295 ((
OutdoorPvPTF*)m_PvP)->SetHordeTowersControlled(++horde_towers);
314 for (
auto itr = bounds.first; itr != bounds.second; ++itr)
315 itr->second->SetGoArtKit(artkit);
OutdoorPvP * m_PvP
Definition: OutdoorPvP.h:177
GuidSet m_activePlayers[2]
Definition: OutdoorPvP.h:155
Definition: OutdoorPvPTF.h:30
Definition: OutdoorPvP.h:46
Definition: OutdoorPvP.h:44
Definition: OutdoorPvPTF.h:149
void UpdateTowerState()
Definition: OutdoorPvPTF.cpp:95
const uint32 TF_ALLY_QUEST
Definition: OutdoorPvPTF.h:53
Definition: OutdoorPvPTF.h:125
Definition: OutdoorPvPTF.h:126
Definition: OutdoorPvPTF.h:29
uint32 m_TowerState
Definition: OutdoorPvPTF.h:146
TC_GAME_API Player * FindPlayer(ObjectGuid const &)
Definition: ObjectAccessor.cpp:209
Definition: OutdoorPvPTF.h:63
ObjectGuid::LowType m_capturePointSpawnId
Definition: OutdoorPvP.h:131
Definition: OutdoorPvP.h:43
uint32_t uint32
Definition: Define.h:150
Definition: OutdoorPvP.h:45
Definition: OutdoorPvPTF.h:28
void SendDefenseMessage(uint32 zoneId, uint32 id)
Definition: OutdoorPvP.cpp:634
const uint32 OutdoorPvPTFBuffZones[OutdoorPvPTFBuffZonesNum]
Definition: OutdoorPvPTF.h:35
Definition: OutdoorPvPTF.h:127
Definition: OutdoorPvP.h:42
Definition: OutdoorPvPTF.h:27
#define sMapMgr
Definition: MapManager.h:194
const uint32 TF_HORDE_QUEST
Definition: OutdoorPvPTF.h:54
Definition: OutdoorPvP.h:47
ObjectiveStates m_OldState
Definition: OutdoorPvP.h:170
ObjectiveStates m_State
Definition: OutdoorPvP.h:171
Definition: OutdoorPvP.h:41