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boss_volkhan::boss_volkhanAI Struct Reference

Public Member Functions

 boss_volkhanAI (Creature *creature)
 
void Initialize ()
 
void Reset () override
 
void EnterCombat (Unit *) override
 
void AttackStart (Unit *who) override
 
void JustDied (Unit *) override
 
void KilledUnit (Unit *who) override
 
void DespawnGolem ()
 
void ShatterGolem ()
 
void JustSummoned (Creature *summoned) override
 
void JustReachedHome () override
 
uint32 GetData (uint32 data) const override
 
void UpdateAI (uint32 diff) override
 
- Public Member Functions inherited from BossAI
 BossAI (Creature *creature, uint32 bossId)
 
virtual ~BossAI ()
 
void SummonedCreatureDespawn (Creature *summon) override
 
virtual void ExecuteEvent (uint32)
 
virtual void ScheduleTasks ()
 
bool CanAIAttack (Unit const *target) const override
 
- Public Member Functions inherited from ScriptedAI
 ScriptedAI (Creature *creature)
 
virtual ~ScriptedAI ()
 
void AttackStartNoMove (Unit *target)
 
void DamageTaken (Unit *, uint32 &) override
 
void SpellHit (Unit *, SpellInfo const *) override
 
void SpellHitTarget (Unit *, SpellInfo const *) override
 
void OnPossess (bool)
 
void DoStartMovement (Unit *target, float distance=0.0f, float angle=0.0f)
 
void DoStartNoMovement (Unit *target)
 
void DoStopAttack ()
 
void DoCastSpell (Unit *target, SpellInfo const *spellInfo, bool triggered=false)
 
void DoPlaySoundToSet (WorldObject *source, uint32 soundId)
 
void DoResetThreat ()
 
float DoGetThreat (Unit *unit)
 
void DoModifyThreatPercent (Unit *unit, int32 pct)
 
void DoTeleportTo (float x, float y, float z, uint32 time=0)
 
void DoTeleportTo (float const pos[4])
 
void DoTeleportPlayer (Unit *unit, float x, float y, float z, float o)
 
void DoTeleportAll (float x, float y, float z, float o)
 
Unit * DoSelectLowestHpFriendly (float range, uint32 minHPDiff=1)
 
std::list< Creature * > DoFindFriendlyCC (float range)
 
std::list< Creature * > DoFindFriendlyMissingBuff (float range, uint32 spellId)
 
Player * GetPlayerAtMinimumRange (float minRange)
 
Creature * DoSpawnCreature (uint32 entry, float offsetX, float offsetY, float offsetZ, float angle, uint32 type, uint32 despawntime)
 
bool HealthBelowPct (uint32 pct) const
 
bool HealthAbovePct (uint32 pct) const
 
SpellInfo const * SelectSpell (Unit *target, uint32 school, uint32 mechanic, SelectTargetType targets, float rangeMin, float rangeMax, SelectEffect effect)
 
void SetEquipmentSlots (bool loadDefault, int32 mainHand=EQUIP_NO_CHANGE, int32 offHand=EQUIP_NO_CHANGE, int32 ranged=EQUIP_NO_CHANGE)
 
void SetCombatMovement (bool allowMovement)
 
bool IsCombatMovementAllowed () const
 
bool IsHeroic () const
 
Difficulty GetDifficulty () const
 
bool Is25ManRaid () const
 
template<class T >
const T & DUNGEON_MODE (const T &normal5, const T &heroic10) const
 
template<class T >
const T & RAID_MODE (const T &normal10, const T &normal25) const
 
template<class T >
const T & RAID_MODE (const T &normal10, const T &normal25, const T &heroic10, const T &heroic25) const
 
- Public Member Functions inherited from CreatureAI
void Talk (uint8 id, WorldObject const *whisperTarget=nullptr)
 
 CreatureAI (Creature *creature)
 
virtual ~CreatureAI ()
 
void MoveInLineOfSight_Safe (Unit *who)
 == Reactions At ================================= More...
 
void TriggerAlert (Unit const *who) const
 
virtual bool CanRespawn ()
 
virtual void EnterEvadeMode (EvadeReason why=EVADE_REASON_OTHER)
 
virtual void IsSummonedBy (Unit *)
 
virtual void SummonedCreatureDies (Creature *, Unit *)
 
virtual void AttackedBy (Unit *)
 
virtual bool IsEscorted () const
 
virtual void JustRespawned ()
 
virtual void MovementInform (uint32, uint32)
 
void OnCharmed (bool apply) override
 
void DoZoneInCombat (Creature *creature=NULL, float maxRangeToNearestTarget=50.0f)
 
virtual void ReceiveEmote (Player *, uint32)
 
virtual void OwnerAttackedBy (Unit *)
 
virtual void OwnerAttacked (Unit *)
 
virtual void CorpseRemoved (uint32 &)
 == Triggered Actions Requested ================== More...
 
virtual void PassengerBoarded (Unit *, int8, bool)
 == Fields ======================================= More...
 
virtual void OnSpellClick (Unit *, bool &)
 
virtual bool CanSeeAlways (WorldObject const *)
 
int32 VisualizeBoundary (uint32 duration, Unit *owner=nullptr, bool fill=false) const
 
virtual bool CheckInRoom ()
 
CreatureBoundary const * GetBoundary () const
 
- Public Member Functions inherited from UnitAI
 UnitAI (Unit *unit)
 
virtual ~UnitAI ()
 
virtual void InitializeAI ()
 
virtual void DoAction (int32)
 
virtual void SetData (uint32, uint32)
 
virtual void SetGUID (ObjectGuid, int32=0)
 
virtual ObjectGuid GetGUID (int32=0) const
 
Unit * SelectTarget (SelectAggroTarget targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, int32 aura=0)
 
template<class PREDICATE >
Unit * SelectTarget (SelectAggroTarget targetType, uint32 position, PREDICATE const &predicate)
 
void SelectTargetList (std::list< Unit * > &targetList, uint32 num, SelectAggroTarget targetType, float dist=0.0f, bool playerOnly=false, int32 aura=0)
 
template<class PREDICATE >
void SelectTargetList (std::list< Unit * > &targetList, PREDICATE const &predicate, uint32 maxTargets, SelectAggroTarget targetType)
 
virtual void DamageDealt (Unit *, uint32 &, DamageEffectType)
 
virtual void HealReceived (Unit *, uint32 &)
 
virtual void HealDone (Unit *, uint32 &)
 
virtual void SpellInterrupted (uint32, uint32)
 
void AttackStartCaster (Unit *victim, float dist)
 
void DoCast (uint32 spellId)
 
void DoCast (Unit *victim, uint32 spellId, bool triggered=false)
 
void DoCastVictim (uint32 spellId, bool triggered=false)
 
void DoCastAOE (uint32 spellId, bool triggered=false)
 
void DoMeleeAttackIfReady ()
 
bool DoSpellAttackIfReady (uint32 spellId)
 
virtual void sGossipHello (Player *)
 
virtual void sGossipSelect (Player *, uint32, uint32)
 
virtual void sGossipSelectCode (Player *, uint32, uint32, char const *)
 
virtual void sQuestAccept (Player *, Quest const *)
 
virtual void sQuestSelect (Player *, Quest const *)
 
virtual void sQuestReward (Player *, Quest const *, uint32)
 
virtual bool sOnDummyEffect (Unit *, uint32, SpellEffIndex)
 
virtual void sOnGameEvent (bool, uint16)
 

Private Attributes

GuidList m_lGolemGUIDList
 
uint32 m_uiHealthAmountModifier
 
uint8 GolemsShattered
 
uint32 m_uiDelay_Timer
 
uint32 m_uiSummonPhase
 
bool m_bHasTemper
 
bool m_bIsStriking
 
bool m_bCanShatterGolem
 

Additional Inherited Members

- Public Types inherited from CreatureAI
enum  EvadeReason { EVADE_REASON_NO_HOSTILES, EVADE_REASON_BOUNDARY, EVADE_REASON_SEQUENCE_BREAK, EVADE_REASON_OTHER }
 
- Static Public Member Functions inherited from UnitAI
static void FillAISpellInfo ()
 
- Public Attributes inherited from BossAI
InstanceScript *const instance
 
- Public Attributes inherited from ScriptedAI
bool IsFleeing
 
- Static Public Attributes inherited from UnitAI
static AISpellInfoType * AISpellInfo
 
- Protected Member Functions inherited from BossAI
void _Reset ()
 
void _EnterCombat ()
 
void _JustDied ()
 
void _JustReachedHome ()
 
void _DespawnAtEvade ()
 
void TeleportCheaters ()
 
- Protected Member Functions inherited from CreatureAI
bool UpdateVictim ()
 
bool UpdateVictimWithGaze ()
 
void SetGazeOn (Unit *target)
 
Creature * DoSummon (uint32 entry, Position const &pos, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
Creature * DoSummon (uint32 entry, WorldObject *obj, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
Creature * DoSummonFlyer (uint32 entry, WorldObject *obj, float flightZ, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
bool CheckBoundary (Position const *who=nullptr) const
 
void SetBoundary (CreatureBoundary const *boundary)
 
virtual void MoveInLineOfSight (Unit *)
 
bool _EnterEvadeMode (EvadeReason why=EVADE_REASON_OTHER)
 
- Protected Attributes inherited from BossAI
EventMap events
 
SummonList summons
 
TaskScheduler scheduler
 
- Protected Attributes inherited from CreatureAI
Creature *const me
 
CreatureBoundary const * _boundary
 
- Protected Attributes inherited from UnitAI
Unit *const me
 

Constructor & Destructor Documentation

boss_volkhan::boss_volkhanAI::boss_volkhanAI ( Creature *  creature)
inline
95  : BossAI(creature, DATA_VOLKHAN)
96  {
97  Initialize();
98  }
void Initialize()
Definition: boss_volkhan.cpp:100
BossAI(Creature *creature, uint32 bossId)
Definition: ScriptedCreature.cpp:444
Definition: halls_of_lightning.h:30

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Member Function Documentation

void boss_volkhan::boss_volkhanAI::AttackStart ( Unit *  who)
inlineoverridevirtual

Reimplemented from ScriptedAI.

133  {
134  if (me->Attack(who, true))
135  {
136  me->AddThreat(who, 0.0f);
137  me->SetInCombatWith(who);
138  who->SetInCombatWith(me);
139 
140  if (!m_bHasTemper)
141  me->GetMotionMaster()->MoveChase(who);
142  }
143  }
void AddThreat(Unit *victim, float fThreat, SpellSchoolMask schoolMask=SPELL_SCHOOL_MASK_NORMAL, SpellInfo const *threatSpell=NULL)
Definition: Unit.cpp:10691
bool Attack(Unit *victim, bool meleeAttack)
Definition: Unit.cpp:7222
void MoveChase(Unit *target, float dist=0.0f, float angle=0.0f)
Definition: MotionMaster.cpp:241
MotionMaster * GetMotionMaster()
Definition: Unit.h:2101
Creature *const me
Definition: CreatureAI.h:71
bool m_bHasTemper
Definition: boss_volkhan.cpp:355
void SetInCombatWith(Unit *enemy)
Definition: Unit.cpp:9840

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void boss_volkhan::boss_volkhanAI::DespawnGolem ( )
inline
160  {
161  if (m_lGolemGUIDList.empty())
162  return;
163 
164  for (ObjectGuid guid : m_lGolemGUIDList)
165  {
166  if (Creature* temp = ObjectAccessor::GetCreature(*me, guid))
167  if (temp->IsAlive())
168  temp->DespawnOrUnsummon();
169  }
170 
171  m_lGolemGUIDList.clear();
172  }
GuidList m_lGolemGUIDList
Definition: boss_volkhan.cpp:349
Definition: Creature.h:467
Creature *const me
Definition: CreatureAI.h:71
TC_GAME_API Creature * GetCreature(WorldObject const &u, ObjectGuid const &guid)
Definition: ObjectAccessor.cpp:174
Definition: ObjectGuid.h:189

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void boss_volkhan::boss_volkhanAI::EnterCombat ( Unit *  )
inlineoverridevirtual

Reimplemented from BossAI.

123  {
124  Talk(SAY_AGGRO);
129  _EnterCombat();
130  }
Definition: boss_volkhan.cpp:60
void _EnterCombat()
Definition: ScriptedCreature.cpp:480
Definition: boss_volkhan.cpp:82
void SetPhase(uint8 phase)
Definition: EventMap.cpp:27
Definition: boss_volkhan.cpp:62
Definition: boss_volkhan.cpp:34
Definition: boss_volkhan.cpp:61
void Talk(uint8 id, WorldObject const *whisperTarget=nullptr)
Definition: CreatureAI.cpp:42
void ScheduleEvent(uint32 eventId, Milliseconds const &time, uint32 group=0, uint8 phase=0)
Definition: EventMap.h:123
Definition: Common.h:103
EventMap events
Definition: ScriptedCreature.h:371

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uint32 boss_volkhan::boss_volkhanAI::GetData ( uint32  data) const
inlineoverridevirtual

Reimplemented from UnitAI.

217  {
218  if (data == DATA_SHATTER_RESISTANT)
219  return GolemsShattered;
220 
221  return 0;
222  }
uint8 GolemsShattered
Definition: boss_volkhan.cpp:351
Definition: boss_volkhan.cpp:76
void boss_volkhan::boss_volkhanAI::Initialize ( void  )
inline
101  {
102  m_bIsStriking = false;
103  m_bHasTemper = false;
104  m_bCanShatterGolem = false;
105  m_uiDelay_Timer = 1000;
106  m_uiSummonPhase = 0;
107  GolemsShattered = 0;
108 
110  }
bool m_bCanShatterGolem
Definition: boss_volkhan.cpp:357
uint32 m_uiHealthAmountModifier
Definition: boss_volkhan.cpp:350
bool m_bIsStriking
Definition: boss_volkhan.cpp:356
uint8 GolemsShattered
Definition: boss_volkhan.cpp:351
uint32 m_uiDelay_Timer
Definition: boss_volkhan.cpp:352
bool m_bHasTemper
Definition: boss_volkhan.cpp:355
uint32 m_uiSummonPhase
Definition: boss_volkhan.cpp:353

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void boss_volkhan::boss_volkhanAI::JustDied ( Unit *  )
inlineoverridevirtual

Reimplemented from BossAI.

146  {
147  Talk(SAY_DEATH);
148  DespawnGolem();
149 
150  _JustDied();
151  }
Definition: boss_volkhan.cpp:38
void _JustDied()
Definition: ScriptedCreature.cpp:471
void Talk(uint8 id, WorldObject const *whisperTarget=nullptr)
Definition: CreatureAI.cpp:42
void DespawnGolem()
Definition: boss_volkhan.cpp:159

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void boss_volkhan::boss_volkhanAI::JustReachedHome ( )
inlineoverridevirtual

Reimplemented from BossAI.

208  {
209  if (m_uiSummonPhase == 2)
210  {
211  me->SetOrientation(2.29f);
212  m_uiSummonPhase = 3;
213  }
214  }
void SetOrientation(float orientation)
Definition: Position.h:99
Creature *const me
Definition: CreatureAI.h:71
uint32 m_uiSummonPhase
Definition: boss_volkhan.cpp:353

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void boss_volkhan::boss_volkhanAI::JustSummoned ( Creature *  summoned)
inlineoverridevirtual

Reimplemented from BossAI.

194  {
195  if (summoned->GetEntry() == NPC_MOLTEN_GOLEM)
196  {
197  m_lGolemGUIDList.push_back(summoned->GetGUID());
198 
199  if (Unit* target = SelectTarget(SELECT_TARGET_RANDOM, 0))
200  summoned->GetMotionMaster()->MoveFollow(target, 0.0f, 0.0f);
201 
202  // Why healing when just summoned?
203  summoned->CastSpell(summoned, SPELL_HEAT, false, NULL, NULL, me->GetGUID());
204  }
205  }
GuidList m_lGolemGUIDList
Definition: boss_volkhan.cpp:349
MotionMaster * GetMotionMaster()
Definition: Unit.h:2101
arena_t NULL
Definition: jemalloc_internal.h:624
Creature *const me
Definition: CreatureAI.h:71
Definition: UnitAI.h:35
Unit * SelectTarget(SelectAggroTarget targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, int32 aura=0)
Definition: UnitAI.cpp:91
Definition: boss_volkhan.cpp:45
ObjectGuid const & GetGUID() const
Definition: Object.h:105
uint32 GetEntry() const
Definition: Object.h:107
Definition: Unit.h:1305
void CastSpell(SpellCastTargets const &targets, SpellInfo const *spellInfo, CustomSpellValues const *value, TriggerCastFlags triggerFlags=TRIGGERED_NONE, Item *castItem=NULL, AuraEffect const *triggeredByAura=NULL, ObjectGuid originalCaster=ObjectGuid::Empty)
Definition: Unit.cpp:869
void MoveFollow(Unit *target, float dist, float angle, MovementSlot slot=MOTION_SLOT_ACTIVE)
Definition: MotionMaster.cpp:265
Definition: boss_volkhan.cpp:73

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void boss_volkhan::boss_volkhanAI::KilledUnit ( Unit *  who)
inlineoverridevirtual

Reimplemented from ScriptedAI.

154  {
155  if (who->GetTypeId() == TYPEID_PLAYER)
156  Talk(SAY_SLAY);
157  }
TypeID GetTypeId() const
Definition: Object.h:113
void Talk(uint8 id, WorldObject const *whisperTarget=nullptr)
Definition: CreatureAI.cpp:42
Definition: ObjectGuid.h:33
Definition: boss_volkhan.cpp:37

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void boss_volkhan::boss_volkhanAI::Reset ( )
inlineoverridevirtual

Reimplemented from BossAI.

113  {
114  Initialize();
115  _Reset();
116  DespawnGolem();
117  m_lGolemGUIDList.clear();
120  }
GuidList m_lGolemGUIDList
Definition: boss_volkhan.cpp:349
void SetPhase(uint8 phase)
Definition: EventMap.cpp:27
void Initialize()
Definition: boss_volkhan.cpp:100
Definition: boss_volkhan.cpp:81
void _Reset()
Definition: ScriptedCreature.cpp:457
void ScheduleEvent(uint32 eventId, Milliseconds const &time, uint32 group=0, uint8 phase=0)
Definition: EventMap.h:123
Definition: Common.h:103
Definition: boss_volkhan.cpp:63
EventMap events
Definition: ScriptedCreature.h:371
void DespawnGolem()
Definition: boss_volkhan.cpp:159

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void boss_volkhan::boss_volkhanAI::ShatterGolem ( )
inline
175  {
176  if (m_lGolemGUIDList.empty())
177  return;
178 
179  for (ObjectGuid guid : m_lGolemGUIDList)
180  {
181  if (Creature* temp = ObjectAccessor::GetCreature(*me, guid))
182  {
183  // Only shatter brittle golems
184  if (temp->IsAlive() && temp->GetEntry() == NPC_BRITTLE_GOLEM)
185  {
186  temp->CastSpell(temp, SPELL_SHATTER, false);
187  GolemsShattered += 1;
188  }
189  }
190  }
191  }
GuidList m_lGolemGUIDList
Definition: boss_volkhan.cpp:349
Definition: boss_volkhan.cpp:74
Definition: Creature.h:467
Definition: boss_volkhan.cpp:55
Creature *const me
Definition: CreatureAI.h:71
uint8 GolemsShattered
Definition: boss_volkhan.cpp:351
TC_GAME_API Creature * GetCreature(WorldObject const &u, ObjectGuid const &guid)
Definition: ObjectAccessor.cpp:174
Definition: ObjectGuid.h:189

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void boss_volkhan::boss_volkhanAI::UpdateAI ( uint32  diff)
inlineoverridevirtual

Reimplemented from BossAI.

225  {
226  // Return since we have no target and are in CombatPhase
228  return;
229 
230  events.Update(diff);
231 
233  return;
234 
235  while (uint32 eventId = events.ExecuteEvent())
236  {
237  switch (eventId)
238  {
239  case EVENT_PAUSE:
240  if (m_bIsStriking)
241  {
243  if (me->GetVictim())
245 
246  m_bHasTemper = false;
247  m_bIsStriking = false;
249  }
250  break;
253  {
254  // Should he stomp even if he has no brittle golem to shatter?
255  Talk(SAY_STOMP);
256 
258 
261  m_bCanShatterGolem = true;
262  }
263  break;
264  case EVENT_SHATTER:
265  if (m_bCanShatterGolem)
266  {
267  ShatterGolem();
269  m_bCanShatterGolem = false;
270  }
271  break;
272  case EVENT_FORGE_CAST:
275  break;
276  default:
277  break;
278  }
279  }
280 
281  // Health check
283  {
285 
286  if (me->IsNonMeleeSpellCast(false))
287  me->InterruptNonMeleeSpells(false);
288 
289  Talk(SAY_FORGE);
290 
291  m_bHasTemper = true;
292 
293  m_uiSummonPhase = 1;
294  }
295 
296  switch (m_uiSummonPhase)
297  {
298  case 1:
299  // 1 - Start run to Anvil
302  m_uiSummonPhase = 2; // Set Next Phase
303  break;
304  case 2:
305  // 2 - Check if reached Anvil
306  // This is handled in: void JustReachedHome() override
307  break;
308  case 3:
309  // 3 - Cast Temper on the Anvil
310  if (Unit* target = GetClosestCreatureWithEntry(me, NPC_VOLKHAN_ANVIL, 1000.0f, true))
311  {
312  me->SetOrientation(2.29f);
313  DoCast(target, SPELL_TEMPER, false);
314  DoCast(target, SPELL_TEMPER_DUMMY, false);
315  }
316  m_uiDelay_Timer = 1000; // Delay 2 seconds before next phase can begin
317  m_uiSummonPhase = 4; // Set Next Phase
318  break;
319  case 4:
320  // 4 - Wait for delay to expire
321  if (m_uiDelay_Timer <= diff)
322  {
323  if (Unit* target = SelectTarget(SELECT_TARGET_TOPAGGRO, 0))
324  {
326  me->SetInCombatWith(target);
327  me->GetMotionMaster()->MoveFollow(target, 0.0f, 0.0f);
328  }
329  m_uiSummonPhase = 5;
330  }
331  else
332  m_uiDelay_Timer -= diff;
333  break;
334  case 5:
335  // 5 - Spawn the Golems
336  if (Creature* creatureTarget = GetClosestCreatureWithEntry(me, NPC_VOLKHAN_ANVIL, 1000.0f, true))
337  for (uint8 i = 0; i < MAX_GOLEM; ++i)
338  me->CastSpell(creatureTarget, SPELL_SUMMON_MOLTEN_GOLEM, true);
339 
340  m_bIsStriking = true;
341  m_uiSummonPhase = 0; // Reset back to Phase 0 for next time
342  break;
343  }
344 
346  }
Definition: UnitAI.h:36
Definition: boss_volkhan.cpp:50
Definition: boss_volkhan.cpp:60
Definition: boss_volkhan.cpp:82
bool UpdateVictim()
Definition: CreatureAI.cpp:233
Definition: Unit.h:1131
Definition: Unit.h:565
TC_GAME_API Creature * GetClosestCreatureWithEntry(WorldObject *source, uint32 entry, float maxSearchRange, bool alive)
Definition: ScriptedCreature.cpp:611
bool m_bCanShatterGolem
Definition: boss_volkhan.cpp:357
void SetOrientation(float orientation)
Definition: Position.h:99
void MoveChase(Unit *target, float dist=0.0f, float angle=0.0f)
Definition: MotionMaster.cpp:241
Definition: boss_volkhan.cpp:49
uint32 m_uiHealthAmountModifier
Definition: boss_volkhan.cpp:350
MotionMaster * GetMotionMaster()
Definition: Unit.h:2101
Definition: boss_volkhan.cpp:62
void MoveTargetedHome()
Definition: MotionMaster.cpp:201
MovementGeneratorType GetCurrentMovementGeneratorType() const
Definition: MotionMaster.cpp:663
Definition: boss_volkhan.cpp:48
Definition: Creature.h:467
bool IsNonMeleeSpellCast(bool withDelayed, bool skipChanneled=false, bool skipAutorepeat=false, bool isAutoshoot=false, bool skipInstant=true) const
Definition: Unit.cpp:2886
bool IsInPhase(uint8 phase) const
Definition: EventMap.h:290
Definition: boss_volkhan.cpp:81
Creature *const me
Definition: CreatureAI.h:71
Definition: boss_volkhan.cpp:36
bool m_bIsStriking
Definition: boss_volkhan.cpp:356
void ShatterGolem()
Definition: boss_volkhan.cpp:174
Definition: boss_volkhan.cpp:46
Unit * GetVictim() const
Definition: Unit.h:1379
bool HealthBelowPct(int32 pct) const
Definition: Unit.h:1430
Unit * SelectTarget(SelectAggroTarget targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, int32 aura=0)
Definition: UnitAI.cpp:91
uint32_t uint32
Definition: Define.h:150
void DoCast(uint32 spellId)
Definition: UnitAI.cpp:101
Definition: boss_volkhan.cpp:61
void Talk(uint8 id, WorldObject const *whisperTarget=nullptr)
Definition: CreatureAI.cpp:42
void ScheduleEvent(uint32 eventId, Milliseconds const &time, uint32 group=0, uint8 phase=0)
Definition: EventMap.h:123
uint32 m_uiDelay_Timer
Definition: boss_volkhan.cpp:352
void Update(uint32 time)
Definition: EventMap.h:54
Definition: boss_volkhan.cpp:39
Definition: boss_volkhan.cpp:35
Definition: boss_volkhan.cpp:47
Definition: Common.h:103
void InterruptNonMeleeSpells(bool withDelayed, uint32 spellid=0, bool withInstant=true)
Definition: Unit.cpp:2916
Definition: boss_volkhan.cpp:63
uint32 ExecuteEvent()
Definition: EventMap.cpp:46
void DoMeleeAttackIfReady()
Definition: UnitAI.cpp:49
bool HasUnitState(const uint32 f) const
Definition: Unit.h:1395
uint8_t uint8
Definition: Define.h:152
EventMap events
Definition: ScriptedCreature.h:371
Definition: boss_volkhan.cpp:72
bool m_bHasTemper
Definition: boss_volkhan.cpp:355
uint32 m_uiSummonPhase
Definition: boss_volkhan.cpp:353
Definition: MotionMaster.h:43
Definition: boss_volkhan.cpp:40
Definition: Unit.h:1305
void SetReactState(ReactStates st)
Definition: Creature.h:502
void CastSpell(SpellCastTargets const &targets, SpellInfo const *spellInfo, CustomSpellValues const *value, TriggerCastFlags triggerFlags=TRIGGERED_NONE, Item *castItem=NULL, AuraEffect const *triggeredByAura=NULL, ObjectGuid originalCaster=ObjectGuid::Empty)
Definition: Unit.cpp:869
Definition: boss_volkhan.cpp:75
void SetInCombatWith(Unit *enemy)
Definition: Unit.cpp:9840
void MoveFollow(Unit *target, float dist, float angle, MovementSlot slot=MOTION_SLOT_ACTIVE)
Definition: MotionMaster.cpp:265

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Member Data Documentation

uint8 boss_volkhan::boss_volkhanAI::GolemsShattered
private
bool boss_volkhan::boss_volkhanAI::m_bCanShatterGolem
private
bool boss_volkhan::boss_volkhanAI::m_bHasTemper
private
bool boss_volkhan::boss_volkhanAI::m_bIsStriking
private
GuidList boss_volkhan::boss_volkhanAI::m_lGolemGUIDList
private
uint32 boss_volkhan::boss_volkhanAI::m_uiDelay_Timer
private
uint32 boss_volkhan::boss_volkhanAI::m_uiHealthAmountModifier
private
uint32 boss_volkhan::boss_volkhanAI::m_uiSummonPhase
private

The documentation for this struct was generated from the following file: