TrinityCore
 All Classes Namespaces Files Functions Variables Typedefs Enumerations Enumerator Friends Macros Modules Pages
npc_ball_of_flame::npc_ball_of_flameAI Struct Reference

Public Member Functions

 npc_ball_of_flameAI (Creature *creature)
 
void Reset () override
 
void MovementInform (uint32 type, uint32 id) override
 
void SetGUID (ObjectGuid guid, int32) override
 
void DoAction (int32 action) override
 
void DamageDealt (Unit *, uint32 &damage, DamageEffectType damageType) override
 
void UpdateAI (uint32 diff) override
 
- Public Member Functions inherited from ScriptedAI
 ScriptedAI (Creature *creature)
 
virtual ~ScriptedAI ()
 
void AttackStartNoMove (Unit *target)
 
void DamageTaken (Unit *, uint32 &) override
 
void JustDied (Unit *) override
 
void KilledUnit (Unit *) override
 
void JustSummoned (Creature *) override
 
void SummonedCreatureDespawn (Creature *) override
 
void SpellHit (Unit *, SpellInfo const *) override
 
void SpellHitTarget (Unit *, SpellInfo const *) override
 
void OnPossess (bool)
 
void EnterCombat (Unit *) override
 
void AttackStart (Unit *) override
 
void DoStartMovement (Unit *target, float distance=0.0f, float angle=0.0f)
 
void DoStartNoMovement (Unit *target)
 
void DoStopAttack ()
 
void DoCastSpell (Unit *target, SpellInfo const *spellInfo, bool triggered=false)
 
void DoPlaySoundToSet (WorldObject *source, uint32 soundId)
 
void DoResetThreat ()
 
float DoGetThreat (Unit *unit)
 
void DoModifyThreatPercent (Unit *unit, int32 pct)
 
void DoTeleportTo (float x, float y, float z, uint32 time=0)
 
void DoTeleportTo (float const pos[4])
 
void DoTeleportPlayer (Unit *unit, float x, float y, float z, float o)
 
void DoTeleportAll (float x, float y, float z, float o)
 
UnitDoSelectLowestHpFriendly (float range, uint32 minHPDiff=1)
 
std::list< Creature * > DoFindFriendlyCC (float range)
 
std::list< Creature * > DoFindFriendlyMissingBuff (float range, uint32 spellId)
 
PlayerGetPlayerAtMinimumRange (float minRange)
 
CreatureDoSpawnCreature (uint32 entry, float offsetX, float offsetY, float offsetZ, float angle, uint32 type, uint32 despawntime)
 
bool HealthBelowPct (uint32 pct) const
 
bool HealthAbovePct (uint32 pct) const
 
SpellInfo constSelectSpell (Unit *target, uint32 school, uint32 mechanic, SelectTargetType targets, float rangeMin, float rangeMax, SelectEffect effect)
 
void SetEquipmentSlots (bool loadDefault, int32 mainHand=EQUIP_NO_CHANGE, int32 offHand=EQUIP_NO_CHANGE, int32 ranged=EQUIP_NO_CHANGE)
 
void SetCombatMovement (bool allowMovement)
 
bool IsCombatMovementAllowed () const
 
bool IsHeroic () const
 
Difficulty GetDifficulty () const
 
bool Is25ManRaid () const
 
template<class T >
const T & DUNGEON_MODE (const T &normal5, const T &heroic10) const
 
template<class T >
const T & RAID_MODE (const T &normal10, const T &normal25) const
 
template<class T >
const T & RAID_MODE (const T &normal10, const T &normal25, const T &heroic10, const T &heroic25) const
 
- Public Member Functions inherited from CreatureAI
void Talk (uint8 id, WorldObject const *whisperTarget=nullptr)
 
 CreatureAI (Creature *creature)
 
virtual ~CreatureAI ()
 
void MoveInLineOfSight_Safe (Unit *who)
 == Reactions At ================================= More...
 
void TriggerAlert (Unit const *who) const
 
virtual bool CanRespawn ()
 
virtual void EnterEvadeMode (EvadeReason why=EVADE_REASON_OTHER)
 
virtual void IsSummonedBy (Unit *)
 
virtual void SummonedCreatureDies (Creature *, Unit *)
 
virtual void AttackedBy (Unit *)
 
virtual bool IsEscorted () const
 
virtual void JustRespawned ()
 
void OnCharmed (bool apply) override
 
virtual void JustReachedHome ()
 
void DoZoneInCombat (Creature *creature=NULL, float maxRangeToNearestTarget=50.0f)
 
virtual void ReceiveEmote (Player *, uint32)
 
virtual void OwnerAttackedBy (Unit *)
 
virtual void OwnerAttacked (Unit *)
 
virtual void CorpseRemoved (uint32 &)
 == Triggered Actions Requested ================== More...
 
virtual void PassengerBoarded (Unit *, int8, bool)
 == Fields ======================================= More...
 
virtual void OnSpellClick (Unit *, bool &)
 
virtual bool CanSeeAlways (WorldObject const *)
 
int32 VisualizeBoundary (uint32 duration, Unit *owner=nullptr, bool fill=false) const
 
virtual bool CheckInRoom ()
 
CreatureBoundary constGetBoundary () const
 
- Public Member Functions inherited from UnitAI
 UnitAI (Unit *unit)
 
virtual ~UnitAI ()
 
virtual bool CanAIAttack (Unit const *) const
 
virtual void InitializeAI ()
 
virtual uint32 GetData (uint32) const
 
virtual void SetData (uint32, uint32)
 
virtual ObjectGuid GetGUID (int32=0) const
 
UnitSelectTarget (SelectAggroTarget targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, int32 aura=0)
 
template<class PREDICATE >
UnitSelectTarget (SelectAggroTarget targetType, uint32 position, PREDICATE const &predicate)
 
void SelectTargetList (std::list< Unit * > &targetList, uint32 num, SelectAggroTarget targetType, float dist=0.0f, bool playerOnly=false, int32 aura=0)
 
template<class PREDICATE >
void SelectTargetList (std::list< Unit * > &targetList, PREDICATE const &predicate, uint32 maxTargets, SelectAggroTarget targetType)
 
virtual void HealReceived (Unit *, uint32 &)
 
virtual void HealDone (Unit *, uint32 &)
 
virtual void SpellInterrupted (uint32, uint32)
 
void AttackStartCaster (Unit *victim, float dist)
 
void DoCast (uint32 spellId)
 
void DoCast (Unit *victim, uint32 spellId, bool triggered=false)
 
void DoCastVictim (uint32 spellId, bool triggered=false)
 
void DoCastAOE (uint32 spellId, bool triggered=false)
 
void DoMeleeAttackIfReady ()
 
bool DoSpellAttackIfReady (uint32 spellId)
 
virtual void sGossipHello (Player *)
 
virtual void sGossipSelect (Player *, uint32, uint32)
 
virtual void sGossipSelectCode (Player *, uint32, uint32, char const *)
 
virtual void sQuestAccept (Player *, Quest const *)
 
virtual void sQuestSelect (Player *, Quest const *)
 
virtual void sQuestReward (Player *, Quest const *, uint32)
 
virtual bool sOnDummyEffect (Unit *, uint32, SpellEffIndex)
 
virtual void sOnGameEvent (bool, uint16)
 

Private Attributes

ObjectGuid _chaseGUID
 
InstanceScript_instance
 
uint32 _despawnTimer
 

Additional Inherited Members

- Public Types inherited from CreatureAI
enum  EvadeReason { EVADE_REASON_NO_HOSTILES, EVADE_REASON_BOUNDARY, EVADE_REASON_SEQUENCE_BREAK, EVADE_REASON_OTHER }
 
- Static Public Member Functions inherited from UnitAI
static void FillAISpellInfo ()
 
- Public Attributes inherited from ScriptedAI
bool IsFleeing
 
- Static Public Attributes inherited from UnitAI
static AISpellInfoTypeAISpellInfo
 
- Protected Member Functions inherited from CreatureAI
bool UpdateVictim ()
 
bool UpdateVictimWithGaze ()
 
void SetGazeOn (Unit *target)
 
CreatureDoSummon (uint32 entry, Position const &pos, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
CreatureDoSummon (uint32 entry, WorldObject *obj, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
CreatureDoSummonFlyer (uint32 entry, WorldObject *obj, float flightZ, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
bool CheckBoundary (Position const *who=nullptr) const
 
void SetBoundary (CreatureBoundary const *boundary)
 
virtual void MoveInLineOfSight (Unit *)
 
bool _EnterEvadeMode (EvadeReason why=EVADE_REASON_OTHER)
 
- Protected Attributes inherited from CreatureAI
Creature *const me
 
CreatureBoundary const_boundary
 
- Protected Attributes inherited from UnitAI
Unit *const me
 

Constructor & Destructor Documentation

npc_ball_of_flame::npc_ball_of_flameAI::npc_ball_of_flameAI ( Creature creature)
inline
1135  : ScriptedAI(creature), _instance(creature->GetInstanceScript())
1136  {
1137  _despawnTimer = 0;
1138  }
ScriptedAI(Creature *creature)
Definition: ScriptedCreature.cpp:100
InstanceScript * GetInstanceScript()
Definition: Object.cpp:1540
InstanceScript * _instance
Definition: boss_blood_prince_council.cpp:1203
uint32 _despawnTimer
Definition: boss_blood_prince_council.cpp:1204

Member Function Documentation

void npc_ball_of_flame::npc_ball_of_flameAI::DamageDealt ( Unit ,
uint32 damage,
DamageEffectType  damageType 
)
inlineoverridevirtual

Reimplemented from UnitAI.

1179  {
1180  if (damageType != SPELL_DIRECT_DAMAGE)
1181  return;
1182 
1183  if (damage > RAID_MODE<uint32>(23000, 25000, 23000, 25000))
1185  }
Definition: icecrown_citadel.h:95
virtual void SetData(uint32, uint32)
Definition: ZoneScript.h:52
InstanceScript * _instance
Definition: boss_blood_prince_council.cpp:1203
uint32_t uint32
Definition: g3dmath.h:168
Definition: Unit.h:663

+ Here is the call graph for this function:

void npc_ball_of_flame::npc_ball_of_flameAI::DoAction ( int32  action)
inlineoverridevirtual

Reimplemented from UnitAI.

1167  {
1168  if (action == ACTION_FLAME_BALL_CHASE)
1169  if (Player* target = ObjectAccessor::GetPlayer(*me, _chaseGUID))
1170  {
1171  // need to clear states now because this call is before AuraEffect is fully removed
1173  if (target && me->Attack(target, true))
1174  me->GetMotionMaster()->MoveChase(target, 1.0f);
1175  }
1176  }
bool Attack(Unit *victim, bool meleeAttack)
Definition: Unit.cpp:7222
ObjectGuid _chaseGUID
Definition: boss_blood_prince_council.cpp:1202
Definition: Unit.h:565
void MoveChase(Unit *target, float dist=0.0f, float angle=0.0f)
Definition: MotionMaster.cpp:241
MotionMaster * GetMotionMaster()
Definition: Unit.h:2101
Definition: boss_blood_prince_council.cpp:144
void ClearUnitState(uint32 f)
Definition: Unit.h:1396
Creature *const me
Definition: CreatureAI.h:71
Definition: Unit.h:553
TC_GAME_API Player * GetPlayer(Map const *, ObjectGuid const &guid)
Definition: ObjectAccessor.cpp:184

+ Here is the call graph for this function:

void npc_ball_of_flame::npc_ball_of_flameAI::MovementInform ( uint32  type,
uint32  id 
)
inlineoverridevirtual

Reimplemented from CreatureAI.

1151  {
1152  if (type == CHASE_MOTION_TYPE && id == _chaseGUID.GetCounter() && !_chaseGUID.IsEmpty())
1153  {
1156  _despawnTimer = 1000;
1157  _chaseGUID.Clear();
1158  }
1159  }
ObjectGuid _chaseGUID
Definition: boss_blood_prince_council.cpp:1202
Creature *const me
Definition: CreatureAI.h:71
void DoCast(uint32 spellId)
Definition: UnitAI.cpp:101
uint32 _despawnTimer
Definition: boss_blood_prince_council.cpp:1204
void Clear()
Definition: ObjectGuid.h:215
void RemoveAurasDueToSpell(uint32 spellId, ObjectGuid casterGUID=ObjectGuid::Empty, uint32 reqEffMask=0, AuraRemoveMode removeMode=AURA_REMOVE_BY_DEFAULT)
Definition: Unit.cpp:3586
Definition: boss_blood_prince_council.cpp:94
Definition: MotionMaster.h:43
Definition: boss_blood_prince_council.cpp:89
bool IsEmpty() const
Definition: ObjectGuid.h:242
LowType GetCounter() const
Definition: ObjectGuid.h:221

+ Here is the call graph for this function:

void npc_ball_of_flame::npc_ball_of_flameAI::Reset ( )
inlineoverridevirtual

Reimplemented from ScriptedAI.

1141  {
1144  {
1147  }
1148  }
Definition: boss_blood_prince_council.cpp:93
Creature *const me
Definition: CreatureAI.h:71
Definition: icecrown_citadel.h:247
Definition: boss_blood_prince_council.cpp:87
Definition: boss_blood_prince_council.cpp:94
uint32 GetEntry() const
Definition: Object.h:107
void CastSpell(SpellCastTargets const &targets, SpellInfo const *spellInfo, CustomSpellValues const *value, TriggerCastFlags triggerFlags=TRIGGERED_NONE, Item *castItem=NULL, AuraEffect const *triggeredByAura=NULL, ObjectGuid originalCaster=ObjectGuid::Empty)
Definition: Unit.cpp:869

+ Here is the call graph for this function:

void npc_ball_of_flame::npc_ball_of_flameAI::SetGUID ( ObjectGuid  guid,
int32   
)
inlineoverridevirtual

Reimplemented from UnitAI.

1162  {
1163  _chaseGUID = guid;
1164  }
ObjectGuid _chaseGUID
Definition: boss_blood_prince_council.cpp:1202
void npc_ball_of_flame::npc_ball_of_flameAI::UpdateAI ( uint32  diff)
inlineoverridevirtual

Reimplemented from ScriptedAI.

1188  {
1189  if (!_despawnTimer)
1190  return;
1191 
1192  if (_despawnTimer <= diff)
1193  {
1194  _despawnTimer = 0;
1196  }
1197  else
1198  _despawnTimer -= diff;
1199  }
Creature *const me
Definition: CreatureAI.h:71
void DoCast(uint32 spellId)
Definition: UnitAI.cpp:101
uint32 _despawnTimer
Definition: boss_blood_prince_council.cpp:1204
Definition: boss_blood_prince_council.cpp:90

+ Here is the call graph for this function:

Member Data Documentation

ObjectGuid npc_ball_of_flame::npc_ball_of_flameAI::_chaseGUID
private
uint32 npc_ball_of_flame::npc_ball_of_flameAI::_despawnTimer
private
InstanceScript* npc_ball_of_flame::npc_ball_of_flameAI::_instance
private

The documentation for this struct was generated from the following file: