#include <GridNotifiers.h>
Trinity::PlayerRelocationNotifier::PlayerRelocationNotifier |
( |
Player & |
player | ) |
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inline |
VisibleNotifier(Player &player)
Definition: GridNotifiers.h:50
template<class T >
void Trinity::PlayerRelocationNotifier::Visit |
( |
GridRefManager< T > & |
m | ) |
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|
inline |
void Visit(GridRefManager< T > &m)
Definition: GridNotifiersImpl.h:32
UpdateData i_data
Definition: GridNotifiers.h:46
void CreatureUnitRelocationWorker(Creature *c, Unit *u)
Definition: GridNotifiers.cpp:129
bool isNeedNotify(uint16 f) const
Definition: Object.h:575
Definition: Creature.h:467
Definition: LinkedList.h:141
Player & i_player
Definition: GridNotifiers.h:45
iterator begin()
Definition: GridRefManager.h:36
ObjectGuid const & GetGUID() const
Definition: Object.h:105
std::set< Unit * > i_visibleNow
Definition: GridNotifiers.h:47
GuidUnorderedSet vis_guids
Definition: GridNotifiers.h:48
iterator end()
Definition: GridRefManager.h:37
148 Player* player = iter->GetSource();
157 player->UpdateVisibilityOf(&
i_player);
UpdateData i_data
Definition: GridNotifiers.h:46
Definition: LinkedList.h:141
Player & i_player
Definition: GridNotifiers.h:45
iterator begin()
Definition: GridRefManager.h:36
std::set< Unit * > i_visibleNow
Definition: GridNotifiers.h:47
GuidUnorderedSet vis_guids
Definition: GridNotifiers.h:48
iterator end()
Definition: GridRefManager.h:37
The documentation for this struct was generated from the following files: