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boss_alizabal::boss_alizabalAI Struct Reference

Public Member Functions

 boss_alizabalAI (Creature *creature)
 
void Reset () override
 
void EnterCombat (Unit *) override
 
void JustDied (Unit *) override
 
void KilledUnit (Unit *who) override
 
void EnterEvadeMode (EvadeReason) override
 
void DoAction (int32 action) override
 
void MovementInform (uint32, uint32 pointId) override
 
void UpdateAI (uint32 diff) override
 
- Public Member Functions inherited from BossAI
 BossAI (Creature *creature, uint32 bossId)
 
virtual ~BossAI ()
 
void JustSummoned (Creature *summon) override
 
void SummonedCreatureDespawn (Creature *summon) override
 
virtual void ExecuteEvent (uint32)
 
virtual void ScheduleTasks ()
 
void JustReachedHome () override
 
bool CanAIAttack (Unit const *target) const override
 
- Public Member Functions inherited from ScriptedAI
 ScriptedAI (Creature *creature)
 
virtual ~ScriptedAI ()
 
void AttackStartNoMove (Unit *target)
 
void DamageTaken (Unit *, uint32 &) override
 
void SpellHit (Unit *, SpellInfo const *) override
 
void SpellHitTarget (Unit *, SpellInfo const *) override
 
void OnPossess (bool)
 
void AttackStart (Unit *) override
 
void DoStartMovement (Unit *target, float distance=0.0f, float angle=0.0f)
 
void DoStartNoMovement (Unit *target)
 
void DoStopAttack ()
 
void DoCastSpell (Unit *target, SpellInfo const *spellInfo, bool triggered=false)
 
void DoPlaySoundToSet (WorldObject *source, uint32 soundId)
 
void DoResetThreat ()
 
float DoGetThreat (Unit *unit)
 
void DoModifyThreatPercent (Unit *unit, int32 pct)
 
void DoTeleportTo (float x, float y, float z, uint32 time=0)
 
void DoTeleportTo (float const pos[4])
 
void DoTeleportPlayer (Unit *unit, float x, float y, float z, float o)
 
void DoTeleportAll (float x, float y, float z, float o)
 
Unit * DoSelectLowestHpFriendly (float range, uint32 minHPDiff=1)
 
std::list< Creature * > DoFindFriendlyCC (float range)
 
std::list< Creature * > DoFindFriendlyMissingBuff (float range, uint32 spellId)
 
Player * GetPlayerAtMinimumRange (float minRange)
 
Creature * DoSpawnCreature (uint32 entry, float offsetX, float offsetY, float offsetZ, float angle, uint32 type, uint32 despawntime)
 
bool HealthBelowPct (uint32 pct) const
 
bool HealthAbovePct (uint32 pct) const
 
SpellInfo const * SelectSpell (Unit *target, uint32 school, uint32 mechanic, SelectTargetType targets, float rangeMin, float rangeMax, SelectEffect effect)
 
void SetEquipmentSlots (bool loadDefault, int32 mainHand=EQUIP_NO_CHANGE, int32 offHand=EQUIP_NO_CHANGE, int32 ranged=EQUIP_NO_CHANGE)
 
void SetCombatMovement (bool allowMovement)
 
bool IsCombatMovementAllowed () const
 
bool IsHeroic () const
 
Difficulty GetDifficulty () const
 
bool Is25ManRaid () const
 
template<class T >
const T & DUNGEON_MODE (const T &normal5, const T &heroic10) const
 
template<class T >
const T & RAID_MODE (const T &normal10, const T &normal25) const
 
template<class T >
const T & RAID_MODE (const T &normal10, const T &normal25, const T &heroic10, const T &heroic25) const
 
- Public Member Functions inherited from CreatureAI
void Talk (uint8 id, WorldObject const *whisperTarget=nullptr)
 
 CreatureAI (Creature *creature)
 
virtual ~CreatureAI ()
 
void MoveInLineOfSight_Safe (Unit *who)
 == Reactions At ================================= More...
 
void TriggerAlert (Unit const *who) const
 
virtual bool CanRespawn ()
 
virtual void IsSummonedBy (Unit *)
 
virtual void SummonedCreatureDies (Creature *, Unit *)
 
virtual void AttackedBy (Unit *)
 
virtual bool IsEscorted () const
 
virtual void JustRespawned ()
 
void OnCharmed (bool apply) override
 
void DoZoneInCombat (Creature *creature=NULL, float maxRangeToNearestTarget=50.0f)
 
virtual void ReceiveEmote (Player *, uint32)
 
virtual void OwnerAttackedBy (Unit *)
 
virtual void OwnerAttacked (Unit *)
 
virtual void CorpseRemoved (uint32 &)
 == Triggered Actions Requested ================== More...
 
virtual void PassengerBoarded (Unit *, int8, bool)
 == Fields ======================================= More...
 
virtual void OnSpellClick (Unit *, bool &)
 
virtual bool CanSeeAlways (WorldObject const *)
 
int32 VisualizeBoundary (uint32 duration, Unit *owner=nullptr, bool fill=false) const
 
virtual bool CheckInRoom ()
 
CreatureBoundary const * GetBoundary () const
 
- Public Member Functions inherited from UnitAI
 UnitAI (Unit *unit)
 
virtual ~UnitAI ()
 
virtual void InitializeAI ()
 
virtual uint32 GetData (uint32) const
 
virtual void SetData (uint32, uint32)
 
virtual void SetGUID (ObjectGuid, int32=0)
 
virtual ObjectGuid GetGUID (int32=0) const
 
Unit * SelectTarget (SelectAggroTarget targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, int32 aura=0)
 
template<class PREDICATE >
Unit * SelectTarget (SelectAggroTarget targetType, uint32 position, PREDICATE const &predicate)
 
void SelectTargetList (std::list< Unit * > &targetList, uint32 num, SelectAggroTarget targetType, float dist=0.0f, bool playerOnly=false, int32 aura=0)
 
template<class PREDICATE >
void SelectTargetList (std::list< Unit * > &targetList, PREDICATE const &predicate, uint32 maxTargets, SelectAggroTarget targetType)
 
virtual void DamageDealt (Unit *, uint32 &, DamageEffectType)
 
virtual void HealReceived (Unit *, uint32 &)
 
virtual void HealDone (Unit *, uint32 &)
 
virtual void SpellInterrupted (uint32, uint32)
 
void AttackStartCaster (Unit *victim, float dist)
 
void DoCast (uint32 spellId)
 
void DoCast (Unit *victim, uint32 spellId, bool triggered=false)
 
void DoCastVictim (uint32 spellId, bool triggered=false)
 
void DoCastAOE (uint32 spellId, bool triggered=false)
 
void DoMeleeAttackIfReady ()
 
bool DoSpellAttackIfReady (uint32 spellId)
 
virtual void sGossipHello (Player *)
 
virtual void sGossipSelect (Player *, uint32, uint32)
 
virtual void sGossipSelectCode (Player *, uint32, uint32, char const *)
 
virtual void sQuestAccept (Player *, Quest const *)
 
virtual void sQuestSelect (Player *, Quest const *)
 
virtual void sQuestReward (Player *, Quest const *, uint32)
 
virtual bool sOnDummyEffect (Unit *, uint32, SpellEffIndex)
 
virtual void sOnGameEvent (bool, uint16)
 

Private Attributes

bool _intro = false
 
bool _hate = false
 
bool _skewer = false
 

Additional Inherited Members

- Public Types inherited from CreatureAI
enum  EvadeReason { EVADE_REASON_NO_HOSTILES, EVADE_REASON_BOUNDARY, EVADE_REASON_SEQUENCE_BREAK, EVADE_REASON_OTHER }
 
- Static Public Member Functions inherited from UnitAI
static void FillAISpellInfo ()
 
- Public Attributes inherited from BossAI
InstanceScript *const instance
 
- Public Attributes inherited from ScriptedAI
bool IsFleeing
 
- Static Public Attributes inherited from UnitAI
static AISpellInfoType * AISpellInfo
 
- Protected Member Functions inherited from BossAI
void _Reset ()
 
void _EnterCombat ()
 
void _JustDied ()
 
void _JustReachedHome ()
 
void _DespawnAtEvade ()
 
void TeleportCheaters ()
 
- Protected Member Functions inherited from CreatureAI
bool UpdateVictim ()
 
bool UpdateVictimWithGaze ()
 
void SetGazeOn (Unit *target)
 
Creature * DoSummon (uint32 entry, Position const &pos, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
Creature * DoSummon (uint32 entry, WorldObject *obj, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
Creature * DoSummonFlyer (uint32 entry, WorldObject *obj, float flightZ, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
bool CheckBoundary (Position const *who=nullptr) const
 
void SetBoundary (CreatureBoundary const *boundary)
 
virtual void MoveInLineOfSight (Unit *)
 
bool _EnterEvadeMode (EvadeReason why=EVADE_REASON_OTHER)
 
- Protected Attributes inherited from BossAI
EventMap events
 
SummonList summons
 
TaskScheduler scheduler
 
- Protected Attributes inherited from CreatureAI
Creature *const me
 
CreatureBoundary const * _boundary
 
- Protected Attributes inherited from UnitAI
Unit *const me
 

Constructor & Destructor Documentation

boss_alizabal::boss_alizabalAI::boss_alizabalAI ( Creature *  creature)
inline
84 : BossAI(creature, DATA_ALIZABAL) { }
Definition: baradin_hold.h:34
BossAI(Creature *creature, uint32 bossId)
Definition: ScriptedCreature.cpp:444

Member Function Documentation

void boss_alizabal::boss_alizabalAI::DoAction ( int32  action)
inlineoverridevirtual

Reimplemented from UnitAI.

122  {
123  switch (action)
124  {
125  case ACTION_INTRO:
126  if (!_intro)
127  {
128  Talk(SAY_INTRO);
129  _intro = true;
130  }
131  break;
132  }
133  }
Definition: boss_alizabal.cpp:26
Definition: boss_alizabal.cpp:47
void Talk(uint8 id, WorldObject const *whisperTarget=nullptr)
Definition: CreatureAI.cpp:42
bool _intro
Definition: boss_alizabal.cpp:251

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void boss_alizabal::boss_alizabalAI::EnterCombat ( Unit *  )
inlineoverridevirtual

Reimplemented from BossAI.

94  {
95  _EnterCombat();
96  Talk(SAY_AGGRO);
99  }
Definition: boss_alizabal.cpp:27
void _EnterCombat()
Definition: ScriptedCreature.cpp:480
void SendEncounterUnit(uint32 type, Unit *unit=NULL, uint8 param1=0, uint8 param2=0)
Definition: InstanceScript.cpp:575
Creature *const me
Definition: CreatureAI.h:71
Definition: InstanceScript.h:45
void Talk(uint8 id, WorldObject const *whisperTarget=nullptr)
Definition: CreatureAI.cpp:42
void ScheduleEvent(uint32 eventId, Milliseconds const &time, uint32 group=0, uint8 phase=0)
Definition: EventMap.h:123
Definition: boss_alizabal.cpp:57
EventMap events
Definition: ScriptedCreature.h:371
InstanceScript *const instance
Definition: ScriptedCreature.h:340

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void boss_alizabal::boss_alizabalAI::EnterEvadeMode ( EvadeReason  )
inlineoverridevirtual

Reimplemented from CreatureAI.

115  {
118  _DespawnAtEvade();
119  }
Definition: InstanceScript.h:46
void _DespawnAtEvade()
Definition: ScriptedCreature.cpp:539
MotionMaster * GetMotionMaster()
Definition: Unit.h:2101
void MoveTargetedHome()
Definition: MotionMaster.cpp:201
void SendEncounterUnit(uint32 type, Unit *unit=NULL, uint8 param1=0, uint8 param2=0)
Definition: InstanceScript.cpp:575
Creature *const me
Definition: CreatureAI.h:71
InstanceScript *const instance
Definition: ScriptedCreature.h:340

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void boss_alizabal::boss_alizabalAI::JustDied ( Unit *  )
inlineoverridevirtual

Reimplemented from BossAI.

102  {
103  _JustDied();
104  Talk(SAY_DEATH);
106  }
Definition: InstanceScript.h:46
void _JustDied()
Definition: ScriptedCreature.cpp:471
void SendEncounterUnit(uint32 type, Unit *unit=NULL, uint8 param1=0, uint8 param2=0)
Definition: InstanceScript.cpp:575
Creature *const me
Definition: CreatureAI.h:71
Definition: boss_alizabal.cpp:33
void Talk(uint8 id, WorldObject const *whisperTarget=nullptr)
Definition: CreatureAI.cpp:42
InstanceScript *const instance
Definition: ScriptedCreature.h:340

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void boss_alizabal::boss_alizabalAI::KilledUnit ( Unit *  who)
inlineoverridevirtual

Reimplemented from ScriptedAI.

109  {
110  if (who->GetTypeId() == TYPEID_PLAYER)
111  Talk(SAY_SLAY);
112  }
TypeID GetTypeId() const
Definition: Object.h:113
void Talk(uint8 id, WorldObject const *whisperTarget=nullptr)
Definition: CreatureAI.cpp:42
Definition: ObjectGuid.h:33
Definition: boss_alizabal.cpp:32

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void boss_alizabal::boss_alizabalAI::MovementInform ( uint32  ,
uint32  pointId 
)
inlineoverridevirtual

Reimplemented from CreatureAI.

136  {
137  switch (pointId)
138  {
139  case POINT_STORM:
141  break;
142  }
143  }
Definition: boss_alizabal.cpp:60
void ScheduleEvent(uint32 eventId, Milliseconds const &time, uint32 group=0, uint8 phase=0)
Definition: EventMap.h:123
Definition: boss_alizabal.cpp:52
EventMap events
Definition: ScriptedCreature.h:371

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void boss_alizabal::boss_alizabalAI::Reset ( )
inlineoverridevirtual

Reimplemented from BossAI.

87  {
88  _Reset();
89  _hate = false;
90  _skewer = false;
91  }
bool _skewer
Definition: boss_alizabal.cpp:253
bool _hate
Definition: boss_alizabal.cpp:252
void _Reset()
Definition: ScriptedCreature.cpp:457

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void boss_alizabal::boss_alizabalAI::UpdateAI ( uint32  diff)
inlineoverridevirtual

Reimplemented from BossAI.

146  {
147  if (!UpdateVictim())
148  return;
149 
150  events.Update(diff);
151 
152  while (uint32 eventId = events.ExecuteEvent())
153  {
154  switch (eventId)
155  {
156  case EVENT_RANDOM_CAST:
157  switch (urand(0, 1))
158  {
159  case 0:
160  if (!_skewer)
161  {
162  if (Unit* target = SelectTarget(SELECT_TARGET_TOPAGGRO, 0))
163  {
164  DoCast(target, SPELL_SKEWER, true);
165  Talk(SAY_SKEWER);
166  Talk(SAY_SKEWER_ANNOUNCE, target);
167  }
168  _skewer = true;
170  }
171  else if (!_hate)
172  {
174  {
175  DoCast(target, SPELL_SEETHING_HATE, true);
176  Talk(SAY_HATE);
177  }
178  _hate = true;
180  }
181  else if (_hate && _skewer)
182  {
189  }
190  break;
191  case 1:
192  if (!_hate)
193  {
195  {
196  DoCast(target, SPELL_SEETHING_HATE, true);
197  Talk(SAY_HATE);
198  }
199  _hate = true;
201  }
202  else if (!_skewer)
203  {
204  if (Unit* target = SelectTarget(SELECT_TARGET_TOPAGGRO, 0))
205  {
206  DoCast(target, SPELL_SKEWER, true);
207  Talk(SAY_SKEWER);
208  Talk(SAY_SKEWER_ANNOUNCE, target);
209  }
210  _skewer = true;
212  }
213  else if (_hate && _skewer)
214  {
221  }
222  break;
223  }
224  break;
225  case EVENT_MOVE_STORM:
226  me->SetSpeed(MOVE_RUN, 4.0f);
227  me->SetSpeed(MOVE_WALK, 4.0f);
229  me->GetMotionMaster()->MovePoint(POINT_STORM, target->GetPositionX(), target->GetPositionY(), target->GetPositionZ());
231  break;
232  case EVENT_STOP_STORM:
235  me->SetSpeed(MOVE_WALK, 1.0f);
236  me->SetSpeed(MOVE_RUN, 1.14f);
238  _hate = false;
239  _skewer = false;
240  break;
241  case EVENT_CAST_STORM:
243  break;
244  }
245  }
246 
248  }
Definition: boss_alizabal.cpp:41
Definition: boss_alizabal.cpp:60
Definition: UnitAI.h:107
Definition: UnitAI.h:36
void DoCastAOE(uint32 spellId, bool triggered=false)
Definition: UnitAI.cpp:167
Definition: boss_alizabal.cpp:30
bool UpdateVictim()
Definition: CreatureAI.cpp:233
void MoveChase(Unit *target, float dist=0.0f, float angle=0.0f)
Definition: MotionMaster.cpp:241
bool _skewer
Definition: boss_alizabal.cpp:253
Definition: boss_alizabal.cpp:39
MotionMaster * GetMotionMaster()
Definition: Unit.h:2101
Definition: Unit.h:599
void RemoveAura(AuraApplicationMap::iterator &i, AuraRemoveMode mode=AURA_REMOVE_BY_DEFAULT)
Definition: Unit.cpp:3442
Creature *const me
Definition: CreatureAI.h:71
void MovePoint(uint32 id, Position const &pos, bool generatePath=true)
Definition: MotionMaster.h:172
Definition: boss_alizabal.cpp:40
Definition: UnitAI.h:35
Definition: boss_alizabal.cpp:58
Unit * GetVictim() const
Definition: Unit.h:1379
uint32 urand(uint32 min, uint32 max)
Definition: Random.cpp:45
Definition: boss_alizabal.cpp:29
bool _hate
Definition: boss_alizabal.cpp:252
Unit * SelectTarget(SelectAggroTarget targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, int32 aura=0)
Definition: UnitAI.cpp:91
uint32_t uint32
Definition: Define.h:150
void DoCast(uint32 spellId)
Definition: UnitAI.cpp:101
void Talk(uint8 id, WorldObject const *whisperTarget=nullptr)
Definition: CreatureAI.cpp:42
void ScheduleEvent(uint32 eventId, Milliseconds const &time, uint32 group=0, uint8 phase=0)
Definition: EventMap.h:123
Definition: boss_alizabal.cpp:52
void Update(uint32 time)
Definition: EventMap.h:54
Definition: boss_alizabal.cpp:57
Definition: Unit.h:600
uint32 ExecuteEvent()
Definition: EventMap.cpp:46
void DoMeleeAttackIfReady()
Definition: UnitAI.cpp:49
EventMap events
Definition: ScriptedCreature.h:371
void SetSpeed(UnitMoveType mtype, float rate, bool forced=false)
Definition: Unit.cpp:10531
Definition: boss_alizabal.cpp:31
Definition: Unit.h:1305
Definition: boss_alizabal.cpp:59
Definition: boss_alizabal.cpp:28
Definition: boss_alizabal.cpp:38

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Member Data Documentation

bool boss_alizabal::boss_alizabalAI::_hate = false
private
bool boss_alizabal::boss_alizabalAI::_intro = false
private
bool boss_alizabal::boss_alizabalAI::_skewer = false
private

The documentation for this struct was generated from the following file: