#include <BattlefieldPackets.h>
WorldPackets::Battlefield::BFMgrQueueRequestResponse::BFMgrQueueRequestResponse |
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Definition: Opcodes.h:828
ServerPacket(OpcodeServer opcode, size_t initialSize=200, ConnectionType connection=CONNECTION_TYPE_DEFAULT)
Definition: Packet.h:49
WorldPacket const * WorldPackets::Battlefield::BFMgrQueueRequestResponse::Write |
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Implements WorldPackets::Packet.
int8_t int8
Definition: g3dmath.h:163
bool LoggingIn
Definition: BattlefieldPackets.h:91
void FlushBits()
Definition: ByteBuffer.h:150
uint64_t uint64
Definition: g3dmath.h:170
WorldPacket _worldPacket
Definition: Packet.h:43
bool WriteBit(uint32 bit)
Definition: ByteBuffer.h:170
uint64 QueueID
Definition: BattlefieldPackets.h:86
int32 AreaID
Definition: BattlefieldPackets.h:87
int8 BattleState
Definition: BattlefieldPackets.h:90
ObjectGuid FailedPlayerGUID
Definition: BattlefieldPackets.h:89
int8 Result
Definition: BattlefieldPackets.h:88
int32_t int32
Definition: g3dmath.h:167
int32 WorldPackets::Battlefield::BFMgrQueueRequestResponse::AreaID = 0 |
int8 WorldPackets::Battlefield::BFMgrQueueRequestResponse::BattleState = 0 |
ObjectGuid WorldPackets::Battlefield::BFMgrQueueRequestResponse::FailedPlayerGUID |
bool WorldPackets::Battlefield::BFMgrQueueRequestResponse::LoggingIn = false |
uint64 WorldPackets::Battlefield::BFMgrQueueRequestResponse::QueueID = 0 |
int8 WorldPackets::Battlefield::BFMgrQueueRequestResponse::Result = 0 |
The documentation for this class was generated from the following files: