#include <BattlePetPackets.h>
WorldPackets::BattlePet::PetBattleSlotUpdates::PetBattleSlotUpdates |
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ServerPacket(OpcodeServer opcode, size_t initialSize=200, ConnectionType connection=CONNECTION_TYPE_DEFAULT)
Definition: Packet.h:49
Definition: Opcodes.h:1350
Implements WorldPackets::Packet.
100 for (
auto const& slot :
Slots)
bool NewSlot
Definition: BattlePetPackets.h:105
void FlushBits()
Definition: ByteBuffer.h:150
WorldPacket _worldPacket
Definition: Packet.h:43
bool WriteBit(uint32 bit)
Definition: ByteBuffer.h:170
bool AutoSlotted
Definition: BattlePetPackets.h:104
std::vector< BattlePetSlot > Slots
Definition: BattlePetPackets.h:103
uint32_t uint32
Definition: g3dmath.h:168
bool WorldPackets::BattlePet::PetBattleSlotUpdates::AutoSlotted = false |
bool WorldPackets::BattlePet::PetBattleSlotUpdates::NewSlot = false |
std::vector<BattlePetSlot> WorldPackets::BattlePet::PetBattleSlotUpdates::Slots |
The documentation for this class was generated from the following files: