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npc_rimefang::npc_rimefangAI Struct Reference

Public Member Functions

 npc_rimefangAI (Creature *creature)
 
void Initialize ()
 
void InitializeAI () override
 
void Reset () override
 
void JustRespawned () override
 
void JustDied (Unit *) override
 
void DoAction (int32 action) override
 
void MovementInform (uint32 type, uint32 point) override
 
void EnterCombat (Unit *) override
 
void UpdateAI (uint32 diff) override
 
- Public Member Functions inherited from ScriptedAI
 ScriptedAI (Creature *creature)
 
virtual ~ScriptedAI ()
 
void AttackStartNoMove (Unit *target)
 
void DamageTaken (Unit *, uint32 &) override
 
void KilledUnit (Unit *) override
 
void JustSummoned (Creature *) override
 
void SummonedCreatureDespawn (Creature *) override
 
void SpellHit (Unit *, SpellInfo const *) override
 
void SpellHitTarget (Unit *, SpellInfo const *) override
 
void OnPossess (bool)
 
void AttackStart (Unit *) override
 
void DoStartMovement (Unit *target, float distance=0.0f, float angle=0.0f)
 
void DoStartNoMovement (Unit *target)
 
void DoStopAttack ()
 
void DoCastSpell (Unit *target, SpellInfo const *spellInfo, bool triggered=false)
 
void DoPlaySoundToSet (WorldObject *source, uint32 soundId)
 
void DoResetThreat ()
 
float DoGetThreat (Unit *unit)
 
void DoModifyThreatPercent (Unit *unit, int32 pct)
 
void DoTeleportTo (float x, float y, float z, uint32 time=0)
 
void DoTeleportTo (float const pos[4])
 
void DoTeleportPlayer (Unit *unit, float x, float y, float z, float o)
 
void DoTeleportAll (float x, float y, float z, float o)
 
Unit * DoSelectLowestHpFriendly (float range, uint32 minHPDiff=1)
 
std::list< Creature * > DoFindFriendlyCC (float range)
 
std::list< Creature * > DoFindFriendlyMissingBuff (float range, uint32 spellId)
 
Player * GetPlayerAtMinimumRange (float minRange)
 
Creature * DoSpawnCreature (uint32 entry, float offsetX, float offsetY, float offsetZ, float angle, uint32 type, uint32 despawntime)
 
bool HealthBelowPct (uint32 pct) const
 
bool HealthAbovePct (uint32 pct) const
 
SpellInfo const * SelectSpell (Unit *target, uint32 school, uint32 mechanic, SelectTargetType targets, float rangeMin, float rangeMax, SelectEffect effect)
 
void SetEquipmentSlots (bool loadDefault, int32 mainHand=EQUIP_NO_CHANGE, int32 offHand=EQUIP_NO_CHANGE, int32 ranged=EQUIP_NO_CHANGE)
 
void SetCombatMovement (bool allowMovement)
 
bool IsCombatMovementAllowed () const
 
bool IsHeroic () const
 
Difficulty GetDifficulty () const
 
bool Is25ManRaid () const
 
template<class T >
const T & DUNGEON_MODE (const T &normal5, const T &heroic10) const
 
template<class T >
const T & RAID_MODE (const T &normal10, const T &normal25) const
 
template<class T >
const T & RAID_MODE (const T &normal10, const T &normal25, const T &heroic10, const T &heroic25) const
 
- Public Member Functions inherited from CreatureAI
void Talk (uint8 id, WorldObject const *whisperTarget=nullptr)
 
 CreatureAI (Creature *creature)
 
virtual ~CreatureAI ()
 
void MoveInLineOfSight_Safe (Unit *who)
 == Reactions At ================================= More...
 
void TriggerAlert (Unit const *who) const
 
virtual bool CanRespawn ()
 
virtual void EnterEvadeMode (EvadeReason why=EVADE_REASON_OTHER)
 
virtual void IsSummonedBy (Unit *)
 
virtual void SummonedCreatureDies (Creature *, Unit *)
 
virtual void AttackedBy (Unit *)
 
virtual bool IsEscorted () const
 
void OnCharmed (bool apply) override
 
virtual void JustReachedHome ()
 
void DoZoneInCombat (Creature *creature=NULL, float maxRangeToNearestTarget=50.0f)
 
virtual void ReceiveEmote (Player *, uint32)
 
virtual void OwnerAttackedBy (Unit *)
 
virtual void OwnerAttacked (Unit *)
 
virtual void CorpseRemoved (uint32 &)
 == Triggered Actions Requested ================== More...
 
virtual void PassengerBoarded (Unit *, int8, bool)
 == Fields ======================================= More...
 
virtual void OnSpellClick (Unit *, bool &)
 
virtual bool CanSeeAlways (WorldObject const *)
 
int32 VisualizeBoundary (uint32 duration, Unit *owner=nullptr, bool fill=false) const
 
virtual bool CheckInRoom ()
 
CreatureBoundary const * GetBoundary () const
 
- Public Member Functions inherited from UnitAI
 UnitAI (Unit *unit)
 
virtual ~UnitAI ()
 
virtual bool CanAIAttack (Unit const *) const
 
virtual uint32 GetData (uint32) const
 
virtual void SetData (uint32, uint32)
 
virtual void SetGUID (ObjectGuid, int32=0)
 
virtual ObjectGuid GetGUID (int32=0) const
 
Unit * SelectTarget (SelectAggroTarget targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, int32 aura=0)
 
template<class PREDICATE >
Unit * SelectTarget (SelectAggroTarget targetType, uint32 position, PREDICATE const &predicate)
 
void SelectTargetList (std::list< Unit * > &targetList, uint32 num, SelectAggroTarget targetType, float dist=0.0f, bool playerOnly=false, int32 aura=0)
 
template<class PREDICATE >
void SelectTargetList (std::list< Unit * > &targetList, PREDICATE const &predicate, uint32 maxTargets, SelectAggroTarget targetType)
 
virtual void DamageDealt (Unit *, uint32 &, DamageEffectType)
 
virtual void HealReceived (Unit *, uint32 &)
 
virtual void HealDone (Unit *, uint32 &)
 
virtual void SpellInterrupted (uint32, uint32)
 
void AttackStartCaster (Unit *victim, float dist)
 
void DoCast (uint32 spellId)
 
void DoCast (Unit *victim, uint32 spellId, bool triggered=false)
 
void DoCastVictim (uint32 spellId, bool triggered=false)
 
void DoCastAOE (uint32 spellId, bool triggered=false)
 
void DoMeleeAttackIfReady ()
 
bool DoSpellAttackIfReady (uint32 spellId)
 
virtual void sGossipHello (Player *)
 
virtual void sGossipSelect (Player *, uint32, uint32)
 
virtual void sGossipSelectCode (Player *, uint32, uint32, char const *)
 
virtual void sQuestAccept (Player *, Quest const *)
 
virtual void sQuestSelect (Player *, Quest const *)
 
virtual void sQuestReward (Player *, Quest const *, uint32)
 
virtual bool sOnDummyEffect (Unit *, uint32, SpellEffIndex)
 
virtual void sOnGameEvent (bool, uint16)
 

Private Attributes

EventMap _events
 
InstanceScript * _instance
 
uint8 _icyBlastCounter
 
bool _summoned
 

Additional Inherited Members

- Public Types inherited from CreatureAI
enum  EvadeReason { EVADE_REASON_NO_HOSTILES, EVADE_REASON_BOUNDARY, EVADE_REASON_SEQUENCE_BREAK, EVADE_REASON_OTHER }
 
- Static Public Member Functions inherited from UnitAI
static void FillAISpellInfo ()
 
- Public Attributes inherited from ScriptedAI
bool IsFleeing
 
- Static Public Attributes inherited from UnitAI
static AISpellInfoType * AISpellInfo
 
- Protected Member Functions inherited from CreatureAI
bool UpdateVictim ()
 
bool UpdateVictimWithGaze ()
 
void SetGazeOn (Unit *target)
 
Creature * DoSummon (uint32 entry, Position const &pos, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
Creature * DoSummon (uint32 entry, WorldObject *obj, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
Creature * DoSummonFlyer (uint32 entry, WorldObject *obj, float flightZ, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
bool CheckBoundary (Position const *who=nullptr) const
 
void SetBoundary (CreatureBoundary const *boundary)
 
virtual void MoveInLineOfSight (Unit *)
 
bool _EnterEvadeMode (EvadeReason why=EVADE_REASON_OTHER)
 
- Protected Attributes inherited from CreatureAI
Creature *const me
 
CreatureBoundary const * _boundary
 
- Protected Attributes inherited from UnitAI
Unit *const me
 

Constructor & Destructor Documentation

npc_rimefang::npc_rimefangAI::npc_rimefangAI ( Creature *  creature)
inline
778  : ScriptedAI(creature), _instance(creature->GetInstanceScript()), _summoned(false)
779  {
780  Initialize();
781  }
ScriptedAI(Creature *creature)
Definition: ScriptedCreature.cpp:100
InstanceScript * GetInstanceScript()
Definition: Object.cpp:1540
InstanceScript * _instance
Definition: boss_sindragosa.cpp:924
bool _summoned
Definition: boss_sindragosa.cpp:926
void Initialize()
Definition: boss_sindragosa.cpp:783

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Member Function Documentation

void npc_rimefang::npc_rimefangAI::DoAction ( int32  action)
inlineoverridevirtual

Reimplemented from UnitAI.

824  {
825  if (action == ACTION_START_FROSTWYRM)
826  {
827  if (_summoned)
828  return;
829 
830  _summoned = true;
831  if (me->isDead())
832  return;
833 
834  me->setActive(true);
835  me->SetSpeed(MOVE_FLIGHT, 2.0f);
837  float moveTime = me->GetExactDist(&RimefangFlyPos) / (me->GetSpeed(MOVE_FLIGHT) * 0.001f);
841  me->StopMoving();
844  }
845  }
Definition: icecrown_citadel.h:490
Definition: MotionMaster.h:37
EventProcessor m_Events
Definition: Unit.h:1948
Definition: Unit.h:605
void MoveIdle()
Definition: MotionMaster.cpp:185
float GetSpeed(UnitMoveType mtype) const
Definition: Unit.cpp:10526
void AddEvent(BasicEvent *Event, uint64 e_time, bool set_addtime=true)
Definition: EventProcessor.cpp:88
void setActive(bool isActiveObject)
Definition: Object.cpp:1473
MotionMaster * GetMotionMaster()
Definition: Unit.h:2101
Definition: Unit.h:1130
void SetFlag(uint16 index, uint32 newFlag)
Definition: Object.cpp:1199
Definition: Unit.h:681
Creature *const me
Definition: CreatureAI.h:71
void MovePoint(uint32 id, Position const &pos, bool generatePath=true)
Definition: MotionMaster.h:172
void SetDefaultMovementType(MovementGeneratorType mgt)
Definition: Creature.h:625
uint64 CalculateTime(uint64 t_offset) const
Definition: EventProcessor.cpp:95
uint64_t uint64
Definition: Define.h:149
bool _summoned
Definition: boss_sindragosa.cpp:926
bool isDead() const
Definition: Unit.h:1694
Definition: UpdateFields.h:109
float GetExactDist(float x, float y, float z) const
Definition: Position.h:157
void SetSpeed(UnitMoveType mtype, float rate, bool forced=false)
Definition: Unit.cpp:10531
Definition: boss_sindragosa.cpp:166
Position const RimefangFlyPos
Definition: boss_sindragosa.cpp:155
void StopMoving()
-------—End of Pet responses methods-------—
Definition: Unit.cpp:12743
void SetReactState(ReactStates st)
Definition: Creature.h:502
Position const RimefangLandPos
Definition: boss_sindragosa.cpp:156
Definition: boss_sindragosa.cpp:141

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void npc_rimefang::npc_rimefangAI::EnterCombat ( Unit *  )
inlineoverridevirtual

Reimplemented from ScriptedAI.

863  {
865  }
Creature *const me
Definition: CreatureAI.h:71
void DoCast(uint32 spellId)
Definition: UnitAI.cpp:101
Definition: boss_sindragosa.cpp:77

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void npc_rimefang::npc_rimefangAI::Initialize ( void  )
inline
784  {
785  _icyBlastCounter = 0;
786  }
uint8 _icyBlastCounter
Definition: boss_sindragosa.cpp:925

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void npc_rimefang::npc_rimefangAI::InitializeAI ( )
inlineoverridevirtual

Reimplemented from UnitAI.

789  {
790  // Increase add count
791  if (!me->isDead())
792  {
793  _instance->SetGuidData(DATA_SINDRAGOSA_FROSTWYRMS, ObjectGuid::Create<HighGuid::Creature>(631, me->GetEntry(), me->GetSpawnId())); // this cannot be in Reset because reset also happens on evade
794  Reset();
795  }
796  }
ObjectGuid::LowType GetSpawnId() const
Definition: Creature.h:487
void Reset() override
Definition: boss_sindragosa.cpp:798
virtual void SetGuidData(uint32, ObjectGuid)
Definition: ZoneScript.h:45
Creature *const me
Definition: CreatureAI.h:71
InstanceScript * _instance
Definition: boss_sindragosa.cpp:924
Definition: icecrown_citadel.h:100
bool isDead() const
Definition: Unit.h:1694
uint32 GetEntry() const
Definition: Object.h:107

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void npc_rimefang::npc_rimefangAI::JustDied ( Unit *  )
inlineoverridevirtual

Reimplemented from ScriptedAI.

819  {
820  _events.Reset();
821  }
EventMap _events
Definition: boss_sindragosa.cpp:923
void Reset()
Definition: EventMap.cpp:20

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void npc_rimefang::npc_rimefangAI::JustRespawned ( )
inlineoverridevirtual

Reimplemented from CreatureAI.

813  {
815  _instance->SetGuidData(DATA_SINDRAGOSA_FROSTWYRMS, ObjectGuid::Create<HighGuid::Creature>(631, me->GetEntry(), me->GetSpawnId())); // this cannot be in Reset because reset also happens on evade
816  }
ObjectGuid::LowType GetSpawnId() const
Definition: Creature.h:487
virtual void JustRespawned()
Definition: CreatureAI.h:140
virtual void SetGuidData(uint32, ObjectGuid)
Definition: ZoneScript.h:45
Creature *const me
Definition: CreatureAI.h:71
InstanceScript * _instance
Definition: boss_sindragosa.cpp:924
Definition: icecrown_citadel.h:100
uint32 GetEntry() const
Definition: Object.h:107

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void npc_rimefang::npc_rimefangAI::MovementInform ( uint32  type,
uint32  point 
)
inlineoverridevirtual

Reimplemented from CreatureAI.

848  {
849  if (type != EFFECT_MOTION_TYPE || point != POINT_FROSTWYRM_LAND)
850  return;
851 
852  me->setActive(false);
853  me->SetCanFly(false);
854  me->SetDisableGravity(false);
860  }
Definition: boss_sindragosa.cpp:142
Definition: Unit.h:1131
void setActive(bool isActiveObject)
Definition: Object.cpp:1473
Definition: Unit.h:254
void SetHomePosition(float x, float y, float z, float o)
Definition: Creature.h:670
Definition: Unit.h:253
bool SetDisableGravity(bool disable, bool packetOnly=false)
Definition: Unit.cpp:15818
Definition: Unit.h:681
Creature *const me
Definition: CreatureAI.h:71
float GetOrientation() const
Definition: Position.h:107
bool SetCanFly(bool enable)
Definition: Unit.cpp:15899
void RemoveByteFlag(uint16 index, uint8 offset, uint8 newFlag)
Definition: Object.cpp:1271
Definition: MotionMaster.h:54
void SetFacingTo(float ori)
Definition: Unit.cpp:15777
void RemoveFlag(uint16 index, uint32 oldFlag)
Definition: Object.cpp:1214
Definition: UpdateFields.h:109
Definition: UpdateFields.h:124
void SetReactState(ReactStates st)
Definition: Creature.h:502
Position const RimefangLandPos
Definition: boss_sindragosa.cpp:156

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void npc_rimefang::npc_rimefangAI::Reset ( )
inlineoverridevirtual

Reimplemented from ScriptedAI.

799  {
800  _events.Reset();
802  _events.ScheduleEvent(EVENT_ICY_BLAST, urand(30000, 35000));
803  Initialize();
804 
805  if (!_summoned)
806  {
807  me->SetCanFly(true);
808  me->SetDisableGravity(true);
809  }
810  }
EventMap _events
Definition: boss_sindragosa.cpp:923
void Reset()
Definition: EventMap.cpp:20
bool SetDisableGravity(bool disable, bool packetOnly=false)
Definition: Unit.cpp:15818
Definition: boss_sindragosa.cpp:119
Creature *const me
Definition: CreatureAI.h:71
uint32 urand(uint32 min, uint32 max)
Definition: Random.cpp:45
bool SetCanFly(bool enable)
Definition: Unit.cpp:15899
void ScheduleEvent(uint32 eventId, Milliseconds const &time, uint32 group=0, uint8 phase=0)
Definition: EventMap.h:123
Definition: boss_sindragosa.cpp:118
bool _summoned
Definition: boss_sindragosa.cpp:926
void Initialize()
Definition: boss_sindragosa.cpp:783

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void npc_rimefang::npc_rimefangAI::UpdateAI ( uint32  diff)
inlineoverridevirtual

Reimplemented from ScriptedAI.

868  {
869  if (!UpdateVictim())
870  return;
871 
872  _events.Update(diff);
873 
875  return;
876 
877  while (uint32 eventId = _events.ExecuteEvent())
878  {
879  switch (eventId)
880  {
884  break;
885  case EVENT_ICY_BLAST:
886  {
887  _icyBlastCounter = RAID_MODE<uint8>(5, 7, 6, 8);
889  me->AttackStop();
890  me->SetCanFly(true);
892  float moveTime = me->GetExactDist(&RimefangFlyPos)/(me->GetSpeed(MOVE_FLIGHT)*0.001f);
893  _events.ScheduleEvent(EVENT_ICY_BLAST, uint64(moveTime) + urand(60000, 70000));
895  break;
896  }
898  if (--_icyBlastCounter)
899  {
900  if (Unit* target = SelectTarget(SELECT_TARGET_RANDOM, 0, 0.0f, true))
901  {
902  me->SetFacingToObject(target);
903  DoCast(target, SPELL_ICY_BLAST);
904  }
906  }
907  else if (Unit* victim = me->SelectVictim())
908  {
910  AttackStart(victim);
911  me->SetCanFly(false);
912  }
913  break;
914  default:
915  break;
916  }
917  }
918 
920  }
EventMap _events
Definition: boss_sindragosa.cpp:923
bool AttackStop()
Definition: Unit.cpp:7337
Definition: Unit.h:605
bool UpdateVictim()
Definition: CreatureAI.cpp:233
uint8 _icyBlastCounter
Definition: boss_sindragosa.cpp:925
Definition: boss_sindragosa.cpp:78
Definition: Unit.h:565
float GetSpeed(UnitMoveType mtype) const
Definition: Unit.cpp:10526
Definition: Unit.h:1129
MotionMaster * GetMotionMaster()
Definition: Unit.h:2101
Definition: Unit.h:1130
uint64_t uint64
Definition: g3dmath.h:170
Definition: boss_sindragosa.cpp:119
Creature *const me
Definition: CreatureAI.h:71
void MovePoint(uint32 id, Position const &pos, bool generatePath=true)
Definition: MotionMaster.h:172
void SetFacingToObject(WorldObject const *object)
Definition: Unit.cpp:15787
Definition: boss_sindragosa.cpp:120
Definition: UnitAI.h:35
uint32 urand(uint32 min, uint32 max)
Definition: Random.cpp:45
Unit * SelectTarget(SelectAggroTarget targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, int32 aura=0)
Definition: UnitAI.cpp:91
bool SetCanFly(bool enable)
Definition: Unit.cpp:15899
uint32_t uint32
Definition: Define.h:150
void DoCast(uint32 spellId)
Definition: UnitAI.cpp:101
void ScheduleEvent(uint32 eventId, Milliseconds const &time, uint32 group=0, uint8 phase=0)
Definition: EventMap.h:123
void Update(uint32 time)
Definition: EventMap.h:54
Definition: boss_sindragosa.cpp:118
void AttackStart(Unit *) override
Definition: ScriptedCreature.cpp:117
Unit * SelectVictim()
Definition: Unit.cpp:10775
uint32 ExecuteEvent()
Definition: EventMap.cpp:46
float GetExactDist(float x, float y, float z) const
Definition: Position.h:157
void DoMeleeAttackIfReady()
Definition: UnitAI.cpp:49
bool HasUnitState(const uint32 f) const
Definition: Unit.h:1395
Position const RimefangFlyPos
Definition: boss_sindragosa.cpp:155
Definition: Unit.h:1305
void SetReactState(ReactStates st)
Definition: Creature.h:502
Definition: boss_sindragosa.cpp:141
Definition: boss_sindragosa.cpp:76

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Member Data Documentation

EventMap npc_rimefang::npc_rimefangAI::_events
private
uint8 npc_rimefang::npc_rimefangAI::_icyBlastCounter
private
InstanceScript* npc_rimefang::npc_rimefangAI::_instance
private
bool npc_rimefang::npc_rimefangAI::_summoned
private

The documentation for this struct was generated from the following file: