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gunship_npc_AI Struct Reference

Public Member Functions

 gunship_npc_AI (Creature *creature)
 
void SetData (uint32 type, uint32 data) override
 
void EnterEvadeMode (EvadeReason) override
 
void JustDied (Unit *) override
 
void MovementInform (uint32 type, uint32 pointId) override
 
bool CanAIAttack (Unit const *target) const override
 
- Public Member Functions inherited from ScriptedAI
 ScriptedAI (Creature *creature)
 
virtual ~ScriptedAI ()
 
void AttackStartNoMove (Unit *target)
 
void DamageTaken (Unit *, uint32 &) override
 
virtual void UpdateAI (uint32 diff) override
 
void KilledUnit (Unit *) override
 
void JustSummoned (Creature *) override
 
void SummonedCreatureDespawn (Creature *) override
 
void SpellHit (Unit *, SpellInfo const *) override
 
void SpellHitTarget (Unit *, SpellInfo const *) override
 
void OnPossess (bool)
 
void Reset () override
 
void EnterCombat (Unit *) override
 
void AttackStart (Unit *) override
 
void DoStartMovement (Unit *target, float distance=0.0f, float angle=0.0f)
 
void DoStartNoMovement (Unit *target)
 
void DoStopAttack ()
 
void DoCastSpell (Unit *target, SpellInfo const *spellInfo, bool triggered=false)
 
void DoPlaySoundToSet (WorldObject *source, uint32 soundId)
 
void DoResetThreat ()
 
float DoGetThreat (Unit *unit)
 
void DoModifyThreatPercent (Unit *unit, int32 pct)
 
void DoTeleportTo (float x, float y, float z, uint32 time=0)
 
void DoTeleportTo (float const pos[4])
 
void DoTeleportPlayer (Unit *unit, float x, float y, float z, float o)
 
void DoTeleportAll (float x, float y, float z, float o)
 
Unit * DoSelectLowestHpFriendly (float range, uint32 minHPDiff=1)
 
std::list< Creature * > DoFindFriendlyCC (float range)
 
std::list< Creature * > DoFindFriendlyMissingBuff (float range, uint32 spellId)
 
Player * GetPlayerAtMinimumRange (float minRange)
 
Creature * DoSpawnCreature (uint32 entry, float offsetX, float offsetY, float offsetZ, float angle, uint32 type, uint32 despawntime)
 
bool HealthBelowPct (uint32 pct) const
 
bool HealthAbovePct (uint32 pct) const
 
SpellInfo const * SelectSpell (Unit *target, uint32 school, uint32 mechanic, SelectTargetType targets, float rangeMin, float rangeMax, SelectEffect effect)
 
void SetEquipmentSlots (bool loadDefault, int32 mainHand=EQUIP_NO_CHANGE, int32 offHand=EQUIP_NO_CHANGE, int32 ranged=EQUIP_NO_CHANGE)
 
void SetCombatMovement (bool allowMovement)
 
bool IsCombatMovementAllowed () const
 
bool IsHeroic () const
 
Difficulty GetDifficulty () const
 
bool Is25ManRaid () const
 
template<class T >
const T & DUNGEON_MODE (const T &normal5, const T &heroic10) const
 
template<class T >
const T & RAID_MODE (const T &normal10, const T &normal25) const
 
template<class T >
const T & RAID_MODE (const T &normal10, const T &normal25, const T &heroic10, const T &heroic25) const
 
- Public Member Functions inherited from CreatureAI
void Talk (uint8 id, WorldObject const *whisperTarget=nullptr)
 
 CreatureAI (Creature *creature)
 
virtual ~CreatureAI ()
 
void MoveInLineOfSight_Safe (Unit *who)
 == Reactions At ================================= More...
 
void TriggerAlert (Unit const *who) const
 
virtual bool CanRespawn ()
 
virtual void IsSummonedBy (Unit *)
 
virtual void SummonedCreatureDies (Creature *, Unit *)
 
virtual void AttackedBy (Unit *)
 
virtual bool IsEscorted () const
 
virtual void JustRespawned ()
 
void OnCharmed (bool apply) override
 
virtual void JustReachedHome ()
 
void DoZoneInCombat (Creature *creature=NULL, float maxRangeToNearestTarget=50.0f)
 
virtual void ReceiveEmote (Player *, uint32)
 
virtual void OwnerAttackedBy (Unit *)
 
virtual void OwnerAttacked (Unit *)
 
virtual void CorpseRemoved (uint32 &)
 == Triggered Actions Requested ================== More...
 
virtual void PassengerBoarded (Unit *, int8, bool)
 == Fields ======================================= More...
 
virtual void OnSpellClick (Unit *, bool &)
 
virtual bool CanSeeAlways (WorldObject const *)
 
int32 VisualizeBoundary (uint32 duration, Unit *owner=nullptr, bool fill=false) const
 
virtual bool CheckInRoom ()
 
CreatureBoundary const * GetBoundary () const
 
- Public Member Functions inherited from UnitAI
 UnitAI (Unit *unit)
 
virtual ~UnitAI ()
 
virtual void InitializeAI ()
 
virtual void DoAction (int32)
 
virtual uint32 GetData (uint32) const
 
virtual void SetGUID (ObjectGuid, int32=0)
 
virtual ObjectGuid GetGUID (int32=0) const
 
Unit * SelectTarget (SelectAggroTarget targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, int32 aura=0)
 
template<class PREDICATE >
Unit * SelectTarget (SelectAggroTarget targetType, uint32 position, PREDICATE const &predicate)
 
void SelectTargetList (std::list< Unit * > &targetList, uint32 num, SelectAggroTarget targetType, float dist=0.0f, bool playerOnly=false, int32 aura=0)
 
template<class PREDICATE >
void SelectTargetList (std::list< Unit * > &targetList, PREDICATE const &predicate, uint32 maxTargets, SelectAggroTarget targetType)
 
virtual void DamageDealt (Unit *, uint32 &, DamageEffectType)
 
virtual void HealReceived (Unit *, uint32 &)
 
virtual void HealDone (Unit *, uint32 &)
 
virtual void SpellInterrupted (uint32, uint32)
 
void AttackStartCaster (Unit *victim, float dist)
 
void DoCast (uint32 spellId)
 
void DoCast (Unit *victim, uint32 spellId, bool triggered=false)
 
void DoCastVictim (uint32 spellId, bool triggered=false)
 
void DoCastAOE (uint32 spellId, bool triggered=false)
 
void DoMeleeAttackIfReady ()
 
bool DoSpellAttackIfReady (uint32 spellId)
 
virtual void sGossipHello (Player *)
 
virtual void sGossipSelect (Player *, uint32, uint32)
 
virtual void sGossipSelectCode (Player *, uint32, uint32, char const *)
 
virtual void sQuestAccept (Player *, Quest const *)
 
virtual void sQuestSelect (Player *, Quest const *)
 
virtual void sQuestReward (Player *, Quest const *, uint32)
 
virtual bool sOnDummyEffect (Unit *, uint32, SpellEffIndex)
 
virtual void sOnGameEvent (bool, uint16)
 

Protected Member Functions

void SetSlotInfo (uint32 index)
 
bool SelectVictim ()
 
void TriggerBurningPitch ()
 
- Protected Member Functions inherited from CreatureAI
bool UpdateVictim ()
 
bool UpdateVictimWithGaze ()
 
void SetGazeOn (Unit *target)
 
Creature * DoSummon (uint32 entry, Position const &pos, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
Creature * DoSummon (uint32 entry, WorldObject *obj, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
Creature * DoSummonFlyer (uint32 entry, WorldObject *obj, float flightZ, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
bool CheckBoundary (Position const *who=nullptr) const
 
void SetBoundary (CreatureBoundary const *boundary)
 
virtual void MoveInLineOfSight (Unit *)
 
bool _EnterEvadeMode (EvadeReason why=EVADE_REASON_OTHER)
 

Protected Attributes

InstanceScript * Instance
 
SlotInfo const * Slot
 
uint32 Index
 
uint32 BurningPitchId
 
- Protected Attributes inherited from CreatureAI
Creature *const me
 
CreatureBoundary const * _boundary
 
- Protected Attributes inherited from UnitAI
Unit *const me
 

Additional Inherited Members

- Public Types inherited from CreatureAI
enum  EvadeReason { EVADE_REASON_NO_HOSTILES, EVADE_REASON_BOUNDARY, EVADE_REASON_SEQUENCE_BREAK, EVADE_REASON_OTHER }
 
- Static Public Member Functions inherited from UnitAI
static void FillAISpellInfo ()
 
- Public Attributes inherited from ScriptedAI
bool IsFleeing
 
- Static Public Attributes inherited from UnitAI
static AISpellInfoType * AISpellInfo
 

Constructor & Destructor Documentation

gunship_npc_AI::gunship_npc_AI ( Creature *  creature)
inline
544  : ScriptedAI(creature),
545  Instance(creature->GetInstanceScript()), Slot(NULL), Index(uint32(-1))
546  {
548  me->setRegeneratingHealth(false);
549  }
ScriptedAI(Creature *creature)
Definition: ScriptedCreature.cpp:100
SlotInfo const * Slot
Definition: boss_icecrown_gunship_battle.cpp:657
uint32 Index
Definition: boss_icecrown_gunship_battle.cpp:658
uint32 BurningPitchId
Definition: boss_icecrown_gunship_battle.cpp:659
void setRegeneratingHealth(bool regenHealth)
Definition: Creature.h:663
InstanceScript * GetInstanceScript()
Definition: Object.cpp:1540
virtual uint32 GetData(uint32) const
Definition: ZoneScript.h:51
arena_t NULL
Definition: jemalloc_internal.h:624
Definition: forge_of_souls.h:33
Definition: boss_icecrown_gunship_battle.cpp:154
InstanceScript * Instance
Definition: boss_icecrown_gunship_battle.cpp:656
Creature *const me
Definition: CreatureAI.h:71
Definition: SharedDefines.h:999
Definition: boss_icecrown_gunship_battle.cpp:155
uint32_t uint32
Definition: g3dmath.h:168

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Member Function Documentation

bool gunship_npc_AI::CanAIAttack ( Unit const *  target) const
inlineoverridevirtual

Reimplemented from UnitAI.

Reimplemented in npc_gunship_mage::npc_gunship_mageAI, and npc_gunship_boarding_addAI.

608  {
610  return false;
612  }
virtual uint32 GetData(uint32) const
Definition: ZoneScript.h:51
Definition: forge_of_souls.h:33
Definition: icecrown_citadel.h:77
InstanceScript * Instance
Definition: boss_icecrown_gunship_battle.cpp:656
Definition: boss_icecrown_gunship_battle.cpp:176
Definition: InstanceScript.h:59
Definition: SharedDefines.h:999
Definition: boss_icecrown_gunship_battle.cpp:177
EncounterState GetBossState(uint32 id) const
Definition: InstanceScript.h:227

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void gunship_npc_AI::EnterEvadeMode ( EvadeReason  )
inlineoverridevirtual

Reimplemented from CreatureAI.

Reimplemented in npc_gunship_mage::npc_gunship_mageAI.

577  {
578  if (!me->IsAlive() || !me->IsInCombat())
579  return;
580 
581  me->DeleteThreatList();
582  me->CombatStop(true);
584  }
MotionMaster * GetMotionMaster()
Definition: Unit.h:2101
bool IsInCombat() const
Definition: Unit.h:1584
void MoveTargetedHome()
Definition: MotionMaster.cpp:201
Creature *const me
Definition: CreatureAI.h:71
bool IsAlive() const
Definition: Unit.h:1692
void DeleteThreatList()
Definition: Unit.cpp:10700
void CombatStop(bool includingCast=false)
Definition: Unit.cpp:7371

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void gunship_npc_AI::JustDied ( Unit *  )
inlineoverridevirtual

Reimplemented from ScriptedAI.

587  {
588  if (Slot)
590  captain->AI()->SetData(ACTION_CLEAR_SLOT, Index);
591  }
SlotInfo const * Slot
Definition: boss_icecrown_gunship_battle.cpp:657
uint32 Index
Definition: boss_icecrown_gunship_battle.cpp:658
virtual uint32 GetData(uint32) const
Definition: ZoneScript.h:51
Definition: icecrown_citadel.h:184
Definition: forge_of_souls.h:33
Definition: Creature.h:467
Creature * FindNearestCreature(uint32 entry, float range, bool alive=true) const
Definition: Object.cpp:2443
InstanceScript * Instance
Definition: boss_icecrown_gunship_battle.cpp:656
Creature *const me
Definition: CreatureAI.h:71
Definition: icecrown_citadel.h:185
Definition: boss_icecrown_gunship_battle.cpp:205
Definition: SharedDefines.h:999

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void gunship_npc_AI::MovementInform ( uint32  type,
uint32  pointId 
)
inlineoverridevirtual

Reimplemented from CreatureAI.

Reimplemented in npc_gunship_mage::npc_gunship_mageAI, npc_gunship_rocketeer::npc_gunship_rocketeerAI, npc_gunship_gunner::npc_gunship_gunnerAI, and npc_gunship_boarding_addAI.

594  {
595  if (type != POINT_MOTION_TYPE)
596  return;
597 
598  if (pointId == EVENT_CHARGE_PREPATH && Slot)
599  {
604  }
605  }
EventProcessor m_Events
Definition: Unit.h:1948
Definition: Unit.h:1131
SlotInfo const * Slot
Definition: boss_icecrown_gunship_battle.cpp:657
void AddEvent(BasicEvent *Event, uint64 e_time, bool set_addtime=true)
Definition: EventProcessor.cpp:88
static uint32 const ExperiencedTimes[5]
Definition: boss_icecrown_gunship_battle.cpp:512
Definition: boss_icecrown_gunship_battle.cpp:508
Definition: SharedDefines.h:4419
Creature *const me
Definition: CreatureAI.h:71
float GetOrientation() const
Definition: Position.h:107
Definition: boss_icecrown_gunship_battle.cpp:139
uint64 CalculateTime(uint64 t_offset) const
Definition: EventProcessor.cpp:95
void DoCast(uint32 spellId)
Definition: UnitAI.cpp:101
void SetFacingTo(float ori)
Definition: Unit.cpp:15777
void SetReactState(ReactStates st)
Definition: Creature.h:502
Definition: MotionMaster.h:46
Position TargetPosition
Definition: boss_icecrown_gunship_battle.cpp:303

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bool gunship_npc_AI::SelectVictim ( )
inlineprotected
622  {
624  {
626  return false;
627  }
628 
630  {
631  if (Unit* victim = me->SelectVictim())
632  AttackStart(victim);
633 
634  return me->GetVictim() != nullptr;
635  }
636  else if (me->getThreatManager().isThreatListEmpty())
637  {
639  return false;
640  }
641 
642  return true;
643  }
Definition: Unit.h:1129
void EnterEvadeMode(EvadeReason) override
Definition: boss_icecrown_gunship_battle.cpp:576
bool HasReactState(ReactStates state) const
Definition: Creature.h:504
Definition: icecrown_citadel.h:77
bool isThreatListEmpty() const
Definition: ThreatManager.h:220
InstanceScript * Instance
Definition: boss_icecrown_gunship_battle.cpp:656
Creature *const me
Definition: CreatureAI.h:71
Definition: CreatureAI.h:90
Definition: InstanceScript.h:59
Unit * GetVictim() const
Definition: Unit.h:1379
void AttackStart(Unit *) override
Definition: ScriptedCreature.cpp:117
Unit * SelectVictim()
Definition: Unit.cpp:10775
ThreatManager & getThreatManager()
Definition: Unit.h:1998
EncounterState GetBossState(uint32 id) const
Definition: InstanceScript.h:227
Definition: Unit.h:1305

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void gunship_npc_AI::SetData ( uint32  type,
uint32  data 
)
inlineoverridevirtual

Reimplemented from UnitAI.

Reimplemented in npc_gunship_boarding_addAI.

552  {
553  if (type == ACTION_SET_SLOT && data < MAX_SLOTS)
554  {
555  SetSlotInfo(data);
556 
558 
559  float x, y, z, o;
560  Slot->TargetPosition.GetPosition(x, y, z, o);
561 
563  float hx = x, hy = y, hz = z, ho = o;
564  me->GetTransport()->CalculatePassengerPosition(hx, hy, hz, &ho);
565  me->SetHomePosition(hx, hy, hz, ho);
566 
568 
570  init.DisableTransportPathTransformations();
571  init.MoveTo(x, y, z, false);
572  init.Launch();
573  }
574  }
void SetTransportHomePosition(float x, float y, float z, float o)
Definition: Creature.h:675
SlotInfo const * Slot
Definition: boss_icecrown_gunship_battle.cpp:657
Definition: Unit.h:1129
void CalculatePassengerPosition(float &x, float &y, float &z, float *o=NULL) const override
This method transforms supplied transport offsets into global coordinates.
Definition: Transport.h:72
MotionMaster * GetMotionMaster()
Definition: Unit.h:2101
void SetHomePosition(float x, float y, float z, float o)
Definition: Creature.h:670
Definition: SharedDefines.h:4419
Creature *const me
Definition: CreatureAI.h:71
void MovePoint(uint32 id, Position const &pos, bool generatePath=true)
Definition: MotionMaster.h:172
G3D::int16 z
Definition: Vector3int16.h:46
void GetPosition(float &x, float &y) const
Definition: Position.h:109
Definition: boss_icecrown_gunship_battle.cpp:206
G3D::int16 y
Definition: Vector2int16.h:38
Transport * GetTransport() const
Definition: Object.h:602
G3D::int16 x
Definition: Vector2int16.h:37
Definition: MoveSplineInit.h:52
Definition: boss_icecrown_gunship_battle.cpp:297
void SetSlotInfo(uint32 index)
Definition: boss_icecrown_gunship_battle.cpp:615
void SetReactState(ReactStates st)
Definition: Creature.h:502
Position TargetPosition
Definition: boss_icecrown_gunship_battle.cpp:303

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void gunship_npc_AI::SetSlotInfo ( uint32  index)
inlineprotected
616  {
617  Index = index;
619  }
SlotInfo const * Slot
Definition: boss_icecrown_gunship_battle.cpp:657
uint32 Index
Definition: boss_icecrown_gunship_battle.cpp:658
virtual uint32 GetData(uint32) const
Definition: ZoneScript.h:51
Definition: forge_of_souls.h:33
InstanceScript * Instance
Definition: boss_icecrown_gunship_battle.cpp:656
SlotInfo const OrgrimsHammerSlotInfo[MAX_SLOTS]
Definition: boss_icecrown_gunship_battle.cpp:341
Definition: SharedDefines.h:999
SlotInfo const SkybreakerSlotInfo[MAX_SLOTS]
Definition: boss_icecrown_gunship_battle.cpp:307

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void gunship_npc_AI::TriggerBurningPitch ( )
inlineprotected
646  {
650  {
651  DoCastAOE(BurningPitchId, true);
653  }
654  }
void DoCastAOE(uint32 spellId, bool triggered=false)
Definition: UnitAI.cpp:167
void AddCooldown(uint32 spellId, uint32 itemId, std::chrono::duration< Type, Period > cooldownDuration)
Definition: SpellHistory.h:95
Definition: Unit.h:565
Definition: Unit.h:1129
uint32 BurningPitchId
Definition: boss_icecrown_gunship_battle.cpp:659
bool HasReactState(ReactStates state) const
Definition: Creature.h:504
Definition: icecrown_citadel.h:77
InstanceScript * Instance
Definition: boss_icecrown_gunship_battle.cpp:656
Creature *const me
Definition: CreatureAI.h:71
SpellHistory * GetSpellHistory()
Definition: Unit.h:1926
Definition: InstanceScript.h:59
uint32 urand(uint32 min, uint32 max)
Definition: Random.cpp:45
float milliseconds()
Definition: units.h:92
bool HasCooldown(SpellInfo const *spellInfo, uint32 itemId=0, bool ignoreCategoryCooldown=false) const
Definition: SpellHistory.cpp:591
bool HasUnitState(const uint32 f) const
Definition: Unit.h:1395
EncounterState GetBossState(uint32 id) const
Definition: InstanceScript.h:227

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Member Data Documentation

uint32 gunship_npc_AI::BurningPitchId
protected
uint32 gunship_npc_AI::Index
protected
InstanceScript* gunship_npc_AI::Instance
protected
SlotInfo const* gunship_npc_AI::Slot
protected

The documentation for this struct was generated from the following file: