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WorldPackets::Battlefield::BFMgrQueueRequestResponse Class Referencefinal

#include <BattlefieldPackets.h>

Public Member Functions

 BFMgrQueueRequestResponse ()
 
WorldPacket constWrite () override
 
- Public Member Functions inherited from WorldPackets::ServerPacket
 ServerPacket (OpcodeServer opcode, size_t initialSize=200, ConnectionType connection=CONNECTION_TYPE_DEFAULT)
 
void Read () overridefinal
 
void Clear ()
 
WorldPacket && Move ()
 
OpcodeServer GetOpcode () const
 
- Public Member Functions inherited from WorldPackets::Packet
 Packet (WorldPacket &&worldPacket)
 
virtual ~Packet ()=default
 
 Packet (Packet const &right)=delete
 
Packetoperator= (Packet const &right)=delete
 
WorldPacket constGetRawPacket () const
 
size_t GetSize () const
 
ConnectionType GetConnection () const
 

Public Attributes

uint64 QueueID = 0
 
int32 AreaID = 0
 
int8 Result = 0
 
ObjectGuid FailedPlayerGUID
 
int8 BattleState = 0
 
bool LoggingIn = false
 

Additional Inherited Members

- Protected Attributes inherited from WorldPackets::Packet
WorldPacket _worldPacket
 

Constructor & Destructor Documentation

WorldPackets::Battlefield::BFMgrQueueRequestResponse::BFMgrQueueRequestResponse ( )
inline
82 : ServerPacket(SMSG_BF_MGR_QUEUE_REQUEST_RESPONSE, 8 + 4 + 1 + 16 + 1 + 1) { }
Definition: Opcodes.h:828
ServerPacket(OpcodeServer opcode, size_t initialSize=200, ConnectionType connection=CONNECTION_TYPE_DEFAULT)
Definition: Packet.h:49

Member Function Documentation

WorldPacket const * WorldPackets::Battlefield::BFMgrQueueRequestResponse::Write ( )
overridevirtual

Implements WorldPackets::Packet.

55 {
63  return &_worldPacket;
64 }
int8_t int8
Definition: g3dmath.h:163
bool LoggingIn
Definition: BattlefieldPackets.h:91
void FlushBits()
Definition: ByteBuffer.h:150
uint64_t uint64
Definition: g3dmath.h:170
WorldPacket _worldPacket
Definition: Packet.h:43
bool WriteBit(uint32 bit)
Definition: ByteBuffer.h:170
uint64 QueueID
Definition: BattlefieldPackets.h:86
int32 AreaID
Definition: BattlefieldPackets.h:87
int8 BattleState
Definition: BattlefieldPackets.h:90
ObjectGuid FailedPlayerGUID
Definition: BattlefieldPackets.h:89
int8 Result
Definition: BattlefieldPackets.h:88
int32_t int32
Definition: g3dmath.h:167

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Member Data Documentation

int32 WorldPackets::Battlefield::BFMgrQueueRequestResponse::AreaID = 0
int8 WorldPackets::Battlefield::BFMgrQueueRequestResponse::BattleState = 0
ObjectGuid WorldPackets::Battlefield::BFMgrQueueRequestResponse::FailedPlayerGUID
bool WorldPackets::Battlefield::BFMgrQueueRequestResponse::LoggingIn = false
uint64 WorldPackets::Battlefield::BFMgrQueueRequestResponse::QueueID = 0
int8 WorldPackets::Battlefield::BFMgrQueueRequestResponse::Result = 0

The documentation for this class was generated from the following files: