bool hit
Definition: WorldModel.cpp:379
std::vector< Vector3 >::const_iterator vertices
Definition: WorldModel.cpp:377
std::vector< MeshTriangle >::const_iterator triangles
Definition: WorldModel.cpp:378
374 if (result)
hit=
true;
bool hit
Definition: WorldModel.cpp:379
std::vector< Vector3 >::const_iterator vertices
Definition: WorldModel.cpp:377
double distance(double x, double y)
Definition: g3dmath.h:731
std::vector< MeshTriangle >::const_iterator triangles
Definition: WorldModel.cpp:378
bool IntersectTriangle(const MeshTriangle &tri, std::vector< Vector3 >::const_iterator points, const G3D::Ray &ray, float &distance)
Definition: WorldModel.cpp:34
bool VMAP::GModelRayCallback::hit |
std::vector<MeshTriangle>::const_iterator VMAP::GModelRayCallback::triangles |
std::vector<Vector3>::const_iterator VMAP::GModelRayCallback::vertices |
The documentation for this struct was generated from the following file: