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boss_ick::boss_ickAI Struct Reference

Public Member Functions

 boss_ickAI (Creature *creature)
 
void Reset () override
 
Creature * GetKrick ()
 
void EnterCombat (Unit *) override
 
void EnterEvadeMode (EvadeReason why) override
 
void JustDied (Unit *) override
 
void SetTempThreat (float threat)
 
void _ResetThreat (Unit *target)
 
void UpdateAI (uint32 diff) override
 
- Public Member Functions inherited from BossAI
 BossAI (Creature *creature, uint32 bossId)
 
virtual ~BossAI ()
 
void JustSummoned (Creature *summon) override
 
void SummonedCreatureDespawn (Creature *summon) override
 
virtual void ExecuteEvent (uint32)
 
virtual void ScheduleTasks ()
 
void JustReachedHome () override
 
bool CanAIAttack (Unit const *target) const override
 
- Public Member Functions inherited from ScriptedAI
 ScriptedAI (Creature *creature)
 
virtual ~ScriptedAI ()
 
void AttackStartNoMove (Unit *target)
 
void DamageTaken (Unit *, uint32 &) override
 
void KilledUnit (Unit *) override
 
void SpellHit (Unit *, SpellInfo const *) override
 
void SpellHitTarget (Unit *, SpellInfo const *) override
 
void OnPossess (bool)
 
void AttackStart (Unit *) override
 
void DoStartMovement (Unit *target, float distance=0.0f, float angle=0.0f)
 
void DoStartNoMovement (Unit *target)
 
void DoStopAttack ()
 
void DoCastSpell (Unit *target, SpellInfo const *spellInfo, bool triggered=false)
 
void DoPlaySoundToSet (WorldObject *source, uint32 soundId)
 
void DoResetThreat ()
 
float DoGetThreat (Unit *unit)
 
void DoModifyThreatPercent (Unit *unit, int32 pct)
 
void DoTeleportTo (float x, float y, float z, uint32 time=0)
 
void DoTeleportTo (float const pos[4])
 
void DoTeleportPlayer (Unit *unit, float x, float y, float z, float o)
 
void DoTeleportAll (float x, float y, float z, float o)
 
Unit * DoSelectLowestHpFriendly (float range, uint32 minHPDiff=1)
 
std::list< Creature * > DoFindFriendlyCC (float range)
 
std::list< Creature * > DoFindFriendlyMissingBuff (float range, uint32 spellId)
 
Player * GetPlayerAtMinimumRange (float minRange)
 
Creature * DoSpawnCreature (uint32 entry, float offsetX, float offsetY, float offsetZ, float angle, uint32 type, uint32 despawntime)
 
bool HealthBelowPct (uint32 pct) const
 
bool HealthAbovePct (uint32 pct) const
 
SpellInfo const * SelectSpell (Unit *target, uint32 school, uint32 mechanic, SelectTargetType targets, float rangeMin, float rangeMax, SelectEffect effect)
 
void SetEquipmentSlots (bool loadDefault, int32 mainHand=EQUIP_NO_CHANGE, int32 offHand=EQUIP_NO_CHANGE, int32 ranged=EQUIP_NO_CHANGE)
 
void SetCombatMovement (bool allowMovement)
 
bool IsCombatMovementAllowed () const
 
bool IsHeroic () const
 
Difficulty GetDifficulty () const
 
bool Is25ManRaid () const
 
template<class T >
const T & DUNGEON_MODE (const T &normal5, const T &heroic10) const
 
template<class T >
const T & RAID_MODE (const T &normal10, const T &normal25) const
 
template<class T >
const T & RAID_MODE (const T &normal10, const T &normal25, const T &heroic10, const T &heroic25) const
 
- Public Member Functions inherited from CreatureAI
void Talk (uint8 id, WorldObject const *whisperTarget=nullptr)
 
 CreatureAI (Creature *creature)
 
virtual ~CreatureAI ()
 
void MoveInLineOfSight_Safe (Unit *who)
 == Reactions At ================================= More...
 
void TriggerAlert (Unit const *who) const
 
virtual bool CanRespawn ()
 
virtual void IsSummonedBy (Unit *)
 
virtual void SummonedCreatureDies (Creature *, Unit *)
 
virtual void AttackedBy (Unit *)
 
virtual bool IsEscorted () const
 
virtual void JustRespawned ()
 
virtual void MovementInform (uint32, uint32)
 
void OnCharmed (bool apply) override
 
void DoZoneInCombat (Creature *creature=NULL, float maxRangeToNearestTarget=50.0f)
 
virtual void ReceiveEmote (Player *, uint32)
 
virtual void OwnerAttackedBy (Unit *)
 
virtual void OwnerAttacked (Unit *)
 
virtual void CorpseRemoved (uint32 &)
 == Triggered Actions Requested ================== More...
 
virtual void PassengerBoarded (Unit *, int8, bool)
 == Fields ======================================= More...
 
virtual void OnSpellClick (Unit *, bool &)
 
virtual bool CanSeeAlways (WorldObject const *)
 
int32 VisualizeBoundary (uint32 duration, Unit *owner=nullptr, bool fill=false) const
 
virtual bool CheckInRoom ()
 
CreatureBoundary const * GetBoundary () const
 
- Public Member Functions inherited from UnitAI
 UnitAI (Unit *unit)
 
virtual ~UnitAI ()
 
virtual void InitializeAI ()
 
virtual void DoAction (int32)
 
virtual uint32 GetData (uint32) const
 
virtual void SetData (uint32, uint32)
 
virtual void SetGUID (ObjectGuid, int32=0)
 
virtual ObjectGuid GetGUID (int32=0) const
 
Unit * SelectTarget (SelectAggroTarget targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, int32 aura=0)
 
template<class PREDICATE >
Unit * SelectTarget (SelectAggroTarget targetType, uint32 position, PREDICATE const &predicate)
 
void SelectTargetList (std::list< Unit * > &targetList, uint32 num, SelectAggroTarget targetType, float dist=0.0f, bool playerOnly=false, int32 aura=0)
 
template<class PREDICATE >
void SelectTargetList (std::list< Unit * > &targetList, PREDICATE const &predicate, uint32 maxTargets, SelectAggroTarget targetType)
 
virtual void DamageDealt (Unit *, uint32 &, DamageEffectType)
 
virtual void HealReceived (Unit *, uint32 &)
 
virtual void HealDone (Unit *, uint32 &)
 
virtual void SpellInterrupted (uint32, uint32)
 
void AttackStartCaster (Unit *victim, float dist)
 
void DoCast (uint32 spellId)
 
void DoCast (Unit *victim, uint32 spellId, bool triggered=false)
 
void DoCastVictim (uint32 spellId, bool triggered=false)
 
void DoCastAOE (uint32 spellId, bool triggered=false)
 
void DoMeleeAttackIfReady ()
 
bool DoSpellAttackIfReady (uint32 spellId)
 
virtual void sGossipHello (Player *)
 
virtual void sGossipSelect (Player *, uint32, uint32)
 
virtual void sGossipSelectCode (Player *, uint32, uint32, char const *)
 
virtual void sQuestAccept (Player *, Quest const *)
 
virtual void sQuestSelect (Player *, Quest const *)
 
virtual void sQuestReward (Player *, Quest const *, uint32)
 
virtual bool sOnDummyEffect (Unit *, uint32, SpellEffIndex)
 
virtual void sOnGameEvent (bool, uint16)
 

Private Attributes

float _tempThreat
 

Additional Inherited Members

- Public Types inherited from CreatureAI
enum  EvadeReason { EVADE_REASON_NO_HOSTILES, EVADE_REASON_BOUNDARY, EVADE_REASON_SEQUENCE_BREAK, EVADE_REASON_OTHER }
 
- Static Public Member Functions inherited from UnitAI
static void FillAISpellInfo ()
 
- Public Attributes inherited from BossAI
InstanceScript *const instance
 
- Public Attributes inherited from ScriptedAI
bool IsFleeing
 
- Static Public Attributes inherited from UnitAI
static AISpellInfoType * AISpellInfo
 
- Protected Member Functions inherited from BossAI
void _Reset ()
 
void _EnterCombat ()
 
void _JustDied ()
 
void _JustReachedHome ()
 
void _DespawnAtEvade ()
 
void TeleportCheaters ()
 
- Protected Member Functions inherited from CreatureAI
bool UpdateVictim ()
 
bool UpdateVictimWithGaze ()
 
void SetGazeOn (Unit *target)
 
Creature * DoSummon (uint32 entry, Position const &pos, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
Creature * DoSummon (uint32 entry, WorldObject *obj, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
Creature * DoSummonFlyer (uint32 entry, WorldObject *obj, float flightZ, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
bool CheckBoundary (Position const *who=nullptr) const
 
void SetBoundary (CreatureBoundary const *boundary)
 
virtual void MoveInLineOfSight (Unit *)
 
bool _EnterEvadeMode (EvadeReason why=EVADE_REASON_OTHER)
 
- Protected Attributes inherited from BossAI
EventMap events
 
SummonList summons
 
TaskScheduler scheduler
 
- Protected Attributes inherited from CreatureAI
Creature *const me
 
CreatureBoundary const * _boundary
 
- Protected Attributes inherited from UnitAI
Unit *const me
 

Constructor & Destructor Documentation

boss_ick::boss_ickAI::boss_ickAI ( Creature *  creature)
inline
140  : BossAI(creature, DATA_ICK)
141  {
142  _tempThreat = 0;
143  }
Definition: pit_of_saron.h:30
float _tempThreat
Definition: boss_krickandick.cpp:271
BossAI(Creature *creature, uint32 bossId)
Definition: ScriptedCreature.cpp:444

Member Function Documentation

void boss_ick::boss_ickAI::_ResetThreat ( Unit *  target)
inline
194  {
195  DoModifyThreatPercent(target, -100);
196  me->AddThreat(target, _tempThreat);
197  }
void AddThreat(Unit *victim, float fThreat, SpellSchoolMask schoolMask=SPELL_SCHOOL_MASK_NORMAL, SpellInfo const *threatSpell=NULL)
Definition: Unit.cpp:10691
Creature *const me
Definition: CreatureAI.h:71
void DoModifyThreatPercent(Unit *unit, int32 pct)
Definition: ScriptedCreature.cpp:273
float _tempThreat
Definition: boss_krickandick.cpp:271

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void boss_ick::boss_ickAI::EnterCombat ( Unit *  )
inlineoverridevirtual

Reimplemented from BossAI.

157  {
158  _EnterCombat();
159 
160  if (Creature* krick = GetKrick())
161  krick->AI()->Talk(SAY_KRICK_AGGRO);
162 
166  events.ScheduleEvent(EVENT_SPECIAL, urand(30000, 35000));
167  }
void _EnterCombat()
Definition: ScriptedCreature.cpp:480
Definition: Creature.h:467
Definition: boss_krickandick.cpp:81
Definition: boss_krickandick.cpp:79
uint32 urand(uint32 min, uint32 max)
Definition: Random.cpp:45
void ScheduleEvent(uint32 eventId, Milliseconds const &time, uint32 group=0, uint8 phase=0)
Definition: EventMap.h:123
Definition: boss_krickandick.cpp:80
Creature * GetKrick()
Definition: boss_krickandick.cpp:151
Definition: boss_krickandick.cpp:51
EventMap events
Definition: ScriptedCreature.h:371
Definition: boss_krickandick.cpp:82

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void boss_ick::boss_ickAI::EnterEvadeMode ( EvadeReason  why)
inlineoverridevirtual

Reimplemented from CreatureAI.

170  {
171  me->GetMotionMaster()->Clear();
173  }
void Clear(bool reset=true)
Definition: MotionMaster.h:138
virtual void EnterEvadeMode(EvadeReason why=EVADE_REASON_OTHER)
Definition: CreatureAI.cpp:168
MotionMaster * GetMotionMaster()
Definition: Unit.h:2101
Creature *const me
Definition: CreatureAI.h:71

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Creature* boss_ick::boss_ickAI::GetKrick ( )
inline
152  {
154  }
Creature *const me
Definition: CreatureAI.h:71
virtual ObjectGuid GetGuidData(uint32 type) const override
Definition: InstanceScript.cpp:93
TC_GAME_API Creature * GetCreature(WorldObject const &u, ObjectGuid const &guid)
Definition: ObjectAccessor.cpp:174
Definition: pit_of_saron.h:35
InstanceScript *const instance
Definition: ScriptedCreature.h:340

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void boss_ick::boss_ickAI::JustDied ( Unit *  )
inlineoverridevirtual

Reimplemented from BossAI.

176  {
177  if (Creature* krick = GetKrick())
178  {
179  if (Vehicle* _vehicle = me->GetVehicleKit())
180  _vehicle->RemoveAllPassengers();
181  if (krick->AI())
182  krick->AI()->DoAction(ACTION_OUTRO);
183  }
184 
186  }
Definition: Vehicle.h:32
Definition: pit_of_saron.h:30
Definition: inflate.h:49
Definition: Creature.h:467
Creature *const me
Definition: CreatureAI.h:71
Definition: boss_krickandick.cpp:112
virtual bool SetBossState(uint32 id, EncounterState state)
Definition: InstanceScript.cpp:273
Creature * GetKrick()
Definition: boss_krickandick.cpp:151
InstanceScript *const instance
Definition: ScriptedCreature.h:340
Vehicle * GetVehicleKit() const
Definition: Unit.h:2165

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void boss_ick::boss_ickAI::Reset ( )
inlineoverridevirtual

Reimplemented from BossAI.

146  {
147  events.Reset();
149  }
void Reset()
Definition: EventMap.cpp:20
Definition: pit_of_saron.h:30
Definition: InstanceScript.h:58
virtual bool SetBossState(uint32 id, EncounterState state)
Definition: InstanceScript.cpp:273
EventMap events
Definition: ScriptedCreature.h:371
InstanceScript *const instance
Definition: ScriptedCreature.h:340

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void boss_ick::boss_ickAI::SetTempThreat ( float  threat)
inline
189  {
190  _tempThreat = threat;
191  }
float _tempThreat
Definition: boss_krickandick.cpp:271
void boss_ick::boss_ickAI::UpdateAI ( uint32  diff)
inlineoverridevirtual

Reimplemented from BossAI.

200  {
201  if (!me->IsInCombat())
202  return;
203 
205  {
207  return;
208  }
209 
210  events.Update(diff);
211 
213  return;
214 
215  while (uint32 eventId = events.ExecuteEvent())
216  {
217  switch (eventId)
218  {
219  case EVENT_TOXIC_WASTE:
220  if (Creature* krick = GetKrick())
221  if (Unit* target = SelectTarget(SELECT_TARGET_RANDOM, 0))
222  krick->CastSpell(target, SPELL_TOXIC_WASTE);
224  break;
225  case EVENT_SHADOW_BOLT:
226  if (Creature* krick = GetKrick())
227  if (Unit* target = SelectTarget(SELECT_TARGET_RANDOM, 1))
228  krick->CastSpell(target, SPELL_SHADOW_BOLT);
230  return;
231  case EVENT_MIGHTY_KICK:
234  return;
235  case EVENT_SPECIAL:
236  //select one of these three special events
238  events.ScheduleEvent(EVENT_SPECIAL, urand(23000, 28000));
239  break;
241  if (Creature* krick = GetKrick())
242  {
243  krick->AI()->Talk(SAY_KRICK_BARRAGE_1);
244  krick->AI()->Talk(SAY_KRICK_BARRAGE_2);
245  krick->CastSpell(krick, SPELL_EXPLOSIVE_BARRAGE_KRICK, true);
247  }
248  events.DelayEvents(20000);
249  break;
250  case EVENT_POISON_NOVA:
251  if (Creature* krick = GetKrick())
252  krick->AI()->Talk(SAY_KRICK_POISON_NOVA);
253 
256  break;
257  case EVENT_PURSUIT:
258  if (Creature* krick = GetKrick())
259  krick->AI()->Talk(SAY_KRICK_CHASE);
261  break;
262  default:
263  break;
264  }
265  }
266 
268  }
Definition: boss_krickandick.cpp:56
Definition: boss_krickandick.cpp:85
Definition: boss_krickandick.cpp:83
Definition: Unit.h:565
Definition: boss_krickandick.cpp:34
bool IsInCombat() const
Definition: Unit.h:1584
Definition: boss_krickandick.cpp:54
Definition: boss_krickandick.cpp:33
Definition: boss_krickandick.cpp:32
Definition: Creature.h:467
bool isThreatListEmpty() const
Definition: ThreatManager.h:220
static First const & RAND(First const &first, Second const &second, Rest const &...rest)
Definition: CreatureAIImpl.h:30
Definition: boss_krickandick.cpp:84
Creature *const me
Definition: CreatureAI.h:71
Definition: boss_krickandick.cpp:81
Definition: UnitAI.h:35
Unit * GetVictim() const
Definition: Unit.h:1379
Definition: boss_krickandick.cpp:79
uint32 urand(uint32 min, uint32 max)
Definition: Random.cpp:45
Unit * SelectTarget(SelectAggroTarget targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, int32 aura=0)
Definition: UnitAI.cpp:91
uint32_t uint32
Definition: Define.h:150
Definition: CreatureAI.h:87
Definition: boss_krickandick.cpp:29
void DoCast(uint32 spellId)
Definition: UnitAI.cpp:101
void Talk(uint8 id, WorldObject const *whisperTarget=nullptr)
Definition: CreatureAI.cpp:42
void ScheduleEvent(uint32 eventId, Milliseconds const &time, uint32 group=0, uint8 phase=0)
Definition: EventMap.h:123
Definition: boss_krickandick.cpp:28
void Update(uint32 time)
Definition: EventMap.h:54
Definition: boss_krickandick.cpp:63
Definition: boss_krickandick.cpp:80
Definition: boss_krickandick.cpp:30
Creature * GetKrick()
Definition: boss_krickandick.cpp:151
uint32 ExecuteEvent()
Definition: EventMap.cpp:46
ThreatManager & getThreatManager()
Definition: Unit.h:1998
void DoMeleeAttackIfReady()
Definition: UnitAI.cpp:49
bool HasUnitState(const uint32 f) const
Definition: Unit.h:1395
EventMap events
Definition: ScriptedCreature.h:371
void DoCastVictim(uint32 spellId, bool triggered=false)
Definition: UnitAI.cpp:159
Definition: boss_krickandick.cpp:31
void EnterEvadeMode(EvadeReason why) override
Definition: boss_krickandick.cpp:169
Definition: Unit.h:1305
Definition: boss_krickandick.cpp:55
Definition: boss_krickandick.cpp:82
void DelayEvents(Milliseconds const &delay)
Definition: EventMap.h:219
Definition: boss_krickandick.cpp:53

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Member Data Documentation

float boss_ick::boss_ickAI::_tempThreat
private

The documentation for this struct was generated from the following file: