void spell_ioc_launch::spell_ioc_launch_SpellScript::Launch |
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EventProcessor m_Events
Definition: Unit.h:1948
void AddEvent(BasicEvent *Event, uint64 e_time, bool set_addtime=true)
Definition: EventProcessor.cpp:88
Player * GetHitPlayer()
Definition: SpellScript.cpp:464
WorldLocation const * GetExplTargetDest()
Definition: SpellScript.cpp:409
Unit * GetCaster()
Definition: SpellScript.cpp:394
Creature * ToCreature()
Definition: Object.h:194
Definition: isle_of_conquest.cpp:206
void spell_ioc_launch::spell_ioc_launch_SpellScript::Register |
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Implements _SpellScript.
#define SpellHitFn(F)
Definition: SpellScript.h:306
void Launch()
Definition: isle_of_conquest.cpp:242
HookList< HitHandler > AfterHit
Definition: SpellScript.h:304
The documentation for this class was generated from the following file: