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boss_alizabal::boss_alizabalAI Struct Reference

Public Member Functions

 boss_alizabalAI (Creature *creature)
 
void Reset () override
 
void EnterCombat (Unit *) override
 
void JustDied (Unit *) override
 
void KilledUnit (Unit *who) override
 
void EnterEvadeMode (EvadeReason) override
 
void DoAction (int32 action) override
 
void MovementInform (uint32, uint32 pointId) override
 
void UpdateAI (uint32 diff) override
 
- Public Member Functions inherited from BossAI
 BossAI (Creature *creature, uint32 bossId)
 
virtual ~BossAI ()
 
void JustSummoned (Creature *summon) override
 
void SummonedCreatureDespawn (Creature *summon) override
 
virtual void ExecuteEvent (uint32)
 
virtual void ScheduleTasks ()
 
void JustReachedHome () override
 
bool CanAIAttack (Unit const *target) const override
 
- Public Member Functions inherited from ScriptedAI
 ScriptedAI (Creature *creature)
 
virtual ~ScriptedAI ()
 
void AttackStartNoMove (Unit *target)
 
void DamageTaken (Unit *, uint32 &) override
 
void SpellHit (Unit *, SpellInfo const *) override
 
void SpellHitTarget (Unit *, SpellInfo const *) override
 
void OnPossess (bool)
 
void AttackStart (Unit *) override
 
void DoStartMovement (Unit *target, float distance=0.0f, float angle=0.0f)
 
void DoStartNoMovement (Unit *target)
 
void DoStopAttack ()
 
void DoCastSpell (Unit *target, SpellInfo const *spellInfo, bool triggered=false)
 
void DoPlaySoundToSet (WorldObject *source, uint32 soundId)
 
void DoResetThreat ()
 
float DoGetThreat (Unit *unit)
 
void DoModifyThreatPercent (Unit *unit, int32 pct)
 
void DoTeleportTo (float x, float y, float z, uint32 time=0)
 
void DoTeleportTo (float const pos[4])
 
void DoTeleportPlayer (Unit *unit, float x, float y, float z, float o)
 
void DoTeleportAll (float x, float y, float z, float o)
 
UnitDoSelectLowestHpFriendly (float range, uint32 minHPDiff=1)
 
std::list< Creature * > DoFindFriendlyCC (float range)
 
std::list< Creature * > DoFindFriendlyMissingBuff (float range, uint32 spellId)
 
PlayerGetPlayerAtMinimumRange (float minRange)
 
CreatureDoSpawnCreature (uint32 entry, float offsetX, float offsetY, float offsetZ, float angle, uint32 type, uint32 despawntime)
 
bool HealthBelowPct (uint32 pct) const
 
bool HealthAbovePct (uint32 pct) const
 
SpellInfo constSelectSpell (Unit *target, uint32 school, uint32 mechanic, SelectTargetType targets, float rangeMin, float rangeMax, SelectEffect effect)
 
void SetEquipmentSlots (bool loadDefault, int32 mainHand=EQUIP_NO_CHANGE, int32 offHand=EQUIP_NO_CHANGE, int32 ranged=EQUIP_NO_CHANGE)
 
void SetCombatMovement (bool allowMovement)
 
bool IsCombatMovementAllowed () const
 
bool IsHeroic () const
 
Difficulty GetDifficulty () const
 
bool Is25ManRaid () const
 
template<class T >
const T & DUNGEON_MODE (const T &normal5, const T &heroic10) const
 
template<class T >
const T & RAID_MODE (const T &normal10, const T &normal25) const
 
template<class T >
const T & RAID_MODE (const T &normal10, const T &normal25, const T &heroic10, const T &heroic25) const
 
- Public Member Functions inherited from CreatureAI
void Talk (uint8 id, WorldObject const *whisperTarget=nullptr)
 
 CreatureAI (Creature *creature)
 
virtual ~CreatureAI ()
 
void MoveInLineOfSight_Safe (Unit *who)
 == Reactions At ================================= More...
 
void TriggerAlert (Unit const *who) const
 
virtual bool CanRespawn ()
 
virtual void IsSummonedBy (Unit *)
 
virtual void SummonedCreatureDies (Creature *, Unit *)
 
virtual void AttackedBy (Unit *)
 
virtual bool IsEscorted () const
 
virtual void JustRespawned ()
 
void OnCharmed (bool apply) override
 
void DoZoneInCombat (Creature *creature=NULL, float maxRangeToNearestTarget=50.0f)
 
virtual void ReceiveEmote (Player *, uint32)
 
virtual void OwnerAttackedBy (Unit *)
 
virtual void OwnerAttacked (Unit *)
 
virtual void CorpseRemoved (uint32 &)
 == Triggered Actions Requested ================== More...
 
virtual void PassengerBoarded (Unit *, int8, bool)
 == Fields ======================================= More...
 
virtual void OnSpellClick (Unit *, bool &)
 
virtual bool CanSeeAlways (WorldObject const *)
 
int32 VisualizeBoundary (uint32 duration, Unit *owner=nullptr, bool fill=false) const
 
virtual bool CheckInRoom ()
 
CreatureBoundary constGetBoundary () const
 
- Public Member Functions inherited from UnitAI
 UnitAI (Unit *unit)
 
virtual ~UnitAI ()
 
virtual void InitializeAI ()
 
virtual uint32 GetData (uint32) const
 
virtual void SetData (uint32, uint32)
 
virtual void SetGUID (ObjectGuid, int32=0)
 
virtual ObjectGuid GetGUID (int32=0) const
 
UnitSelectTarget (SelectAggroTarget targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, int32 aura=0)
 
template<class PREDICATE >
UnitSelectTarget (SelectAggroTarget targetType, uint32 position, PREDICATE const &predicate)
 
void SelectTargetList (std::list< Unit * > &targetList, uint32 num, SelectAggroTarget targetType, float dist=0.0f, bool playerOnly=false, int32 aura=0)
 
template<class PREDICATE >
void SelectTargetList (std::list< Unit * > &targetList, PREDICATE const &predicate, uint32 maxTargets, SelectAggroTarget targetType)
 
virtual void DamageDealt (Unit *, uint32 &, DamageEffectType)
 
virtual void HealReceived (Unit *, uint32 &)
 
virtual void HealDone (Unit *, uint32 &)
 
virtual void SpellInterrupted (uint32, uint32)
 
void AttackStartCaster (Unit *victim, float dist)
 
void DoCast (uint32 spellId)
 
void DoCast (Unit *victim, uint32 spellId, bool triggered=false)
 
void DoCastVictim (uint32 spellId, bool triggered=false)
 
void DoCastAOE (uint32 spellId, bool triggered=false)
 
void DoMeleeAttackIfReady ()
 
bool DoSpellAttackIfReady (uint32 spellId)
 
virtual void sGossipHello (Player *)
 
virtual void sGossipSelect (Player *, uint32, uint32)
 
virtual void sGossipSelectCode (Player *, uint32, uint32, char const *)
 
virtual void sQuestAccept (Player *, Quest const *)
 
virtual void sQuestSelect (Player *, Quest const *)
 
virtual void sQuestReward (Player *, Quest const *, uint32)
 
virtual bool sOnDummyEffect (Unit *, uint32, SpellEffIndex)
 
virtual void sOnGameEvent (bool, uint16)
 

Private Attributes

bool _intro = false
 
bool _hate = false
 
bool _skewer = false
 

Additional Inherited Members

- Public Types inherited from CreatureAI
enum  EvadeReason { EVADE_REASON_NO_HOSTILES, EVADE_REASON_BOUNDARY, EVADE_REASON_SEQUENCE_BREAK, EVADE_REASON_OTHER }
 
- Static Public Member Functions inherited from UnitAI
static void FillAISpellInfo ()
 
- Public Attributes inherited from BossAI
InstanceScript *const instance
 
- Public Attributes inherited from ScriptedAI
bool IsFleeing
 
- Static Public Attributes inherited from UnitAI
static AISpellInfoTypeAISpellInfo
 
- Protected Member Functions inherited from BossAI
void _Reset ()
 
void _EnterCombat ()
 
void _JustDied ()
 
void _JustReachedHome ()
 
void _DespawnAtEvade ()
 
void TeleportCheaters ()
 
- Protected Member Functions inherited from CreatureAI
bool UpdateVictim ()
 
bool UpdateVictimWithGaze ()
 
void SetGazeOn (Unit *target)
 
CreatureDoSummon (uint32 entry, Position const &pos, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
CreatureDoSummon (uint32 entry, WorldObject *obj, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
CreatureDoSummonFlyer (uint32 entry, WorldObject *obj, float flightZ, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
bool CheckBoundary (Position const *who=nullptr) const
 
void SetBoundary (CreatureBoundary const *boundary)
 
virtual void MoveInLineOfSight (Unit *)
 
bool _EnterEvadeMode (EvadeReason why=EVADE_REASON_OTHER)
 
- Protected Attributes inherited from BossAI
EventMap events
 
SummonList summons
 
TaskScheduler scheduler
 
- Protected Attributes inherited from CreatureAI
Creature *const me
 
CreatureBoundary const_boundary
 
- Protected Attributes inherited from UnitAI
Unit *const me
 

Constructor & Destructor Documentation

boss_alizabal::boss_alizabalAI::boss_alizabalAI ( Creature creature)
inline
84 : BossAI(creature, DATA_ALIZABAL) { }
Definition: baradin_hold.h:34
BossAI(Creature *creature, uint32 bossId)
Definition: ScriptedCreature.cpp:444

Member Function Documentation

void boss_alizabal::boss_alizabalAI::DoAction ( int32  action)
inlineoverridevirtual

Reimplemented from UnitAI.

122  {
123  switch (action)
124  {
125  case ACTION_INTRO:
126  if (!_intro)
127  {
128  Talk(SAY_INTRO);
129  _intro = true;
130  }
131  break;
132  }
133  }
Definition: boss_alizabal.cpp:26
Definition: boss_alizabal.cpp:47
void Talk(uint8 id, WorldObject const *whisperTarget=nullptr)
Definition: CreatureAI.cpp:42
bool _intro
Definition: boss_alizabal.cpp:251

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void boss_alizabal::boss_alizabalAI::EnterCombat ( Unit )
inlineoverridevirtual

Reimplemented from BossAI.

94  {
95  _EnterCombat();
96  Talk(SAY_AGGRO);
99  }
Definition: boss_alizabal.cpp:27
void _EnterCombat()
Definition: ScriptedCreature.cpp:480
void SendEncounterUnit(uint32 type, Unit *unit=NULL, uint8 param1=0, uint8 param2=0)
Definition: InstanceScript.cpp:575
Creature *const me
Definition: CreatureAI.h:71
Definition: InstanceScript.h:45
void Talk(uint8 id, WorldObject const *whisperTarget=nullptr)
Definition: CreatureAI.cpp:42
void ScheduleEvent(uint32 eventId, Milliseconds const &time, uint32 group=0, uint8 phase=0)
Definition: EventMap.h:123
Definition: boss_alizabal.cpp:57
EventMap events
Definition: ScriptedCreature.h:371
InstanceScript *const instance
Definition: ScriptedCreature.h:340

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void boss_alizabal::boss_alizabalAI::EnterEvadeMode ( EvadeReason  )
inlineoverridevirtual

Reimplemented from CreatureAI.

115  {
118  _DespawnAtEvade();
119  }
Definition: InstanceScript.h:46
void _DespawnAtEvade()
Definition: ScriptedCreature.cpp:539
MotionMaster * GetMotionMaster()
Definition: Unit.h:2101
void MoveTargetedHome()
Definition: MotionMaster.cpp:201
void SendEncounterUnit(uint32 type, Unit *unit=NULL, uint8 param1=0, uint8 param2=0)
Definition: InstanceScript.cpp:575
Creature *const me
Definition: CreatureAI.h:71
InstanceScript *const instance
Definition: ScriptedCreature.h:340

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void boss_alizabal::boss_alizabalAI::JustDied ( Unit )
inlineoverridevirtual

Reimplemented from BossAI.

102  {
103  _JustDied();
104  Talk(SAY_DEATH);
106  }
Definition: InstanceScript.h:46
void _JustDied()
Definition: ScriptedCreature.cpp:471
void SendEncounterUnit(uint32 type, Unit *unit=NULL, uint8 param1=0, uint8 param2=0)
Definition: InstanceScript.cpp:575
Creature *const me
Definition: CreatureAI.h:71
Definition: boss_alizabal.cpp:33
void Talk(uint8 id, WorldObject const *whisperTarget=nullptr)
Definition: CreatureAI.cpp:42
InstanceScript *const instance
Definition: ScriptedCreature.h:340

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void boss_alizabal::boss_alizabalAI::KilledUnit ( Unit who)
inlineoverridevirtual

Reimplemented from ScriptedAI.

109  {
110  if (who->GetTypeId() == TYPEID_PLAYER)
111  Talk(SAY_SLAY);
112  }
TypeID GetTypeId() const
Definition: Object.h:113
void Talk(uint8 id, WorldObject const *whisperTarget=nullptr)
Definition: CreatureAI.cpp:42
Definition: ObjectGuid.h:33
Definition: boss_alizabal.cpp:32

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void boss_alizabal::boss_alizabalAI::MovementInform ( uint32  ,
uint32  pointId 
)
inlineoverridevirtual

Reimplemented from CreatureAI.

136  {
137  switch (pointId)
138  {
139  case POINT_STORM:
141  break;
142  }
143  }
Definition: boss_alizabal.cpp:60
void ScheduleEvent(uint32 eventId, Milliseconds const &time, uint32 group=0, uint8 phase=0)
Definition: EventMap.h:123
Definition: boss_alizabal.cpp:52
EventMap events
Definition: ScriptedCreature.h:371

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void boss_alizabal::boss_alizabalAI::Reset ( )
inlineoverridevirtual

Reimplemented from BossAI.

87  {
88  _Reset();
89  _hate = false;
90  _skewer = false;
91  }
bool _skewer
Definition: boss_alizabal.cpp:253
bool _hate
Definition: boss_alizabal.cpp:252
void _Reset()
Definition: ScriptedCreature.cpp:457

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void boss_alizabal::boss_alizabalAI::UpdateAI ( uint32  diff)
inlineoverridevirtual

Reimplemented from BossAI.

146  {
147  if (!UpdateVictim())
148  return;
149 
150  events.Update(diff);
151 
152  while (uint32 eventId = events.ExecuteEvent())
153  {
154  switch (eventId)
155  {
156  case EVENT_RANDOM_CAST:
157  switch (urand(0, 1))
158  {
159  case 0:
160  if (!_skewer)
161  {
162  if (Unit* target = SelectTarget(SELECT_TARGET_TOPAGGRO, 0))
163  {
164  DoCast(target, SPELL_SKEWER, true);
165  Talk(SAY_SKEWER);
166  Talk(SAY_SKEWER_ANNOUNCE, target);
167  }
168  _skewer = true;
170  }
171  else if (!_hate)
172  {
174  {
175  DoCast(target, SPELL_SEETHING_HATE, true);
176  Talk(SAY_HATE);
177  }
178  _hate = true;
180  }
181  else if (_hate && _skewer)
182  {
189  }
190  break;
191  case 1:
192  if (!_hate)
193  {
195  {
196  DoCast(target, SPELL_SEETHING_HATE, true);
197  Talk(SAY_HATE);
198  }
199  _hate = true;
201  }
202  else if (!_skewer)
203  {
204  if (Unit* target = SelectTarget(SELECT_TARGET_TOPAGGRO, 0))
205  {
206  DoCast(target, SPELL_SKEWER, true);
207  Talk(SAY_SKEWER);
208  Talk(SAY_SKEWER_ANNOUNCE, target);
209  }
210  _skewer = true;
212  }
213  else if (_hate && _skewer)
214  {
221  }
222  break;
223  }
224  break;
225  case EVENT_MOVE_STORM:
226  me->SetSpeed(MOVE_RUN, 4.0f);
227  me->SetSpeed(MOVE_WALK, 4.0f);
229  me->GetMotionMaster()->MovePoint(POINT_STORM, target->GetPositionX(), target->GetPositionY(), target->GetPositionZ());
231  break;
232  case EVENT_STOP_STORM:
235  me->SetSpeed(MOVE_WALK, 1.0f);
236  me->SetSpeed(MOVE_RUN, 1.14f);
238  _hate = false;
239  _skewer = false;
240  break;
241  case EVENT_CAST_STORM:
243  break;
244  }
245  }
246 
248  }
Definition: boss_alizabal.cpp:41
Definition: boss_alizabal.cpp:60
Definition: UnitAI.h:107
Definition: UnitAI.h:36
void DoCastAOE(uint32 spellId, bool triggered=false)
Definition: UnitAI.cpp:167
Definition: boss_alizabal.cpp:30
bool UpdateVictim()
Definition: CreatureAI.cpp:233
void MoveChase(Unit *target, float dist=0.0f, float angle=0.0f)
Definition: MotionMaster.cpp:241
bool _skewer
Definition: boss_alizabal.cpp:253
Definition: boss_alizabal.cpp:39
MotionMaster * GetMotionMaster()
Definition: Unit.h:2101
Definition: Unit.h:599
void RemoveAura(AuraApplicationMap::iterator &i, AuraRemoveMode mode=AURA_REMOVE_BY_DEFAULT)
Definition: Unit.cpp:3442
Creature *const me
Definition: CreatureAI.h:71
void MovePoint(uint32 id, Position const &pos, bool generatePath=true)
Definition: MotionMaster.h:172
Definition: boss_alizabal.cpp:40
Definition: UnitAI.h:35
Definition: boss_alizabal.cpp:58
Unit * GetVictim() const
Definition: Unit.h:1379
uint32 urand(uint32 min, uint32 max)
Definition: Random.cpp:45
Definition: boss_alizabal.cpp:29
bool _hate
Definition: boss_alizabal.cpp:252
Unit * SelectTarget(SelectAggroTarget targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, int32 aura=0)
Definition: UnitAI.cpp:91
uint32_t uint32
Definition: Define.h:150
void DoCast(uint32 spellId)
Definition: UnitAI.cpp:101
void Talk(uint8 id, WorldObject const *whisperTarget=nullptr)
Definition: CreatureAI.cpp:42
void ScheduleEvent(uint32 eventId, Milliseconds const &time, uint32 group=0, uint8 phase=0)
Definition: EventMap.h:123
Definition: boss_alizabal.cpp:52
void Update(uint32 time)
Definition: EventMap.h:54
Definition: boss_alizabal.cpp:57
Definition: Unit.h:600
uint32 ExecuteEvent()
Definition: EventMap.cpp:46
void DoMeleeAttackIfReady()
Definition: UnitAI.cpp:49
EventMap events
Definition: ScriptedCreature.h:371
void SetSpeed(UnitMoveType mtype, float rate, bool forced=false)
Definition: Unit.cpp:10531
Definition: boss_alizabal.cpp:31
Definition: Unit.h:1305
Definition: boss_alizabal.cpp:59
Definition: boss_alizabal.cpp:28
Definition: boss_alizabal.cpp:38

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Member Data Documentation

bool boss_alizabal::boss_alizabalAI::_hate = false
private
bool boss_alizabal::boss_alizabalAI::_intro = false
private
bool boss_alizabal::boss_alizabalAI::_skewer = false
private

The documentation for this struct was generated from the following file: