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boss_kagani_nightstrike::boss_kagani_nightstrikeAI Struct Reference

Public Member Functions

 boss_kagani_nightstrikeAI (Creature *creature)
 
void Initialize ()
 
void Reset () override
 
void UpdateAI (uint32 diff) override
 
- Public Member Functions inherited from boss_priestess_lackey_commonAI
 boss_priestess_lackey_commonAI (Creature *creature)
 
void Initialize ()
 
void EnterCombat (Unit *who) override
 
void JustDied (Unit *) override
 
void KilledUnit (Unit *victim) override
 
void AcquireGUIDs ()
 
- Public Member Functions inherited from ScriptedAI
 ScriptedAI (Creature *creature)
 
virtual ~ScriptedAI ()
 
void AttackStartNoMove (Unit *target)
 
void DamageTaken (Unit *, uint32 &) override
 
void JustSummoned (Creature *) override
 
void SummonedCreatureDespawn (Creature *) override
 
void SpellHit (Unit *, SpellInfo const *) override
 
void SpellHitTarget (Unit *, SpellInfo const *) override
 
void OnPossess (bool)
 
void AttackStart (Unit *) override
 
void DoStartMovement (Unit *target, float distance=0.0f, float angle=0.0f)
 
void DoStartNoMovement (Unit *target)
 
void DoStopAttack ()
 
void DoCastSpell (Unit *target, SpellInfo const *spellInfo, bool triggered=false)
 
void DoPlaySoundToSet (WorldObject *source, uint32 soundId)
 
void DoResetThreat ()
 
float DoGetThreat (Unit *unit)
 
void DoModifyThreatPercent (Unit *unit, int32 pct)
 
void DoTeleportTo (float x, float y, float z, uint32 time=0)
 
void DoTeleportTo (float const pos[4])
 
void DoTeleportPlayer (Unit *unit, float x, float y, float z, float o)
 
void DoTeleportAll (float x, float y, float z, float o)
 
UnitDoSelectLowestHpFriendly (float range, uint32 minHPDiff=1)
 
std::list< Creature * > DoFindFriendlyCC (float range)
 
std::list< Creature * > DoFindFriendlyMissingBuff (float range, uint32 spellId)
 
PlayerGetPlayerAtMinimumRange (float minRange)
 
CreatureDoSpawnCreature (uint32 entry, float offsetX, float offsetY, float offsetZ, float angle, uint32 type, uint32 despawntime)
 
bool HealthBelowPct (uint32 pct) const
 
bool HealthAbovePct (uint32 pct) const
 
SpellInfo constSelectSpell (Unit *target, uint32 school, uint32 mechanic, SelectTargetType targets, float rangeMin, float rangeMax, SelectEffect effect)
 
void SetEquipmentSlots (bool loadDefault, int32 mainHand=EQUIP_NO_CHANGE, int32 offHand=EQUIP_NO_CHANGE, int32 ranged=EQUIP_NO_CHANGE)
 
void SetCombatMovement (bool allowMovement)
 
bool IsCombatMovementAllowed () const
 
bool IsHeroic () const
 
Difficulty GetDifficulty () const
 
bool Is25ManRaid () const
 
template<class T >
const T & DUNGEON_MODE (const T &normal5, const T &heroic10) const
 
template<class T >
const T & RAID_MODE (const T &normal10, const T &normal25) const
 
template<class T >
const T & RAID_MODE (const T &normal10, const T &normal25, const T &heroic10, const T &heroic25) const
 
- Public Member Functions inherited from CreatureAI
void Talk (uint8 id, WorldObject const *whisperTarget=nullptr)
 
 CreatureAI (Creature *creature)
 
virtual ~CreatureAI ()
 
void MoveInLineOfSight_Safe (Unit *who)
 == Reactions At ================================= More...
 
void TriggerAlert (Unit const *who) const
 
virtual bool CanRespawn ()
 
virtual void EnterEvadeMode (EvadeReason why=EVADE_REASON_OTHER)
 
virtual void IsSummonedBy (Unit *)
 
virtual void SummonedCreatureDies (Creature *, Unit *)
 
virtual void AttackedBy (Unit *)
 
virtual bool IsEscorted () const
 
virtual void JustRespawned ()
 
virtual void MovementInform (uint32, uint32)
 
void OnCharmed (bool apply) override
 
virtual void JustReachedHome ()
 
void DoZoneInCombat (Creature *creature=NULL, float maxRangeToNearestTarget=50.0f)
 
virtual void ReceiveEmote (Player *, uint32)
 
virtual void OwnerAttackedBy (Unit *)
 
virtual void OwnerAttacked (Unit *)
 
virtual void CorpseRemoved (uint32 &)
 == Triggered Actions Requested ================== More...
 
virtual void PassengerBoarded (Unit *, int8, bool)
 == Fields ======================================= More...
 
virtual void OnSpellClick (Unit *, bool &)
 
virtual bool CanSeeAlways (WorldObject const *)
 
int32 VisualizeBoundary (uint32 duration, Unit *owner=nullptr, bool fill=false) const
 
virtual bool CheckInRoom ()
 
CreatureBoundary constGetBoundary () const
 
- Public Member Functions inherited from UnitAI
 UnitAI (Unit *unit)
 
virtual ~UnitAI ()
 
virtual bool CanAIAttack (Unit const *) const
 
virtual void InitializeAI ()
 
virtual void DoAction (int32)
 
virtual uint32 GetData (uint32) const
 
virtual void SetData (uint32, uint32)
 
virtual void SetGUID (ObjectGuid, int32=0)
 
virtual ObjectGuid GetGUID (int32=0) const
 
UnitSelectTarget (SelectAggroTarget targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, int32 aura=0)
 
template<class PREDICATE >
UnitSelectTarget (SelectAggroTarget targetType, uint32 position, PREDICATE const &predicate)
 
void SelectTargetList (std::list< Unit * > &targetList, uint32 num, SelectAggroTarget targetType, float dist=0.0f, bool playerOnly=false, int32 aura=0)
 
template<class PREDICATE >
void SelectTargetList (std::list< Unit * > &targetList, PREDICATE const &predicate, uint32 maxTargets, SelectAggroTarget targetType)
 
virtual void DamageDealt (Unit *, uint32 &, DamageEffectType)
 
virtual void HealReceived (Unit *, uint32 &)
 
virtual void HealDone (Unit *, uint32 &)
 
virtual void SpellInterrupted (uint32, uint32)
 
void AttackStartCaster (Unit *victim, float dist)
 
void DoCast (uint32 spellId)
 
void DoCast (Unit *victim, uint32 spellId, bool triggered=false)
 
void DoCastVictim (uint32 spellId, bool triggered=false)
 
void DoCastAOE (uint32 spellId, bool triggered=false)
 
void DoMeleeAttackIfReady ()
 
bool DoSpellAttackIfReady (uint32 spellId)
 
virtual void sGossipHello (Player *)
 
virtual void sGossipSelect (Player *, uint32, uint32)
 
virtual void sGossipSelectCode (Player *, uint32, uint32, char const *)
 
virtual void sQuestAccept (Player *, Quest const *)
 
virtual void sQuestSelect (Player *, Quest const *)
 
virtual void sQuestReward (Player *, Quest const *, uint32)
 
virtual bool sOnDummyEffect (Unit *, uint32, SpellEffIndex)
 
virtual void sOnGameEvent (bool, uint16)
 

Public Attributes

uint32 Gouge_Timer
 
uint32 Kick_Timer
 
uint32 Vanish_Timer
 
uint32 Eviscerate_Timer
 
uint32 Wait_Timer
 
bool InVanish
 
- Public Attributes inherited from boss_priestess_lackey_commonAI
InstanceScriptinstance
 
ObjectGuid m_auiLackeyGUIDs [MAX_ACTIVE_LACKEY]
 
uint32 ResetThreatTimer
 
bool UsedPotion
 
- Public Attributes inherited from ScriptedAI
bool IsFleeing
 

Additional Inherited Members

- Public Types inherited from CreatureAI
enum  EvadeReason { EVADE_REASON_NO_HOSTILES, EVADE_REASON_BOUNDARY, EVADE_REASON_SEQUENCE_BREAK, EVADE_REASON_OTHER }
 
- Static Public Member Functions inherited from UnitAI
static void FillAISpellInfo ()
 
- Static Public Attributes inherited from UnitAI
static AISpellInfoTypeAISpellInfo
 
- Protected Member Functions inherited from CreatureAI
bool UpdateVictim ()
 
bool UpdateVictimWithGaze ()
 
void SetGazeOn (Unit *target)
 
CreatureDoSummon (uint32 entry, Position const &pos, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
CreatureDoSummon (uint32 entry, WorldObject *obj, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
CreatureDoSummonFlyer (uint32 entry, WorldObject *obj, float flightZ, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
bool CheckBoundary (Position const *who=nullptr) const
 
void SetBoundary (CreatureBoundary const *boundary)
 
virtual void MoveInLineOfSight (Unit *)
 
bool _EnterEvadeMode (EvadeReason why=EVADE_REASON_OTHER)
 
- Protected Attributes inherited from CreatureAI
Creature *const me
 
CreatureBoundary const_boundary
 
- Protected Attributes inherited from UnitAI
Unit *const me
 

Constructor & Destructor Documentation

boss_kagani_nightstrike::boss_kagani_nightstrikeAI::boss_kagani_nightstrikeAI ( Creature creature)
inline
507  {
508  Initialize();
509  }
boss_priestess_lackey_commonAI(Creature *creature)
Definition: boss_priestess_delrissa.cpp:359
void Initialize()
Definition: boss_priestess_delrissa.cpp:511

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Member Function Documentation

void boss_kagani_nightstrike::boss_kagani_nightstrikeAI::Initialize ( void  )
inline
512  {
513  Gouge_Timer = 5500;
514  Kick_Timer = 7000;
515  Vanish_Timer = 2000;
516  Eviscerate_Timer = 6000;
517  Wait_Timer = 5000;
518  InVanish = false;
519  }
uint32 Eviscerate_Timer
Definition: boss_priestess_delrissa.cpp:524
uint32 Vanish_Timer
Definition: boss_priestess_delrissa.cpp:523
uint32 Kick_Timer
Definition: boss_priestess_delrissa.cpp:522
bool InVanish
Definition: boss_priestess_delrissa.cpp:526
uint32 Wait_Timer
Definition: boss_priestess_delrissa.cpp:525
uint32 Gouge_Timer
Definition: boss_priestess_delrissa.cpp:521

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void boss_kagani_nightstrike::boss_kagani_nightstrikeAI::Reset ( )
inlineoverridevirtual

Reimplemented from boss_priestess_lackey_commonAI.

529  {
530  Initialize();
531  me->SetVisible(true);
532 
534  }
Creature *const me
Definition: CreatureAI.h:71
void Initialize()
Definition: boss_priestess_delrissa.cpp:511
void SetVisible(bool x)
Definition: Unit.cpp:10368
void Reset() override
Definition: boss_priestess_delrissa.cpp:384

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void boss_kagani_nightstrike::boss_kagani_nightstrikeAI::UpdateAI ( uint32  diff)
inlineoverridevirtual

Reimplemented from boss_priestess_lackey_commonAI.

537  {
538  if (!UpdateVictim())
539  return;
540 
542 
543  if (Vanish_Timer <= diff)
544  {
546 
548 
549  DoResetThreat();
550 
551  if (unit)
552  me->AddThreat(unit, 1000.0f);
553 
554  InVanish = true;
555  Vanish_Timer = 30000;
556  Wait_Timer = 10000;
557  } else Vanish_Timer -= diff;
558 
559  if (InVanish)
560  {
561  if (Wait_Timer <= diff)
562  {
565  me->SetVisible(true); // ...? Hacklike
566  InVanish = false;
567  } else Wait_Timer -= diff;
568  }
569 
570  if (Gouge_Timer <= diff)
571  {
573  Gouge_Timer = 5500;
574  } else Gouge_Timer -= diff;
575 
576  if (Kick_Timer <= diff)
577  {
579  Kick_Timer = 7000;
580  } else Kick_Timer -= diff;
581 
582  if (Eviscerate_Timer <= diff)
583  {
585  Eviscerate_Timer = 4000;
586  } else Eviscerate_Timer -= diff;
587 
588  if (!InVanish)
590  }
Definition: boss_priestess_delrissa.cpp:489
void AddThreat(Unit *victim, float fThreat, SpellSchoolMask schoolMask=SPELL_SCHOOL_MASK_NORMAL, SpellInfo const *threatSpell=NULL)
Definition: Unit.cpp:10691
bool UpdateVictim()
Definition: CreatureAI.cpp:233
uint32 Eviscerate_Timer
Definition: boss_priestess_delrissa.cpp:524
Definition: boss_priestess_delrissa.cpp:490
Definition: boss_priestess_delrissa.cpp:488
uint32 Vanish_Timer
Definition: boss_priestess_delrissa.cpp:523
Creature *const me
Definition: CreatureAI.h:71
Definition: boss_priestess_delrissa.cpp:486
Definition: boss_priestess_delrissa.cpp:485
uint32 Kick_Timer
Definition: boss_priestess_delrissa.cpp:522
Definition: UnitAI.h:35
Unit * SelectTarget(SelectAggroTarget targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, int32 aura=0)
Definition: UnitAI.cpp:91
void SetVisible(bool x)
Definition: Unit.cpp:10368
void DoCast(uint32 spellId)
Definition: UnitAI.cpp:101
bool InVanish
Definition: boss_priestess_delrissa.cpp:526
void DoResetThreat()
Definition: ScriptedCreature.cpp:248
void DoMeleeAttackIfReady()
Definition: UnitAI.cpp:49
void UpdateAI(uint32 diff) override
Definition: boss_priestess_delrissa.cpp:467
void DoCastVictim(uint32 spellId, bool triggered=false)
Definition: UnitAI.cpp:159
uint32 Wait_Timer
Definition: boss_priestess_delrissa.cpp:525
uint32 Gouge_Timer
Definition: boss_priestess_delrissa.cpp:521
Definition: Unit.h:1305
Definition: boss_priestess_delrissa.cpp:487

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Member Data Documentation

uint32 boss_kagani_nightstrike::boss_kagani_nightstrikeAI::Eviscerate_Timer
uint32 boss_kagani_nightstrike::boss_kagani_nightstrikeAI::Gouge_Timer
bool boss_kagani_nightstrike::boss_kagani_nightstrikeAI::InVanish
uint32 boss_kagani_nightstrike::boss_kagani_nightstrikeAI::Kick_Timer
uint32 boss_kagani_nightstrike::boss_kagani_nightstrikeAI::Vanish_Timer
uint32 boss_kagani_nightstrike::boss_kagani_nightstrikeAI::Wait_Timer

The documentation for this struct was generated from the following file: