Definition: Creature.h:467
Definition: baradin_hold.h:33
void GetPosition(float &x, float &y) const
Definition: Position.h:109
TC_GAME_API Creature * GetCreature(WorldObject const &u, ObjectGuid const &guid)
Definition: ObjectAccessor.cpp:174
Definition: baradin_hold.h:43
Unit * GetCaster()
Definition: SpellScript.cpp:394
Definition: boss_occuthar.cpp:33
Definition: Position.h:27
Unit * GetHitUnit()
Definition: SpellScript.cpp:441
TempSummon * SummonCreature(uint32 id, Position const &pos, TempSummonType spwtype=TEMPSUMMON_MANUAL_DESPAWN, uint32 despwtime=0, uint32 vehId=0) const
Definition: Object.cpp:2346