#include <halls_of_reflection.h>
GameObjectDeleteDelayEvent::GameObjectDeleteDelayEvent |
( |
Unit * |
owner, |
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ObjectGuid |
gameObjectGUID |
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) |
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inline |
Unit * _owner
Definition: halls_of_reflection.h:253
ObjectGuid _gameObjectGUID
Definition: halls_of_reflection.h:254
void GameObjectDeleteDelayEvent::Abort |
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uint64 |
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inlineoverridevirtual |
Reimplemented from BasicEvent.
void DeleteGameObject()
Definition: halls_of_reflection.h:235
void GameObjectDeleteDelayEvent::DeleteGameObject |
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inline |
Unit * _owner
Definition: halls_of_reflection.h:253
ObjectGuid _gameObjectGUID
Definition: halls_of_reflection.h:254
Definition: GameObject.h:880
TC_GAME_API GameObject * GetGameObject(WorldObject const &u, ObjectGuid const &guid)
Definition: ObjectAccessor.cpp:143
Reimplemented from BasicEvent.
void DeleteGameObject()
Definition: halls_of_reflection.h:235
ObjectGuid GameObjectDeleteDelayEvent::_gameObjectGUID |
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private |
Unit* GameObjectDeleteDelayEvent::_owner |
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private |
The documentation for this class was generated from the following file: