseconds const &time, uint32 group=0, uint8 phase=0)
Definition: EventMap.h:123
Definition: boss_bronjahm.cpp:51
Definition: boss_bronjahm.cpp:49
EventMap events
Definition: ScriptedCreature.h:371

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void boss_bronjahm::boss_bronjahmAI::UpdateAI ( uint32  diff)
inlineoverridevirtual

Reimplemented from BossAI.

153  {
154  if (!UpdateVictim())
155  return;
156 
157  events.Update(diff);
158 
160  return;
161 
162  while (uint32 eventId = events.ExecuteEvent())
163  {
164  switch (eventId)
165  {
166  case EVENT_MAGIC_BANE:
169  break;
170  case EVENT_SHADOW_BOLT:
171  if (events.IsInPhase(PHASE_2))
172  {
175  }
176  else
177  {
178  if (!me->IsWithinMeleeRange(me->GetVictim()))
181  }
182  break;
183  case EVENT_CORRUPT_SOUL:
184  if (Unit* target = SelectTarget(SELECT_TARGET_RANDOM, 1, 0.0f, true))
185  {
187  DoCast(target, SPELL_CORRUPT_SOUL);
188  }
190  break;
191  case EVENT_SOULSTORM:
194  me->CastSpell(me, SPELL_SOULSTORM, false);
195  break;
196  case EVENT_FEAR:
197  me->CastCustomSpell(SPELL_FEAR, SPELLVALUE_MAX_TARGETS, 1, nullptr, false);
198  events.ScheduleEvent(EVENT_FEAR, urand(8000, 12000), 0, PHASE_2);
199  break;
200  default:
201  break;
202  }
203  }
204 
205  if (!events.IsInPhase(PHASE_2))
207  }
Definition: boss_bronjahm.cpp:30
Definition: boss_bronjahm.cpp:43
Definition: boss_bronjahm.cpp:52
void DoCastAOE(uint32 spellId, bool triggered=false)
Definition: UnitAI.cpp:167
Definition: boss_bronjahm.cpp:36
Definition: boss_bronjahm.cpp:50
bool UpdateVictim()
Definition: CreatureAI.cpp:233
Definition: Unit.h:163
Definition: boss_bronjahm.cpp:53
Definition: Unit.h:565
Definition: boss_bronjahm.cpp:59
Definition: boss_bronjahm.cpp:37
Definition: boss_bronjahm.cpp:58
bool IsInPhase(uint8 phase) const
Definition: EventMap.h:290
Creature *const me
Definition: CreatureAI.h:71
Definition: UnitAI.h:35
Unit * GetVictim() const
Definition: Unit.h:1379
uint32 urand(uint32 min, uint32 max)
Definition: Random.cpp:45
Unit * SelectTarget(SelectAggroTarget targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, int32 aura=0)
Definition: UnitAI.cpp:91
uint32_t uint32
Definition: Define.h:150
bool IsWithinMeleeRange(const Unit *obj, float dist=MELEE_RANGE) const
Definition: Unit.cpp:508
void DoCast(uint32 spellId)
Definition: UnitAI.cpp:101
void Talk(uint8 id, WorldObject const *whisperTarget=nullptr)
Definition: CreatureAI.cpp:42
Definition: boss_bronjahm.cpp:29
void ScheduleEvent(uint32 eventId, Milliseconds const &time, uint32 group=0, uint8 phase=0)
Definition: EventMap.h:123
void Update(uint32 time)
Definition: EventMap.h:54
Definition: boss_bronjahm.cpp:41
Definition: boss_bronjahm.cpp:40
Definition: Common.h:103
Definition: boss_bronjahm.cpp:51
Definition: boss_bronjahm.cpp:49
uint32 ExecuteEvent()
Definition: EventMap.cpp:46
void DoMeleeAttackIfReady()
Definition: UnitAI.cpp:49
bool HasUnitState(const uint32 f) const
Definition: Unit.h:1395
EventMap events
Definition: ScriptedCreature.h:371
void DoCastVictim(uint32 spellId, bool triggered=false)
Definition: UnitAI.cpp:159
Definition: Unit.h:1305
void CastSpell(SpellCastTargets const &targets, SpellInfo const *spellInfo, CustomSpellValues const *value, TriggerCastFlags triggerFlags=TRIGGERED_NONE, Item *castItem=NULL, AuraEffect const *triggeredByAura=NULL, ObjectGuid originalCaster=ObjectGuid::Empty)
Definition: Unit.cpp:869
Definition: boss_bronjahm.cpp:35
void CastCustomSpell(Unit *victim, uint32 spellId, int32 const *bp0, int32 const *bp1, int32 const *bp2, bool triggered, Item *castItem=NULL, AuraEffect const *triggeredByAura=NULL, ObjectGuid originalCaster=ObjectGuid::Empty)
Definition: Unit.cpp:920

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The documentation for this struct was generated from the following file: