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boss_apoko::boss_apokoAI Struct Reference

Public Member Functions

 boss_apokoAI (Creature *creature)
 
void Initialize ()
 
void Reset () override
 
void UpdateAI (uint32 diff) override
 
- Public Member Functions inherited from boss_priestess_lackey_commonAI
 boss_priestess_lackey_commonAI (Creature *creature)
 
void Initialize ()
 
void EnterCombat (Unit *who) override
 
void JustDied (Unit *) override
 
void KilledUnit (Unit *victim) override
 
void AcquireGUIDs ()
 
- Public Member Functions inherited from ScriptedAI
 ScriptedAI (Creature *creature)
 
virtual ~ScriptedAI ()
 
void AttackStartNoMove (Unit *target)
 
void DamageTaken (Unit *, uint32 &) override
 
void JustSummoned (Creature *) override
 
void SummonedCreatureDespawn (Creature *) override
 
void SpellHit (Unit *, SpellInfo const *) override
 
void SpellHitTarget (Unit *, SpellInfo const *) override
 
void OnPossess (bool)
 
void AttackStart (Unit *) override
 
void DoStartMovement (Unit *target, float distance=0.0f, float angle=0.0f)
 
void DoStartNoMovement (Unit *target)
 
void DoStopAttack ()
 
void DoCastSpell (Unit *target, SpellInfo const *spellInfo, bool triggered=false)
 
void DoPlaySoundToSet (WorldObject *source, uint32 soundId)
 
void DoResetThreat ()
 
float DoGetThreat (Unit *unit)
 
void DoModifyThreatPercent (Unit *unit, int32 pct)
 
void DoTeleportTo (float x, float y, float z, uint32 time=0)
 
void DoTeleportTo (float const pos[4])
 
void DoTeleportPlayer (Unit *unit, float x, float y, float z, float o)
 
void DoTeleportAll (float x, float y, float z, float o)
 
UnitDoSelectLowestHpFriendly (float range, uint32 minHPDiff=1)
 
std::list< Creature * > DoFindFriendlyCC (float range)
 
std::list< Creature * > DoFindFriendlyMissingBuff (float range, uint32 spellId)
 
PlayerGetPlayerAtMinimumRange (float minRange)
 
CreatureDoSpawnCreature (uint32 entry, float offsetX, float offsetY, float offsetZ, float angle, uint32 type, uint32 despawntime)
 
bool HealthBelowPct (uint32 pct) const
 
bool HealthAbovePct (uint32 pct) const
 
SpellInfo constSelectSpell (Unit *target, uint32 school, uint32 mechanic, SelectTargetType targets, float rangeMin, float rangeMax, SelectEffect effect)
 
void SetEquipmentSlots (bool loadDefault, int32 mainHand=EQUIP_NO_CHANGE, int32 offHand=EQUIP_NO_CHANGE, int32 ranged=EQUIP_NO_CHANGE)
 
void SetCombatMovement (bool allowMovement)
 
bool IsCombatMovementAllowed () const
 
bool IsHeroic () const
 
Difficulty GetDifficulty () const
 
bool Is25ManRaid () const
 
template<class T >
const T & DUNGEON_MODE (const T &normal5, const T &heroic10) const
 
template<class T >
const T & RAID_MODE (const T &normal10, const T &normal25) const
 
template<class T >
const T & RAID_MODE (const T &normal10, const T &normal25, const T &heroic10, const T &heroic25) const
 
- Public Member Functions inherited from CreatureAI
void Talk (uint8 id, WorldObject const *whisperTarget=nullptr)
 
 CreatureAI (Creature *creature)
 
virtual ~CreatureAI ()
 
void MoveInLineOfSight_Safe (Unit *who)
 == Reactions At ================================= More...
 
void TriggerAlert (Unit const *who) const
 
virtual bool CanRespawn ()
 
virtual void EnterEvadeMode (EvadeReason why=EVADE_REASON_OTHER)
 
virtual void IsSummonedBy (Unit *)
 
virtual void SummonedCreatureDies (Creature *, Unit *)
 
virtual void AttackedBy (Unit *)
 
virtual bool IsEscorted () const
 
virtual void JustRespawned ()
 
virtual void MovementInform (uint32, uint32)
 
void OnCharmed (bool apply) override
 
virtual void JustReachedHome ()
 
void DoZoneInCombat (Creature *creature=NULL, float maxRangeToNearestTarget=50.0f)
 
virtual void ReceiveEmote (Player *, uint32)
 
virtual void OwnerAttackedBy (Unit *)
 
virtual void OwnerAttacked (Unit *)
 
virtual void CorpseRemoved (uint32 &)
 == Triggered Actions Requested ================== More...
 
virtual void PassengerBoarded (Unit *, int8, bool)
 == Fields ======================================= More...
 
virtual void OnSpellClick (Unit *, bool &)
 
virtual bool CanSeeAlways (WorldObject const *)
 
int32 VisualizeBoundary (uint32 duration, Unit *owner=nullptr, bool fill=false) const
 
virtual bool CheckInRoom ()
 
CreatureBoundary constGetBoundary () const
 
- Public Member Functions inherited from UnitAI
 UnitAI (Unit *unit)
 
virtual ~UnitAI ()
 
virtual bool CanAIAttack (Unit const *) const
 
virtual void InitializeAI ()
 
virtual void DoAction (int32)
 
virtual uint32 GetData (uint32) const
 
virtual void SetData (uint32, uint32)
 
virtual void SetGUID (ObjectGuid, int32=0)
 
virtual ObjectGuid GetGUID (int32=0) const
 
UnitSelectTarget (SelectAggroTarget targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, int32 aura=0)
 
template<class PREDICATE >
UnitSelectTarget (SelectAggroTarget targetType, uint32 position, PREDICATE const &predicate)
 
void SelectTargetList (std::list< Unit * > &targetList, uint32 num, SelectAggroTarget targetType, float dist=0.0f, bool playerOnly=false, int32 aura=0)
 
template<class PREDICATE >
void SelectTargetList (std::list< Unit * > &targetList, PREDICATE const &predicate, uint32 maxTargets, SelectAggroTarget targetType)
 
virtual void DamageDealt (Unit *, uint32 &, DamageEffectType)
 
virtual void HealReceived (Unit *, uint32 &)
 
virtual void HealDone (Unit *, uint32 &)
 
virtual void SpellInterrupted (uint32, uint32)
 
void AttackStartCaster (Unit *victim, float dist)
 
void DoCast (uint32 spellId)
 
void DoCast (Unit *victim, uint32 spellId, bool triggered=false)
 
void DoCastVictim (uint32 spellId, bool triggered=false)
 
void DoCastAOE (uint32 spellId, bool triggered=false)
 
void DoMeleeAttackIfReady ()
 
bool DoSpellAttackIfReady (uint32 spellId)
 
virtual void sGossipHello (Player *)
 
virtual void sGossipSelect (Player *, uint32, uint32)
 
virtual void sGossipSelectCode (Player *, uint32, uint32, char const *)
 
virtual void sQuestAccept (Player *, Quest const *)
 
virtual void sQuestSelect (Player *, Quest const *)
 
virtual void sQuestReward (Player *, Quest const *, uint32)
 
virtual bool sOnDummyEffect (Unit *, uint32, SpellEffIndex)
 
virtual void sOnGameEvent (bool, uint16)
 

Public Attributes

uint32 Totem_Timer
 
uint8 Totem_Amount
 
uint32 War_Stomp_Timer
 
uint32 Purge_Timer
 
uint32 Healing_Wave_Timer
 
uint32 Frost_Shock_Timer
 
- Public Attributes inherited from boss_priestess_lackey_commonAI
InstanceScriptinstance
 
ObjectGuid m_auiLackeyGUIDs [MAX_ACTIVE_LACKEY]
 
uint32 ResetThreatTimer
 
bool UsedPotion
 
- Public Attributes inherited from ScriptedAI
bool IsFleeing
 

Additional Inherited Members

- Public Types inherited from CreatureAI
enum  EvadeReason { EVADE_REASON_NO_HOSTILES, EVADE_REASON_BOUNDARY, EVADE_REASON_SEQUENCE_BREAK, EVADE_REASON_OTHER }
 
- Static Public Member Functions inherited from UnitAI
static void FillAISpellInfo ()
 
- Static Public Attributes inherited from UnitAI
static AISpellInfoTypeAISpellInfo
 
- Protected Member Functions inherited from CreatureAI
bool UpdateVictim ()
 
bool UpdateVictimWithGaze ()
 
void SetGazeOn (Unit *target)
 
CreatureDoSummon (uint32 entry, Position const &pos, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
CreatureDoSummon (uint32 entry, WorldObject *obj, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
CreatureDoSummonFlyer (uint32 entry, WorldObject *obj, float flightZ, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
bool CheckBoundary (Position const *who=nullptr) const
 
void SetBoundary (CreatureBoundary const *boundary)
 
virtual void MoveInLineOfSight (Unit *)
 
bool _EnterEvadeMode (EvadeReason why=EVADE_REASON_OTHER)
 
- Protected Attributes inherited from CreatureAI
Creature *const me
 
CreatureBoundary const_boundary
 
- Protected Attributes inherited from UnitAI
Unit *const me
 

Constructor & Destructor Documentation

boss_apoko::boss_apokoAI::boss_apokoAI ( Creature creature)
inline
1168  : boss_priestess_lackey_commonAI(creature)
1169  {
1170  Initialize();
1171  }
void Initialize()
Definition: boss_priestess_delrissa.cpp:1173
boss_priestess_lackey_commonAI(Creature *creature)
Definition: boss_priestess_delrissa.cpp:359

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Member Function Documentation

void boss_apoko::boss_apokoAI::Initialize ( void  )
inline
1174  {
1175  Totem_Timer = 2000;
1176  Totem_Amount = 1;
1177  War_Stomp_Timer = 10000;
1178  Purge_Timer = 8000;
1179  Healing_Wave_Timer = 5000;
1180  Frost_Shock_Timer = 7000;
1181  }
uint8 Totem_Amount
Definition: boss_priestess_delrissa.cpp:1184
uint32 Healing_Wave_Timer
Definition: boss_priestess_delrissa.cpp:1187
uint32 Totem_Timer
Definition: boss_priestess_delrissa.cpp:1183
uint32 War_Stomp_Timer
Definition: boss_priestess_delrissa.cpp:1185
uint32 Purge_Timer
Definition: boss_priestess_delrissa.cpp:1186
uint32 Frost_Shock_Timer
Definition: boss_priestess_delrissa.cpp:1188

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void boss_apoko::boss_apokoAI::Reset ( )
inlineoverridevirtual

Reimplemented from boss_priestess_lackey_commonAI.

1191  {
1192  Initialize();
1193 
1195  }
void Initialize()
Definition: boss_priestess_delrissa.cpp:1173
void Reset() override
Definition: boss_priestess_delrissa.cpp:384

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void boss_apoko::boss_apokoAI::UpdateAI ( uint32  diff)
inlineoverridevirtual

Reimplemented from boss_priestess_lackey_commonAI.

1198  {
1199  if (!UpdateVictim())
1200  return;
1201 
1203 
1204  if (Totem_Timer <= diff)
1205  {
1207  ++Totem_Amount;
1208  Totem_Timer = Totem_Amount*2000;
1209  } else Totem_Timer -= diff;
1210 
1211  if (War_Stomp_Timer <= diff)
1212  {
1214  War_Stomp_Timer = 10000;
1215  } else War_Stomp_Timer -= diff;
1216 
1217  if (Purge_Timer <= diff)
1218  {
1219  if (Unit* unit = SelectTarget(SELECT_TARGET_RANDOM, 0))
1220  DoCast(unit, SPELL_PURGE);
1221 
1222  Purge_Timer = 15000;
1223  } else Purge_Timer -= diff;
1224 
1225  if (Frost_Shock_Timer <= diff)
1226  {
1228  Frost_Shock_Timer = 7000;
1229  } else Frost_Shock_Timer -= diff;
1230 
1231  if (Healing_Wave_Timer <= diff)
1232  {
1234  Healing_Wave_Timer = 5000;
1235  } else Healing_Wave_Timer -= diff;
1236 
1238  }
uint8 Totem_Amount
Definition: boss_priestess_delrissa.cpp:1184
Definition: boss_priestess_delrissa.cpp:70
uint32 Healing_Wave_Timer
Definition: boss_priestess_delrissa.cpp:1187
bool UpdateVictim()
Definition: CreatureAI.cpp:233
uint32 Totem_Timer
Definition: boss_priestess_delrissa.cpp:1183
Definition: boss_priestess_delrissa.cpp:74
Definition: boss_priestess_delrissa.cpp:71
static First const & RAND(First const &first, Second const &second, Rest const &...rest)
Definition: CreatureAIImpl.h:30
uint32 War_Stomp_Timer
Definition: boss_priestess_delrissa.cpp:1185
Creature *const me
Definition: CreatureAI.h:71
Definition: boss_priestess_delrissa.cpp:73
Definition: UnitAI.h:35
Definition: boss_priestess_delrissa.cpp:69
Definition: boss_priestess_delrissa.cpp:72
Unit * SelectTarget(SelectAggroTarget targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, int32 aura=0)
Definition: UnitAI.cpp:91
void DoCast(uint32 spellId)
Definition: UnitAI.cpp:101
void DoMeleeAttackIfReady()
Definition: UnitAI.cpp:49
void UpdateAI(uint32 diff) override
Definition: boss_priestess_delrissa.cpp:467
Definition: boss_priestess_delrissa.cpp:75
void DoCastVictim(uint32 spellId, bool triggered=false)
Definition: UnitAI.cpp:159
uint32 Purge_Timer
Definition: boss_priestess_delrissa.cpp:1186
uint32 Frost_Shock_Timer
Definition: boss_priestess_delrissa.cpp:1188
Definition: Unit.h:1305

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Member Data Documentation

uint32 boss_apoko::boss_apokoAI::Frost_Shock_Timer
uint32 boss_apoko::boss_apokoAI::Healing_Wave_Timer
uint32 boss_apoko::boss_apokoAI::Purge_Timer
uint8 boss_apoko::boss_apokoAI::Totem_Amount
uint32 boss_apoko::boss_apokoAI::Totem_Timer
uint32 boss_apoko::boss_apokoAI::War_Stomp_Timer

The documentation for this struct was generated from the following file: