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npc_argent_captainAI Struct Reference

Public Member Functions

 npc_argent_captainAI (Creature *creature)
 
void JustDied (Unit *) override
 
void KilledUnit (Unit *victim) override
 
void DoAction (int32 action) override
 
void EnterCombat (Unit *) override
 
bool CanAIAttack (Unit const *target) const override
 
void EnterEvadeMode (EvadeReason why) override
 
void SpellHit (Unit *, SpellInfo const *spell) override
 
- Public Member Functions inherited from ScriptedAI
 ScriptedAI (Creature *creature)
 
virtual ~ScriptedAI ()
 
void AttackStartNoMove (Unit *target)
 
void DamageTaken (Unit *, uint32 &) override
 
virtual void UpdateAI (uint32 diff) override
 
void JustSummoned (Creature *) override
 
void SummonedCreatureDespawn (Creature *) override
 
void SpellHitTarget (Unit *, SpellInfo const *) override
 
void OnPossess (bool)
 
void Reset () override
 
void AttackStart (Unit *) override
 
void DoStartMovement (Unit *target, float distance=0.0f, float angle=0.0f)
 
void DoStartNoMovement (Unit *target)
 
void DoStopAttack ()
 
void DoCastSpell (Unit *target, SpellInfo const *spellInfo, bool triggered=false)
 
void DoPlaySoundToSet (WorldObject *source, uint32 soundId)
 
void DoResetThreat ()
 
float DoGetThreat (Unit *unit)
 
void DoModifyThreatPercent (Unit *unit, int32 pct)
 
void DoTeleportTo (float x, float y, float z, uint32 time=0)
 
void DoTeleportTo (float const pos[4])
 
void DoTeleportPlayer (Unit *unit, float x, float y, float z, float o)
 
void DoTeleportAll (float x, float y, float z, float o)
 
Unit * DoSelectLowestHpFriendly (float range, uint32 minHPDiff=1)
 
std::list< Creature * > DoFindFriendlyCC (float range)
 
std::list< Creature * > DoFindFriendlyMissingBuff (float range, uint32 spellId)
 
Player * GetPlayerAtMinimumRange (float minRange)
 
Creature * DoSpawnCreature (uint32 entry, float offsetX, float offsetY, float offsetZ, float angle, uint32 type, uint32 despawntime)
 
bool HealthBelowPct (uint32 pct) const
 
bool HealthAbovePct (uint32 pct) const
 
SpellInfo const * SelectSpell (Unit *target, uint32 school, uint32 mechanic, SelectTargetType targets, float rangeMin, float rangeMax, SelectEffect effect)
 
void SetEquipmentSlots (bool loadDefault, int32 mainHand=EQUIP_NO_CHANGE, int32 offHand=EQUIP_NO_CHANGE, int32 ranged=EQUIP_NO_CHANGE)
 
void SetCombatMovement (bool allowMovement)
 
bool IsCombatMovementAllowed () const
 
bool IsHeroic () const
 
Difficulty GetDifficulty () const
 
bool Is25ManRaid () const
 
template<class T >
const T & DUNGEON_MODE (const T &normal5, const T &heroic10) const
 
template<class T >
const T & RAID_MODE (const T &normal10, const T &normal25) const
 
template<class T >
const T & RAID_MODE (const T &normal10, const T &normal25, const T &heroic10, const T &heroic25) const
 
- Public Member Functions inherited from CreatureAI
void Talk (uint8 id, WorldObject const *whisperTarget=nullptr)
 
 CreatureAI (Creature *creature)
 
virtual ~CreatureAI ()
 
void MoveInLineOfSight_Safe (Unit *who)
 == Reactions At ================================= More...
 
void TriggerAlert (Unit const *who) const
 
virtual bool CanRespawn ()
 
virtual void IsSummonedBy (Unit *)
 
virtual void SummonedCreatureDies (Creature *, Unit *)
 
virtual void AttackedBy (Unit *)
 
virtual bool IsEscorted () const
 
virtual void JustRespawned ()
 
virtual void MovementInform (uint32, uint32)
 
void OnCharmed (bool apply) override
 
virtual void JustReachedHome ()
 
void DoZoneInCombat (Creature *creature=NULL, float maxRangeToNearestTarget=50.0f)
 
virtual void ReceiveEmote (Player *, uint32)
 
virtual void OwnerAttackedBy (Unit *)
 
virtual void OwnerAttacked (Unit *)
 
virtual void CorpseRemoved (uint32 &)
 == Triggered Actions Requested ================== More...
 
virtual void PassengerBoarded (Unit *, int8, bool)
 == Fields ======================================= More...
 
virtual void OnSpellClick (Unit *, bool &)
 
virtual bool CanSeeAlways (WorldObject const *)
 
int32 VisualizeBoundary (uint32 duration, Unit *owner=nullptr, bool fill=false) const
 
virtual bool CheckInRoom ()
 
CreatureBoundary const * GetBoundary () const
 
- Public Member Functions inherited from UnitAI
 UnitAI (Unit *unit)
 
virtual ~UnitAI ()
 
virtual void InitializeAI ()
 
virtual uint32 GetData (uint32) const
 
virtual void SetData (uint32, uint32)
 
virtual void SetGUID (ObjectGuid, int32=0)
 
virtual ObjectGuid GetGUID (int32=0) const
 
Unit * SelectTarget (SelectAggroTarget targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, int32 aura=0)
 
template<class PREDICATE >
Unit * SelectTarget (SelectAggroTarget targetType, uint32 position, PREDICATE const &predicate)
 
void SelectTargetList (std::list< Unit * > &targetList, uint32 num, SelectAggroTarget targetType, float dist=0.0f, bool playerOnly=false, int32 aura=0)
 
template<class PREDICATE >
void SelectTargetList (std::list< Unit * > &targetList, PREDICATE const &predicate, uint32 maxTargets, SelectAggroTarget targetType)
 
virtual void DamageDealt (Unit *, uint32 &, DamageEffectType)
 
virtual void HealReceived (Unit *, uint32 &)
 
virtual void HealDone (Unit *, uint32 &)
 
virtual void SpellInterrupted (uint32, uint32)
 
void AttackStartCaster (Unit *victim, float dist)
 
void DoCast (uint32 spellId)
 
void DoCast (Unit *victim, uint32 spellId, bool triggered=false)
 
void DoCastVictim (uint32 spellId, bool triggered=false)
 
void DoCastAOE (uint32 spellId, bool triggered=false)
 
void DoMeleeAttackIfReady ()
 
bool DoSpellAttackIfReady (uint32 spellId)
 
virtual void sGossipHello (Player *)
 
virtual void sGossipSelect (Player *, uint32, uint32)
 
virtual void sGossipSelectCode (Player *, uint32, uint32, char const *)
 
virtual void sQuestAccept (Player *, Quest const *)
 
virtual void sQuestSelect (Player *, Quest const *)
 
virtual void sQuestReward (Player *, Quest const *, uint32)
 
virtual bool sOnDummyEffect (Unit *, uint32, SpellEffIndex)
 
virtual void sOnGameEvent (bool, uint16)
 

Protected Attributes

EventMap Events
 
InstanceScript * instance
 
float FollowAngle
 
float FollowDist
 
bool IsUndead
 
- Protected Attributes inherited from CreatureAI
Creature *const me
 
CreatureBoundary const * _boundary
 
- Protected Attributes inherited from UnitAI
Unit *const me
 

Private Attributes

bool _firstDeath
 

Additional Inherited Members

- Public Types inherited from CreatureAI
enum  EvadeReason { EVADE_REASON_NO_HOSTILES, EVADE_REASON_BOUNDARY, EVADE_REASON_SEQUENCE_BREAK, EVADE_REASON_OTHER }
 
- Static Public Member Functions inherited from UnitAI
static void FillAISpellInfo ()
 
- Public Attributes inherited from ScriptedAI
bool IsFleeing
 
- Static Public Attributes inherited from UnitAI
static AISpellInfoType * AISpellInfo
 
- Protected Member Functions inherited from CreatureAI
bool UpdateVictim ()
 
bool UpdateVictimWithGaze ()
 
void SetGazeOn (Unit *target)
 
Creature * DoSummon (uint32 entry, Position const &pos, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
Creature * DoSummon (uint32 entry, WorldObject *obj, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
Creature * DoSummonFlyer (uint32 entry, WorldObject *obj, float flightZ, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
bool CheckBoundary (Position const *who=nullptr) const
 
void SetBoundary (CreatureBoundary const *boundary)
 
virtual void MoveInLineOfSight (Unit *)
 
bool _EnterEvadeMode (EvadeReason why=EVADE_REASON_OTHER)
 

Constructor & Destructor Documentation

npc_argent_captainAI::npc_argent_captainAI ( Creature *  creature)
inline
1229  : ScriptedAI(creature), instance(creature->GetInstanceScript()), _firstDeath(true)
1230  {
1233  IsUndead = false;
1234  }
#define PET_FOLLOW_ANGLE
Definition: PetDefines.h:78
float FollowAngle
Definition: icecrown_citadel.cpp:1342
ScriptedAI(Creature *creature)
Definition: ScriptedCreature.cpp:100
InstanceScript * GetInstanceScript()
Definition: Object.cpp:1540
InstanceScript * instance
Definition: icecrown_citadel.cpp:1341
bool _firstDeath
Definition: icecrown_citadel.cpp:1347
float FollowDist
Definition: icecrown_citadel.cpp:1343
bool IsUndead
Definition: icecrown_citadel.cpp:1344
#define PET_FOLLOW_DIST
Definition: PetDefines.h:77

Member Function Documentation

bool npc_argent_captainAI::CanAIAttack ( Unit const *  target) const
inlineoverridevirtual

Reimplemented from UnitAI.

1281  {
1282  // do not see targets inside Frostwing Halls when we are not there
1283  return (me->GetPositionY() > 2660.0f) == (target->GetPositionY() > 2660.0f);
1284  }
Creature *const me
Definition: CreatureAI.h:71
float GetPositionY() const
Definition: Position.h:105

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void npc_argent_captainAI::DoAction ( int32  action)
inlineoverridevirtual

Reimplemented from UnitAI.

1254  {
1255  if (action == ACTION_START_GAUNTLET)
1256  {
1258  {
1260  FollowAngle = me->GetAngle(crok) + me->GetOrientation();
1261  FollowDist = me->GetDistance2d(crok);
1263  }
1264 
1265  me->setActive(true);
1266  }
1267  else if (action == ACTION_RESET_EVENT)
1268  {
1269  _firstDeath = true;
1270  }
1271  }
float FollowAngle
Definition: icecrown_citadel.cpp:1342
Definition: MotionMaster.h:60
void setActive(bool isActiveObject)
Definition: Object.cpp:1473
MotionMaster * GetMotionMaster()
Definition: Unit.h:2101
Definition: icecrown_citadel.h:107
Definition: Unit.h:1130
Definition: icecrown_citadel.cpp:269
InstanceScript * instance
Definition: icecrown_citadel.cpp:1341
Definition: Creature.h:467
Creature *const me
Definition: CreatureAI.h:71
virtual ObjectGuid GetGuidData(uint32 type) const override
Definition: InstanceScript.cpp:93
float GetOrientation() const
Definition: Position.h:107
bool _firstDeath
Definition: icecrown_citadel.cpp:1347
float GetAngle(Position const *pos) const
Definition: Position.cpp:63
TC_GAME_API Creature * GetCreature(WorldObject const &u, ObjectGuid const &guid)
Definition: ObjectAccessor.cpp:174
float FollowDist
Definition: icecrown_citadel.cpp:1343
float GetDistance2d(WorldObject const *obj) const
Definition: Object.cpp:1612
Definition: icecrown_citadel.cpp:272
void SetReactState(ReactStates st)
Definition: Creature.h:502
void MoveFollow(Unit *target, float dist, float angle, MovementSlot slot=MOTION_SLOT_ACTIVE)
Definition: MotionMaster.cpp:265

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void npc_argent_captainAI::EnterCombat ( Unit *  )
inlineoverridevirtual

Reimplemented from ScriptedAI.

1274  {
1275  me->SetHomePosition(*me);
1276  if (IsUndead)
1277  DoZoneInCombat();
1278  }
void DoZoneInCombat(Creature *creature=NULL, float maxRangeToNearestTarget=50.0f)
Definition: CreatureAI.cpp:47
void SetHomePosition(float x, float y, float z, float o)
Definition: Creature.h:670
Creature *const me
Definition: CreatureAI.h:71
bool IsUndead
Definition: icecrown_citadel.cpp:1344

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void npc_argent_captainAI::EnterEvadeMode ( EvadeReason  why)
inlineoverridevirtual

Reimplemented from CreatureAI.

1287  {
1288  // not yet following
1290  {
1292  return;
1293  }
1294 
1295  if (!_EnterEvadeMode(why))
1296  return;
1297 
1298  if (!me->GetVehicle())
1299  {
1300  me->GetMotionMaster()->Clear(false);
1303  }
1304 
1305  Reset();
1306  }
float FollowAngle
Definition: icecrown_citadel.cpp:1342
void Clear(bool reset=true)
Definition: MotionMaster.h:138
Definition: MotionMaster.h:60
virtual void EnterEvadeMode(EvadeReason why=EVADE_REASON_OTHER)
Definition: CreatureAI.cpp:168
MotionMaster * GetMotionMaster()
Definition: Unit.h:2101
Definition: icecrown_citadel.h:107
InstanceScript * instance
Definition: icecrown_citadel.cpp:1341
Definition: Creature.h:467
bool _EnterEvadeMode(EvadeReason why=EVADE_REASON_OTHER)
Definition: CreatureAI.cpp:255
Creature *const me
Definition: CreatureAI.h:71
virtual ObjectGuid GetGuidData(uint32 type) const override
Definition: InstanceScript.cpp:93
TC_GAME_API Creature * GetCreature(WorldObject const &u, ObjectGuid const &guid)
Definition: ObjectAccessor.cpp:174
MovementGeneratorType GetMotionSlotType(int slot) const
Definition: MotionMaster.cpp:671
void Reset() override
Definition: ScriptedCreature.h:192
float FollowDist
Definition: icecrown_citadel.cpp:1343
Vehicle * GetVehicle() const
Definition: Unit.h:2166
bool IsUndead
Definition: icecrown_citadel.cpp:1344
Definition: MotionMaster.h:43
void MoveFollow(Unit *target, float dist, float angle, MovementSlot slot=MOTION_SLOT_ACTIVE)
Definition: MotionMaster.cpp:265

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void npc_argent_captainAI::JustDied ( Unit *  )
inlineoverridevirtual

Reimplemented from ScriptedAI.

1237  {
1238  if (_firstDeath)
1239  {
1240  _firstDeath = false;
1242  }
1243  else
1245  }
Definition: icecrown_citadel.cpp:93
Definition: icecrown_citadel.cpp:96
bool _firstDeath
Definition: icecrown_citadel.cpp:1347
void Talk(uint8 id, WorldObject const *whisperTarget=nullptr)
Definition: CreatureAI.cpp:42

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void npc_argent_captainAI::KilledUnit ( Unit *  victim)
inlineoverridevirtual

Reimplemented from ScriptedAI.

1248  {
1249  if (victim->GetTypeId() == TYPEID_PLAYER)
1251  }
Definition: icecrown_citadel.cpp:95
TypeID GetTypeId() const
Definition: Object.h:113
void Talk(uint8 id, WorldObject const *whisperTarget=nullptr)
Definition: CreatureAI.cpp:42
Definition: ObjectGuid.h:33

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void npc_argent_captainAI::SpellHit ( Unit *  ,
SpellInfo const *  spell 
)
inlineoverridevirtual

Reimplemented from ScriptedAI.

1309  {
1310  if (spell->Id == SPELL_REVIVE_CHAMPION && !IsUndead)
1311  {
1312  IsUndead = true;
1314  uint32 newEntry = 0;
1315  switch (me->GetEntry())
1316  {
1317  case NPC_CAPTAIN_ARNATH:
1318  newEntry = NPC_CAPTAIN_ARNATH_UNDEAD;
1319  break;
1320  case NPC_CAPTAIN_BRANDON:
1321  newEntry = NPC_CAPTAIN_BRANDON_UNDEAD;
1322  break;
1323  case NPC_CAPTAIN_GRONDEL:
1324  newEntry = NPC_CAPTAIN_GRONDEL_UNDEAD;
1325  break;
1326  case NPC_CAPTAIN_RUPERT:
1327  newEntry = NPC_CAPTAIN_RUPERT_UNDEAD;
1328  break;
1329  default:
1330  return;
1331  }
1332 
1334  me->UpdateEntry(newEntry, me->GetCreatureData());
1335  DoCast(me, SPELL_UNDEATH, true);
1336  }
1337  }
Definition: icecrown_citadel.cpp:94
CreatureData const * GetCreatureData() const
Definition: Creature.h:559
Definition: icecrown_citadel.cpp:129
Creature *const me
Definition: CreatureAI.h:71
void setDeathState(DeathState s) override
Definition: Creature.cpp:1624
Definition: Unit.h:545
Definition: icecrown_citadel.h:263
Definition: icecrown_citadel.h:260
uint32_t uint32
Definition: Define.h:150
void DoCast(uint32 spellId)
Definition: UnitAI.cpp:101
void Talk(uint8 id, WorldObject const *whisperTarget=nullptr)
Definition: CreatureAI.cpp:42
Definition: icecrown_citadel.cpp:128
Definition: icecrown_citadel.h:259
Definition: icecrown_citadel.h:264
bool IsUndead
Definition: icecrown_citadel.cpp:1344
uint32 GetEntry() const
Definition: Object.h:107
Definition: icecrown_citadel.h:265
bool UpdateEntry(uint32 entry, CreatureData const *data=nullptr)
Definition: Creature.cpp:407
Definition: icecrown_citadel.h:258
Definition: icecrown_citadel.h:262
Definition: icecrown_citadel.h:261

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Member Data Documentation

bool npc_argent_captainAI::_firstDeath
private
EventMap npc_argent_captainAI::Events
protected
float npc_argent_captainAI::FollowAngle
protected
float npc_argent_captainAI::FollowDist
protected
InstanceScript* npc_argent_captainAI::instance
protected
bool npc_argent_captainAI::IsUndead
protected

The documentation for this struct was generated from the following file: