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npc_gunship_mage::npc_gunship_mageAI Struct Reference

Public Member Functions

 npc_gunship_mageAI (Creature *creature)
 
void EnterEvadeMode (EvadeReason why) override
 
void MovementInform (uint32 type, uint32 pointId) override
 
void UpdateAI (uint32) override
 
bool CanAIAttack (Unit const *) const override
 
- Public Member Functions inherited from gunship_npc_AI
 gunship_npc_AI (Creature *creature)
 
void SetData (uint32 type, uint32 data) override
 
void JustDied (Unit *) override
 
- Public Member Functions inherited from ScriptedAI
 ScriptedAI (Creature *creature)
 
virtual ~ScriptedAI ()
 
void AttackStartNoMove (Unit *target)
 
void DamageTaken (Unit *, uint32 &) override
 
void KilledUnit (Unit *) override
 
void JustSummoned (Creature *) override
 
void SummonedCreatureDespawn (Creature *) override
 
void SpellHit (Unit *, SpellInfo const *) override
 
void SpellHitTarget (Unit *, SpellInfo const *) override
 
void OnPossess (bool)
 
void Reset () override
 
void EnterCombat (Unit *) override
 
void AttackStart (Unit *) override
 
void DoStartMovement (Unit *target, float distance=0.0f, float angle=0.0f)
 
void DoStartNoMovement (Unit *target)
 
void DoStopAttack ()
 
void DoCastSpell (Unit *target, SpellInfo const *spellInfo, bool triggered=false)
 
void DoPlaySoundToSet (WorldObject *source, uint32 soundId)
 
void DoResetThreat ()
 
float DoGetThreat (Unit *unit)
 
void DoModifyThreatPercent (Unit *unit, int32 pct)
 
void DoTeleportTo (float x, float y, float z, uint32 time=0)
 
void DoTeleportTo (float const pos[4])
 
void DoTeleportPlayer (Unit *unit, float x, float y, float z, float o)
 
void DoTeleportAll (float x, float y, float z, float o)
 
UnitDoSelectLowestHpFriendly (float range, uint32 minHPDiff=1)
 
std::list< Creature * > DoFindFriendlyCC (float range)
 
std::list< Creature * > DoFindFriendlyMissingBuff (float range, uint32 spellId)
 
PlayerGetPlayerAtMinimumRange (float minRange)
 
CreatureDoSpawnCreature (uint32 entry, float offsetX, float offsetY, float offsetZ, float angle, uint32 type, uint32 despawntime)
 
bool HealthBelowPct (uint32 pct) const
 
bool HealthAbovePct (uint32 pct) const
 
SpellInfo constSelectSpell (Unit *target, uint32 school, uint32 mechanic, SelectTargetType targets, float rangeMin, float rangeMax, SelectEffect effect)
 
void SetEquipmentSlots (bool loadDefault, int32 mainHand=EQUIP_NO_CHANGE, int32 offHand=EQUIP_NO_CHANGE, int32 ranged=EQUIP_NO_CHANGE)
 
void SetCombatMovement (bool allowMovement)
 
bool IsCombatMovementAllowed () const
 
bool IsHeroic () const
 
Difficulty GetDifficulty () const
 
bool Is25ManRaid () const
 
template<class T >
const T & DUNGEON_MODE (const T &normal5, const T &heroic10) const
 
template<class T >
const T & RAID_MODE (const T &normal10, const T &normal25) const
 
template<class T >
const T & RAID_MODE (const T &normal10, const T &normal25, const T &heroic10, const T &heroic25) const
 
- Public Member Functions inherited from CreatureAI
void Talk (uint8 id, WorldObject const *whisperTarget=nullptr)
 
 CreatureAI (Creature *creature)
 
virtual ~CreatureAI ()
 
void MoveInLineOfSight_Safe (Unit *who)
 == Reactions At ================================= More...
 
void TriggerAlert (Unit const *who) const
 
virtual bool CanRespawn ()
 
virtual void IsSummonedBy (Unit *)
 
virtual void SummonedCreatureDies (Creature *, Unit *)
 
virtual void AttackedBy (Unit *)
 
virtual bool IsEscorted () const
 
virtual void JustRespawned ()
 
void OnCharmed (bool apply) override
 
virtual void JustReachedHome ()
 
void DoZoneInCombat (Creature *creature=NULL, float maxRangeToNearestTarget=50.0f)
 
virtual void ReceiveEmote (Player *, uint32)
 
virtual void OwnerAttackedBy (Unit *)
 
virtual void OwnerAttacked (Unit *)
 
virtual void CorpseRemoved (uint32 &)
 == Triggered Actions Requested ================== More...
 
virtual void PassengerBoarded (Unit *, int8, bool)
 == Fields ======================================= More...
 
virtual void OnSpellClick (Unit *, bool &)
 
virtual bool CanSeeAlways (WorldObject const *)
 
int32 VisualizeBoundary (uint32 duration, Unit *owner=nullptr, bool fill=false) const
 
virtual bool CheckInRoom ()
 
CreatureBoundary constGetBoundary () const
 
- Public Member Functions inherited from UnitAI
 UnitAI (Unit *unit)
 
virtual ~UnitAI ()
 
virtual void InitializeAI ()
 
virtual void DoAction (int32)
 
virtual uint32 GetData (uint32) const
 
virtual void SetGUID (ObjectGuid, int32=0)
 
virtual ObjectGuid GetGUID (int32=0) const
 
UnitSelectTarget (SelectAggroTarget targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, int32 aura=0)
 
template<class PREDICATE >
UnitSelectTarget (SelectAggroTarget targetType, uint32 position, PREDICATE const &predicate)
 
void SelectTargetList (std::list< Unit * > &targetList, uint32 num, SelectAggroTarget targetType, float dist=0.0f, bool playerOnly=false, int32 aura=0)
 
template<class PREDICATE >
void SelectTargetList (std::list< Unit * > &targetList, PREDICATE const &predicate, uint32 maxTargets, SelectAggroTarget targetType)
 
virtual void DamageDealt (Unit *, uint32 &, DamageEffectType)
 
virtual void HealReceived (Unit *, uint32 &)
 
virtual void HealDone (Unit *, uint32 &)
 
virtual void SpellInterrupted (uint32, uint32)
 
void AttackStartCaster (Unit *victim, float dist)
 
void DoCast (uint32 spellId)
 
void DoCast (Unit *victim, uint32 spellId, bool triggered=false)
 
void DoCastVictim (uint32 spellId, bool triggered=false)
 
void DoCastAOE (uint32 spellId, bool triggered=false)
 
void DoMeleeAttackIfReady ()
 
bool DoSpellAttackIfReady (uint32 spellId)
 
virtual void sGossipHello (Player *)
 
virtual void sGossipSelect (Player *, uint32, uint32)
 
virtual void sGossipSelectCode (Player *, uint32, uint32, char const *)
 
virtual void sQuestAccept (Player *, Quest const *)
 
virtual void sQuestSelect (Player *, Quest const *)
 
virtual void sQuestReward (Player *, Quest const *, uint32)
 
virtual bool sOnDummyEffect (Unit *, uint32, SpellEffIndex)
 
virtual void sOnGameEvent (bool, uint16)
 

Additional Inherited Members

- Public Types inherited from CreatureAI
enum  EvadeReason { EVADE_REASON_NO_HOSTILES, EVADE_REASON_BOUNDARY, EVADE_REASON_SEQUENCE_BREAK, EVADE_REASON_OTHER }
 
- Static Public Member Functions inherited from UnitAI
static void FillAISpellInfo ()
 
- Public Attributes inherited from ScriptedAI
bool IsFleeing
 
- Static Public Attributes inherited from UnitAI
static AISpellInfoTypeAISpellInfo
 
- Protected Member Functions inherited from gunship_npc_AI
void SetSlotInfo (uint32 index)
 
bool SelectVictim ()
 
void TriggerBurningPitch ()
 
- Protected Member Functions inherited from CreatureAI
bool UpdateVictim ()
 
bool UpdateVictimWithGaze ()
 
void SetGazeOn (Unit *target)
 
CreatureDoSummon (uint32 entry, Position const &pos, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
CreatureDoSummon (uint32 entry, WorldObject *obj, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
CreatureDoSummonFlyer (uint32 entry, WorldObject *obj, float flightZ, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
bool CheckBoundary (Position const *who=nullptr) const
 
void SetBoundary (CreatureBoundary const *boundary)
 
virtual void MoveInLineOfSight (Unit *)
 
bool _EnterEvadeMode (EvadeReason why=EVADE_REASON_OTHER)
 
- Protected Attributes inherited from gunship_npc_AI
InstanceScriptInstance
 
SlotInfo constSlot
 
uint32 Index
 
uint32 BurningPitchId
 
- Protected Attributes inherited from CreatureAI
Creature *const me
 
CreatureBoundary const_boundary
 
- Protected Attributes inherited from UnitAI
Unit *const me
 

Constructor & Destructor Documentation

npc_gunship_mage::npc_gunship_mageAI::npc_gunship_mageAI ( Creature creature)
inline
1714  : gunship_npc_AI(creature)
1715  {
1717  }
Definition: Unit.h:1129
Creature *const me
Definition: CreatureAI.h:71
void SetReactState(ReactStates st)
Definition: Creature.h:502
gunship_npc_AI(Creature *creature)
Definition: boss_icecrown_gunship_battle.cpp:544

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Member Function Documentation

bool npc_gunship_mage::npc_gunship_mageAI::CanAIAttack ( Unit const ) const
inlineoverridevirtual

Reimplemented from gunship_npc_AI.

1756  {
1757  return true;
1758  }
void npc_gunship_mage::npc_gunship_mageAI::EnterEvadeMode ( EvadeReason  why)
inlineoverridevirtual

Reimplemented from gunship_npc_AI.

1720  {
1722  }
virtual void EnterEvadeMode(EvadeReason why=EVADE_REASON_OTHER)
Definition: CreatureAI.cpp:168

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void npc_gunship_mage::npc_gunship_mageAI::MovementInform ( uint32  type,
uint32  pointId 
)
inlineoverridevirtual

Reimplemented from gunship_npc_AI.

1725  {
1726  if (type != POINT_MOTION_TYPE)
1727  return;
1728 
1729  if (pointId == EVENT_CHARGE_PREPATH && Slot)
1730  {
1732  me->SetFacingTo(slots[Index].TargetPosition.GetOrientation());
1733  switch (Index)
1734  {
1735  case SLOT_FREEZE_MAGE:
1737  break;
1738  case SLOT_MAGE_1:
1739  case SLOT_MAGE_2:
1741  break;
1742  default:
1743  break;
1744  }
1745 
1747  }
1748  }
void DoCastAOE(uint32 spellId, bool triggered=false)
Definition: UnitAI.cpp:167
SlotInfo const * Slot
Definition: boss_icecrown_gunship_battle.cpp:657
uint32 Index
Definition: boss_icecrown_gunship_battle.cpp:658
Definition: boss_icecrown_gunship_battle.cpp:147
virtual uint32 GetData(uint32) const
Definition: ZoneScript.h:51
Definition: forge_of_souls.h:33
InstanceScript * Instance
Definition: boss_icecrown_gunship_battle.cpp:656
Definition: SharedDefines.h:4419
Creature *const me
Definition: CreatureAI.h:71
Definition: boss_icecrown_gunship_battle.cpp:300
Definition: boss_icecrown_gunship_battle.cpp:261
void SetControlled(bool apply, UnitState state)
Definition: Unit.cpp:13808
SlotInfo const OrgrimsHammerSlotInfo[MAX_SLOTS]
Definition: boss_icecrown_gunship_battle.cpp:341
void SetFacingTo(float ori)
Definition: Unit.cpp:15777
Definition: boss_icecrown_gunship_battle.cpp:148
Definition: SharedDefines.h:999
Definition: boss_icecrown_gunship_battle.cpp:260
SlotInfo const SkybreakerSlotInfo[MAX_SLOTS]
Definition: boss_icecrown_gunship_battle.cpp:307
Definition: Unit.h:560
Definition: boss_icecrown_gunship_battle.cpp:257
Definition: MotionMaster.h:46

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void npc_gunship_mage::npc_gunship_mageAI::UpdateAI ( uint32  )
inlineoverridevirtual

Reimplemented from ScriptedAI.

1751  {
1752  UpdateVictim();
1753  }
bool UpdateVictim()
Definition: CreatureAI.cpp:233

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The documentation for this struct was generated from the following file: