TrinityCore
 All Classes Namespaces Files Functions Variables Typedefs Enumerations Enumerator Friends Macros Modules Pages
npc_rimefang::npc_rimefangAI Struct Reference

Public Member Functions

 npc_rimefangAI (Creature *creature)
 
void Initialize ()
 
void InitializeAI () override
 
void Reset () override
 
void JustRespawned () override
 
void JustDied (Unit *) override
 
void DoAction (int32 action) override
 
void MovementInform (uint32 type, uint32 point) override
 
void EnterCombat (Unit *) override
 
void UpdateAI (uint32 diff) override
 
- Public Member Functions inherited from ScriptedAI
 ScriptedAI (Creature *creature)
 
virtual ~ScriptedAI ()
 
void AttackStartNoMove (Unit *target)
 
void DamageTaken (Unit *, uint32 &) override
 
void KilledUnit (Unit *) override
 
void JustSummoned (Creature *) override
 
void SummonedCreatureDespawn (Creature *) override
 
void SpellHit (Unit *, SpellInfo const *) override
 
void SpellHitTarget (Unit *, SpellInfo const *) override
 
void OnPossess (bool)
 
void AttackStart (Unit *) override
 
void DoStartMovement (Unit *target, float distance=0.0f, float angle=0.0f)
 
void DoStartNoMovement (Unit *target)
 
void DoStopAttack ()
 
void DoCastSpell (Unit *target, SpellInfo const *spellInfo, bool triggered=false)
 
void DoPlaySoundToSet (WorldObject *source, uint32 soundId)
 
void DoResetThreat ()
 
float DoGetThreat (Unit *unit)
 
void DoModifyThreatPercent (Unit *unit, int32 pct)
 
void DoTeleportTo (float x, float y, float z, uint32 time=0)
 
void DoTeleportTo (float const pos[4])
 
void DoTeleportPlayer (Unit *unit, float x, float y, float z, float o)
 
void DoTeleportAll (float x, float y, float z, float o)
 
UnitDoSelectLowestHpFriendly (float range, uint32 minHPDiff=1)
 
std::list< Creature * > DoFindFriendlyCC (float range)
 
std::list< Creature * > DoFindFriendlyMissingBuff (float range, uint32 spellId)
 
PlayerGetPlayerAtMinimumRange (float minRange)
 
CreatureDoSpawnCreature (uint32 entry, float offsetX, float offsetY, float offsetZ, float angle, uint32 type, uint32 despawntime)
 
bool HealthBelowPct (uint32 pct) const
 
bool HealthAbovePct (uint32 pct) const
 
SpellInfo constSelectSpell (Unit *target, uint32 school, uint32 mechanic, SelectTargetType targets, float rangeMin, float rangeMax, SelectEffect effect)
 
void SetEquipmentSlots (bool loadDefault, int32 mainHand=EQUIP_NO_CHANGE, int32 offHand=EQUIP_NO_CHANGE, int32 ranged=EQUIP_NO_CHANGE)
 
void SetCombatMovement (bool allowMovement)
 
bool IsCombatMovementAllowed () const
 
bool IsHeroic () const
 
Difficulty GetDifficulty () const
 
bool Is25ManRaid () const
 
template<class T >
const T & DUNGEON_MODE (const T &normal5, const T &heroic10) const
 
template<class T >
const T & RAID_MODE (const T &normal10, const T &normal25) const
 
template<class T >
const T & RAID_MODE (const T &normal10, const T &normal25, const T &heroic10, const T &heroic25) const
 
- Public Member Functions inherited from CreatureAI
void Talk (uint8 id, WorldObject const *whisperTarget=nullptr)
 
 CreatureAI (Creature *creature)
 
virtual ~CreatureAI ()
 
void MoveInLineOfSight_Safe (Unit *who)
 == Reactions At ================================= More...
 
void TriggerAlert (Unit const *who) const
 
virtual bool CanRespawn ()
 
virtual void EnterEvadeMode (EvadeReason why=EVADE_REASON_OTHER)
 
virtual void IsSummonedBy (Unit *)
 
virtual void SummonedCreatureDies (Creature *, Unit *)
 
virtual void AttackedBy (Unit *)
 
virtual bool IsEscorted () const
 
void OnCharmed (bool apply) override
 
virtual void JustReachedHome ()
 
void DoZoneInCombat (Creature *creature=NULL, float maxRangeToNearestTarget=50.0f)
 
virtual void ReceiveEmote (Player *, uint32)
 
virtual void OwnerAttackedBy (Unit *)
 
virtual void OwnerAttacked (Unit *)
 
virtual void CorpseRemoved (uint32 &)
 == Triggered Actions Requested ================== More...
 
virtual void PassengerBoarded (Unit *, int8, bool)
 == Fields ======================================= More...
 
virtual void OnSpellClick (Unit *, bool &)
 
virtual bool CanSeeAlways (WorldObject const *)
 
int32 VisualizeBoundary (uint32 duration, Unit *owner=nullptr, bool fill=false) const
 
virtual bool CheckInRoom ()
 
CreatureBoundary constGetBoundary () const
 
- Public Member Functions inherited from UnitAI
 UnitAI (Unit *unit)
 
virtual ~UnitAI ()
 
virtual bool CanAIAttack (Unit const *) const
 
virtual uint32 GetData (uint32) const
 
virtual void SetData (uint32, uint32)
 
virtual void SetGUID (ObjectGuid, int32=0)
 
virtual ObjectGuid GetGUID (int32=0) const
 
UnitSelectTarget (SelectAggroTarget targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, int32 aura=0)
 
template<class PREDICATE >
UnitSelectTarget (SelectAggroTarget targetType, uint32 position, PREDICATE const &predicate)
 
void SelectTargetList (std::list< Unit * > &targetList, uint32 num, SelectAggroTarget targetType, float dist=0.0f, bool playerOnly=false, int32 aura=0)
 
template<class PREDICATE >
void SelectTargetList (std::list< Unit * > &targetList, PREDICATE const &predicate, uint32 maxTargets, SelectAggroTarget targetType)
 
virtual void DamageDealt (Unit *, uint32 &, DamageEffectType)
 
virtual void HealReceived (Unit *, uint32 &)
 
virtual void HealDone (Unit *, uint32 &)
 
virtual void SpellInterrupted (uint32, uint32)
 
void AttackStartCaster (Unit *victim, float dist)
 
void DoCast (uint32 spellId)
 
void DoCast (Unit *victim, uint32 spellId, bool triggered=false)
 
void DoCastVictim (uint32 spellId, bool triggered=false)
 
void DoCastAOE (uint32 spellId, bool triggered=false)
 
void DoMeleeAttackIfReady ()
 
bool DoSpellAttackIfReady (uint32 spellId)
 
virtual void sGossipHello (Player *)
 
virtual void sGossipSelect (Player *, uint32, uint32)
 
virtual void sGossipSelectCode (Player *, uint32, uint32, char const *)
 
virtual void sQuestAccept (Player *, Quest const *)
 
virtual void sQuestSelect (Player *, Quest const *)
 
virtual void sQuestReward (Player *, Quest const *, uint32)
 
virtual bool sOnDummyEffect (Unit *, uint32, SpellEffIndex)
 
virtual void sOnGameEvent (bool, uint16)
 

Private Attributes

EventMap _events
 
InstanceScript_instance
 
uint8 _icyBlastCounter
 
bool _summoned
 

Additional Inherited Members

- Public Types inherited from CreatureAI
enum  EvadeReason { EVADE_REASON_NO_HOSTILES, EVADE_REASON_BOUNDARY, EVADE_REASON_SEQUENCE_BREAK, EVADE_REASON_OTHER }
 
- Static Public Member Functions inherited from UnitAI
static void FillAISpellInfo ()
 
- Public Attributes inherited from ScriptedAI
bool IsFleeing
 
- Static Public Attributes inherited from UnitAI
static AISpellInfoTypeAISpellInfo
 
- Protected Member Functions inherited from CreatureAI
bool UpdateVictim ()
 
bool UpdateVictimWithGaze ()
 
void SetGazeOn (Unit *target)
 
CreatureDoSummon (uint32 entry, Position const &pos, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
CreatureDoSummon (uint32 entry, WorldObject *obj, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
CreatureDoSummonFlyer (uint32 entry, WorldObject *obj, float flightZ, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
bool CheckBoundary (Position const *who=nullptr) const
 
void SetBoundary (CreatureBoundary const *boundary)
 
virtual void MoveInLineOfSight (Unit *)
 
bool _EnterEvadeMode (EvadeReason why=EVADE_REASON_OTHER)
 
- Protected Attributes inherited from CreatureAI
Creature *const me
 
CreatureBoundary const_boundary
 
- Protected Attributes inherited from UnitAI
Unit *const me
 

Constructor & Destructor Documentation

npc_rimefang::npc_rimefangAI::npc_rimefangAI ( Creature creature)
inline
778  : ScriptedAI(creature), _instance(creature->GetInstanceScript()), _summoned(false)
779  {
780  Initialize();
781  }
ScriptedAI(Creature *creature)
Definition: ScriptedCreature.cpp:100
InstanceScript * GetInstanceScript()
Definition: Object.cpp:1540
InstanceScript * _instance
Definition: boss_sindragosa.cpp:924
bool _summoned
Definition: boss_sindragosa.cpp:926
void Initialize()
Definition: boss_sindragosa.cpp:783

+ Here is the call graph for this function:

Member Function Documentation

void npc_rimefang::npc_rimefangAI::DoAction ( int32  action)
inlineoverridevirtual

Reimplemented from UnitAI.

824  {
825  if (action == ACTION_START_FROSTWYRM)
826  {
827  if (_summoned)
828  return;
829 
830  _summoned = true;
831  if (me->isDead())
832  return;
833 
834  me->setActive(true);
835  me->SetSpeed(MOVE_FLIGHT, 2.0f);
837  float moveTime = me->GetExactDist(&RimefangFlyPos) / (me->GetSpeed(MOVE_FLIGHT) * 0.001f);
841  me->StopMoving();
844  }
845  }
Definition: icecrown_citadel.h:490
Definition: MotionMaster.h:37
EventProcessor m_Events
Definition: Unit.h:1948
Definition: Unit.h:605
void MoveIdle()
Definition: MotionMaster.cpp:185
float GetSpeed(UnitMoveType mtype) const
Definition: Unit.cpp:10526
void AddEvent(BasicEvent *Event, uint64 e_time, bool set_addtime=true)
Definition: EventProcessor.cpp:88
void setActive(bool isActiveObject)
Definition: Object.cpp:1473
MotionMaster * GetMotionMaster()
Definition: Unit.h:2101
Definition: Unit.h:1130
void SetFlag(uint16 index, uint32 newFlag)
Definition: Object.cpp:1199
Definition: Unit.h:681
Creature *const me
Definition: CreatureAI.h:71
void MovePoint(uint32 id, Position const &pos, bool generatePath=true)
Definition: MotionMaster.h:172
void SetDefaultMovementType(MovementGeneratorType mgt)
Definition: Creature.h:625
uint64 CalculateTime(uint64 t_offset) const
Definition: EventProcessor.cpp:95
uint64_t uint64
Definition: Define.h:149
bool _summoned
Definition: boss_sindragosa.cpp:926
bool isDead() const
Definition: Unit.h:1694
Definition: UpdateFields.h:109
float GetExactDist(float x, float y, float z) const
Definition: Position.h:157
void SetSpeed(UnitMoveType mtype, float rate, bool forced=false)
Definition: Unit.cpp:10531
Definition: boss_sindragosa.cpp:166
Position const RimefangFlyPos
Definition: boss_sindragosa.cpp:155
void StopMoving()
-------—End of Pet responses methods-------—
Definition: Unit.cpp:12743
void SetReactState(ReactStates st)
Definition: Creature.h:502
Position const RimefangLandPos
Definition: boss_sindragosa.cpp:156
Definition: boss_sindragosa.cpp:141

+ Here is the call graph for this function:

void npc_rimefang::npc_rimefangAI::EnterCombat ( Unit )
inlineoverridevirtual

Reimplemented from ScriptedAI.

863  {
865  }
Creature *const me
Definition: CreatureAI.h:71
void DoCast(uint32 spellId)
Definition: UnitAI.cpp:101
Definition: boss_sindragosa.cpp:77

+ Here is the call graph for this function:

void npc_rimefang::npc_rimefangAI::Initialize ( void  )
inline
784  {
785  _icyBlastCounter = 0;
786  }
uint8 _icyBlastCounter
Definition: boss_sindragosa.cpp:925

+ Here is the caller graph for this function:

void npc_rimefang::npc_rimefangAI::InitializeAI ( )
inlineoverridevirtual

Reimplemented from UnitAI.

789  {
790  // Increase add count
791  if (!me->isDead())
792  {
793  _instance->SetGuidData(DATA_SINDRAGOSA_FROSTWYRMS, ObjectGuid::Create<HighGuid::Creature>(631, me->GetEntry(), me->GetSpawnId())); // this cannot be in Reset because reset also happens on evade
794  Reset();
795  }
796  }
ObjectGuid::LowType GetSpawnId() const
Definition: Creature.h:487
void Reset() override
Definition: boss_sindragosa.cpp:798
virtual void SetGuidData(uint32, ObjectGuid)
Definition: ZoneScript.h:45
Creature *const me
Definition: CreatureAI.h:71
InstanceScript * _instance
Definition: boss_sindragosa.cpp:924
Definition: icecrown_citadel.h:100
bool isDead() const
Definition: Unit.h:1694
uint32 GetEntry() const
Definition: Object.h:107

+ Here is the call graph for this function:

void npc_rimefang::npc_rimefangAI::JustDied ( Unit )
inlineoverridevirtual

Reimplemented from ScriptedAI.

819  {
820  _events.Reset();
821  }
EventMap _events
Definition: boss_sindragosa.cpp:923
void Reset()
Definition: EventMap.cpp:20

+ Here is the call graph for this function:

void npc_rimefang::npc_rimefangAI::JustRespawned ( )
inlineoverridevirtual

Reimplemented from CreatureAI.

813  {
815  _instance->SetGuidData(DATA_SINDRAGOSA_FROSTWYRMS, ObjectGuid::Create<HighGuid::Creature>(631, me->GetEntry(), me->GetSpawnId())); // this cannot be in Reset because reset also happens on evade
816  }
ObjectGuid::LowType GetSpawnId() const
Definition: Creature.h:487
virtual void JustRespawned()
Definition: CreatureAI.h:140
virtual void SetGuidData(uint32, ObjectGuid)
Definition: ZoneScript.h:45
Creature *const me
Definition: CreatureAI.h:71
InstanceScript * _instance
Definition: boss_sindragosa.cpp:924
Definition: icecrown_citadel.h:100
uint32 GetEntry() const
Definition: Object.h:107

+ Here is the call graph for this function:

void npc_rimefang::npc_rimefangAI::MovementInform ( uint32  type,
uint32  point 
)
inlineoverridevirtual

Reimplemented from CreatureAI.

848  {
849  if (type != EFFECT_MOTION_TYPE || point != POINT_FROSTWYRM_LAND)
850  return;
851 
852  me->setActive(false);
853  me->SetCanFly(false);
854  me->SetDisableGravity(false);
860  }
Definition: boss_sindragosa.cpp:142
Definition: Unit.h:1131
void setActive(bool isActiveObject)
Definition: Object.cpp:1473
Definition: Unit.h:254
void SetHomePosition(float x, float y, float z, float o)
Definition: Creature.h:670
Definition: Unit.h:253
bool SetDisableGravity(bool disable, bool packetOnly=false)
Definition: Unit.cpp:15818
Definition: Unit.h:681
Creature *const me
Definition: CreatureAI.h:71
float GetOrientation() const
Definition: Position.h:107
bool SetCanFly(bool enable)
Definition: Unit.cpp:15899
void RemoveByteFlag(uint16 index, uint8 offset, uint8 newFlag)
Definition: Object.cpp:1271
Definition: MotionMaster.h:54
void SetFacingTo(float ori)
Definition: Unit.cpp:15777
void RemoveFlag(uint16 index, uint32 oldFlag)
Definition: Object.cpp:1214
Definition: UpdateFields.h:109
Definition: UpdateFields.h:124
void SetReactState(ReactStates st)
Definition: Creature.h:502
Position const RimefangLandPos
Definition: boss_sindragosa.cpp:156

+ Here is the call graph for this function:

void npc_rimefang::npc_rimefangAI::Reset ( )
inlineoverridevirtual

Reimplemented from ScriptedAI.

799  {
800  _events.Reset();
802  _events.ScheduleEvent(EVENT_ICY_BLAST, urand(30000, 35000));
803  Initialize();
804 
805  if (!_summoned)
806  {
807  me->SetCanFly(true);
808  me->SetDisableGravity(true);
809  }
810  }
EventMap _events
Definition: boss_sindragosa.cpp:923
void Reset()
Definition: EventMap.cpp:20
bool SetDisableGravity(bool disable, bool packetOnly=false)
Definition: Unit.cpp:15818
Definition: boss_sindragosa.cpp:119
Creature *const me
Definition: CreatureAI.h:71
uint32 urand(uint32 min, uint32 max)
Definition: Random.cpp:45
bool SetCanFly(bool enable)
Definition: Unit.cpp:15899
void ScheduleEvent(uint32 eventId, Milliseconds const &time, uint32 group=0, uint8 phase=0)
Definition: EventMap.h:123
Definition: boss_sindragosa.cpp:118
bool _summoned
Definition: boss_sindragosa.cpp:926
void Initialize()
Definition: boss_sindragosa.cpp:783

+ Here is the call graph for this function:

+ Here is the caller graph for this function:

void npc_rimefang::npc_rimefangAI::UpdateAI ( uint32  diff)
inlineoverridevirtual

Reimplemented from ScriptedAI.

868  {
869  if (!UpdateVictim())
870  return;
871 
872  _events.Update(diff);
873 
875  return;
876 
877  while (uint32 eventId = _events.ExecuteEvent())
878  {
879  switch (eventId)
880  {
884  break;
885  case EVENT_ICY_BLAST:
886  {
887  _icyBlastCounter = RAID_MODE<uint8>(5, 7, 6, 8);
889  me->AttackStop();
890  me->SetCanFly(true);
892  float moveTime = me->GetExactDist(&RimefangFlyPos)/(me->GetSpeed(MOVE_FLIGHT)*0.001f);
893  _events.ScheduleEvent(EVENT_ICY_BLAST, uint64(moveTime) + urand(60000, 70000));
895  break;
896  }
898  if (--_icyBlastCounter)
899  {
900  if (Unit* target = SelectTarget(SELECT_TARGET_RANDOM, 0, 0.0f, true))
901  {
902  me->SetFacingToObject(target);
903  DoCast(target, SPELL_ICY_BLAST);
904  }
906  }
907  else if (Unit* victim = me->SelectVictim())
908  {
910  AttackStart(victim);
911  me->SetCanFly(false);
912  }
913  break;
914  default:
915  break;
916  }
917  }
918 
920  }
EventMap _events
Definition: boss_sindragosa.cpp:923
bool AttackStop()
Definition: Unit.cpp:7337
Definition: Unit.h:605
bool UpdateVictim()
Definition: CreatureAI.cpp:233
uint8 _icyBlastCounter
Definition: boss_sindragosa.cpp:925
Definition: boss_sindragosa.cpp:78
Definition: Unit.h:565
float GetSpeed(UnitMoveType mtype) const
Definition: Unit.cpp:10526
Definition: Unit.h:1129
MotionMaster * GetMotionMaster()
Definition: Unit.h:2101
Definition: Unit.h:1130
uint64_t uint64
Definition: g3dmath.h:170
Definition: boss_sindragosa.cpp:119
Creature *const me
Definition: CreatureAI.h:71
void MovePoint(uint32 id, Position const &pos, bool generatePath=true)
Definition: MotionMaster.h:172
void SetFacingToObject(WorldObject const *object)
Definition: Unit.cpp:15787
Definition: boss_sindragosa.cpp:120
Definition: UnitAI.h:35
uint32 urand(uint32 min, uint32 max)
Definition: Random.cpp:45
Unit * SelectTarget(SelectAggroTarget targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, int32 aura=0)
Definition: UnitAI.cpp:91
bool SetCanFly(bool enable)
Definition: Unit.cpp:15899
uint32_t uint32
Definition: Define.h:150
void DoCast(uint32 spellId)
Definition: UnitAI.cpp:101
void ScheduleEvent(uint32 eventId, Milliseconds const &time, uint32 group=0, uint8 phase=0)
Definition: EventMap.h:123
void Update(uint32 time)
Definition: EventMap.h:54
Definition: boss_sindragosa.cpp:118
void AttackStart(Unit *) override
Definition: ScriptedCreature.cpp:117
Unit * SelectVictim()
Definition: Unit.cpp:10775
uint32 ExecuteEvent()
Definition: EventMap.cpp:46
float GetExactDist(float x, float y, float z) const
Definition: Position.h:157
void DoMeleeAttackIfReady()
Definition: UnitAI.cpp:49
bool HasUnitState(const uint32 f) const
Definition: Unit.h:1395
Position const RimefangFlyPos
Definition: boss_sindragosa.cpp:155
Definition: Unit.h:1305
void SetReactState(ReactStates st)
Definition: Creature.h:502
Definition: boss_sindragosa.cpp:141
Definition: boss_sindragosa.cpp:76

+ Here is the call graph for this function:

Member Data Documentation

EventMap npc_rimefang::npc_rimefangAI::_events
private
uint8 npc_rimefang::npc_rimefangAI::_icyBlastCounter
private
InstanceScript* npc_rimefang::npc_rimefangAI::_instance
private
bool npc_rimefang::npc_rimefangAI::_summoned
private

The documentation for this struct was generated from the following file: