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npc_mature_netherwing_drake::npc_mature_netherwing_drakeAI Struct Reference

Public Member Functions

 npc_mature_netherwing_drakeAI (Creature *creature)
 
void Initialize ()
 
void Reset () override
 
void SpellHit (Unit *pCaster, SpellInfo const *spell) override
 
void MovementInform (uint32 type, uint32 id) override
 
void UpdateAI (uint32 diff) override
 
- Public Member Functions inherited from ScriptedAI
 ScriptedAI (Creature *creature)
 
virtual ~ScriptedAI ()
 
void AttackStartNoMove (Unit *target)
 
void DamageTaken (Unit *, uint32 &) override
 
void JustDied (Unit *) override
 
void KilledUnit (Unit *) override
 
void JustSummoned (Creature *) override
 
void SummonedCreatureDespawn (Creature *) override
 
void SpellHitTarget (Unit *, SpellInfo const *) override
 
void OnPossess (bool)
 
void EnterCombat (Unit *) override
 
void AttackStart (Unit *) override
 
void DoStartMovement (Unit *target, float distance=0.0f, float angle=0.0f)
 
void DoStartNoMovement (Unit *target)
 
void DoStopAttack ()
 
void DoCastSpell (Unit *target, SpellInfo const *spellInfo, bool triggered=false)
 
void DoPlaySoundToSet (WorldObject *source, uint32 soundId)
 
void DoResetThreat ()
 
float DoGetThreat (Unit *unit)
 
void DoModifyThreatPercent (Unit *unit, int32 pct)
 
void DoTeleportTo (float x, float y, float z, uint32 time=0)
 
void DoTeleportTo (float const pos[4])
 
void DoTeleportPlayer (Unit *unit, float x, float y, float z, float o)
 
void DoTeleportAll (float x, float y, float z, float o)
 
UnitDoSelectLowestHpFriendly (float range, uint32 minHPDiff=1)
 
std::list< Creature * > DoFindFriendlyCC (float range)
 
std::list< Creature * > DoFindFriendlyMissingBuff (float range, uint32 spellId)
 
PlayerGetPlayerAtMinimumRange (float minRange)
 
CreatureDoSpawnCreature (uint32 entry, float offsetX, float offsetY, float offsetZ, float angle, uint32 type, uint32 despawntime)
 
bool HealthBelowPct (uint32 pct) const
 
bool HealthAbovePct (uint32 pct) const
 
SpellInfo constSelectSpell (Unit *target, uint32 school, uint32 mechanic, SelectTargetType targets, float rangeMin, float rangeMax, SelectEffect effect)
 
void SetEquipmentSlots (bool loadDefault, int32 mainHand=EQUIP_NO_CHANGE, int32 offHand=EQUIP_NO_CHANGE, int32 ranged=EQUIP_NO_CHANGE)
 
void SetCombatMovement (bool allowMovement)
 
bool IsCombatMovementAllowed () const
 
bool IsHeroic () const
 
Difficulty GetDifficulty () const
 
bool Is25ManRaid () const
 
template<class T >
const T & DUNGEON_MODE (const T &normal5, const T &heroic10) const
 
template<class T >
const T & RAID_MODE (const T &normal10, const T &normal25) const
 
template<class T >
const T & RAID_MODE (const T &normal10, const T &normal25, const T &heroic10, const T &heroic25) const
 
- Public Member Functions inherited from CreatureAI
void Talk (uint8 id, WorldObject const *whisperTarget=nullptr)
 
 CreatureAI (Creature *creature)
 
virtual ~CreatureAI ()
 
void MoveInLineOfSight_Safe (Unit *who)
 == Reactions At ================================= More...
 
void TriggerAlert (Unit const *who) const
 
virtual bool CanRespawn ()
 
virtual void EnterEvadeMode (EvadeReason why=EVADE_REASON_OTHER)
 
virtual void IsSummonedBy (Unit *)
 
virtual void SummonedCreatureDies (Creature *, Unit *)
 
virtual void AttackedBy (Unit *)
 
virtual bool IsEscorted () const
 
virtual void JustRespawned ()
 
void OnCharmed (bool apply) override
 
virtual void JustReachedHome ()
 
void DoZoneInCombat (Creature *creature=NULL, float maxRangeToNearestTarget=50.0f)
 
virtual void ReceiveEmote (Player *, uint32)
 
virtual void OwnerAttackedBy (Unit *)
 
virtual void OwnerAttacked (Unit *)
 
virtual void CorpseRemoved (uint32 &)
 == Triggered Actions Requested ================== More...
 
virtual void PassengerBoarded (Unit *, int8, bool)
 == Fields ======================================= More...
 
virtual void OnSpellClick (Unit *, bool &)
 
virtual bool CanSeeAlways (WorldObject const *)
 
int32 VisualizeBoundary (uint32 duration, Unit *owner=nullptr, bool fill=false) const
 
virtual bool CheckInRoom ()
 
CreatureBoundary constGetBoundary () const
 
- Public Member Functions inherited from UnitAI
 UnitAI (Unit *unit)
 
virtual ~UnitAI ()
 
virtual bool CanAIAttack (Unit const *) const
 
virtual void InitializeAI ()
 
virtual void DoAction (int32)
 
virtual uint32 GetData (uint32) const
 
virtual void SetData (uint32, uint32)
 
virtual void SetGUID (ObjectGuid, int32=0)
 
virtual ObjectGuid GetGUID (int32=0) const
 
UnitSelectTarget (SelectAggroTarget targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, int32 aura=0)
 
template<class PREDICATE >
UnitSelectTarget (SelectAggroTarget targetType, uint32 position, PREDICATE const &predicate)
 
void SelectTargetList (std::list< Unit * > &targetList, uint32 num, SelectAggroTarget targetType, float dist=0.0f, bool playerOnly=false, int32 aura=0)
 
template<class PREDICATE >
void SelectTargetList (std::list< Unit * > &targetList, PREDICATE const &predicate, uint32 maxTargets, SelectAggroTarget targetType)
 
virtual void DamageDealt (Unit *, uint32 &, DamageEffectType)
 
virtual void HealReceived (Unit *, uint32 &)
 
virtual void HealDone (Unit *, uint32 &)
 
virtual void SpellInterrupted (uint32, uint32)
 
void AttackStartCaster (Unit *victim, float dist)
 
void DoCast (uint32 spellId)
 
void DoCast (Unit *victim, uint32 spellId, bool triggered=false)
 
void DoCastVictim (uint32 spellId, bool triggered=false)
 
void DoCastAOE (uint32 spellId, bool triggered=false)
 
void DoMeleeAttackIfReady ()
 
bool DoSpellAttackIfReady (uint32 spellId)
 
virtual void sGossipHello (Player *)
 
virtual void sGossipSelect (Player *, uint32, uint32)
 
virtual void sGossipSelectCode (Player *, uint32, uint32, char const *)
 
virtual void sQuestAccept (Player *, Quest const *)
 
virtual void sQuestSelect (Player *, Quest const *)
 
virtual void sQuestReward (Player *, Quest const *, uint32)
 
virtual bool sOnDummyEffect (Unit *, uint32, SpellEffIndex)
 
virtual void sOnGameEvent (bool, uint16)
 

Public Attributes

ObjectGuid uiPlayerGUID
 
bool bCanEat
 
bool bIsEating
 
uint32 EatTimer
 
uint32 CastTimer
 
- Public Attributes inherited from ScriptedAI
bool IsFleeing
 

Additional Inherited Members

- Public Types inherited from CreatureAI
enum  EvadeReason { EVADE_REASON_NO_HOSTILES, EVADE_REASON_BOUNDARY, EVADE_REASON_SEQUENCE_BREAK, EVADE_REASON_OTHER }
 
- Static Public Member Functions inherited from UnitAI
static void FillAISpellInfo ()
 
- Static Public Attributes inherited from UnitAI
static AISpellInfoTypeAISpellInfo
 
- Protected Member Functions inherited from CreatureAI
bool UpdateVictim ()
 
bool UpdateVictimWithGaze ()
 
void SetGazeOn (Unit *target)
 
CreatureDoSummon (uint32 entry, Position const &pos, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
CreatureDoSummon (uint32 entry, WorldObject *obj, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
CreatureDoSummonFlyer (uint32 entry, WorldObject *obj, float flightZ, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
bool CheckBoundary (Position const *who=nullptr) const
 
void SetBoundary (CreatureBoundary const *boundary)
 
virtual void MoveInLineOfSight (Unit *)
 
bool _EnterEvadeMode (EvadeReason why=EVADE_REASON_OTHER)
 
- Protected Attributes inherited from CreatureAI
Creature *const me
 
CreatureBoundary const_boundary
 
- Protected Attributes inherited from UnitAI
Unit *const me
 

Constructor & Destructor Documentation

npc_mature_netherwing_drake::npc_mature_netherwing_drakeAI::npc_mature_netherwing_drakeAI ( Creature creature)
inline
220  : ScriptedAI(creature)
221  {
222  Initialize();
223  }
ScriptedAI(Creature *creature)
Definition: ScriptedCreature.cpp:100
void Initialize()
Definition: zone_shadowmoon_valley.cpp:225

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Member Function Documentation

void npc_mature_netherwing_drake::npc_mature_netherwing_drakeAI::Initialize ( void  )
inline
226  {
228 
229  bCanEat = false;
230  bIsEating = false;
231 
232  EatTimer = 5000;
233  CastTimer = 5000;
234  }
bool bIsEating
Definition: zone_shadowmoon_valley.cpp:239
bool bCanEat
Definition: zone_shadowmoon_valley.cpp:238
uint32 EatTimer
Definition: zone_shadowmoon_valley.cpp:241
uint32 CastTimer
Definition: zone_shadowmoon_valley.cpp:242
void Clear()
Definition: ObjectGuid.h:215
ObjectGuid uiPlayerGUID
Definition: zone_shadowmoon_valley.cpp:236

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void npc_mature_netherwing_drake::npc_mature_netherwing_drakeAI::MovementInform ( uint32  type,
uint32  id 
)
inlineoverridevirtual

Reimplemented from CreatureAI.

262  {
263  if (type != POINT_MOTION_TYPE)
264  return;
265 
266  if (id == POINT_ID)
267  {
268  bIsEating = true;
269  EatTimer = 7000;
271  }
272  }
bool bIsEating
Definition: zone_shadowmoon_valley.cpp:239
Definition: zone_shadowmoon_valley.cpp:200
Creature *const me
Definition: CreatureAI.h:71
uint32 EatTimer
Definition: zone_shadowmoon_valley.cpp:241
Definition: SharedDefines.h:2443
void HandleEmoteCommand(uint32 anim_id)
Definition: Unit.cpp:1444
Definition: MotionMaster.h:46

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void npc_mature_netherwing_drake::npc_mature_netherwing_drakeAI::Reset ( )
inlineoverridevirtual

Reimplemented from ScriptedAI.

245  {
246  Initialize();
247  }
void Initialize()
Definition: zone_shadowmoon_valley.cpp:225

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void npc_mature_netherwing_drake::npc_mature_netherwing_drakeAI::SpellHit ( Unit pCaster,
SpellInfo const spell 
)
inlineoverridevirtual

Reimplemented from ScriptedAI.

250  {
251  if (bCanEat || bIsEating)
252  return;
253 
254  if (pCaster->GetTypeId() == TYPEID_PLAYER && spell->Id == SPELL_PLACE_CARCASS && !me->HasAura(SPELL_JUST_EATEN))
255  {
256  uiPlayerGUID = pCaster->GetGUID();
257  bCanEat = true;
258  }
259  }
bool HasAura(uint32 spellId, ObjectGuid casterGUID=ObjectGuid::Empty, ObjectGuid itemCasterGUID=ObjectGuid::Empty, uint32 reqEffMask=0) const
Definition: Unit.cpp:4240
bool bIsEating
Definition: zone_shadowmoon_valley.cpp:239
Definition: zone_shadowmoon_valley.cpp:198
bool bCanEat
Definition: zone_shadowmoon_valley.cpp:238
Creature *const me
Definition: CreatureAI.h:71
TypeID GetTypeId() const
Definition: Object.h:113
ObjectGuid const & GetGUID() const
Definition: Object.h:105
Definition: ObjectGuid.h:33
ObjectGuid uiPlayerGUID
Definition: zone_shadowmoon_valley.cpp:236
Definition: zone_shadowmoon_valley.cpp:197

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void npc_mature_netherwing_drake::npc_mature_netherwing_drakeAI::UpdateAI ( uint32  diff)
inlineoverridevirtual

Reimplemented from ScriptedAI.

275  {
276  if (bCanEat || bIsEating)
277  {
278  if (EatTimer <= diff)
279  {
280  if (bCanEat && !bIsEating)
281  {
283  {
284  if (GameObject* go = unit->FindNearestGameObject(GO_CARCASS, 10))
285  {
288 
290  me->StopMoving();
291 
292  me->GetMotionMaster()->MovePoint(POINT_ID, go->GetPositionX(), go->GetPositionY(), go->GetPositionZ());
293  }
294  }
295  bCanEat = false;
296  }
297  else if (bIsEating)
298  {
301 
303  {
304  player->KilledMonsterCredit(NPC_EVENT_PINGER);
305 
306  if (GameObject* go = player->FindNearestGameObject(GO_CARCASS, 10))
307  go->Delete();
308  }
309 
310  Reset();
311  me->GetMotionMaster()->Clear();
312  }
313  }
314  else
315  EatTimer -= diff;
316 
317  return;
318  }
319 
320  if (!UpdateVictim())
321  return;
322 
323  if (CastTimer <= diff)
324  {
326  CastTimer = 5000;
327  } else CastTimer -= diff;
328 
330  }
Definition: zone_shadowmoon_valley.cpp:205
bool bIsEating
Definition: zone_shadowmoon_valley.cpp:239
void MoveIdle()
Definition: MotionMaster.cpp:185
bool UpdateVictim()
Definition: CreatureAI.cpp:233
TC_GAME_API Unit * GetUnit(WorldObject const &, ObjectGuid const &guid)
Definition: ObjectAccessor.cpp:163
void Clear(bool reset=true)
Definition: MotionMaster.h:138
GameObject * FindNearestGameObject(uint32 entry, float range) const
Definition: Object.cpp:2452
MotionMaster * GetMotionMaster()
Definition: Unit.h:2101
Definition: zone_shadowmoon_valley.cpp:198
MovementGeneratorType GetCurrentMovementGeneratorType() const
Definition: MotionMaster.cpp:663
bool bCanEat
Definition: zone_shadowmoon_valley.cpp:238
Definition: zone_shadowmoon_valley.cpp:200
Creature *const me
Definition: CreatureAI.h:71
void MovePoint(uint32 id, Position const &pos, bool generatePath=true)
Definition: MotionMaster.h:172
uint32 EatTimer
Definition: zone_shadowmoon_valley.cpp:241
void Reset() override
Definition: zone_shadowmoon_valley.cpp:244
TC_GAME_API Player * GetPlayer(Map const *, ObjectGuid const &guid)
Definition: ObjectAccessor.cpp:184
void DoCast(uint32 spellId)
Definition: UnitAI.cpp:101
Definition: GameObject.h:880
void Talk(uint8 id, WorldObject const *whisperTarget=nullptr)
Definition: CreatureAI.cpp:42
uint32 CastTimer
Definition: zone_shadowmoon_valley.cpp:242
Definition: zone_shadowmoon_valley.cpp:195
ObjectGuid uiPlayerGUID
Definition: zone_shadowmoon_valley.cpp:236
Definition: zone_shadowmoon_valley.cpp:199
void DoMeleeAttackIfReady()
Definition: UnitAI.cpp:49
Definition: zone_shadowmoon_valley.cpp:202
void DoCastVictim(uint32 spellId, bool triggered=false)
Definition: UnitAI.cpp:159
void MovementExpired(bool reset=true)
Definition: MotionMaster.h:151
Definition: Unit.h:1305
Definition: MotionMaster.h:39
void StopMoving()
-------—End of Pet responses methods-------—
Definition: Unit.cpp:12743

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Member Data Documentation

bool npc_mature_netherwing_drake::npc_mature_netherwing_drakeAI::bCanEat
bool npc_mature_netherwing_drake::npc_mature_netherwing_drakeAI::bIsEating
uint32 npc_mature_netherwing_drake::npc_mature_netherwing_drakeAI::CastTimer
uint32 npc_mature_netherwing_drake::npc_mature_netherwing_drakeAI::EatTimer
ObjectGuid npc_mature_netherwing_drake::npc_mature_netherwing_drakeAI::uiPlayerGUID

The documentation for this struct was generated from the following file: