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spell_occuthar_eyes_of_occuthar_vehicle::spell_occuthar_eyes_of_occuthar_vehicle_SpellScript Class Reference

Private Member Functions

 PrepareSpellScript (spell_occuthar_eyes_of_occuthar_vehicle_SpellScript)
 
bool Load () override
 
void HandleScript ()
 
void Register () override
 

Additional Inherited Members

- Public Member Functions inherited from SpellScript
bool _Validate (SpellInfo const *entry) override
 
bool _Load (Spell *spell)
 
void _InitHit ()
 
bool _IsEffectPrevented (SpellEffIndex effIndex)
 
bool _IsDefaultEffectPrevented (SpellEffIndex effIndex)
 
void _PrepareScriptCall (SpellScriptHookType hookType)
 
void _FinishScriptCall ()
 
bool IsInCheckCastHook () const
 
bool IsInTargetHook () const
 
bool IsInHitPhase () const
 
bool IsInEffectHook () const
 
UnitGetCaster ()
 
UnitGetOriginalCaster ()
 
SpellInfo constGetSpellInfo ()
 
SpellValue constGetSpellValue ()
 
SpellEffectInfo constGetEffectInfo (SpellEffIndex) const
 
WorldLocation constGetExplTargetDest ()
 
void SetExplTargetDest (WorldLocation &loc)
 
WorldObjectGetExplTargetWorldObject ()
 
UnitGetExplTargetUnit ()
 
GameObjectGetExplTargetGObj ()
 
ItemGetExplTargetItem ()
 
UnitGetHitUnit ()
 
CreatureGetHitCreature ()
 
PlayerGetHitPlayer ()
 
ItemGetHitItem ()
 
GameObjectGetHitGObj ()
 
WorldLocationGetHitDest ()
 
int32 GetHitDamage ()
 
void SetHitDamage (int32 damage)
 
void PreventHitDamage ()
 
int32 GetHitHeal ()
 
void SetHitHeal (int32 heal)
 
void PreventHitHeal ()
 
SpellGetSpell ()
 
AuraGetHitAura ()
 
void PreventHitAura ()
 
void PreventHitEffect (SpellEffIndex effIndex)
 
void PreventHitDefaultEffect (SpellEffIndex effIndex)
 
SpellEffectInfo constGetEffectInfo () const
 
int32 GetEffectValue () const
 
void SetEffectValue (int32 value)
 
ItemGetCastItem ()
 
void CreateItem (uint32 effIndex, uint32 itemId)
 
SpellInfo constGetTriggeringSpell ()
 
void FinishCast (SpellCastResult result)
 
void SetCustomCastResultMessage (SpellCustomErrors result)
 
- Public Member Functions inherited from _SpellScript
 _SpellScript ()
 
virtual ~_SpellScript ()
 
virtual void _Register ()
 
virtual void _Unload ()
 
virtual void _Init (std::string const *scriptname, uint32 spellId)
 
std::string const_GetScriptName () const
 
virtual bool Validate (SpellInfo const *)
 
virtual void Unload ()
 
- Public Attributes inherited from SpellScript
HookList< CastHandlerBeforeCast
 
HookList< CastHandlerOnCast
 
HookList< CastHandlerAfterCast
 
HookList< CheckCastHandlerOnCheckCast
 
HookList< EffectHandlerOnEffectLaunch
 
HookList< EffectHandlerOnEffectLaunchTarget
 
HookList< EffectHandlerOnEffectHit
 
HookList< EffectHandlerOnEffectHitTarget
 
HookList< EffectHandlerOnEffectSuccessfulDispel
 
HookList< HitHandlerBeforeHit
 
HookList< HitHandlerOnHit
 
HookList< HitHandlerAfterHit
 
HookList
< ObjectAreaTargetSelectHandler
OnObjectAreaTargetSelect
 
HookList
< ObjectTargetSelectHandler
OnObjectTargetSelect
 
HookList
< DestinationTargetSelectHandler
OnDestinationTargetSelect
 
- Protected Attributes inherited from _SpellScript
uint8 m_currentScriptState
 
std::string constm_scriptName
 
uint32 m_scriptSpellId
 

Member Function Documentation

void spell_occuthar_eyes_of_occuthar_vehicle::spell_occuthar_eyes_of_occuthar_vehicle_SpellScript::HandleScript ( )
inlineprivate
324  {
325  Position pos = GetHitUnit()->GetPosition();
326 
327  if (Creature* occuthar = ObjectAccessor::GetCreature(*GetCaster(), GetCaster()->GetInstanceScript()->GetGuidData(DATA_OCCUTHAR)))
328  {
329  if (Creature* creature = occuthar->SummonCreature(NPC_EYE_OF_OCCUTHAR, pos))
330  creature->CastSpell(GetHitUnit(), SPELL_GAZE_OF_OCCUTHAR, false);
331  }
332  }
Definition: Creature.h:467
Definition: baradin_hold.h:33
void GetPosition(float &x, float &y) const
Definition: Position.h:109
TC_GAME_API Creature * GetCreature(WorldObject const &u, ObjectGuid const &guid)
Definition: ObjectAccessor.cpp:174
Definition: baradin_hold.h:43
Unit * GetCaster()
Definition: SpellScript.cpp:394
Definition: boss_occuthar.cpp:33
Definition: Position.h:27
Unit * GetHitUnit()
Definition: SpellScript.cpp:441
TempSummon * SummonCreature(uint32 id, Position const &pos, TempSummonType spwtype=TEMPSUMMON_MANUAL_DESPAWN, uint32 despwtime=0, uint32 vehId=0) const
Definition: Object.cpp:2346

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bool spell_occuthar_eyes_of_occuthar_vehicle::spell_occuthar_eyes_of_occuthar_vehicle_SpellScript::Load ( )
inlineoverrideprivatevirtual

Reimplemented from _SpellScript.

319  {
320  return GetCaster()->GetInstanceScript() != NULL;
321  }
InstanceScript * GetInstanceScript()
Definition: Object.cpp:1540
arena_t NULL
Definition: jemalloc_internal.h:624
Unit * GetCaster()
Definition: SpellScript.cpp:394

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spell_occuthar_eyes_of_occuthar_vehicle::spell_occuthar_eyes_of_occuthar_vehicle_SpellScript::PrepareSpellScript ( spell_occuthar_eyes_of_occuthar_vehicle_SpellScript  )
private
void spell_occuthar_eyes_of_occuthar_vehicle::spell_occuthar_eyes_of_occuthar_vehicle_SpellScript::Register ( )
inlineoverrideprivatevirtual

Implements _SpellScript.

335  {
337  }
#define SpellHitFn(F)
Definition: SpellScript.h:306
HookList< HitHandler > AfterHit
Definition: SpellScript.h:304

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The documentation for this class was generated from the following file: